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piabeta

Wartale has the worst dg system in an online mmorpg?

Wartale has the worst dg system in an online mmorpg  

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piabeta

considering the key system for the 3Dgs and the difficulty of dropping the keys.

Edited by piabeta
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Surfer

The key system is the worst thing of all. When releasing LC they removed the key requirement from SS map saying they "realized" its a bad move.

 

Why the hell would you work so hard to make the DG when you limit people to go there with these keys. Beehive and mushroom caves were hyped up to "help lower level people", turns out you need keys to enter which are being sold for 55kk. Which new player has that kind of gold to spend on keys?? Now the new DG are "under review" and will remain until people lose interest in them and they are again dead on arrival.

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moobie1988

I would suggest to remove the key system for lower levels and place the Key system on higher levels.

 

Free entry for Low level to a certain level.

 

Medium and Hard Mode with Key for better loots.

 

Because of this the dungeon will achieve its purpose for helping lower levels gain experience. While adding the key system for Higher levels for optional hunting ground.

 

Just a proposal. @Overlady

 

Kind regards,

 

Edited by moobie1988
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Lyseria

The idea of keys is good, but the heavy hand applied on how to obtain these keys is terrible, suggestions are there to help fix this issue.

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vulgojedi

What we thought is that they would release the new dungeons in order to help the new players but these guys either dont play the game or listen to a few chosen ones instead of listening to the majority and realizing what this game needs. This server is by far the best server out there and has lots of potential to bring in new players. But when people join and realize how hard it is to level up how many actually stay ? 50kk for a low level dungeon? Seriously?

Remove the key system from these new dungeons.

Remove belts also and maybe add it to Luminous Cave?

 

Listen to the community.

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NaCl

the idea of key is good only if it sells in npc, or as SS keys drops, extremely fast and in a couple minutes you can gather around 10 or so

 

thats literally a pay-to-win dungeon 

the game is already pay-to-win, no need for dungeon to be p2w too...

 

when i was low level, gathering gold to buy equipment's, if the mush/bee key existed, i wouldn't think twice about selling it.

if the purpose is to make a way for noobs to gather gold, that's nice, but if it's for them to enjoy dungeon and fast xp, that's lame

 

some instances should be released for free and full time, like ghost castle, key dungeons, much like how sod works

just talk to the npc and have fun

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BigFoot

the new low level dungeon should look like this:

- easy mode: free entry, easy difficulty, high level impossible to enter, good exp for low level, good items for low level, some gold
- normal mode: free entry, normal difficulty, drop key only, no exp gain (for high-level casual players enjoy new maps and hunt keys)
- hard mode: key entry, hard difficulty, good rewards

 

Low level can grinding without any help, casual players can have fun, hardcore players can hunt

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Keshy
49 minutes ago, moobie1988 said:

I would suggest to remove the key system for lower levels and place the Key system on higher levels.

 

Free entry for Low level to a certain level.

 

Medium and Hard Mode with Key for better loots.

 

Because of this the dungeon will achieve its purpose for helping lower levels gain experience. While adding the key system for Higher levels for optional hunting ground.

 

Just a proposal. @Overlady

 

Kind regards,

 

you weren't the only one... a topic has already been created about 10x, everyone already agreed about the keys being something absurd and that however much the idea is for the low lvl who uses the new DG currently is the 15x+

 

What appears is that they don't care about our opinions 50% of the time and do what they want, when they want, the suggestion area is an example, look at how many "simple" ideas they don't care about or don't even bother to respond.

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moobie1988
3 minutes ago, Keshy said:

you weren't the only one... a topic has already been created about 10x, everyone already agreed about the keys being something absurd and that however much the idea is for the low lvl who uses the new DG currently is the 15x+

 

What appears is that they don't care about our opinions 50% of the time and do what they want, when they want, the suggestion area is an example, look at how many "simple" ideas they don't care about or don't even bother to respond.

 

 

Some ideas gets neglected as some ideas dont have much value if nobody reacts to them. Its not because they dont want to do it. The GM's just prioritize what they need to do for the greater good of the community. Ideas need to be agreed also by the community. The more people that raise it as a concern the better chance that it will get prioritized by the Developers. But not immediately as they have other projects on top of what we are suggesting.

