ivan0012 326 Report post Posted December 26, 2022 10 minutes ago, Overlady said: It is the way how RNG works, you can get one Centlon bracelet each 3 months or you can get two in one month, but since the chance to obtain an Unstable Ether is higher, it turns out to be more "consistent" with less drop gap. Best, Overlady could drop the glove and the fragments. (and do the same with centlon). 3 Share this post Link to post Share on other sites
Hellnation 239 Report post Posted December 26, 2022 1 minute ago, Lyseria said: Last one took 9 months, a healthy and expensive baby brac. Yeah I understand that. But the average time is? @Overlady maybe you can tell? X time centlon in game / amount of bracelets we have availble how much is the average? Share this post Link to post Share on other sites
aruchan 412 Report post Posted December 26, 2022 (edited) 9 minutes ago, Hellnation said: Yeah I understand that. But the average time is? @Overlady maybe you can tell? X time centlon in game / amount of bracelets we have availble how much is the average? IMO it would be unfair to release this data. In fact for any drop rate data because people who own the bracelets would be able to manipulate its market price. The closest we could get is to see how often an item drops compared to how many times the boss is killed. For example I did approximately 600 beehive runs and the leather belt drop rate pre new patch. I ended up at 1.9% drop chance for the belt per lotto roll (7 lotto rolls per run) We all know cent brac is extremely rare already. We should just let it as it is. Edited December 26, 2022 by aruchan Share this post Link to post Share on other sites
Hellnation 239 Report post Posted December 26, 2022 1 minute ago, aruchan said: IMO it would be unfair to release this data because people who own the bracelets would be able to manipulate its market price. We all know cent brac is extremely rare already. We should just let it as it is. We don't need to know how many have in game, just wondering about the average months for drop one, i dont think this will affect the price, as we know how rare it is. Anyway this is about uppruni, and we have to take the time to see how rare are those shards. Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,764 Report post Posted December 26, 2022 15 minutes ago, Lyseria said: Last one took 9 months, a healthy and expensive baby brac. I think it was ''only'' 7 months, mid may to early november, a premature baby centlon brac Share this post Link to post Share on other sites
Cloud.MIB 94 Report post Posted December 26, 2022 45 minutes ago, Overlady said: I will make an example, and you can give me feedback of what would rather: 1. Go to every boss for 1 month and drop a Glove. 2. Go to every boss for 1 month and drop 24 materials. What if the boss drop a gauntlets without Precision status, and you need the Cores to upgrade it? :3 2 Share this post Link to post Share on other sites
manosalsa 506 Report post Posted December 26, 2022 37 minutes ago, Overlady said: It is the way how RNG works, you can get one Centlon bracelet each 3 months or you can get two in one month, but since the chance to obtain an Unstable Ether is higher, it turns out to be more "consistent" with less drop gap. I'm kind of worried about the drop rate of the the Unstable Ether... If it's rare like a normal boss item, It would take a really long time to anyone to craft one. But only time will tell Share this post Link to post Share on other sites
Hellnation 239 Report post Posted December 26, 2022 7 minutes ago, Cloud.MIB said: What if the boss drop a gauntlets without Precision status, and you need the Cores to upgrade it? :3 Will take longer lol Share this post Link to post Share on other sites
Cloud.MIB 94 Report post Posted December 26, 2022 Just now, Hellnation said: Will take longer lol it will depend of drop rate, in this situation, the gaunt can't be as rare as a centlon brac, should be like draxos boots, which drops about 2/month 1 Share this post Link to post Share on other sites
Hellnation 239 Report post Posted December 26, 2022 Just now, Cloud.MIB said: it will depend of drop rate, in this situation, the gaunt can't be as rare as a centlon brac, should be like draxos boots, which drops about 2/month If like this than its nice suggestion Share this post Link to post Share on other sites
Dior 637 Report post Posted December 26, 2022 Some one please Explain how the drop rate works. i have to play 23 hours and maybe drop some item in the 24th hour ? or i can log in game and if i am mega lucky i can kill and drop 146 sword ? [Happen on officials once in my life yep NS Doom armor first on server hehehe] Share this post Link to post Share on other sites
Overlady 5,238 Report post Posted December 26, 2022 6 minutes ago, Dior said: Some one please Explain how the drop rate works. i have to play 23 hours and maybe drop some item in the 24th hour ? or i can log in game and if i am mega lucky i can kill and drop 146 sword ? [Happen on officials once in my life yep NS Doom armor first on server hehehe] Whenever a monster dies, you have X% chance to drop something. That's it. Best, Overlady 2 Share this post Link to post Share on other sites
MadTale 763 Report post Posted December 26, 2022 It would be real good if those materials were char bounded. That would mean one can't buy material from other. Means in the end only real active boss hunter players would ever be able to craft an ultimate item. And time required for a single player to craft an item is something to be fine tuned with higher/lower drop rates... not really complex. Problem with unbound ultimate item is first ultimate items in server will always belong to richest players, not most active boss hunter. Even though PSG is rich team they can't buy goals in game. It's like Real madrid scores against PSG and PSG instantly buys the goal from real madrid and now it turns to be a PSG's goal lmao xD Share this post Link to post Share on other sites
