zakard 0 Report post Posted September 9, 2011 at lvl 100 would it be better to switch from spark mech to impulsion or stay spark?in MD1 spark seem to do low dammage.would a lvl 100 with decent gear be able to tank enought MD1/2 without metal armor?if not,at what lvl impulsion will be better?spark mech is boring Share this post Link to post Share on other sites
Crius 0 Report post Posted September 9, 2011 What is your standard damage? Share this post Link to post Share on other sites
zakard 0 Report post Posted September 9, 2011 well im not 100 yet so i dont wear my good stuff and i didnt change my build with maximize etc so i dont know what my dammage will be.i just wanted to know if at 100 with decent gear,i can handle MD1 and if i could exp faster with impulsion. Share this post Link to post Share on other sites
Crius 0 Report post Posted September 9, 2011 I'm not sure at that level. If you sacrifice Metal Armor for Maximize, it's possible. You'll need a combined min/max of 500 (for example 200-300) to match the damage of Spark at L100, though that is not taking number of targets, attack speed (if there is a difference), and mana/stamina cost into account. Spark also lets you use a shield and Spark Shield for some extra damage. Share this post Link to post Share on other sites
Gogg 3 Report post Posted September 9, 2011 Test it by yourself once you reach lvl100, you should get both skills up, doesn't matter wich will be the best. If Spark > Imp, sometimes when the mobs are not so close to each other (specially rangers) it's really useful. If Imp > Spark you'll still need Spark on lvl10 because of Spark Shield (if you're making a proper spark mech). Share this post Link to post Share on other sites
zakard 0 Report post Posted September 10, 2011 get both?the thing is if i go spark mech=physical abs+metal armor+spark=not enought pts to be decent with imp(missing maximize and mechanical weapon mastery) imp build=maximize,mechanical weapon mastery,extrem sheild(i guess,will be able to tank a little more atleast if i lose physical abs+metal armor).that left me with 8 extra skill so spark will be at 8.wont it be better to just put those 8 pts in grand smash?like that il be able to exp+hunt a little. Share this post Link to post Share on other sites
Gogg 3 Report post Posted September 10, 2011 Well... if you're going for hunting, just forget about Spark then. Imp seems to be quite decent atm Share this post Link to post Share on other sites
zakard 0 Report post Posted September 10, 2011 ok il try that tonight then,lvl 99 atm lol.il give my impression later about that build Share this post Link to post Share on other sites
gswinter 0 Report post Posted September 10, 2011 Ummm actually I tested this out with my mech this week in MD1 and MD2 with a tank spec spark build, and a dps spec imp build. I found that imp can do some really ridiculous spike damage (I think it's a bug), but I found it really annoying to have to run REALLY close to an enemy to be able to cast it, and even more annoying that I couldn't take too many monsters at a time before i had to pot and run away. Also, 15 targets isn't really that much when the mobs in MD1 are so plentiful. I honestly wouldn't try to use maximize instead of metal armor while grinding because it's not too much of a damage boost to compensate for the loss of tankability in grinding. Well unless you have like some donor gear that just makes it so you can tank anything without your defensive buffs, I wouldn't try to sacrifice metal armor for maximize. I eventually switched back to the tank spec with spark after testing out imp and found that it was much more relaxing and steady. The choice in play style is really up to you. For me, I'd rather set up my tanking buffs, shift right click some monster, and watch some tv while spark zaps shit up. But for hunting, yeah tank spec with spark isn't as great as like a dps spec build with imp and metal golem or something. Share this post Link to post Share on other sites
zakard 0 Report post Posted September 10, 2011 yes i just tested it myself in MD1/2 and imp dammage is just ridiculous.....low lol.9/10 of your hit do almost no dmg,1/10 will almost 1hit mobs.i dont know if this skill is buged or what but definitly not an option to lvl with.tank build+spark is way faster.using to much pot for nothing.im switching back to spark i guess Share this post Link to post Share on other sites
gswinter 0 Report post Posted September 10, 2011 Better to have spent the money to know how much we dislike it than forever wondering what it might be like Share this post Link to post Share on other sites
zakard 0 Report post Posted September 11, 2011 so im back to tank/spark but i have a little question.i see that some use spark+impulsion on the same build and was thinking about trying it.in some situation impulsion might be better then spark so right now im wondering what skill tier 4 to drop.magnetic sphere or compulsion?compulsion seem a little useless,i take no dammage without it already so.... so does impulsion worth the lose of compulsion?will it work good without mechanical weapon mastery/maximize/extra strength?if i do that build should i pump more in strength and less in spirit? so basicly it would be something like that:PA10,spark10,MA 10,SS10,magnetic sphere10,impulsion 10,comp1 what you think?give me your feedback or suggestion.thx Share this post Link to post Share on other sites
