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Femme[F]atale

Re-work Assassine

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Femme[F]atale

Hello Staff, @Wartale @Overlady

 

Hope you're well. I would like to know when you are going to resurrect my class. It's dead for PvP, Since you decreased the damage of Finishing Blow and other skills, there are no hits coming in. It's disappointing, I love the class, but you can see that even in the ranking it's uncompetitive, demotivating and not inspiring. I may not be in the right area of the forum to ask for help, but I can't take it anymore. I don't fit any other class than this one. Please do something. I don't go to the castle anymore, no pvp with my friends, because it's obvious that there is a problem.

 

?

 

My best regards.

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LBirman

Pike is just a cooler version of assassin.

 

I don't think assassins has a place in PT because Pike exists since launch.

If pike was more of a "reaper" fantasy, then assassin would have been great.

 

Pike has a scythe and he functions as assassin both in defense and in skills (squishy, critical based, flashy, stealth).

 

 

That's the reason I stopped playing assassin, although I still have passion for this class!

I opened threads before on how to improve but no answer..

Her T4 T5 1v1 skills are boring with dull animation and that's kinda sad because there is so much stuff to do about it.

 

Pike's CS + SM skills are more assassin-ish than any assassin skills by far!

Not ti mention how cool they are..

 

 

Pike should have been a little more buffy and tanky with a little less critical and more solid damage.

fdbb666ba0a4ac36ae395db11f6326b7.jpg

 

That's how I see classes with Sctyhe!

Edited by LBirman
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Femme[F]atale

Really, ass needs a big change, because there are people who are passionate about this character, like me.
I await a positive response from the staff. In any case, thank you for your comment.
Cheers
.

Edited by Femme[F]atale

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LBirman
38 minutes ago, Femme[F]atale said:

Really, ass needs a big change, because there are people who are passionate about this character, like me.
I await a positive response from the staff. In any case, thank you for your comment.
Cheers
.

I don't think the staff will answer here at all, unless we mention @Overlady which I just did ?

 

I, as a WT player and as a gamer all my life, have a lot to add to brainstorming and I always think about it in every game I play, without being biased.

 

I will be glad to help the balance / design team with raw ideas about all the problems without asking for money or anything, just out of pure passion.

 

If the problem is lack of staff, then I believe a lot of players will volunteer to give ideas.

I want to be someone who can make good difference and I don't ask for money, just throw in some ideas the staff can play with and think about!

 

 

 

Edit:

Just noticed you already mentioned overlady and wartale

 

Edited by LBirman
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Overlady
14 hours ago, LBirman said:

Pike is just a cooler version of assassin.

 

I don't think assassins has a place in PT because Pike exists since launch.

If pike was more of a "reaper" fantasy, then assassin would have been great.

 

Pike has a scythe and he functions as assassin both in defense and in skills (squishy, critical based, flashy, stealth).

 

 

That's the reason I stopped playing assassin, although I still have passion for this class!

I opened threads before on how to improve but no answer..

Her T4 T5 1v1 skills are boring with dull animation and that's kinda sad because there is so much stuff to do about it.

 

Pike's CS + SM skills are more assassin-ish than any assassin skills by far!

Not ti mention how cool they are..

 

 

Pike should have been a little more buffy and tanky with a little less critical and more solid damage.

fdbb666ba0a4ac36ae395db11f6326b7.jpg

 

That's how I see classes with Sctyhe!

These problems you mentioned are intrinsic to the character and cannot be solved only by changing the values. Past updates we brought several new modifiers for assassin to make her stand out a bit more. 

PS. About Pikeman, his lore is that his battle style comes from a mercenary infantry that works for the kingdom of Ricarten.

