Wartale 7,352 Report post Posted June 4, 2023 Changelog Patch 5309 New Exclusive Instance: Sunken Domain (137)! Explore the deep sea beneath the Land of Chaos and find yourself battling in the new mythical Sunken Domain against the monsters who inhabit this temple in the abyss! Team up and hunt many new monsters with new abilities till you're eye to eye versus the malevolent boss Othgytha! New dyeable Weapon Skins, the complete Eldritch set! New dyeable Eldritch Costumes! New dyeable Eldritch Headband! New Solo Quests: Sunken Domain (137); Siren's Call (137); Trident of the Abyss (137); Tidal Regeneration (138). New Leviathan Belt +0/+1/+2 by hunt in Sunken Domain. Leviathan Belt +3 by craft at Smithery Master, Salon. New Exclusive Class Mounts added to the Coin Shop with limited availability! Acid Viphera Blazing Halo Hyozard-BW00 New Mounts obtainable by capture in Sunken Domain! Hydroid Giant Coral Giant Abyssal Giant Added HP Regen caps to Uppruni, Centlon, Draxos, Greedy and Tulla. Uppruni now spawns Rathirs on the small islands around the arena. Uppruni arena portals now disable when Uppruni's HP is getting low during active battle. Centlon now spawns Rocks around the arena. Centlon arena spikes now stay up when Centlon's HP is getting low during active battle. Increased chance for Prismatic Socket with Extender Drills. Extender Drill now drops by Uppruni. All Dungeon Bosses are now random typed. Added Potion Carts in all Dungeons. Now the item background is a different color if you're selling an item for coins in Personal Shop. You can now right click an item in inventory to swap the currently equipped item. You can now hold shift to buy Skills straight to level 10. Now Brawler's Raise Octagon fence doesn't cause collision outside Battle Zone in Bless Castle. Game Engine enhancements. Added new Graphics options. Fixed a bug where you could get stuck in an Instance after a reconnect. Fixed a bug where Brawler couldn't reach Valhalla Tower and Hive Queen. Fixed a bug where items would drop on floor after buying items in bulk from Coin Shop. Fixed a bug with Bosses' anti-stuck behavior. Fixed a bug where Sound didn't mute on minimize. Fixed a rare visual bug with Particles. Fixed a bug in Launcher. You may have to link the App to your Personal Shop again. Login in-game to do so. Server optimizations. Enjoy Wartale! ^^ 28 3 2 5 34 Share this post Link to post Share on other sites
Wartale 7,352 Report post Posted August 20, 2023 Changelog Patch 5317 Improved intelligence and responsiveness of Monsters. Mining and Herbalism nodes are now exclusive to you during your first harvest attempt. You can now swap perfect Lv. 146 Weapons with each other. It is now easier to obtain server-recognized perfect item status by respeccing stats on items which have stats with decimal values (such as Block). Coins obtained from Coin Sacks are now automatically split amongst Party Members. Bless Castle stones can now only be used during Siege Wars. A movement speed cap has been added that is equal to the maximum speed reachable on Mounts. Added 3 new dyeable Profession hats sold by Gatherer Instructor, Brock in Ruinen Village. Brutal Swing (Fighter) now has dashing. Retaliation (Brawler) Added Attack Speed now also works for AoE skills. Skill Balance (see below). Added additional information to Skills. Dashing now lands a bit closer to the target. Ice Thorns now despawn in Luminous Cavern after defeating Antrallos. All buffs now end when entering Bellatra or using Union Core/Companion Core. To pick up items or gain EXP of Moon Hunter mini monsters, leeching is no longer possible as you now must have Moon Hunter activated yourself. Improved visuals of Terrain. Improved the visual luminosity of Force Orbs, and enhanced appearance of Force Orbs on some types of Weapons. Improved visual appearance of some 2-handed Swords. Several visual quality improvements of the game's Rendering Engine. Fixed lag in Siege War. Fixed a bug related to losing items in the Warehouse. Fixed Battle Town Ether Core level requirement, changed from 105 to 85 to match the level of the map. Fixed several game crashes. Improved overall game and server performance. Fixed other bugs. Preparations for next major update. Skill Balance Quote Mechanician has received minor adjustments to enhance the viability of offensive builds while also reducing the damage penalty for tank-oriented builds. Mechanic Bomb (PVE/PVP) MP cost increased from 33 to 41. Spark (PVE/PVP) Damage Boost increased from 135% to 150%. Maximize (PVE) Max. Damage Boost increased from 88% to 100%. Grand Smash (PVE) Damage Boost increased from 84% to 89%. Mechanic Weapon Mastery (PVE/PVP) Weapon Damage Boost increased from 40% to 44%. Trine Shield (PVE/PVP) Damage Penalty reduced from 12% to 10%. Quote Fighter receive a rework in Brutal Swing, making it a viable addition to the rotation. Additionally, the increased Dash range now offers a brand new mobility tool for the class Brutal Swing (PVE) Damage Boost increased from 60% to 395%; (PVP) Damage