gswinter 0 Report post Posted September 11, 2011 Actually that's exactly what I'm doing. For now when I do try to hunt or take on something really strong 1v1, I use imp because of the buggy damage spike. However, I still have all my points very spread out in my stats because I'm still focusing on my tanking. I think MwM and Maximize still affect imp, but I haven't leveled it up to make imp stronger. When I go full powermech I'll be doing that. For now I'm still in tank mode with all my skills in all tanking skills except for level 10 imp. I think comp is still very important, and I took points out of magnetic spheres for the other skills. Might not have been the best idea, but I'm still playing around as well. I hear that Golem is great for hunting, and mag spheres add a lot of damage to hunting targets so I will probably be adding those when I go powermech. Right now it's kind of a mix and match of a lot of shit all over the place because I'm at that point where I'm still trying to level up, while trying to hunt a bit when I get bored. With this bug, imp is almost too unexpectedly good to miss out on because of its unpredictable spike damage. But at the same time, we should still spec as a tank to make our leveling experience easier. You could try a base health, low spr, high str build to optimize your imp damage while still being able to tank a bunch. I didn't do this because the inconsistency with the imp damage doesn't matter to me if I go full on with damage to make imp as powerful as possible. It's like you have a 5% chance (or more I don't know) to do like 3000 damage (or something really high like that I don't know), so making each regular hit of imp do slightly more damage for the cost of taking away your MA, your high mp, and your hp just didn't seem to make it worth it to me. Either way, every so many hits you will land a FAT one and no matter how much str you added, or MwM you added, or if you're Maximize buffed, that one powerful imp is going to rock their world even if you are tank specced. Right now I'm sitting on about 200 spr just to make it so I can shit lightning for a long time before I need to pot. The build is really up to you. Share this post Link to post Share on other sites
CliffMaster 0 Report post Posted September 11, 2011 Ummm actually I tested this out with my mech this week in MD1 and MD2 with a tank spec spark build, and a dps spec imp build. I found that imp can do some really ridiculous spike damage (I think it's a bug), but I found it really annoying to have to run REALLY close to an enemy to be able to cast it, and even more annoying that I couldn't take too many monsters at a time before i had to pot and run away. Also, 15 targets isn't really that much when the mobs in MD1 are so plentiful. I honestly wouldn't try to use maximize instead of metal armor while grinding because it's not too much of a damage boost to compensate for the loss of tankability in grinding. Well unless you have like some donor gear that just makes it so you can tank anything without your defensive buffs, I wouldn't try to sacrifice metal armor for maximize. I eventually switched back to the tank spec with spark after testing out imp and found that it was much more relaxing and steady. The choice in play style is really up to you. For me, I'd rather set up my tanking buffs, shift right click some monster, and watch some tv while spark zaps shit up. But for hunting, yeah tank spec with spark isn't as great as like a dps spec build with imp and metal golem or something. +1 (especially the watch tv and spark the shit out of mobs:P works perf/best IMO) Share this post Link to post Share on other sites
gswinter 0 Report post Posted September 11, 2011 Well the patch is fixing the instagib chance of imp LOL so I'm going to reevaluate having this skill at 10 . Maybe it's only going to be useful for higher levels and SoD. For now I might just remove it. It was a good run! LOL Share this post Link to post Share on other sites
zakard 0 Report post Posted September 11, 2011 yes i just tested the new impulsion after the patch and the dmg is pretty low.about the same or even lower then my spark so almost useless now.il keep it when the mobs are far etc.might work better with powermech since its not buggy dmg anymore.probably see a good difference. Share this post Link to post Share on other sites
Sadist 0 Report post Posted September 12, 2011 I suggest you stay spark. since spark damage is 300-400+(LVL x 4) at level 10 compared to impulsion which is damage boost 50% at level 10. if your level 100 then 300-400+(100 * 4) on spark while impulsion is based on weapon atk pow. Share this post Link to post Share on other sites
Omega 0 Report post Posted September 17, 2011 Oh I thought it was lvl/4, sure it says that in game, but checked the site and it says lvl*4..... maybe I just saw ingame info wrong, btw which one do u trust?? Yeah I noticed impulsion does less damage than my normal attack 1v1 (although just an observation not a thorough test), wonder if its 50% of damage, rather than +50%? Share this post Link to post Share on other sites
zakard 0 Report post Posted September 17, 2011 impulsion will be +65% dmg next patch,wondering if it will make it much better...might try again power/impulsion for exp Share this post Link to post Share on other sites
uok_vn 0 Report post Posted September 23, 2011 If impulsion working. It's is better But....... I see it have a low dam with limit mobs. You can test with the same mobs between use defaut attack (boost 0%) and Impulsion (boost 65%) to see. Easily, go to SOD and............ Share this post Link to post Share on other sites
Omega 0 Report post Posted September 24, 2011 I wonder if instead of +65% its just 65%, so we actually losing some dmg for an aoe skill. Share this post Link to post Share on other sites
aroma_AGAIN 0 Report post Posted September 25, 2011 my imp with hammer is decent now So i think the best choice now is impulsion Share this post Link to post Share on other sites
Omega 0 Report post Posted September 26, 2011 how do u build for 2handed impulsion, tank build or power? Share this post Link to post Share on other sites
zakard 0 Report post Posted September 26, 2011 im 110 and i actualy do a power/tank hybride.its a power build(with impulsion) with PA 10 and MA10(might be lower ,mine is 8 at lvl 110) and rest in ES.for the stats its same as power,no healt,full strenght.it work great so far.you can hunt and exp with the same build(havent tried to exp with it ^^). for more information about that build take a look at the post:when can i start to make money?(mech section) Share this post Link to post Share on other sites
danchoitn 0 Report post Posted September 27, 2011 Poor Spark! Share this post Link to post Share on other sites