 

16 hours ago, Femme[F]atale said:

Hello Staff, @Wartale @Overlady

 

Hope you're well. I would like to know when you are going to resurrect my class. It's dead for PvP, Since you decreased the damage of Finishing Blow and other skills, there are no hits coming in. It's disappointing, I love the class, but you can see that even in the ranking it's uncompetitive, demotivating and not inspiring. I may not be in the right area of the forum to ask for help, but I can't take it anymore. I don't fit any other class than this one. Please do something. I don't go to the castle anymore, no pvp with my friends, because it's obvious that there is a problem.

 

?

 

My best regards.

Assassin will get a Attack rating boost next patch ?

The character playstyle is a bit different from pikeman. It is all about doing a combo, and if you don't kill the target it is time to retreat and try again, instead of direct combat such as other melees.

Particularly, assassin is one of my favorite characters in PvP, especially if you know how to use wisp, dash and retreat at the right time.

 

Best,

Overlady

Edited by Overlady
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lt1genv
1 hour ago, Overlady said:

These problems you mentioned are intrinsic to the character and cannot be solved only by changing the values. Past updates we brought several new modifiers for assassin to make her stand out a bit more. 

PS. About Pikeman, his lore is that his battle style comes from a mercenary infantry that works for the kingdom of Ricarten.

 

Assassin will get a Attack rating boost next patch ?

The character playstyle is a bit different from pikeman. It is all about doing a combo, and if you don't kill the target it is time to retreat and try again, instead of direct combat such as other melees.

Particularly, assassin is one of my favorite characters in PvP, especially if you know how to use wisp, dash and retreat at the right time.

 

Best,

Overlady

 

In the last patch (the new formula patch update). There was a list of all skills of chars with changes done. However for assassin the deception duration has been reduced drastically down to 1:30 and was not mentioned in the changelog, perhaps could that have been an unintentional mistake?. Please can that be reviewed and return the deception duration to how it was @Overlady

Edited by lt1genv

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Overlady
16 minutes ago, lt1genv said:

 

In the last patch (the new formula patch update). There was a list of all skills of chars with changes done. However for assassin the deception duration has been reduced drastically down to 1:30 and was not mentioned in the changelog, perhaps could that have been an unintentional mistake?. Please can that be reviewed and return the deception duration to how it was @Overlady

We will fix the level 10 duration back to 300s next patch.

 

Best,

Overlady

Edited by Overlady
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TigerShark22

@OverladyHi

 

I also believe in rising the Distance of Shadow Bomb from 50 to 180. It will make her available at LC hard mode, and better at DIQ style content. ( 1 of the reason people play pike is the huge area AOE, so ass can have something close to it).

 

 

Also many complain about her tankyness, so I think making Frost Wind freeze success 100%, and lowering it's CD ( just like pike's ground pike ) at PVE will help a lot.

Edited by TigerShark22
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LBirman
1 hour ago, TigerShark22 said:

@OverladyHi

 

I also believe in rising the Distance of Shadow Bomb from 50 to 180. It will make her available at LC hard mode, and better at DIQ style content. ( 1 of the reason people play pike is the huge area AOE, so ass can have something close to it).

 

 

Also many complain about her tankyness, so I think making Frost Wind freeze success 100%, and lowering it's CD ( just like pike's ground pike ) at PVE will help a lot.

 

TBH her tankiness is very good thanks to evade and block, but I agree that she should have AT LEAST the same amount of tankiness with pike.

 

So either:

Low cd + 100% slow chance + 1v1

OR

High cd + 100% slow chance + AOE.

Edited by LBirman

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aruchan
On 5/8/2022 at 8:37 AM, Overlady said:

These problems you mentioned are intrinsic to the character and cannot be solved only by changing the values. Past updates we brought several new modifiers for assassin to make her stand out a bit more. 

PS. About Pikeman, his lore is that his battle style comes from a mercenary infantry that works for the kingdom of Ricarten.

 

Assassin will get a Attack rating boost next patch ?

The character playstyle is a bit different from pikeman. It is all about doing a combo, and if you don't kill the target it is time to retreat and try again, instead of direct combat such as other melees.

Particularly, assassin is one of my favorite characters in PvP, especially if you know how to use wisp, dash and retreat at the right time.

