Johnmissing 0 Report post Posted September 22, 2011 Hi ALL!!!! I just noticed that there might be some "stats bug" on Hades Armor OR aging!!! PLEASE see photo below and it's question. P/S: I'm quite confident to say that my calculation is correct if you think otherwise, please correct me ;) PP/S: SS is not to pin point of whoever player or his/her item, the whole purpose of this is to establish a strong argument for existing issue by supporting fact for comparison. Cheers~ Share this post Link to post Share on other sites
Tonberry 0 Report post Posted September 22, 2011 Did your armor deage? Share this post Link to post Share on other sites
Johnmissing 0 Report post Posted September 22, 2011 Did your armor deage? Yes, I did. As it's made impossible to age +17 / +18 without failed that one or 2 times ;D ;D P/S: the posted SS isn't my armor, might is still within minimum (but from perf def to -20 def). The SS here, Ifound this SS from "SELL" session and noticed it. Share this post Link to post Share on other sites
Rehv 0 Report post Posted September 22, 2011 Thats why, when you deage you lose % def. The number was higher than original stats so losing % actually decreases initial def. welcome to priston tale . Share this post Link to post Share on other sites
Johnmissing 0 Report post Posted September 22, 2011 Thats why, when you deage you lose % def. The number was higher than original stats so losing % actually decreases initial def. welcome to priston tale . OMG?!!!! not fair AT ALL!!! and what is the point to donate for item?? although it's perf to start with, but I could be as worthless as lower lvl items by the time you ACTUALLY got to +20, right???? hmmm... If really wanna donate, I reckon just buy (or better hunt) a drop item from age all the way to +20 regardless of deage (and pray for NOT BREAK), and then donate it to be perf. Problem solved!! but still~~~ WTH~~~~~~~~~ THANKS for everybody posts to put me out of my misery :P : : And for others just reading it!!!! BE CAREFUL when you buy an item from other (because you never known what happened to the item before it got to age +xx)!!!! They might not know this piece of hidden info and advertise their item as PERFECT!! Cheers~~~ gogogo keep hunting and no de-age!!! Share this post Link to post Share on other sites
Johnmissing 0 Report post Posted September 22, 2011 2nd thought, is there any link in this forum saying "de-age will be losing def from perfect to crap"??? <--- something like that??? Share this post Link to post Share on other sites
-BLiiND- 0 Report post Posted September 22, 2011 i dunno if there is but since i played pt like 5-6years ago.. it has been this computation.. every deage theres a compensation of lossing some def percentage.. it only happens on armor i dunno about shield.. i guess happens also to it.. as long as it is regarding to deff in aging Share this post Link to post Share on other sites
Johnmissing 0 Report post Posted September 22, 2011 2nd thought, is there any link in this forum saying "de-age will be losing def from perfect to crap (and crap to recycle #%@#%@#$)"??? <--- something like that??? And just another thought, "recovery a fail = 1000coins" item should have an option of deduct cost from "change from normal to perfect = 50% of perfect item". So as example: :::: (A) Recovery a Fail Item = 1000coins :::: (B)120Armor = 4800coins :::: © From normal to perfect (with same spec + Age/Mix) = 50% = 2400coins :::: Orinigal (A) 1000coins + © 2400coins = 3400coins :::: Optional [(A) 1000coins + (B) 4800coins] x © 50% = 2900coins <------ fair enough????????? Share this post Link to post Share on other sites
Gogg 3 Report post Posted September 22, 2011 i dunno if there is but since i played pt like 5-6years ago.. it has been this computation.. every deage theres a compensation of lossing some def percentage.. it only happens on armor i dunno about shield.. i guess happens also to it.. as long as it is regarding to deff in aging Happens to every stat increased by % on aging, like armor's defense. Share this post Link to post Share on other sites
-BLiiND- 0 Report post Posted September 22, 2011 thats called economy and sales Share this post Link to post Share on other sites
Johnmissing 0 Report post Posted September 22, 2011 2nd thought, is there any link in this forum saying "de-age will be losing def from perfect to crap (and crap to recycle #%@#%@#$)"??? <--- something like that??? And just another thought, "recovery a fail = 1000coins" item should have an option of deduct cost from "change from normal to perfect = 50% of perfect item". So as example: :::: (A) Recovery a Fail Item = 1000coins :::: (B)120Armor = 4800coins :::: © From normal to perfect (with same spec + Age/Mix) = 50% = 2400coins :::: Orinigal (A) 1000coins + © 2400coins = 3400coins :::: Optional [(A) 1000coins + (B) 4800coins] x © 50% = 2900coins <------ fair enough????????? Edited calculation!! UP UP UP Share this post Link to post Share on other sites
toykiller 0 Report post Posted September 22, 2011 From old EPT days... Each deage you will lose 5% of base def. On armors, I do know, but as to shields... I'm not 100% sure. Share this post Link to post Share on other sites
Johnmissing 0 Report post Posted September 22, 2011 icic.... I'm still curious why this piece of info is missing in forum or it's just me didn't see it. So, please post a link here if anyone have a concrete evident of how it work. GMs please certify the formula please~~ P/S: One of my clan members said it is -2 on base for each de-age. But no evidence :-\ Cheers~ Share this post Link to post Share on other sites
-BLiiND- 0 Report post Posted September 22, 2011 im sure it isnt -2 its some percent Share this post Link to post Share on other sites
Rehv 0 Report post Posted September 22, 2011 If armor gives 5% def per age, loses 5% def per age. If initial def is 700, w/ age+7 def is 985 with age +8 it becomes ~1034. If it deages in +9, it becomes 982,3. Thus, losing 3 def. Share this post Link to post Share on other sites
Tonberry 0 Report post Posted September 23, 2011 -def -abs Share this post Link to post Share on other sites
toykiller 0 Report post Posted September 23, 2011 To my knowledge, it's not stated anywhere, so can't show or give a link to it. If armor gives 5% def per age, loses 5% def per age. If initial def is 700, w/ age+7 def is 985 with age +8 it becomes ~1034. If it deages in +9, it becomes 982,3. Thus, losing 3 def. I did say, base def and not aged def. The def you have on the item without any age is the stat effected with the -5% def loss in deage. Of cause the abs is dropped, but only with the 0.5 abs one would get with aging. Share this post Link to post Share on other sites
Setsuna 0 Report post Posted September 23, 2011 I did say, base def and not aged def. The def you have on the item without any age is the stat effected with the -5% def loss in deage. Of cause the abs is dropped, but only with the 0.5 abs one would get with aging. but its not base def. if it was base def then your def would increase after deaging + aging cause the 5% you gain are based on your current def (without spec so when you heared base def somewhere then they were probably talking about def without green stats). Share this post Link to post Share on other sites