Hellnation 239 Report post Posted December 26, 2022 38 minutes ago, MadTale said: It would be real good if those materials were char bounded. That would mean one can't buy material from other. Means in the end only real active boss hunter players would ever be able to craft an ultimate item. And time required for a single player to craft an item is something to be fine tuned with higher/lower drop rates... not really complex. Problem with unbound ultimate item is first ultimate items in server will always belong to richest players, not most active boss hunter. Even though PSG is rich team they can't buy goals in game. It's like Real madrid scores against PSG and PSG instantly buys the goal from real madrid and now it turns to be a PSG's goal lmao xD That’s not profitable for the server and this server need to profit in order to keep going. Don’t you think? Share this post Link to post Share on other sites
HollyShot 1,003 Report post Posted December 26, 2022 @Overlady post a pic using Valkyrie helmet Share this post Link to post Share on other sites
wolf0119 267 Report post Posted December 26, 2022 I think that the drop rate of the Unstable Ether Core should be greater than 24 in 7 months, even 3 months seems playe a lot to me, since since they are divided fragments, many thing will happend with this new system, like the people who keep them until they reach 24, people who forget they have one, or even people who have one in their possession and stop playing, also people who decided to make the new helmet first, in conclusion, drop 24 fragments will not exactly mean that there will be a new gauntlet on the server . I think centlon bracc's drop rate has only brought negative things to the game like increasing the pay2win gap, so being a new item I don't think it should be more difficult to get as EB is a different system in terms of drop rate and difficulty of mobs, despite being a superior map, you could follow that line with the item boss of the map, it's not too late to make the drop rate more friendly xd Share this post Link to post Share on other sites
MadTale 763 Report post Posted December 26, 2022 7 minutes ago, Hellnation said: That’s not profitable for the server and this server need to profit in order to keep going. Don’t you think? Yes server needs money and its doing money via visual stuff sales. Patch after patch you can see more and more visual stuff available at coin shop. Anything that is sold for money (if not merely visual thing) is bad for game, because 1 player happy because bought boost and 99 players sad because one single is able to buy boost and overtake everyone with stuff that is from out of the game itself (money). It's same you could buy kills at CS GO. It would be just bad right? That's the reason you can't buy kills nor wpn dmg boost nor aim assist in cs go BUT you have hundreds of thousands of skin options you can buy. Share this post Link to post Share on other sites
Overlady 5,238 Report post Posted December 26, 2022 42 minutes ago, MadTale said: It would be real good if those materials were char bounded. That would mean one can't buy material from other. Means in the end only real active boss hunter players would ever be able to craft an ultimate item. And time required for a single player to craft an item is something to be fine tuned with higher/lower drop rates... not really complex. Problem with unbound ultimate item is first ultimate items in server will always belong to richest players, not most active boss hunter. Even though PSG is rich team they can't buy goals in game. It's like Real madrid scores against PSG and PSG instantly buys the goal from real madrid and now it turns to be a PSG's goal lmao xD We've discussed character bound items for a long internally, but the reality it won't solve half of the problems we are trying to fix but create new ones. "Boss service" would be a thing. Instead of buying the boss item, some players would just buy the whole character and use class change later. If the material/item is character drop rate, an army of mules would be created just to sell the character later and abuse the system. We'd have to implement a lot of anti-exploit mechanics that may hurt good players. If the material for craft is server drop rate, everyone would have the item, or no one would have it. Once you get your item, you would have no more reason to kill the boss (except for relics). 15 minutes ago, HollyShot said: @Overlady post a pic using Valkyrie helmet Best, Overlady 5 1 Share this post Link to post Share on other sites
MadTale 763 Report post Posted December 26, 2022 1 minute ago, Overlady said: We've discussed character bound items for a long internally, but the reality it won't solve half of the problems we are trying to fix but create new ones. "Boss service" would be a thing. Instead of buying the boss item, some players would just buy the whole character and use class change later. If the material/item is character drop rate, an army of mules would be created just to sell the character later and abuse the system. We'd have to implement a lot of anti-exploit mechanics that may hurt good players. If the material for craft is server drop rate, everyone would have the item, or no one would have it. Once you get your item, you would have no more reason to kill the boss (except for relics). Best, Overlady I feel sad when you not agree with me. but i forgive you this single time only. ? Share this post Link to post Share on other sites
kenibok 1,072 Report post Posted December 26, 2022 make Uprunni drop both, gaunts and cores, X% chance of dropping a core and a smaller X/4 chance of dropping gaunts 5 Share this post Link to post Share on other sites
faker415 33 Report post Posted December 26, 2022 7 hours ago, Cloud.MIB said: it will depend of drop rate, in this situation, the gaunt can't be as rare as a centlon brac, should be like draxos boots, which drops about 2/month Nice @Overlady Share this post Link to post Share on other sites
piabeta 137 Report post Posted December 28, 2022 Does anyone have a picture with a good image quality of this boss? 1 Share this post Link to post Share on other sites
bellum12345 16 Report post Posted December 28, 2022 47 minutes ago, piabeta said: Does anyone have a picture with a good image quality of this boss? And a video with decent quality as well ? Share this post Link to post Share on other sites
TigerShark22 491 Report post Posted December 28, 2022 @Overlady Its being way too crowded at EB's boss, and the lag there is terrible. Share this post Link to post Share on other sites
Jhonatta 92 Report post Posted December 28, 2022 can u show prs use robe 148 @Overlady 2 1 Share this post Link to post Share on other sites