 

Best,

Overlady

I agree with this. I took a 2 years hiatus and came back recently. Right now with powercreep for all classes/equipment, assasins have a tough time killing people because people are just def/eva/blocking everything. Assasins should be what their names suggest, assasinate people. 2 years ago it was very easy for me to snipe AS and ATA because of how squishy they are. But now they would just evade or block my combos. Also the animation for some of the skills is really long and that makes assasins even worst. 

 

That being said I still absolutely love this class. The idea is amazing but tweaking some changes here and there would be cool. Like dash and retreat range increase just to be extra annoying and of course we need way more attack rtg. I think assasins should excel at being sneaky and annoying. 

 

 

 

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Femme[F]atale
On 5/16/2022 at 3:51 AM, aruchan said:

Je suis d’accord avec cela. J’ai pris une pause de 2 ans et je suis revenu récemment. À l’heure actuelle, avec le powercreep pour toutes les classes / équipements, les assasins ont du mal à tuer des gens parce que les gens ne font que tout défer / eva / bloquer. Les assasins devraient être ce que leurs noms suggèrent, assasiner les gens. Il y a 2 ans, il était très facile pour moi de sniper AS et ATA à cause de leur squishy. Mais maintenant, ils évitaient ou bloquaient mes combos. De plus, l’animation de certaines des compétences est vraiment longue et cela rend les assasins encore pires.

 

Cela étant dit, j’adore toujours ce cours. L’idée est incroyable, mais peaufiner quelques changements ici et là serait cool. Comme le tableau de bord et la portée de retraite augmentent juste pour être très ennuyeux et bien sûr, nous avons besoin de beaucoup plus d’attaque rtg. Je pense que les assasins devraient exceller à être sournois et ennuyeux.

 

 

 

I make all your words mine, thank you very much.

 

 I think assasins should excel at being sneaky and annoying. "

 

Best.

 

Edited by Femme[F]atale

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HollyShot

Assassin was one of the most affected class by the general nerf in pvp critical dmg, thats why became so bad in pvp, when ass can't hit kill she is just bad, since it's terrible for 1v1

hope staff reverse it, would help alot many classes

in PVE ass has always been the worst (now bs too), for sure needs rework.

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covidkilla
On 5/16/2022 at 2:33 PM, HollyShot said:

Assassin was one of the most affected class by the general nerf in pvp critical dmg, thats why became so bad in pvp, when ass can't hit kill she is just bad, since it's terrible for 1v1

hope staff reverse it, would help alot many classes

in PVE ass has always been the worst (now bs too), for sure needs rework.

 

I dont think returning the critical dmg to all classes is what should be done , for certain classes yes I agree like assassin. But bringing back pvp critical dmg for archer classes and Atlanta classes will just make ranger tale return back to game.

 

 

But +1 to returning some more critical dmg to certain classes. BUT not all classes. It's a fine line. 

 

 

 

 

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aruchan
On 5/17/2022 at 2:33 AM, HollyShot said:

Assassin was one of the most affected class by the general nerf in pvp critical dmg, thats why became so bad in pvp, when ass can't hit kill she is just bad, since it's terrible for 1v1

hope staff reverse it, would help alot many classes

in PVE ass has always been the worst (now bs too), for sure needs rework.

I personally think attack rating buff would help drastically for pvp. The biggest issue I had last BC was I wasn't able to land hits much at all. If I could it would be a kill. 
Would it be OP to reduce Violent Stab's critical chance but in return give it some Attack rtg boost? 

PVE wise Assassin is top garbage for AOE. 1v1 shes decent but the range of Shadow Bomb is a little too short. Increasing the distance to just 150 would make her way more viable in LC. Also increase the AOE of Pollute. It wouldnt even be unfair compared to how wide PS's Tornado is if we are comparing classes with relatively same tankiness.

