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s0ckch3

Skills balance???

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NaCl

maybe there's some adjustments to be made yet

 

even tho they made more columns in some skills in game guide -> skills, like FS damage reduction when less than 50% hp in the hp skill

 

there's no point in showing a column that gives 0%, before was 9% < 50% hp and 25% < 25% if i'm not mistaken 

 

guess they still testing before implements done and people start crying, like it already happened before server was even online ?

 

 

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s0ckch3

The most wanted in every update is skills balance ? Bring melees back i hope

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HollyShot

don't worry, in 2025 it will come

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Mumu

GM's should keep skill balance preview mid-main of last week. Archer was getting cool again hahah

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BigFoot

there is no "skill balance", it's more like they buff something so hard and then wait for players to spend gold/coins on it and many others cry on it, finally they set it to "acceptable". I call it a scam ?

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- D E A T H S T R O K E -

I think most of reworks  we saw at server maint are still in beta, hopefully thunderstorm rework make thought the live server =p

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- D E A T H S T R O K E -
40 minutes ago, KriKa. said:

Its not a true balance

Its only buff the trio of male class KS FS PS

Shaman, mage and priest got buffed though

Priest got a rework on both healings

shaman animations, more specifically scratch, is way faster plus judgment can be charged

mage got a damage buff on Death ray and DoC animation is faster as well

 

although their AoE damage on pvp got nerfed, I think it was a overall better buff.  IT pretty much fixed any problem those classes had on pvp.

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s0ckch3
4 hours ago, KriKa. said:

RIP Rangers

RIP BS

RIP ASS

RIP MS Power

 

Enjoy KSPSFSTale

FS/PS/BS/ASS/Power MS need buff pve i think. Almost them disappear in EB/SS

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s0ckch3
14 minutes ago, techno86 said:

Chars have characteristic. So cant balance.

 

some characters are very rarely complained.  That's the balance

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Nicolas Cage

The "Skill Balance" project is just an illusion. It will never be balanced. End of the story!

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aruchan
22 minutes ago, Nicolas Cage said:

The "Skill Balance" project is just an illusion. It will never be balanced. End of the story!

maybe we can take a page out of a book like dota. instead of nerfing, buff all weaker classes. everyone enjoys and win at the same time!

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ChainLancer

 

1 hour ago, techno86 said:

Chars have characteristic. So cant balance.

 

agree with this idea.

 

Wartale was developed very far. Every map, every purpose we need different chars to get highest effect. As my experience:

 

SOD: Prs is best.

Support: Prs is best

Tanker: MS is best.

Hunting: ranger is better but need tanker

PvP: high lv + high-end gears + full relics + gamer ability +... be the champion.

Mount catching, mining,  herbalism...:  Ass is better.

....

In Pve, they choose which way is most comfortable for long time playing=> rangers or ks/mgs=> can not balance for fs/ps/ass because they do not have defense skill.

Also, in SOD, GC, LC...: As die easier and is more difficult to play then melee.

 

So, final answer is no skill balance. Playing class which suitable for your purpose is solution.

 

 

 

Edited by ChainLancer
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ChookaPow
15 hours ago, ChainLancer said:

SOD: Prs is best.

last wave of first room only, after that, not anymore

 

15 hours ago, ChainLancer said:

Support: Prs is best

depends on what you mean by support. prs have the most support skills, sure: vl, regen, 1v1, invulnerability

but shaman gives very valuable speed

and ms has grav that takes away 50% damage

ass gives buffs that add evade, ata has the option of giving that + attack power, so does as
mgs increases mp and sp, and add elemental based attack power

so... what really is support?

 

15 hours ago, ChainLancer said:

Also, in SOD, GC, LC...: As die easier and is more difficult to play then melee.

i also beg to differ on that. i have seen as tank better than melees with that monster evade they can reach

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ChainLancer
4 hours ago, ChookaPow said:

last wave of first room only, after that, not anymore

 

depends on what you mean by support. prs have the most support skills, sure: vl, regen, 1v1, invulnerability

but shaman gives very valuable speed

and ms has grav that takes away 50% damage

ass gives buffs that add evade, ata has the option of giving that + attack power, so does as
mgs increases mp and sp, and add elemental based attack power

so... what really is support?

 

i also beg to differ on that. i have seen as tank better than melees with that monster evade they can reach

 

For support: every chars can support in different way but we can see that Prs is always the chars we need 1st, others come afther that.

 

As tank better in SOD, LC, GC? If the same gears+ same condition... never happen. Or As will have very low dame. 

 

 

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P0C0Y0

Pls be patience.. They are all tiered off the last patch. They need some rest.. 

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s0ckch3
On 11/4/2022 at 9:29 PM, P0C0Y0 said:

Pls be patience.. They are all tiered off the last patch. They need some rest.. 

maybe its just a joke 1st april soon

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Nicolas Cage

Dont expect what called "skills balance" because it will never be done. You can only be upset and play or live with it.

Edited by Nicolas Cage
wrong word

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Zetsu~

they dont want to post the update, the experiment on skill balancing didnt finish yet ?

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