DarkLink64 921 Report post Posted August 23, 2011 ...of Knight's Undead Bane increase 1 on 1 final Undead Damage? Why it's only works with 1v1? Before it wasn't just for 1v1, why to change it when finally a Knight T5 skill were released? ___ Knight's Holy Valor @ LV 10 gives 42% of ATK POW against Undeads. but it's bugged, its only work with 1v1 attacks (like default Attack, Grand Cross, Devine Piercing and any other class 1v1 skills), so, Knight already have a nice skill that increase Undead Damage, why to make a Tier 5 skill to work only with 1v1 again? I was expecting to lvl up this skill to increase a lil bit of my Brandish ATK pow on AD, but, now it's only 1v1, so, there is just no point at all. Wartale can make a nice new T5 skill to Knight instead to increasing his 1v1 ATK pow on a lower value than its current T2 skill. Holy Valor also is cast on near players, making it much better. I'm not saying that 20% of 1v1 undead DMG isn't usefull or something, ofc its very good, but, i was looking forward to finally have an AoE ATK POW boost against undead, but, man... This just cut all my hype. So sad When all Knight T5 skill were released, there is just no point leveling up this passive skill. Like Physical Training. All other class got a nice and original T5 buff related skill, to increase the class on every kind of aspect 1v1 and AoE, why Knight just got it only for 1v1? I can't find Knight being OP with 70% of ATK POW on Brandish... And it's range is just too small in comparison to all other class (except Fighter) AoE skill. I can only see a place where this will be usefull: Lost 1 and Val hunting. And Val hunting is just a mess, where the real killer doesn't get the drop priority, and Lost 1 is a low level map that players will hunt/exp for a week or two, so no big deal at all. Higher Hunting Maps like ET3 have just one undead mob spawning. It would be great if turn back Undead Bane and make it work on every kind of ATK, 1v1 and AoE. If Wartale still want Undead Bane to work only on 1v1, please, at least, fix the Holy Valor bug, to make it work with 1v1 and AoE... Then players will choice between Holy Body << Tanking, or Holy Valor << Attacking, to EXP on AD. Discuss without flame. Share this post Link to post Share on other sites
idanqwe 0 Report post Posted August 23, 2011 ...of Knight's Undead Bane increase 1 on 1 final Undead Damage? Why it's only works with 1v1? Before it wasn't just for 1v1, why to change it when finally a Knight T5 skill were released? ___ Knight's Holy Valor @ LV 10 gives 42% of ATK POW against Undeads. but it's bugged, its only work with 1v1 attacks (like default Attack, Grand Cross, Devine Piercing and any other class 1v1 skills), so, Knight already have a nice skill that increase Undead Damage, why to make a Tier 5 skill to work only with 1v1 again? I was expecting to lvl up this skill to increase a lil bit of my Brandish ATK pow on AD, but, now it's only 1v1, so, there is just no point at all. Wartale can make a nice new T5 skill to Knight instead to increasing his 1v1 ATK pow on a lower value than its current T2 skill. Holy Valor also is cast on near players, making it much better. I'm not saying that 20% of 1v1 undead DMG isn't usefull or something, ofc its very good, but, i was looking forward to finally have an AoE ATK POW boost against undead, but, man... This just cut all my hype. So sad When all Knight T5 skill were released, there is just no point leveling up this passive skill. Like Physical Training. All other class got a nice and original T5 buff related skill, to increase the class on every kind of aspect 1v1 and AoE, why Knight just got it only for 1v1? I can't find Knight being OP with 70% of ATK POW on Brandish... And it's range is just too small in comparison to all other class (except Fighter) AoE skill. I can only see a place where this will be usefull: Lost 1 and Val hunting. And Val hunting is just a mess, where the real killer doesn't get the drop priority, and Lost 1 is a low level map that players will hunt/exp for a week or two, so no big deal at all. Higher Hunting Maps like ET3 have just one undead mob spawning. It would be great if turn back Undead Bane and make it work on every kind of ATK, 1v1 and AoE. If Wartale still want Undead Bane to work only on 1v1, please, at least, fix the Holy Valor bug, to make it work with 1v1 and AoE... Then players will choice between Holy Body << Tanking, or Holy Valor << Attacking, to EXP on AD. Discuss without flame. That's only one of your choices. You got Flame Brandish for an AOE improvement Share this post Link to post Share on other sites
Rehv 0 Report post Posted August 23, 2011 That's only one of your choices. You got Flame Brandish for an AOE improvement Doesn't change the fact that holy valor should work with AOE and yet again knights' undead boost is just 1vs1 damage. But the whole knight T5 concept didn't turn me on, so I don't care much, really... Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 23, 2011 I can't say coz i didn't saw it... But i think Flame Brandish will have the same motion as Brandish, and, same Range. Perhaps just a change on the splash particle colors. Just an increased ATK POW and much more mana consumption. There is just no reason to make a Tier 5 skill to work exactly and weaker than a Tier 2 skill. I'd preffer 62% ATK POW increase on Undead with Holy Valor LV 10 - so everyone will benefit from this, coz this is a party skill, and then, an somewhat usefull skill for T5. A Active Passive skill, enchanting the sword with holy light will be a nice thing, increasing its ATK POW and/or ATK RTG and/or CRITICAL and/or ATK SPD, plus an bonus against undead. For example, Priestess Divine Aura, that adds ATK POW and a bonus ATK POW on Undeads. Only because everyone thinks that Knights are OP, there is just no reason to screw a T5 skill for him. They're far away to be one of the best class to EXP or SOD. The lack of skill range is what balance him. Share this post Link to post Share on other sites
