-Darkfire- 0 Report post Posted August 30, 2011 best patch so far Share this post Link to post Share on other sites
hungheygoon 0 Report post Posted August 30, 2011 The T5 Mech skill now only gives an att rate bonus and 2 att speed? seems kinda useless now lol i dont understand y the crit was taken away even with the att rate bonus i still miss a lot. y this skill get nerfed so much? fisrt the speed and now the crit :-\ not much left to the skill now If I understand it correctly, Precision gives you the full benefits of Automation and Maximize, plus an attack rating and a higher attack speed (supposedly a side-effect of the higher projectile speed) in a single skill. Doesn't seem so bad to me. Nope it doesnt give a benefit from Maximize, only 100% Automation, plus 200 AR is nothing when you got 3000 already, and it doesnt give more attack speed Precision is completly useless now. +100% Projectile is when you're standing at full range, you don't have a sec of delay, but if you stand a bit closer, automation and Precision is the same, so that means Precision now giving +200 AR only. Precision maybe were OP at PvP (didnt test it there yet), but wasnt OP at hunting, now when you nerf it, it'll be worse at hunting >_> saw this posted somewhere precision was indeed pretty OP Share this post Link to post Share on other sites
easternheretic 0 Report post Posted August 30, 2011 saw this posted somewhere precision was indeed pretty OP That is just wrong on so many levels. :-X Share this post Link to post Share on other sites
rptps 1 Report post Posted August 30, 2011 nah.. its not wrong.. even Wartale still be killed by this mech =D BTW. it is only testing skill match up. Share this post Link to post Share on other sites
Crius 0 Report post Posted August 30, 2011 Nope it doesnt give a benefit from Maximize, only 100% Automation, plus 200 AR is nothing when you got 3000 already, and it doesnt give more attack speed Precision is completly useless now. +100% Projectile is when you're standing at full range, you don't have a sec of delay, but if you stand a bit closer, automation and Precision is the same, so that means Precision now giving +200 AR only. Precision maybe were OP at PvP (didnt test it there yet), but wasnt OP at hunting, now when you nerf it, it'll be worse at hunting >_> You sure it doesn't give you the Maximize effect as well? Skill description says: Increases the ability to use Bows and Javelins 100% chain with Automation and Maximize Projectile Speed means the speed of the arrow/javelin Precision does not stack with Metal Armor, Physical Absorption and Maximize If that's not the case, it would be a bug, no? Share this post Link to post Share on other sites
punkrocke 0 Report post Posted August 30, 2011 Nope it doesnt give a benefit from Maximize, only 100% Automation, plus 200 AR is nothing when you got 3000 already, and it doesnt give more attack speed Precision is completly useless now. +100% Projectile is when you're standing at full range, you don't have a sec of delay, but if you stand a bit closer, automation and Precision is the same, so that means Precision now giving +200 AR only. Precision maybe were OP at PvP (didnt test it there yet), but wasnt OP at hunting, now when you nerf it, it'll be worse at hunting >_> You sure it doesn't give you the Maximize effect as well? Skill description says: Increases the ability to use Bows and Javelins 100% chain with Automation and Maximize Projectile Speed means the speed of the arrow/javelin Precision does not stack with Metal Armor, Physical Absorption and Maximize If that's not the case, it would be a bug, no? now it only says 100% chain automation Share this post Link to post Share on other sites
Crius 0 Report post Posted August 30, 2011 Still says Automation and Maximize on the website at least, but I guess that could be old information. Share this post Link to post Share on other sites
punkrocke 0 Report post Posted August 30, 2011 Still says Automation and Maximize on the website at least, but I guess that could be old information. indeed Share this post Link to post Share on other sites
meeks 0 Report post Posted August 30, 2011 only bad thing is lightning dmg boost in imp. need 1 default hit for killing a stone giant, but about 2-3 impulsion aoe hits, kinda crazy? Share this post Link to post Share on other sites
chaoscauser 0 Report post Posted August 30, 2011 I just compared ice meteorite level 1 to level 1 divine lightning and level 1 chain lightning shouldn't ice meteorite be stronger? it seems weaker than both ??? Share this post Link to post Share on other sites
