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Reaala55

FS AREA DAMAGE

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Reaala55

I think fs atm has the worst area damage to use on pve. starting with rage of zecram - that skill has a short area and the damage of the secondary targets is half of the focus target... so isnt worth to use this at lvl 10... cyclone strike has small damage comparing to brandish or tornado from ks and ps, yes it can crit, but the damage when it crits is the same amount of brandish damage, so when it doesnt crit is just a weak damage. the only skill that has a good damage is flame vortex, but the fact that you become vulnerable make it hard to use in some situations, like in Luminous Cavern if you dont have lvl and great equips you just cant use FV whitout crying, i am 159 full 144 and is tought to survive in LC when i use that skill.

So i sugest to give a buff on one of that skills or in all of them to make them more usefull, rage of zecram having a bigger area and the fire do the same damage on secondary enemys as it does on the primary target. Cyclone strike no criting but having a higher damage. Flame vortex having some damage reduction when is active, or something to help use it without die...

 

Let me know what you guys think about that topic please!

 

PS. other classes can even do a big area damage on pvp too. but i think fs would be too broken if he does too. so this is only for pve ?

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vinixD

but cyclone strike hit the target twice at same time, are you multiplying the damage?

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Reaala55
16 hours ago, vinixD said:

but cyclone strike hit the target twice at same time, are you multiplying the damage?

No, he only hit twice the primary target, the others he hit once 

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crezza

This is my thought
FS need a REWORK on the skills to make him viable to PVE because its not playable as newplayer/returnee the way it is now

-Boost Health needs to be changed to %%% !
-Flame Vortex need a small buff in the skill such as "takes less dmg while in vortex (at least in PVE)"
-If Boost Health change to %%% could make some skills cost more HP/SP and low MP cost
-High risk-High Reward should be something that makes FS FUN both in PvP/PvE
-Improvement or Removal of Hellion Pet
-Charge in PVE could use "takes less dmg for 2s after charge
What is fun in playing a super close-range character that cant stand in the middle of the mobs for a while without getting destroyed by 50mobs?

Overall- FS need more SURVIVABILITY (PVE) to make him fun and viable to play with 

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Reaala55
15 hours ago, DeadlyWarrior said:

The Fighter class is designed to achieve a synergistic effect from existing self-buffs (Swiftaxe normally 20% Speed Buff, Chain Beserk/Bloody Beserk (T5) and Concentration AR Buff) and in combination with party buffs (KS Undead Buffs, Ata Hov, AS FON, MS Buff Power Enhancement +29% Max Dmg, Shaman Advend Midranda etc). Under these conditions FS is the class with the highest damage and DPS and was used in the past in the official servers especially in SL, AW, See of Abyss etc as a killer class for the purpose of EXP generation.

As Wartale is trying to modernize/adapt the old PT concept to the times and/or player desires, things have changed. Currently, classes that were originally meant to be buffers/supporters or AOE classes, such as Priest, Shaman, Knight, Mage, etc., shine in the current era by being 1vs1 classes as well as AOE classes, as well as having various support/buffs skills and being usable in many contexts accordingly (also in PVP like 1vs1, Siege War, Team Fights). It makes no sense to play a FS if you can get the compareable or even better results with a Mage, Shaman, Priest, Knight or Ranger in 1vs1, while at the same time these classes are more versatile then FS (can be played in different situations way better - expect Rangers here at has Pros and Cons but its not as versatile like Mage, KS, Shaman, Priest...), that is limited more or less to 1vs1 and is not able to support the party with buffs etc... The argument with the party system can't be used anymore, because 1. it neither affects the game reality (e.g. SS, PVP) and 2. the buffs have been changed: For example, Advent Midranda has been modified to an active party-only buff with Range: originally Advent Midranda was a party buff, however the buff has continued to be active when Shaman has left the party. So FS had 20% Swift Axe Speed Buff + Advent Midranda Speed Buff. On Top the FS class attack speed and damage has been reduced to a limit that does not match the Fighter class (we're talking about 2h Axe here). This is tried to compensate via the Fire aspect / Fire Damage.

What FS needs is profiling. It needs to be considered separate from the party system and treated like all other classes: As an independent individual with its own strengths and weaknesses with a clear profile. All Party-Buffs should be reduce to 1/3 or even 1/4 instead of 1/2

 

Not saying that FS is bad or good, weak or strong, just say it need a rework and a profiling.