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HollyShot
1 hour ago, aruchan said:

I personally think attack rating buff would help drastically for pvp. The biggest issue I had last BC was I wasn't able to land hits much at all. If I could it would be a kill. 
Would it be OP to reduce Violent Stab's critical chance but in return give it some Attack rtg boost? 

PVE wise Assassin is top garbage for AOE. 1v1 shes decent but the range of Shadow Bomb is a little too short. Increasing the distance to just 150 would make her way more viable in LC. Also increase the AOE of Pollute. It wouldnt even be unfair compared to how wide PS's Tornado is if we are comparing classes with relatively same tankiness.

yes atk rating is also a problem, in the last update they buff defense for melee so we can feel the lack of hits. Lets see what they prepared for the next update.

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covidkilla
11 hours ago, HollyShot said:

yes atk rating is also a problem, in the last update they buff defense for melee so we can feel the lack of hits. Lets see what they prepared for the next update.

 

you can feel the lack of hits ?  Please remember that its assassin we are talking about. Not archer.

 

 

 

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aruchan
42 minutes ago, covidkilla said:

 

you can feel the lack of hits ?  Please remember that its assassin we are talking about. Not archer.

 

 

 

I'm not too sure about the current meta and all. I have pretty good items myself. Still working on opening sockets soon. But really I feel getting consistent hits is the hardest thing for Assassins atm for PVP. I feel like ATA and AS is super strong at PVP for their high damage output + range + speed. If anything Assassins/Pike should be the natural counter to them. But right now they have high evade and def so the chances of 1 hitting them is pretty low. I'm fine with Assassins being weaker than KS/FS/MS or any melee classes. But Assassins should be able to assassinate squishy classes. I feel like there should be a counter to every class. Or a class should be strong against a certain archetype of classes. I hope we get a good buff the next patch. Regardless I'll still continue playing Assassin.

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covidkilla
59 minutes ago, aruchan said:

I'm not too sure about the current meta and all. I have pretty good items myself. Still working on opening sockets soon. But really I feel getting consistent hits is the hardest thing for Assassins atm for PVP. I feel like ATA and AS is super strong at PVP for their high damage output + range + speed. If anything Assassins/Pike should be the natural counter to them. But right now they have high evade and def so the chances of 1 hitting them is pretty low. I'm fine with Assassins being weaker than KS/FS/MS or any melee classes. But Assassins should be able to assassinate squishy classes. I feel like there should be a counter to every class. Or a class should be strong against a certain archetype of classes. I hope we get a good buff the next patch. Regardless I'll still continue playing Assassin.

 


yup yup I agree,  assassins are my favorite class to play!!  I hope they return them back to normal. 

 

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Femme[F]atale
3 hours ago, aruchan said:

Je ne suis pas trop sûr de la méta actuelle et de tout. J’ai moi-même de très bons articles. Toujours en train de travailler sur l’ouverture des prises bientôt. Mais vraiment, je pense qu’obtenir des coups constants est la chose la plus difficile pour Assassins atm pour PVP. J’ai l’impression que l’ATA et l’AS sont super forts en PVP pour leur sortie de dégâts élevée + plage + vitesse. Si quelque chose Assassins / Pike devrait être le contre-productif naturel pour eux. Mais en ce moment, ils ont une évasion et une défade élevées, donc les chances que 1 les frappe sont assez faibles. Je suis d’accord avec le fait que les Assassins soient plus faibles que KS / FS / MS ou toutes les classes de mêlée. Mais les Assassins devraient être capables d’assassiner des classes squishy. J’ai l’impression qu’il devrait y avoir un compteur à chaque classe. Ou une classe devrait être forte contre un certain archétype de classes. J’espère que nous aurons un bon buff le prochain patch. Quoi qu’il en soit, je continuerai à jouer à Assassin.

Regardless, I won't change either !

 

2 hours ago, covidkilla said:

 


yup yup I agree,  assassins are my favorite class to play!!  I hope they return them back to normal. 

 

+1

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aruchan

Revisiting this thread because of the new buffs for assassin. 