 

Kind regards,

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Keshy
Just now, moobie1988 said:

 

 

Some ideas gets neglected as some ideas dont have much value if nobody reacts to them. Its not because they dont want to do it. The GM's just prioritize what they need to do for the greater good of the community.

 

 

like mounts for 4kc?

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moobie1988
Just now, Keshy said:

 

 

like mounts for 4kc?

 

 

I dont get what you are asking me? Is it because of the price of the mounts? or The mount itself?

 

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ivan0012
2 minutes ago, Keshy said:

 

 

like mounts for 4kc?

I'd rather pay 4kc for a pretty mount that comes in the coin shop than pay 2-10kc for a mount where other players catch it

Just now, moobie1988 said:

 

 

I dont get what you are asking me? Is it because of the price of the mounts? or The mount itself?

 

the mounts being sold at the coin shop breaks the mount trade which is super profitable for them.

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moobie1988
1 minute ago, ivan0012 said:

I'd rather pay 4kc for a pretty mount that comes in the coin shop than pay 2-10kc for a mount where other players catch it

the mounts being sold at the coin shop breaks the mount trade which is super profitable for them.

 

 

To be honest,

 

In this game if you want something then buy it. Nobody is forcing you to buy something. It is just readily available for those who want it. I for one liked the mounts but didnt really purchase them. Its not that I dont have the coins. I just don't like them that much for me to buy them and besides I rarely use mounts. If I however find something I like I would buy it. Besides its cosmetics. No gain. Just status of someone able to buy something that is sold in the coinshop.

 

I am also one of those people that can only tame Hopy mounts that is the extent of my capturing skills. So I would lean on my wallet to buy mounts as that is where I can get mounts that are beyond my reach.

 

 

Kind regards,

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HollyShot

I think they did right about LC, let free would be a bad move because xp there is too high. 
But for low level is no sense, nobody that just started the game can afford 60kk/e key.

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moobie1988
2 minutes ago, HollyShot said:

I think they did right about LC, let free would be a bad move because xp there is too high. 
But for low level is no sense, nobody that just started the game can afford 60kk/e key.

 

I believe you are right. Their intention was there but I believe they just missed the mark with the low levels. So hopefully we could help them fix that.

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jonas95

Can I ask where these keys drop from?

  • Mushroom Key

  • Beehive Key

  • Luminous Key

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Keshy
21 minutes ago, moobie1988 said:

 

 

I dont get what you are asking me? Is it because of the price of the mounts? or The mount itself?

 

 

21 minutes ago, ivan0012 said:

I'd rather pay 4kc for a pretty mount that comes in the coin shop than pay 2-10kc for a mount where other players catch it

 

 

the problem is not the value itself but the "priorities" that they use so much as a response in the given suggestions.

I particularly like skins and mounts but it seems that when we give suggestions (I'm talking about the really good suggestions that 95% of people agree with) they always say "not on our priority list right now"

And just to leave a note on the "priority list" is the mount for each class, which has been promised for practically 1 year and a half, and could be released first the "free" and then the ones that are in the coinshop due to the delay.

 

I'm not looking for trouble it's just constructive criticism, and I know that there are many people who gave suggestions that ended up being discouraged from trying to give ideas due to being ignored and seeing other lame topics getting so much attention.

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moobie1988
26 minutes ago, Keshy said:

 

 

the problem is not the value itself but the "priorities" that they use so much as a response in the given suggestions.

I particularly like skins and mounts but it seems that when we give suggestions (I'm talking about the really good suggestions that 95% of people agree with) they always say "not on our priority list right now"

And just to leave a note on the "priority list" is the mount for each class, which has been promised for practically 1 year and a half, and could be released first the "free" and then the ones that are in the coinshop due to the delay.

 

I'm not looking for trouble it's just constructive criticism, and I know that there are many people who gave suggestions that ended up being discouraged from trying to give ideas due to being ignored and seeing other lame topics getting so much attention.