This can be solved for example by (some ideas):

- removing the Hellion Pet in T5 (Hellion is the worst Pet in the game, close to useless) and give FS a Party Buff instead and/or

- Improvement of Hellion Pet and/or

- Improvement of 2h Axes

- When using Flame Vortex HP-Leech of Demon Type Monsters (need then to add Demon Monsters in AOE-Contexts like LC and other maps) and/or

- Add Area Damage to Roar for PVE and PVP and/or

- Improvement of Double Impact / Tripple Impact and add Chain-Option when leveling both to lvl 10 and/or

- Improvement of Health Boost (% based) and add more the High-Risk-High-Reward-Aspect to FS Profile: For example loosing HP when using Destroyer, Charge, Raving (but not Cyclone, Vortex, Zecram, Double/Triple Impact, Bone Crash. Not sure about AC how to modify this skill in this context and it depends how the 2h Axes will be in future. And it depends if for PVE or PVP)

 

About your Points:

- Zecram is a good skill for 1vs1: but for Area Damage its a bad skill

- Cyclone Strike is good in the close Range - but yes, it has close Range. I can accept this, since FS Profile is not the AOE-Area. But on the other side FS need profiling....

- Fire Vortex: has Power, but also close Range: but Vortex can be moved....its not binded at an area. But as you said it can be also dangerous to use it in LC for example...

 

I apreciate you!

i really think fs is fine now, maybe change the axes to give crit would be great (since fs is meant to use axe, not swords) but for me the that they made such a cool skill like flame vortex and you just cant use it properly on situations that it was made for… 

but thanks for your time!

18 minutes ago, crezza said:

This is my thought
FS need a REWORK on the skills to make him viable to PVE because its not playable as newplayer/returnee the way it is now

-Boost Health needs to be changed to %%% !
-Flame Vortex need a small buff in the skill such as "takes less dmg while in vortex (at least in PVE)"
-If Boost Health change to %%% could make some skills cost more HP/SP and low MP cost
-High risk-High Reward should be something that makes FS FUN both in PvP/PvE
-Improvement or Removal of Hellion Pet
-Charge in PVE could use "takes less dmg for 2s after charge
What is fun in playing a super close-range character that cant stand in the middle of the mobs for a while without getting destroyed by 50mobs?

Overall- FS need more SURVIVABILITY (PVE) to make him fun and viable to play with 

I agree with all you said!

thanks

5 minutes ago, RaiseAgain said:

Fs is op now and people still cry ?  Amazing 

In pvp is great! I just want a improvement on pve so fs dont be useless on luminosa carvern…

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crezza
8 minutes ago, RaiseAgain said:

Fs is op now and people still cry ?  Amazing 

could u be more specific on how hes OP ? would help cuz im lvling one as a newplayer and not having fun

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RaiseAgain
12 minutes ago, crezza said:

could u be more specific on how hes OP ? would help cuz im lvling one as a newplayer and not having fun

Fs is good in pve after 140 .. since its 1x1 map . 

Fs is best in pvp ..you cant ask him to be best in pve too right ? ..ohterwish everyone play fs lol . 

 

 

If your new player .. and start from 0 .. best class for you will be ss / mage / prs / ks ... those are great in pve  

 

But again after lvl 140 everyone is playable .. 

17 minutes ago, Reaala55 said:

I apreciate you!

i really think fs is fine now, maybe change the axes to give crit would be great (since fs is meant to use axe, not swords) but for me the that they made such a cool skill like flame vortex and you just cant use it properly on situations that it was made for… 

but thanks for your time!

I agree with all you said!

thanks

In pvp is great! I just want a improvement on pve so fs dont be useless on luminosa carvern…

Fs is great in lc bro..acually he is  best meele class for lc in my opinion .. 

1. Many demons mobs and bosses there . 

2. He can stun big lure and kill boss faster .

3. His aoe 2 skills got high dmg fire which is great . 

Edited by RaiseAgain
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Keshy
41 minutes ago, Reaala55 said:

In pvp is great! I just want a improvement on pve so fs dont be useless on luminosa carvern…

Have you ever seen an FS+MGS in the cave?

SS + PRS + 2 KS kill less than the 2 of them together

 

it's amazing how they always complain about the same classes and always forget others (like ASS/MS/SS)

and before some "smart" says that SS is OP, go test it, the class is basically what's left of PRS/MGS, that is, it's the third (and last) strongest class among the magic classes.

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DeadlyWarrior

Anyways the new map is comming, thats nice

Edited by DeadlyWarrior
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TigerShark22
On 5/2/2022 at 8:34 PM, Reaala55 said:

I think fs atm has the worst area damage to use on pve. starting with rage of zecram - that skill has a short area and the damage of the secondary targets is half of the focus target... so isnt worth to use this at lvl 10... cyclone strike has small damage comparing to brandish or tornado from ks and ps, yes it can crit, but the damage when it crits is the same amount of brandish damage, so when it doesnt crit is just a weak damage. the only skill that has a good damage is flame vortex, but the fact that you become vulnerable make it hard to use in some situations, like in Luminous Cavern if you dont have lvl and great equips you just cant use FV whitout crying, i am 159 full 144 and is tought to survive in LC when i use that skill.