easternheretic 0 Report post Posted August 23, 2011 Why do people keep talking about Flame Brandish? There is no flame brandish from what I know. Log into a KS and look at the skills there is no flame brandish. Flame brandish is listed on website, but that's probably because website hasn't been updated. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 23, 2011 Trust me, the Lightning thing was on the web site before. They changed it to Flame Brandish. So, it's much more probably that the web site is correct, than the game itself. Still, if Wartale code the Lightning sword, instead of Flame Brandish, will keep Knight AoE as the same, coz Lightning strike was planned to work 1v1 and stun the target for just 0,2 ~ 0,5 seconds, with a small ATK POW boost. Share this post Link to post Share on other sites
easternheretic 0 Report post Posted August 23, 2011 Trust me, the Lightning thing was on the web site before. They changed it to Flame Brandish. So, it's much more probably that the web site is correct, than the game itself. I guess but I saw the Flame Brandish in game before I saw the lighting. So are you telling me they went from lighting to brandish back to lighting? Geez Christ..... Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 23, 2011 No. Since the server launched, all planned T5 skills data was on the web site. And the Lightning sword was Lightning sword back in the day. Then, Wartale switched to Flame Brandish on Web Site, but in the game, it's still Lightning Sword. I think he didn't changed ingame due to time constraints. Lets not get offtopic ^-^ Share this post Link to post Share on other sites
easternheretic 0 Report post Posted August 23, 2011 No. Since the server launched, all planned T5 skills data was on the web site. And the Lightning sword was Lightning sword back in the day. Then, Wartale switched to Flame Brandish on Web Site, but in the game, it's still Lightning Sword. I think he didn't changed ingame due to time constraints. Lets not get offtopic ^-^ Dark how are you going to tell me what I saw and didn't see with my own eyes? Like I said I saw Flame Brandish in game (could have been a 1 day bug), and now I don't. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 23, 2011 Still, we don't know if Wartale will make Flame Brandish or Lightning Sword Only Wartale itself can answer us. But this doesnt change the lack of point into Undead Bane being just for 1v1 and Holy Valor still bugged to not work on AoE. Share this post Link to post Share on other sites
Null 2 Report post Posted August 23, 2011 It used to be Flame Brandish [both in-game and on the website]. The skill is now Lightning Sword. Share this post Link to post Share on other sites
Rehv 0 Report post Posted August 23, 2011 and to "Knights are OP" trolls... the T5 is supposed to strenghten good points of the class and remedy a bit the weak ones... Knights are good against undead and it's about time they are able to cast AOE with bonus damage against them... Unless if by common mythology Flame Brandish has an extra % against undead... but it's still awful to split two skills that could have been in just 1. I think creativity on knights' skills is just awful. I like Holy Aura tho... but that decrease drastic spirit (?) Still, I won't use a passive T5 skill when a T2 party skill is better (even considering that 20% is on final damage)... @3R I can swear that it has been lightning sword for some time (website) Still doesn't make sense to change it to Flame Brandish on website when it was 'correct' before. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted August 23, 2011 Indeed. Except for Holy Aura, Knight T5 was the most unoriginal of all (and now, unoriginal and not that useful.) And people use an argument to this: Knight are OP. Man, i'm sick of this scratched LP from 80's. Share this post Link to post Share on other sites
tommylizard 1 Report post Posted August 23, 2011 Sure, they already have the best AoE damage between all the melees, they tank like mechs in AD, but let's raise their AoE damage. Brilliant ! Share this post Link to post Share on other sites
Rehv 0 Report post Posted August 23, 2011 Sure, they already have the best AoE damage between all the melees, they tank like mechs in AD, but let's raise their AoE damage. Brilliant ! LOL then... why increase ATA attack speed and move speed by +5/+7 ? Why did ATA get chimera if they already had a shield to help hunting? ' a new tier = new improvement. Why did mages get diastrophism in T3? Why did archers get evasion when they could kill most ppl from a distance? Why did melee classes get HP from STR if they could survive quite well already (just boot health) ? It's because the game IMPROVES. If you wanna things stay how they are, then go to a server without T5! ALL classes are getting improvements, why not knight too? Share this post Link to post Share on other sites
idanqwe 0 Report post Posted August 23, 2011 Sure, they already have the best AoE damage between all the melees, they tank like mechs in AD, but let's raise their AoE damage. Brilliant ! LOL then... why increase ATA attack speed and move speed by +5/+7 ? Why did ATA get chimera if they already had a shield to help hunting? ' a new tier = new improvement. Why did mages get diastrophism in T3? Why did archers get evasion when they could kill most ppl from a distance? Why did melee classes get HP from STR if they could survive quite well already (just boot health) ? It's because the game IMPROVES. If you wanna things stay how they are, then go to a server without T5! ALL classes are getting improvements, why not knight too? you got improvment to your 1v1 hunting with Undead Bane Share this post Link to post Share on other sites
