Overlady 5,233 Report post Posted March 26, 2022 Hey There! I thought it would be interesting to share some of the work of the Wartale’s Art Team . Some are initial sketches made to discuss the idea internally, and others are final artwork meant to be used directly in the game. (Concept art and rejected ideas for professions) (Luminous Cavern Key Art) (Tier 5 concept art, effects and rejected ideas) 17 3 1 14 Share this post Link to post Share on other sites
-Vodka- 666 Report post Posted March 26, 2022 spoiler ??? ? Share this post Link to post Share on other sites
Prateado 494 Report post Posted March 26, 2022 look so nice ! 1 Share this post Link to post Share on other sites
Overlady 5,233 Report post Posted March 26, 2022 11 hours ago, -Vodka- said: spoiler ??? ? Not exactly, the initial interaction of the professions were very different from what we have today, but some of these ideas can be reused in the future. Best, Overlady Share this post Link to post Share on other sites
wolf0119 267 Report post Posted March 26, 2022 17 hours ago, Overlady said: ¡Hola! Pensé que sería interesante compartir parte del trabajo del equipo de arte de Wartale . Algunos son bocetos iniciales hechos para discutir la idea internamente, y otros son ilustraciones finales destinadas a usarse directamente en el juego. ( Arte conceptual e ideas rechazadas para profesiones) (Arte clave de caverna luminosa) (arte conceptual de nivel 5, efectos e ideas rechazadas) Were they rejected for their visual characteristics or did they not find a way to implement them? :0 Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,764 Report post Posted March 26, 2022 4 hours ago, Overlady said: Not exactly, the initial interaction of the professions were very different from what we have today, but some of these ideas can be reused in the future. what that mage skill with triple elements was going to do? Share this post Link to post Share on other sites
Overlady 5,233 Report post Posted March 26, 2022 37 minutes ago, wolf0119 said: Were they rejected for their visual characteristics or did they not find a way to implement them? :0 Usually for visual reasons or changes in project direction. Cooking at first would not be integrated with fishing, you would have an NPC for that, like archeology. 3 minutes ago, - D E A T H S T R O K E - said: what that mage skill with triple elements was going to do? It was called Magic Net, replaced by Dance of Calamity... I can't give more information :x Best, Overlady 1 Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,764 Report post Posted March 26, 2022 7 minutes ago, Overlady said: It was called Magic Net, replaced by Dance of Calamity... I can't give more information :x Best, Overlady replace amplify then hahaha 1 Share this post Link to post Share on other sites
Keshy 1,385 Report post Posted March 29, 2022 @Overlady Do you use any other games as inspiration for the character arts? it looks familiar to me 1 Share this post Link to post Share on other sites
NeoHiei 514 Report post Posted March 29, 2022 @Overlady What was the inspiration for Luminous Cavern? All I can think of is Darkeater Midir's cave from Dark Souls 3 Share this post Link to post Share on other sites
Overlady 5,233 Report post Posted March 30, 2022 On 3/29/2022 at 12:11 PM, NeoHiei said: @Overlady What was the inspiration for Luminous Cavern? All I can think of is Darkeater Midir's cave from Dark Souls 3 Ice Cavern from Ocarina of Time 2 1 1 2 Share this post Link to post Share on other sites
NeoHiei 514 Report post Posted March 31, 2022 12 hours ago, Overlady said: Ice Cavern from Ocarina of Time Awesome! Share this post Link to post Share on other sites
ChookaPow 227 Report post Posted April 6, 2022 most of sound inspiration come from final fantasy, doesnt it? Share this post Link to post Share on other sites