So i sugest to give a buff on one of that skills or in all of them to make them more usefull, rage of zecram having a bigger area and the fire do the same damage on secondary enemys as it does on the primary target. Cyclone strike no criting but having a higher damage. Flame vortex having some damage reduction when is active, or something to help use it without die...

 

Let me know what you guys think about that topic please!

 

PS. other classes can even do a big area damage on pvp too. but i think fs would be too broken if he does too. so this is only for pve ?

Well few points I would like to correct:

1. Try raving on fs for 1v1. in 1v1+tank scenarios, after the AR buff, hes insane.  hes much better than those classes.

2. The flame vortex is much stronger than LS. Ofc it should be , high risk high reward skill. overall DPS, in case you can tank, fs wins. at AOE DPS ( yet ofc, when he has hard time tanking, ks wins). That applies to 1v1 too.

3. Brandish area is 140, cyclone is 145. Tornado is 2(180+80)=520 area. It is much smaller than pike's tornado, but bigger than brandish.

 

What I do believe is, fs needs a PVE buff.

1.Cyclone area should be much bigger due to him being a melee who has hard time in tanking. Should be around as big as pike's. ( 520 ) can make it PVE only in my opinion, to not make it too good for SW.

2. He needs more hp( PVE 1h and 2h weapon, and 2h mode only at PVP ), needs to be at 30% or so.( 1h fs is fine, but when he switched to 2h, hes nothing. 0 deff 0 block 0 evade ).

3. Axe should be buffed to be at least as good as sword for overall PVE content. makes no sense using an axe atm.

4. Instead of Hellion, he should have a skill that helps his survivallity. can be a regen of 5%~10% hp per sec for PVE only ( A friend of mine suggested it, the GMs were interested, Idk where it is going though ).

 

If those are implanted, he will defiantly be an attractive char for PVE.

 

There is some room for improvement though. I do understand raving insane DPS, yet most fighters would rather use the combo of AC+ destroyer. This class is not an archer, and using raving doesnt feel right ( even with a tank ofc, which is limited to use only when he has a tank due to being too risky ).

18 hours ago, RaiseAgain said:

Fs is op now and people still cry ?  Amazing 

What do you mean by OP?

In 1v1 pvp? Hes one of the better ones, yet not even close to be OP. a BS can literally kill a fs full relics+ gears+ GM with 1 crit+1 regular ( Or 1 crit with retaliation ), and he cant even kill her with 2 crits with his 2h weapon. That what might be OP. Both are 1v1 classes, yet fs cant even compete her.

 

In SW/ team fights hes literally one of the worst. For example, SS AOE deals more dmg in PVP content, has more range, and tanks better in SW and buffs his mate. In team fights SS buff his mates too, while tanking just as good and killing slightly less ( Yet he has range. Also speed buff  changes the game completely ).

 

He just became one of the better ones for pvp 1v1 ( I personally would rank him 3rd best, after BS and mech, assuming prs wont be able to spam her debuffs, of 34% dmg reduction+ice, while mage being a close call to him, with his resistance for debuffs, his ice+distoration, and nuke).

 

In PVE? he doesnt have much. The AR patch just threw a bone towards a class who barely had anything. Now hes nice at 1v1 killing without a tank, and really good with a tank ( raving ). yet thats it. and other classses have much more, and viable for much more. For example 1 vs many enemies ( In here I dont expect him to be good at solo ), yet in 1 vs many cases LC/DIQ style, as a killer, he defiantly deserves a buff.

Edited by TigerShark22
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DeadlyWarrior
3 hours ago, TigerShark22 said:

Well few points I would like to correct:

1. Try raving on fs for 1v1. in 1v1+tank scenarios, after the AR buff, hes insane.  hes much better than those classes.

2. The flame vortex is much stronger than LS. Ofc it should be , high risk high reward skill. overall DPS, in case you can tank, fs wins. at AOE DPS ( yet ofc, when he has hard time tanking, ks wins). That applies to 1v1 too.

3. Brandish area is 140, cyclone is 145. Tornado is 2(180+80)=520 area. It is much smaller than pike's tornado, but bigger than brandish.

 

What I do believe is, fs needs a PVE buff.

1.Cyclone area should be much bigger due to him being a melee who has hard time in tanking. Should be around as big as pike's. ( 520 ) can make it PVE only in my opinion, to not make it too good for SW.

2. He needs more hp( PVE 1h and 2h weapon, and 2h mode only at PVP ), needs to be at 30% or so.( 1h fs is fine, but when he switched to 2h, hes nothing. 0 deff 0 block 0 evade ).