 

 

Yes attention is key. If only a selected few respond to a suggestion sometimes it wont get implimented sooner or even given a response. But that is the reason if more people raise it as a concern no matter what the topic is it just means more people care about it. Not many go into forums so the trafic of a particular topic is important. 

26 minutes ago, Keshy said:

 

 

the problem is not the value itself but the "priorities" that they use so much as a response in the given suggestions.

I particularly like skins and mounts but it seems that when we give suggestions (I'm talking about the really good suggestions that 95% of people agree with) they always say "not on our priority list right now"

And just to leave a note on the "priority list" is the mount for each class, which has been promised for practically 1 year and a half, and could be released first the "free" and then the ones that are in the coinshop due to the delay.

 

I'm not looking for trouble it's just constructive criticism, and I know that there are many people who gave suggestions that ended up being discouraged from trying to give ideas due to being ignored and seeing other lame topics getting so much attention.

 

 

The most I am expecting in game that was released that nearly took forever and I even thought my lifetime would not even see it. 

 

 

It was the release of Tier V in 2021. But I have been playing this game since Ept somewhere around 2003 or 2004 I think and I waited all this time. So believe me 1yr or 2yr is not a long time. Lets just try to help get things fixed along the way.

Edited by moobie1988

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aruchan
53 minutes ago, HollyShot said:

I think they did right about LC, let free would be a bad move because xp there is too high. 
But for low level is no sense, nobody that just started the game can afford 60kk/e key.

I agree. Beehive and Mushroom caves should be more easily accessible. People have suggested that Easy and Medium should be free. While Hard requires a key but would drop better items. Eg. Belts. Those are very good suggestions. I would imagine GMs made the new DGs to help lower levels level up quicker. Right now its pretty counter-intuitive. Its too expensive for them to do a DG run. 

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TigerShark22

" The worst" is hard to say.

Yet what I can say, is that the keys for low lvl dungeons should be easy to hunt ( Beehive Cave and Mushroom Cave). 

 

About LC- defiantly fine, if everyone could enter freely- they can just delete any exping activity outside of that to get the same result xD  ( SS will be only for 144-146, EB only for drops).

Edited by TigerShark22

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piabeta
30 minutes ago, TigerShark22 said:

 

 

About LC- defiantly fine, if everyone could enter freely- they can just delete any exping activity outside of that to get the same result xD  ( SS will be only for 144-146, EB only for drops).

Don't you think it would be a more fun mechanic to level up? 

if the game had a quest that gave you a key attached to the character in a week you would have 7 keys, maybe a player would get together with their friends on a weekend and do some xp and have fun...

Edited by piabeta
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TigerShark22
15 minutes ago, piabeta said:

Don't you think it would be a more fun mechanic to level up? 

if the game had a quest that gave you a key attached to the character in a week you would have 7 keys, maybe a player would get together with their friends on a weekend and do some xp and have fun...

1. Can always buy them.

2. The moment that happens, the nornal maps are gonna die ( or be a daily and then leave map).

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Xomb
1 hour ago, TigerShark22 said:

" The worst" is hard to say.

Yet what I can say, is that the keys for low lvl dungeons should be easy to hunt ( Beehive Cave and Mushroom Cave). 

 

About LC- defiantly fine, if everyone could enter freely- they can just delete any exping activity outside of that to get the same result xD  ( SS will be only for 144-146, EB only for drops).

+1

 

Easy the hunt of keys, or give a free daily enter for characters till lvl 140, and it's done.

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piabeta
28 minutes ago, TigerShark22 said:

1. Can always buy them.

2. The moment that happens, the nornal maps are gonna die ( or be a daily and then leave map).

1.  7x75kk = 525kk this is the amount on average that is spent to make 7 dgs a day! this without event xp !!!
2.besides EB what is the other map that is full? actually not even the EB is getting full! the other maps you see players are SS and SL MOST ARE THERE DOING THE DAILY QUEST!! and when it ends they leave the map.

I know there are drops inside the Dg! which is not fixed, so you can do 20 dg and not drop anything! the focus here is on the value of a game's content.

Edited by piabeta

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