meeks 0 Report post Posted August 30, 2011 I just compared ice meteorite level 1 to level 1 divine lightning and level 1 chain lightning shouldn't ice meteorite be stronger? it seems weaker than both ??? u should compare lvl 10 of those skills or r u using a lvl 1 skill while killing? Share this post Link to post Share on other sites
QMan 0 Report post Posted August 30, 2011 loop at 'Realmpt' case action. when 'PVP'. if char in (KS,FS,PS). call function 'HIGH'. else. call function 'LOW'. endif. when 'PVE'. if char in (KS,PRS,MS). call function 'HIGH'. else. call function 'LOW'. endif. endcase. endloop. **just kidding.. Share this post Link to post Share on other sites
idanqwe 0 Report post Posted August 30, 2011 Nope it doesnt give a benefit from Maximize, only 100% Automation, plus 200 AR is nothing when you got 3000 already, and it doesnt give more attack speed Precision is completly useless now. +100% Projectile is when you're standing at full range, you don't have a sec of delay, but if you stand a bit closer, automation and Precision is the same, so that means Precision now giving +200 AR only. Precision maybe were OP at PvP (didnt test it there yet), but wasnt OP at hunting, now when you nerf it, it'll be worse at hunting >_> You sure it doesn't give you the Maximize effect as well? Skill description says: Increases the ability to use Bows and Javelins 100% chain with Automation and Maximize Projectile Speed means the speed of the arrow/javelin Precision does not stack with Metal Armor, Physical Absorption and Maximize If that's not the case, it would be a bug, no? They changed it in-game to +100% automation only... so if I'm hunting I get only +200 AR from Precision.. Awesome! >_> Precision maybe were OP at PvP (didnt test it there yet), but wasnt OP at hunting, now when you nerf it, it'll be worse at hunting >_> I don't think defaut attack can kill anyone. You can't kill anyone with bow/Jav mech, except lv 0 char. You can't train with this build, too. Precision now is very very OP, need nerf it (because Jav/Bow mech have very very high att rate now) Are you real? Automation is not the same as default attack. (it's a skill that makes you alot faster&powerfull so you can hit many times while others making one skill) Share this post Link to post Share on other sites
QMan 0 Report post Posted August 30, 2011 i am one MS in Realmpt i just talk about MS as i known yes, as many post said already Precision is nothing now (only 1 skill attack of tier 5 was released and only 1 in the hope of automech) and yes, power mech nothing now. and yes, mech cant tanker in BC again. and last yes, go test with new implusion lv10 in SOD result failed round 1 it no any the way of mechanician in Realmpt now. if need 2 know real about what i am said try to go to test it with yourself...thx u Share this post Link to post Share on other sites
QMan 0 Report post Posted August 30, 2011 with (old) power mech and auto mech i found this the real i have post it in bug report for explain but no any answer from GM same dmg & auto have better atk rat but auto mech very noob... i cant test bow, bcos i have only jav http://www.realmpt.net/forum/index.php?topic=49671.0 Share this post Link to post Share on other sites
bellum1234 0 Report post Posted August 30, 2011 only bad thing is lightning dmg boost in imp. need 1 default hit for killing a stone giant, but about 2-3 impulsion aoe hits, kinda crazy? wat is ur lvl? Try impulsion in SoD and feel the difference. Share this post Link to post Share on other sites
QMan 0 Report post Posted August 30, 2011 only bad thing is lightning dmg boost in imp. need 1 default hit for killing a stone giant, but about 2-3 impulsion aoe hits, kinda crazy? wat is ur lvl? Try impulsion in SoD and feel the difference. go test u wil feel surprizeeeee same me 15 target with implusion not performance with 175 range... go try... Share this post Link to post Share on other sites
mits4610 0 Report post Posted August 30, 2011 Since nobody seems to be commenting on the fs "boost", I will. I thought all mobs that are hit would get % based dmg. If thats how it is supposed to work....well, it doesnt seem to be working that way. I have done a limited test sample and I will do more later. Will post results later. Share this post Link to post Share on other sites
Ryoko 0 Report post Posted August 30, 2011 Personally, I liked it. Now pike have another good skill to use in pvp, that's cool, 'cause they didn't have one like destroyer, and now they does. I've just seen a pikeman with SM (lvl 10) and it is killing very well, the damage is fine. The Mechanician is much better, build power you can kill, tanker you can tank, auto you can hunt, well... that's how it was supposed to be. Regenation Field is good, but I have to test it a bit more. However, don't forget the boost in the Grand Healing, we priests would like to see it a bit more useful. I was almost creating a topic about Ice meteorite, it damage wasn't that good for a T5 skill, now I'm going to test it if it's fine. Well, in general, I thought it was good. saw this posted somewhere precision was indeed pretty OP That is just wrong on so many levels. :-X This was before the patch. Share this post Link to post Share on other sites