3. Axe should be buffed to be at least as good as sword for overall PVE content. makes no sense using an axe atm.

4. Instead of Hellion, he should have a skill that helps his survivallity. can be a regen of 5%~10% hp per sec for PVE only ( A friend of mine suggested it, the GMs were interested, Idk where it is going though ).

 

If those are implanted, he will defiantly be an attractive char for PVE.

 

There is some room for improvement though. I do understand raving insane DPS, yet most fighters would rather use the combo of AC+ destroyer. This class is not an archer, and using raving doesnt feel right ( even with a tank ofc, which is limited to use only when he has a tank due to being too risky ).

What do you mean by OP?

In 1v1 pvp? Hes one of the better ones, yet not even close to be OP. a BS can literally kill a fs full relics+ gears+ GM with 1 crit+1 regular ( Or 1 crit with retaliation ), and he cant even kill her with 2 crits with his 2h weapon. That what might be OP. Both are 1v1 classes, yet fs cant even compete her.

 

In SW/ team fights hes literally one of the worst. For example, SS AOE deals more dmg in PVP content, has more range, and tanks better in SW and buffs his mate. In team fights SS buff his mates too, while tanking just as good and killing slightly less ( Yet he has range. Also speed buff  changes the game completely ).

 

He just became one of the better ones for pvp 1v1 ( I personally would rank him 3rd best, after BS and mech, assuming prs wont be able to spam her debuffs, of 34% dmg reduction+ice, while mage being a close call to him, with his resistance for debuffs, his ice+distoration, and nuke).

 

In PVE? he doesnt have much. The AR patch just threw a bone towards a class who barely had anything. Now hes nice at 1v1 killing without a tank, and really good with a tank ( raving ). yet thats it. and other classses have much more, and viable for much more. For example 1 vs many enemies ( In here I dont expect him to be good at solo ), yet in 1 vs many cases LC/DIQ style, as a killer, he defiantly deserves a buff.

 

Raving has different speed in 1h and 2h Mode. It has nice Speed in 1h-Mode, kinda slowly in 2h mode. Means 19% Critical in 1h Axe. 

 

I don't know the numbers of DPS exactly because didnt tested it accurate, but what i know is that my FS 158 was killing in SL faster then another FS 153: my FS was using Zecram + AC Combo in 2h Weapon while he was using Raving in 1h and 2h weapon. Both using crystals. And he has to pot when using raving while i dont need to pot when the crystal tank

 

Vortex vs Lightning Sword 

1. Skills have different Mechanics.

2. It depends against what Monsters

 

Lightning Sword can stun and therefore its not dangerous, can even attack 2-3 Mobs. Vortex cant stun. LS is binded to an Area, while Vortex can move. 

2. Resistance: Rock and this Bone Undead and this Poison Spider have high Fire Resistance. Against this Mobs LS is better. FS will pot alot in 2h Mode vs Rock using AC, vortex will be weaker then LS too, while LS stun Rock and its not dangerous. Then its AC/Dest/Zecram vs Divine Piece/GC/DC/Holy Aura. Against the undead KS will use GrandCross, while FS will use AC and Dest because the High fire Rest. Can use also Zecram its not bad but dmg reduced here high fire res. KS will win here.

Against the Spider its LS + Double Crash and make 7k Dmg with high Critical: FS will do here 7.8k Dmg with AC. And will use Destroyer too. But the LS of KS will compensate almost the DPS difference here. Guess both kill it same fast. 

Against the second undead the Witch Vortex is very strong, guess he kill it like a KS, need to test. Guess both kill it same fast. 

Then we have 1 Demon Mob: if FS has BoneCrash lvl 10 then he will kill it faster then a KS

What left is this Dragon: Vortex and LS are both strong here. After that its Zecram/AC/Dest vs. Divine Pierce and Doublespar/charged Holy Aura. FS will win here, but KS will not kill slowly here.

 

KS can play much more comfortable here and tank way better then FS. And we talk here about 1vs1 where FS should be top rank. When it comes against many mobs FS is not able to compete a KS

 

FS can get in theory Holy Valor Buff of KS and yes that will make a difference. And thats the main argument why FS is as he is, because he can get buffed and then the things will change. (But thats not very realistic in the Enx Maps, maybe expect LC when you have full party. But anyways Holy Valor doesnt matter in the AOE DMG

I suggested to reduce the party buffs to 1/3 or 1/4 and give every class a profile/ or more clear Profile (most classes have it already, expect FS. Second Brawler, that might need also a clearer profile),  and balance every class as an independent character. 

