matheus830 149 Report post Posted June 10, 2022 If you wind arrow with Advent Mindranda, Summer, Sod spd (+1), and Seafood Skewer the archer will hit one before using Wind again, making the skill that only deals dmg against normal inefficient. I haven't tested with the feather, but I think it won't solve the problem and, eventually, you will perform one basic atk before using the skill again. Since the skill is all about atk spd, what do u guys think about removing its delay when you are full buffed? Right now auto ms deals more dmg and atk spd even against normal mobs. Now about the falcons, right now we have 3, being Scout for PvP and Golden for PvE. If Golden chains 100% of scout atk rating, do you think it's going to be op? "As" lost a lot of it's "tankiness" ability, and don't think that 15 hp regen + falcon dmg will have a huge impact. 7 3 Quote Share this post Link to post Share on other sites
kenibok 1,057 Report post Posted June 10, 2022 it doesn't really matter because the skill is bugged, when you achieve 10+ speed the skill gets weird, pay close attention and you'll see the skill hits about 3 times then it doesn't for 1-2 hits, so you'll end up having lower dps than if you used 9.3 speed or lower (test with summer + shaman close by). I wanted to report it long ago but what's the use of archer now tbh XD Vs normal mob w/a is still your best option, try slower speed or change your costume (less speed), if not bomb shot and finally phoenix shot Avalanche is 100% useless and elemental shot is useless even with magician support (watornado) 1 Quote Share this post Link to post Share on other sites
matheus830 149 Report post Posted June 10, 2022 28 minutes ago, kenibok said: it doesn't really matter because the skill is bugged, when you achieve 10+ speed the skill gets weird, pay close attention and you'll see the skill hits about 3 times then it doesn't for 1-2 hits It was fixed last patch. 1 Quote Share this post Link to post Share on other sites
ivan0012 326 Report post Posted June 10, 2022 should return the bomb shot to 150% again as now the bosses are not all demons...they are random now.. 5 1 Quote Share this post Link to post Share on other sites
matheus830 149 Report post Posted June 10, 2022 24 minutes ago, ivan0012 said: should return the bomb shot to 150% again as now the bosses are not all demons...they are random now.. You have a point here. It was first nerfed because it was too powerful against demons. Now it does not a have a reason to stay like that. Archers are in a wheelchair, just waiting for next nerf. 1 Quote Share this post Link to post Share on other sites
Clem 1,241 Report post Posted June 10, 2022 5 hours ago, matheus830 said: Now about the falcons, right now we have 3, being Scout for PvP and Golden for PvE. If Golden chains 100% of scout atk rating, do you think it's going to be op? "As" lost a lot of it's "tankiness" ability, and don't think that 15 hp regen + falcon dmg will have a huge impact. 2 hours ago, ivan0012 said: should return the bomb shot to 150% again as now the bosses are not all demons...they are random now.. I agree with both suggestions. After all the nerf/balance archers got, they should increase a bit at PVE. Archers need armor, shield & health to play in new map due to the AOE DMG of moobs + pets & xtals that are not able to tank. So a little increase on PVE would help. 3 Quote Share this post Link to post Share on other sites
HoOoOoDLUM 112 Report post Posted June 10, 2022 18 minutes ago, Clem said: I agree with both suggestions. After all the nerf/balance archers got, they should increase a bit at PVE. Archers need armor, shield & health to play in new map due to the AOE DMG of moobs + pets & xtals that are not able to tank. So a little increase on PVE would help. +1 Quote Share this post Link to post Share on other sites
matheus830 149 Report post Posted June 10, 2022 @Overlady can u take a look? 2 Quote Share this post Link to post Share on other sites
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