meeks 0 Report post Posted August 30, 2011 only bad thing is lightning dmg boost in imp. need 1 default hit for killing a stone giant, but about 2-3 impulsion aoe hits, kinda crazy? wat is ur lvl? Try impulsion in SoD and feel the difference. check next to my nick on the left side "128 mech called Meeks" im using a 120 +16 hammer. in round1 im able to 1hit every monster with 1 default attack = 100% dmg. if i use imp on one monster and check the hp on those monsters around in need 2-3 impulsion skills to kill those mobs with 150% dmg. so lightning effect is to high or dmg doesnt work how it should be... Share this post Link to post Share on other sites
Edgardo 0 Report post Posted August 30, 2011 I want numbers of 7-9. Otherwise it looks fine. Harsh on the mechs, I guess, unless Impulsion gets a big boost, but they should be fine. I have some serious doubt about how much use Regeneration Field is going to get even with boosted numbers due to the obvious drawbacks (one less damager for the team and little use outside of parties, the priestess being a sitting duck unless the HP regen is high enough to keep her alive), but we'll see. I'm disappointed there's still no word on VL. That problem is all but fully confirmed and it should be easy to do at least a temporary fix since the functionality to do so was there to begin with before it was removed. Maybe this one #7 is pvp aimed, which would make more sense for prs to their "medic in the field" [by Zero] role. Share this post Link to post Share on other sites
bellum1234 0 Report post Posted August 30, 2011 only bad thing is lightning dmg boost in imp. need 1 default hit for killing a stone giant, but about 2-3 impulsion aoe hits, kinda crazy? wat is ur lvl? Try impulsion in SoD and feel the difference. check next to my nick on the left side "128 mech called Meeks" im using a 120 +16 hammer. in round1 im able to 1hit every monster with 1 default attack = 100% dmg. if i use imp on one monster and check the hp on those monsters around in need 2-3 impulsion skills to kill those mobs with 150% dmg. so lightning effect is to high or dmg doesnt work how it should be... i just guess you were pretty high bcuz you said u could kill stone giant with 1hit. My fault. it works pretty good in r7 and check the top ten SoD Share this post Link to post Share on other sites
Crius 0 Report post Posted August 30, 2011 Maybe this one #7 is pvp aimed, which would make more sense for prs to their "medic in the field" [by Zero] role. Even at the max of 200 HP regen per second (I'm assuming the benefits are linear at 20 HP regen per level of the skill), there's no way you'll be able to survive in PvP. You're a free kill waiting to happen. Grand Healing is the only support skill I can realistically see any use for in PvP, but that's only if the priestess gets to live long enough to use it and the spell itself is improved rather dramatically. However, at this level of regeneration, it might actually be worthwhile for leveling (and for aging equipment I suppose). At 200 HP regen for the priestess, you should be able to survive most spawns in the exp maps unless you're pretty much alone and just standing there. 100/150 HP/MP regen for the rest of the party should be able to both keep them alive and not having to worry about potions (well, except stamina). It might make the tanking role of the mech sort of obsolete though, at least for leveling in parties, if the priestess can do it just as well. Share this post Link to post Share on other sites
tommylizard 1 Report post Posted August 30, 2011 Regeneration Field is 200HP/300MP atm, but, when you use it, you get instant DC, probably because it's too high and it's considered some sort of cheat by the server, or idk... Share this post Link to post Share on other sites
Crius 0 Report post Posted August 30, 2011 Presumably that'll be fixed then. Would be kinda strange otherwise. I'm curious how well a priestess with L10 Regeneration Field would be able to tank though. Probably not as well as a mech if you do a direct comparison, but with a party around to soak up some of the damage and to keep the number of enemies attacking manageable. Even if a priestess wouldn't be able to survive what a mech could, it might be enough. Share this post Link to post Share on other sites