Edited by DeadlyWarrior
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RaiseAgain
4 hours ago, TigerShark22 said:

Well few points I would like to correct:

1. Try raving on fs for 1v1. in 1v1+tank scenarios, after the AR buff, hes insane.  hes much better than those classes.

2. The flame vortex is much stronger than LS. Ofc it should be , high risk high reward skill. overall DPS, in case you can tank, fs wins. at AOE DPS ( yet ofc, when he has hard time tanking, ks wins). That applies to 1v1 too.

3. Brandish area is 140, cyclone is 145. Tornado is 2(180+80)=520 area. It is much smaller than pike's tornado, but bigger than brandish.

 

What I do believe is, fs needs a PVE buff.

1.Cyclone area should be much bigger due to him being a melee who has hard time in tanking. Should be around as big as pike's. ( 520 ) can make it PVE only in my opinion, to not make it too good for SW.

2. He needs more hp( PVE 1h and 2h weapon, and 2h mode only at PVP ), needs to be at 30% or so.( 1h fs is fine, but when he switched to 2h, hes nothing. 0 deff 0 block 0 evade ).

3. Axe should be buffed to be at least as good as sword for overall PVE content. makes no sense using an axe atm.

4. Instead of Hellion, he should have a skill that helps his survivallity. can be a regen of 5%~10% hp per sec for PVE only ( A friend of mine suggested it, the GMs were interested, Idk where it is going though ).

 

If those are implanted, he will defiantly be an attractive char for PVE.

 

There is some room for improvement though. I do understand raving insane DPS, yet most fighters would rather use the combo of AC+ destroyer. This class is not an archer, and using raving doesnt feel right ( even with a tank ofc, which is limited to use only when he has a tank due to being too risky ).

What do you mean by OP?

In 1v1 pvp? Hes one of the better ones, yet not even close to be OP. a BS can literally kill a fs full relics+ gears+ GM with 1 crit+1 regular ( Or 1 crit with retaliation ), and he cant even kill her with 2 crits with his 2h weapon. That what might be OP. Both are 1v1 classes, yet fs cant even compete her.

 

In SW/ team fights hes literally one of the worst. For example, SS AOE deals more dmg in PVP content, has more range, and tanks better in SW and buffs his mate. In team fights SS buff his mates too, while tanking just as good and killing slightly less ( Yet he has range. Also speed buff  changes the game completely ).

 

He just became one of the better ones for pvp 1v1 ( I personally would rank him 3rd best, after BS and mech, assuming prs wont be able to spam her debuffs, of 34% dmg reduction+ice, while mage being a close call to him, with his resistance for debuffs, his ice+distoration, and nuke).

 

In PVE? he doesnt have much. The AR patch just threw a bone towards a class who barely had anything. Now hes nice at 1v1 killing without a tank, and really good with a tank ( raving ). yet thats it. and other classses have much more, and viable for much more. For example 1 vs many enemies ( In here I dont expect him to be good at solo ), yet in 1 vs many cases LC/DIQ style, as a killer, he defiantly deserves a buff.

I found it alot harder to fight vs fs then bs . 

 

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DeadlyWarrior
2 hours ago, RaiseAgain said:

I found it alot harder to fight vs fs then bs . 

 

 

What class and lvl do you play? And what level was the fighter? Was he using 2h Axe or 2h Sword?

 

 

And again this topic is relating primary to PVE its not about PVP.
But one point to say: every class is playable in PVP in this Patch, there is no class that is bad in PVP.

 

The best allround classes for everything in PVP and PVE: Priest, KS, MS, SS and Mage.

 

For 1vs1 PVP: Brawler, FS, Pike, Assassine, Mech

 

Siege War: Archer, Atalanta, Priest, SS, Mage

 

For Daily BC: Everyclass have pro and cons. Personally i would say the best allround class here with having little cons but alot of pros is Priest here. The best class here to "farm BP" is Pikeman.

Edited by DeadlyWarrior
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Keshy
18 minutes ago, DeadlyWarrior said:

 

The best allround classes for everything in PVP and PVE: Priest, KS, MS, SS and Mage.

 

 

 

puts MS in this position just proves how much you don't know anything about the game

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DeadlyWarrior
2 hours ago, Keshy said:

 

puts MS in this position just proves how much you don't know anything about the game

 

Bring arguments instead of talking non sense

 

 

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TigerShark22
1 hour ago, Keshy said:

 

puts MS in this position just proves how much you don't know anything about the game

Your statement just proves you dont know anything about the game.

 

He knows well what hes talking about. mech. In PVP, he literally excells in 1v1, Very good in team fights, and decent at SW.

