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Nooodle

Looking for a Decent Build

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Nooodle

Lately with all the changes and what not, some of the builds that are left on this board don't really apply too well. I am looking for a build that is mainly for the skills, as in which skill to level up first and what not.

 

Here is what I have done so far.

 

Spirit Elemental 10

Energy Shield 7

Dias 5

Death Ray 2 (I slipped on that one, but later on I will put more points on it so it's fine)

Mental Mastery 3 (I forgot about this skill, and am now upping it)

Meteor 3 (I'm only lvl 74 so far with my mage)

Fire Elemental 3 (Just something to put a couple points on till I hit lvl 70)

 

Any help would be welcome.

 

 

Also, main reason why I am just after skills for now, is because I plan on using a shield for quite a while, and then eventually at a higher level switching over to an orb.

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1337person

Max out meteor. Max out zenith. You'll be using meteor more/instead of diastrophism due to a higher DPS. You should increase MM after you've maxed out zenith and possibly death ray.

 

I would not recommend an orb, even at higher levels, if you can get a great shield and age it to +15 or higher. Go for an AS great shield with minimum strength requirement (79) and 18% or 19% block.

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Omega

MM 10 1st

ES 10 2nd

SE 10 3rd

Next DR 10 for hunt

 

Meteor 10

Distortion 10

Next Fire elemental 10 for hunt

 

Magic Source 10

Next Amplify 10 for hunt

 

After these u can maybe do zenith or dias but the rest of the skills are pretty useless right now.

Fire elemental is optional for hunt, but I don't really see flame wave being useful over meteor, in some servers it has push back, doesn't seem to be very good at pushing on this one.

 

Str - enough for which sheild u choose, u can blaze then u need ~75 for ur boots/gaunt/brace. Or u can go to ~110 and use a lvl 110 dreadnaught AS.

Spr - everything spare

Agi - enough for boots, should be about 75

Tal - enough for ur robe/wand I think its ~85 for higher level ones.

Health - boost this as needed, up to 150.

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[D]ohkito

MM 10 1st

ES 10 2nd

SE 10 3rd

Next DR 10 for hunt

 

You serious?

 

i guess that not... its impossible someone say this serious...

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Omega

I'm serious what's wrong with that? MM for spirit to help ES, Se for damage, DR for range and damage. I mean which other skill is there, zenith is not worth it, plus u can get zenith after that anyway.

 

Ok so u might say that DR increase is not big enough? Well SE works on static damage, so at lvl 1 u get 135-195 static damage with SE. At level 10 u get 270-357, an increase of 135-162, not 45 - 54 as u probably are assuming, u also get 45 more range.

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BiDa

Forget about MM!

After you get Magic source that skill is quite useless...

You gonna need to pot more than once to recharge your mana

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Omega

Forget about MM!

After you get Magic source that skill is quite useless...

You gonna need to pot more than once to recharge your mana

 

Thats probably true for a 12x mage, but when ur lower lvl ur gonna need MM for ur ES to tank.

 

And I think u'll have to reset when they release the other t5 skills, unless u choose to keep MS at 10, instead of going for another t5 skill.

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[D]ohkito

When t5 be completely released, and agony changed i'll do this:

 

MM: lv 10

MS: lv 10

 

Since -10% of my HP turns in +100% MP, so, this will be useful.

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