Rehv 0 Report post Posted August 23, 2011 Gimme +5 Attack speed and get all the undead bane 1x1 you want. The point is... it isn't original and doesn't add to anything, really. We don't use 1 on 1 skill in AD, like luizlink64 said we can only use that to hunt valento or in lost 1. Holy Valor is more useful atm. Now, if that would add 20% more on ALL knight skills against undead... then we're talking about something new. Share this post Link to post Share on other sites
[n00b]Aipim 0 Report post Posted August 23, 2011 Undead Bane is useless if it's only 1v1 while us have Holy Valor. IMO leave Holy Valor for 1v1 cuz it has better damage and change Undead Bane to AoE. So you can chose what skill use in suitable moments. Share this post Link to post Share on other sites
Rehv 0 Report post Posted August 23, 2011 Undead Bane is useless if it's only 1v1 while us have Holy Valor. IMO leave Holy Valor for 1v1 cuz it has better damage and change Undead Bane to AoE. So you can chose what skill use in suitable moments. Undead bane is passive so it's always on. Share this post Link to post Share on other sites
[n00b]Aipim 0 Report post Posted August 23, 2011 Undead Bane is useless if it's only 1v1 while us have Holy Valor. IMO leave Holy Valor for 1v1 cuz it has better damage and change Undead Bane to AoE. So you can chose what skill use in suitable moments. Undead bane is passive so it's always on. Ops technical fail So just change Undead Bane to AoE Share this post Link to post Share on other sites
tommylizard 1 Report post Posted August 23, 2011 Sure, the game is getting and needs improvements. But the 'improvements' you're suggesting will only make the game more unbalanced than it already is. And @off-topic: Atalanta's skill isn't released yet. When it releases, if it really is +5 speed, I'm 100% sure that our attack or something else will be nerfed. So whine later please. Share this post Link to post Share on other sites
Rehv 0 Report post Posted August 23, 2011 Sure, the game is getting and needs improvements. But the 'improvements' you're suggesting will only make the game more unbalanced than it already is. And @off-topic: Atalanta's skill isn't released yet. When it releases, if it really is +5 speed, I'm 100% sure that our attack or something else will be nerfed. So whine later please. Knights and Priestess already rule AD2. Adding more damage against undead won't change that fact. @off-topic: I'm not whining, you're the one whining about KS gaining attack power against undead. I just told you how bad you were whining since your class is getting a major boost. I've been here for a long time, and I can tell you that the skill didn't have any drawbacks at that time (but that can change...), it had only a short timer and a cooldown. Share this post Link to post Share on other sites
tommylizard 1 Report post Posted August 23, 2011 Sure, the game is getting and needs improvements. But the 'improvements' you're suggesting will only make the game more unbalanced than it already is. And @off-topic: Atalanta's skill isn't released yet. When it releases, if it really is +5 speed, I'm 100% sure that our attack or something else will be nerfed. So whine later please. Knights and Priestess already rule AD2. By adding more damage against undead won't change that fact. @off-topic: I'm not whining, you're the one whining about KS gaining attack power against undead. I just told you how bad you were whining since your class is getting a major boost. And I've been here for a long time, and I can tell you that the skill didn't have any drawbacks at that time (but that can change...), it had only a short timer and a cooldown. Sure they do. But we do not want to raise the difference even more between these two classes and the rest. Otherwise, we would give Mechs 300% Boost at Maximize because they are already the best at PvP and that wouldn't change that. @off-topic: I've been here for a long time too, Atalantas have been nerfed a lot, and when they get (if they get) these tons of speed, they will be nerfed even more, so don't worry 'bout that. Share this post Link to post Share on other sites
Rehv 0 Report post Posted August 23, 2011 Sure they do. But we do not want to raise the difference even more between these two classes and the rest. Otherwise, we would give Mechs 300% Boost at Maximize because they are already the best at PvP and that wouldn't change that. @off-topic: I've been here for a long time too, Atalantas have been nerfed a lot, and when they get (if they get) these tons of speed, they will be nerfed even more, so don't worry 'bout that. You're exaggerating, but I can live with that anyway. The point isn't really about adding AOE damage and being more powerful... is just about making the skill useful If you have an whole new concept to suggest, please do it. I'm one of those knights tired of complaints and whining about AD2 and undead @off-topic: yeah atalantas had a big nerf on PvP, and that needs to be fixed. It's not like I play knight and for knights only. I'm not one of those "want my class to be the best and you all to suck". Share this post Link to post Share on other sites
[n00b]Aipim 0 Report post Posted August 23, 2011 IMO If it's possible change Undead Bane to active skill instead passive one and if possible also make it add attack power to party members like Holy Valor/Divine Aura (PRS), then not only KS will be benefited. And all can gain this damage plus. If the problem is only KS gain this help. Share this post Link to post Share on other sites