For PVE, for LC content he can be a tanker, Also for hard mode, hes the ideal tanker due to having gravitation, which reduces the dmg taken of his party mates ( For the last boss, its a must ).. For sod, theres a reason hes the tanker, and thats comp- only he can do it. Also his tanking abillity itself is nice. For LC mobs maybe godly shield reduces slightly more dmg than his abs, yet he has higher hp, and much much higher block, having around the same deff. and since LC is around 3~8 powerful mobs at a time, thats actually better than even ks ( yet ofc, he cant kill, yet the role of a tanker itself, he fills better ).

For 1v1, when having MG fire buff, his DPS are insane, in a killing with a tank.

He can also go melee mode. At that he doesnt excell, yet he doesnt suck either. hes pretty decent.

He can also get a ranger's spot at SS, and chill at killing ( melees cant, even with a tank, gotta constantly move+ still pot hp ).

 

His only 1 disadvantage is not having a strong AOE ( Yet he can still deal AOE dmg ). Yet hes pretty much a melee when its comfortable, and a ranger when its comfortable.

Can participate at any of the game's activity. As it says in his char description, hes very unique class, and has a very unique set of skills.

 

Yet ofc, lets view what fs has : 1v1 dmg with a tank ( Yet melee range, cant take ranger's spot), 1v1 dmg without a tank. can have nice AOE DPS when he can tank, yet in party content he cant really use it due to it having a suck range and not being able to tank, so he ends up either being not attractive for sod at all/ lurer for DIQ/ CT3/ can only go easy mode at LC with 142 1h weapon.  ( And even there, must have a prs, and when hes the tank, his DPS are low, and he has to pot a lot).

He can be balanced out, with what I suggested above, to solve his problems at PVE, and his 2h problem at PvP.

5 hours ago, RaiseAgain said:

I found it alot harder to fight vs fs then bs . 

 

 

What class are you using? I think only pikes ( Maybe mages too ) find it easier vs BS. And literally, no one finds it easy vs BS.

Also, depends on what fs you are up against. Just that many fs players, are high lvls+ gems+ relics, and not a single BS is at their league . ( Yet I know at least 1 who can stomp them easly, being lower lvl, having less gems, And I doubt that player has their gears+ relic at ideal state. Might have some, yet I dont think he is idea. Yet again,  hes at least 9 lvls under them, counting gems, yet he stomps them completely to the lvl they cant kill him with 2 crits, when he can kill them with 1 crit+1 regular/ 1 crit with retaliationl ).

 

 

 

6 hours ago, DeadlyWarrior said:

 

Raving has different speed in 1h and 2h Mode. It has nice Speed in 1h-Mode, kinda slowly in 2h mode. Means 19% Critical in 1h Axe. 

 

I don't know the numbers of DPS exactly because didnt tested it accurate, but what i know is that my FS 158 was killing in SL faster then another FS 153: my FS was using Zecram + AC Combo in 2h Weapon while he was using Raving in 1h and 2h weapon. Both using crystals. And he has to pot when using raving while i dont need to pot when the crystal tank

 

Vortex vs Lightning Sword 

1. Skills have different Mechanics.

2. It depends against what Monsters

 

Lightning Sword can stun and therefore its not dangerous, can even attack 2-3 Mobs. Vortex cant stun. LS is binded to an Area, while Vortex can move. 

2. Resistance: Rock and this Bone Undead and this Poison Spider have high Fire Resistance. Against this Mobs LS is better. FS will pot alot in 2h Mode vs Rock using AC, vortex will be weaker then LS too, while LS stun Rock and its not dangerous. Then its AC/Dest/Zecram vs Divine Piece/GC/DC/Holy Aura. Against the undead KS will use GrandCross, while FS will use AC and Dest because the High fire Rest. Can use also Zecram its not bad but dmg reduced here high fire res. KS will win here.

Against the Spider its LS + Double Crash and make 7k Dmg with high Critical: FS will do here 7.8k Dmg with AC. And will use Destroyer too. But the LS of KS will compensate almost the DPS difference here. Guess both kill it same fast. 

Against the second undead the Witch Vortex is very strong, guess he kill it like a KS, need to test. Guess both kill it same fast. 

Then we have 1 Demon Mob: if FS has BoneCrash lvl 10 then he will kill it faster then a KS

What left is this Dragon: Vortex and LS are both strong here. After that its Zecram/AC/Dest vs. Divine Pierce and Doublespar/charged Holy Aura. FS will win here, but KS will not kill slowly here.

 

KS can play much more comfortable here and tank way better then FS. And we talk here about 1vs1 where FS should be top rank. When it comes against many mobs FS is not able to compete a KS

 

FS can get in theory Holy Valor Buff of KS and yes that will make a difference. And thats the main argument why FS is as he is, because he can get buffed and then the things will change. (But thats not very realistic in the Enx Maps, maybe expect LC when you have full party. But anyways Holy Valor doesnt matter in the AOE DMG

I suggested to reduce the party buffs to 1/3 or 1/4 and give every class a profile/ or more clear Profile (most classes have it already, expect FS. Second Brawler, that might need also a clearer profile),  and balance every class as an independent character. 