 

I was at BC yesterday and I could definitely feel the difference from the Atk Rtg buff. I was hitting archers and atas kinda more consistently. Previously it was full of evades or defense. Now i could run in, snipe an archer or ata and run out safely. Against other melee classes its still kinda tough fighting against them head on because of their HP and defensive stats. But i wouldnt complain too much about this given that we have the ability to kill archers and atas nicely now. 

 

I hope @Overlady can consider buffing shadow bomb's range by just even 25 or up to 50. That would make this class on par with other classes. 

Edited by aruchan
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Mumu

Hi guys, i'd like to sugest a buff on ASS defense on pvp matter, just a little bit more.

I understand the role and i'm not saying she should tank like a FS/KS, but still, its a melee character and it an absurd that she tanks less than a archer/ata (i used to play archer before so i know what i'm talkin about).

 

Having more than 2,5k of HP, well equiped and still get to be killed by ONE skill of 15x is really bizarre. I'm 16x.

 

Wheh i played archer i understood that this could and should happen since its a ranger, but for a melee i dont think its accurate.

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Kirvid8

It's been years since these issues have been made to improve the ASS. they are never heard, it is as if the GMs hate the class because all the characters in the game have had their moment of glory where everyone wants to have it.

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JeleStore
16 hours ago, Kirvid8 said:

It's been years since these issues have been made to improve the ASS. they are never heard, it is as if the GMs hate the class because all the characters in the game have had their moment of glory where everyone wants to have it.

 

Well, what do you expect? She is an ASS after all... 1f923.png

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TigerShark22
On 6/26/2022 at 5:50 PM, Mumu said:

Hi guys, i'd like to sugest a buff on ASS defense on pvp matter, just a little bit more.

I understand the role and i'm not saying she should tank like a FS/KS, but still, its a melee character and it an absurd that she tanks less than a archer/ata (i used to play archer before so i know what i'm talkin about).

 

Having more than 2,5k of HP, well equiped and still get to be killed by ONE skill of 15x is really bizarre. I'm 16x.

 

Wheh i played archer i understood that this could and should happen since its a ranger, but for a melee i dont think its accurate.

It's a problem of melees in general- they are being overstimated. People for example tend to rank fs next to bs ( which is not true, BS is few power lvls above him). In theory ofc they are supposed to be ( yet with her new abillity in team fights- fs should have the upper hand in 1v1 ), yet in reality, its  not close to be true, and BS is far superior.

 

Another example that a pike/ass has to run away from ranger/magic, which is an absurd.

 

 

Fs is  not too different from SS ( AC 1h vs Scratch ). Those 2 were nearly the same ( 1v1 wise ).

Hard to tell what will happen, but I guess that with 146 gears, SS is going to rock, despite his low additional damage with phantom, he gets to keep his deff, and even rise it, while fs might gain a lot of damage with 2h weapon, yet he discards his deff and block.

 

In general, I believe that every melee but BS needs +0.2 more hp per point of health and str to solve that problem.

 

 

Edited by TigerShark22
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aruchan
On 6/26/2022 at 10:50 PM, Mumu said:

Hi guys, i'd like to sugest a buff on ASS defense on pvp matter, just a little bit more.

I understand the role and i'm not saying she should tank like a FS/KS, but still, its a melee character and it an absurd that she tanks less than a archer/ata (i used to play archer before so i know what i'm talkin about).

 

Having more than 2,5k of HP, well equiped and still get to be killed by ONE skill of 15x is really bizarre. I'm 16x.

 

Wheh i played archer i understood that this could and should happen since its a ranger, but for a melee i dont think its accurate.

Right now we are in the middle. Neither great at dealing reliable burst or tanking.

 

I would vote for us to stay squishy like now. But give us more atk rtg and burst damage. Assassins should be squishy. But our damage isnt comparable to the top classes. There are plenty of issues to talk about but tweaking damage/atk rtg here and there would defo help. 

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