Well just a correction. Holy valor is 1v1 undead buff. Its pretty much useless except for Centlon.

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DeadlyWarrior
25 minutes ago, TigerShark22 said:

Your statement just proves you dont know anything about the game.

 

He knows well what hes talking about. mech. In PVP, he literally excells in 1v1, Very good in team fights, and decent at SW.

For PVE, for LC content he can be a tanker, Also for hard mode, hes the ideal tanker due to having gravitation, which reduces the dmg taken of his party mates ( For the last boss, its a must ).. For sod, theres a reason hes the tanker, and thats comp- only he can do it. Also his tanking abillity itself is nice. For LC mobs maybe godly shield reduces slightly more dmg than his abs, yet he has higher hp, and much much higher block, having around the same deff. and since LC is around 3~8 powerful mobs at a time, thats actually better than even ks ( yet ofc, he cant kill, yet the role of a tanker itself, he fills better ).

For 1v1, when having MG fire buff, his DPS are insane, in a killing with a tank.

He can also go melee mode. At that he doesnt excell, yet he doesnt suck either. hes pretty decent.

He can also get a ranger's spot at SS, and chill at killing ( melees cant, even with a tank, gotta constantly move+ still pot hp ).

 

His only 1 disadvantage is not having a strong AOE ( Yet he can still deal AOE dmg ). Yet hes pretty much a melee when its comfortable, and a ranger when its comfortable.

Can participate at any of the game's activity. As it says in his char description, hes very unique class, and has a very unique set of skills.

 

Yet ofc, lets view what fs has : 1v1 dmg with a tank ( Yet melee range, cant take ranger's spot), 1v1 dmg without a tank. can have nice AOE DPS when he can tank, yet in party content he cant really use it due to it having a suck range and not being able to tank, so he ends up either being not attractive for sod at all/ lurer for DIQ/ CT3/ can only go easy mode at LC with 142 1h weapon.  ( And even there, must have a prs, and when hes the tank, his DPS are low, and he has to pot a lot).

He can be balanced out, with what I suggested above, to solve his problems at PVE, and his 2h problem at PvP.

 

What class are you using? I think only pikes ( Maybe mages too ) find it easier vs BS. And literally, no one finds it easy vs BS.

Also, depends on what fs you are up against. Just that many fs players, are high lvls+ gems+ relics, and not a single BS is at their league . ( Yet I know at least 1 who can stomp them easly, being lower lvl, having less gems, And I doubt that player has their gears+ relic at ideal state. Might have some, yet I dont think he is idea. Yet again,  hes at least 9 lvls under them, counting gems, yet he stomps them completely to the lvl they cant kill him with 2 crits, when he can kill them with 1 crit+1 regular/ 1 crit with retaliationl ).

 

 

 

Well just a correction. Holy valor is 1v1 undead buff. Its pretty much useless except for Centlon.

 

Excellent

 

One thing to add: Mech in the Sparkmode: Sparkshield, Magnetic-Sphere and Spark is very relaxing at AOE-Exp-Maps like Iron Core for example. Can make MS solo to 140 here with trash items. The AOE Damage here is nice, while you can go semi AFK. 

Maybe thats not the case for SOD, CT3 or LC-Map, 

but if you check all his abilities MS can handle many situations well. 

Now also extra damage to mechanic type monsters added, so MS cant be worse then before

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poosh1
3 hours ago, DeadlyWarrior said:

 

What class and lvl do you play? And what level was the fighter? Was he using 2h Axe or 2h Sword?

 

 

And again this topic is relating primary to PVE its not about PVP.
But one point to say: every class is playable in PVP in this Patch, there is no class that is bad in PVP.

 

The best allround classes for everything in PVP and PVE: Priest, KS, MS, SS and Mage.

 

For 1vs1 PVP: Brawler, FS, Pike, Assassine, Mech

 

Siege War: Archer, Atalanta, Priest, SS, Mage

 

For Daily BC: Everyclass have pro and cons. Personally i would say the best allround class here with having little cons but alot of pros is Priest here. The best class here to "farm BP" is Pikeman.

Only pike and fighter are playable in pvp, all others are below them, just go bc and you will see

Ms is one of the worst class in pvp like kesh said, low damage and normal defense hp (shaman is the same). 

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DeadlyWarrior
18 minutes ago, poosh1 said:

Only pike and fighter are playable in pvp, all others are below them, just go bc and you will see

Ms is one of the worst class in pvp like kesh said, low damage and normal defense hp (shaman is the same). 

That are fakenews sorry

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poosh1
8 minutes ago, DeadlyWarrior said:

That are fakenews sorry

fake news when you said all classes are playable, but of course you are playing pike or fs and want your class best so you lie and say other classes are in the same level :D

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DeadlyWarrior
7 minutes ago, poosh1 said:

fake news when you said all classes are playable, but of course you are playing pike or fs and want your class best so you lie and say other classes are in the same level :D

 

you don't know the game or if you like to desinform people? come on go trashtalk elsewhere

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Reaala55
On 5/3/2022 at 8:57 AM, crezza said:

could u be more specific on how hes OP ? would help cuz im lvling one as a newplayer and not having fun

Thinking about new players, yes, you will strugle with fs more than any other class

On 5/3/2022 at 9:06 AM, RaiseAgain said:

Fs is good in pve after 140 .. since its 1x1 map . 

Fs is best in pvp ..you cant ask him to be best in pve too right ? ..ohterwish everyone play fs lol . 

 

 

If your new player .. and start from 0 .. best class for you will be ss / mage / prs / ks ... those are great in pve  

 

But again after lvl 140 everyone is playable .. 

Fs is great in lc bro..acually he is  best meele class for lc in my opinion .. 

1. Many demons mobs and bosses there . 

2. He can stun big lure and kill boss faster .

3. His aoe 2 skills got high dmg fire which is great . 

Yes he hás great skill with fire damage, but like i said, rage of zecram has a short área and it only does full damage on your main target, the other mobs in the área take only half of the damage, so i consider that a single target skill. And flame vortex have a great damage but you are vulnerable when you use it, so you have to choose betwen stop to pot hp or do damage and die…

im just asking for somehow fs be able to use it without dieing, 

On 5/3/2022 at 9:36 AM, Keshy said:

Have you ever seen an FS+MGS in the cave?

SS + PRS + 2 KS kill less than the 2 of them together

 

it's amazing how they always complain about the same classes and always forget others (like ASS/MS/SS)

and before some "smart" says that SS is OP, go test it, the class is basically what's left of PRS/MGS, that is, it's the third (and last) strongest class among the magic classes.

I cant talk abou a class that i dont know… i have never played the one you mention, but i agree if they have ploblems too, it should be fixed 

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RaiseAgain
1 hour ago, Reaala55 said:

Thinking about new players, yes, you will strugle with fs more than any other class

Yes he hás great skill with fire damage, but like i said, rage of zecram has a short área and it only does full damage on your main target, the other mobs in the área take only half of the damage, so i consider that a single target skill. And flame vortex have a great damage but you are vulnerable when you use it, so you have to choose betwen stop to pot hp or do damage and die…

im just asking for somehow fs be able to use it without dieing, 

I cant talk abou a class that i dont know… i have never played the one you mention, but i agree if they have ploblems too, it should be fixed 

I agree with you.on that point bro .. but that what i mean  by choose your char . 

Fs is more pvp char then pve char ..simple as that ... if aby class can be god in pve and pvp game will be boring ...   choose your char depend on your style  its the best advice i can give you. 

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DeadlyWarrior
8 hours ago, RaiseAgain said:

I agree with you.on that point bro .. but that what i mean  by choose your char . 

Fs is more pvp char then pve char ..simple as that ... if aby class can be god in pve and pvp game will be boring ...   choose your char depend on your style  its the best advice i can give you. 

 

With that kind of argument we can kick out Prs, Mage, Shaman etc from PVP right? xD

 

i dont understand: when it comes to FS: people cry :D this topic is about FS and directly they all come and destroy this topic. This topic is about FS and PVE. 

You can say your opinion and its okay. Dont need always that discussions and fakenews

 

We say rework FS and make it more attractive for PVE. FS has problems in survival in combination with close range. He is disadvantaged in situation with many Mobs. He has Problems in LC Map if he is average geared. That means 140/142 items +24, no relics no Draxos Boots. And because all classes are good in PVP with pros and cons and FS is doesnt get his true Power for 1vs1 (but he is okay now), he can be compensated in PVE so he is attractive like other classes too. But  need here to change the party system and reduce the party buffs to 1/3 instrad of 1/2.

 

Try another class with that items and see the difference. 

 

Summary:

Zecram: good for 1vs1, useless for AOE-Context

Cyclone: close Range. Deal good damage on first Taget. Average dmg against second target. Can Crit. Have extra speed. FS in 2h mode cant tank. 

Vortex: strong, close range, vulnerable in this time, especially in 2h mode. 

 

2h Axe: Sucks, expect for Vortex/Zecram

 

Hellion: Trash, suck. Improve this please or remove this skill and add something usefull for PVE. 

Edited by DeadlyWarrior
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