Boost increased from 60% to 125%; (PVE/PVP) Added 80 dash range; (PVE/PVP) Cooldown increased from 0.5 to 5.5 seconds; (PVE/PVP) MP cost increased from 58 to 70; (PVE/PVP) SP cost increased from 59 to 63; Destroyer (PVE/PVP) MP cost increased from 64 to 80; (PVE/PVP) SP cost increased from 63 to 69. Charge (PVE) Damage Boost increased from 160% to 175%. Quote Jumping Crash is now a viable candidate to compete with Chain Lance as a core single-target skill in PvE. Jumping Crash (PVE) Damage Boost increased from 179% to 343%; (PVE/PVP) MP cost increased from 43 to 51; (PVE/PVP) SP cost increased from 52 to 54. Charging Strike (PVE) Charged Damage Boost increased from 423% to 441%; (PVE/PVP) MP cost increased from 75 to 87; (PVE/PVP) SP cost increased from 93 to 97. Shadow Master (PVE/PVP) MP cost increased from 79 to 106; (PVE/PVP) SP cost increased from 69 to 81. Quote Archer needed to deal more damage in the PvE environment, particularly against single targets. Wind Arrow and Perfect Aim can now be viable against specific types of monsters. Avalanche has transformed into a potent cooldown ability that provides a favorable risk-reward balance. However, the damage of Bomb Shot against demons had to be reduced, as it was slightly overpowered. Wind Arrow (PVE) Damage Boost increased from 100% to 121%; (PVE/PVP) MP cost increased from 35 to 38; (PVE/PVP) SP cost increased from 43 to 47. Perfect Aim (PVE) Damage Boost increased from 105% to 145%; (PVE/PVP) MP cost increased from 39 to 47. Arrow of Rage (PVE) Damage Boost increased from 208% to 238%; (PVE/PVP) MP cost increased from 53 to 58; (PVE/PVP) SP cost increased from 56 to 58. Avalanche (PVE) Damage Boost increased from 141% to 288%; (PVP) Damage Boost reduced from 141% to 100%; (PVE/PVP) Hit Count increased from 5 to 6; (PVE/PVP) Attack Speed increased from 5 to 7; (PVE/PVP) Cooldown increase from 0.5 to 8.25 seconds; (PVE/PVP) MP cost increased from 28 to 68; (PVE/PVP) SP cost increased from 31 to 35. Golden Falcon (PVE/PVP) HP regen increased from 15.0 to 19.5. Bomb Shot (PVE/PVP) Demon Damage Boost reduced from 180% to 110%; (PVE/PVP) MP cost increased from 53 to 58; (PVE/PVP) SP cost increased from 64 to 68. Quote Shadow Storm is now more viable to use, as the reduction in pushback will prevent enemies from being pushed out of your attack area. Stinger (PVE/PVP) Dash range reduced from 150 to 100; (PVE/PVP) MP cost increased from 37 to 41; (PVE/PVP) SP cost increased from 40 to 44. Rising Slash (PVE/PVP) Dash range reduced from 250 to 220. Shadow Storm (PVE) Damage Boost increased from 201% to 297%; (PVE) Pushback range reduced from 130 to 80; (PVE/PVP) MP cost increased from 101 to 105. Quote Due to the Brawler's low attack speed, the mana cost of her skills used to be irrelevant, and we had to adjust them proportionally to the animation time. Additionally, we've enhanced Rampage's damage boost against monsters with less than 25% health, making it an even stronger skill when used in the right situation. Heavy Fist (PVE/PVP) Dash range reduced from 150 to 120. Blast Wave (PVE/PVP) Damage Boost increased from 178% to 188%; (PVE/PVP) MP cost increased from 48 to 82; (PVE/PVP) SP cost increased from 55 to 61; (PVP) Damage reduction increased from 30% to 43%. Retaliation (PVE/PVP) Added Attack speed will now work on AoE skills; (PVE) Attack speed added increased from 2 to 2.5. Head Crusher (PVE/PVP) MP cost increased from 53 to 56; (PVE/PVP) SP cost increased from 68 to 74. Pummel (PVE/PVP) Dash range reduced from 100 to 90; (PVE/PVP) MP cost increased from 56 to 68; (PVE/PVP) SP cost increased from 74 to 84. Comet Fist (PVE/PVP) MP cost increased from 66 to 96; (PVE/PVP) SP cost increased from 95 to 128. Neck Wrecker (PVE/PVP) MP cost increased from 68 to 83; (PVE/PVP) SP cost increased from 97 to 122. Rampage (PVE) Bonus vs weakened increased from 24% to 40%; (PVE/PVP) MP cost increased from 83 to 116; (PVE/PVP) SP cost increased from 116 to 134. Shattered Impact (PVE/PVP) Dash Range reduced from 200 to 180; (PVE/PVP) MP cost increased from 83 to 108; (PVE/PVP) SP cost increased from 122 to 137. Quote ⚆ _ ⚆ Sword of Justice (PVE/PVP) MP cost increased from 77 to 80. Divine Piercing (PVE/PVP) MP cost increased from 63 to 112; (PVE/PVP) SP cost increased from 69 to 85. Quote Atalanta's AoE skills were a bit too weak. We increased Extreme Rage's damage and also introduced other options for core AoE skills that are less generalized than Extreme Rage. Split Javelin (PVE/PVP) MP cost increased from 57 to 69. Lightning Javelin (PVE/PVP) Damage Boost increased from 157% to 295%; (PVE/PVP) MP cost increased from 56 to 59; (PVP) Damage reduction increased from 0% to 40%. Storm Javelin (PVE/PVP) Damage Boost increased from 253% to 331%; (PVE/PVP) MP cost increased from 59 to 68. (PVP) Damage reduction increased from 25% to 65%. Extreme Rage (PVE/PVP) Damage Boost increased from 88% to 93%; (PVE/PVP) MP cost increased from 62 to 66. Quote Priestess had an issue with the majority of her kit's damage coming from Thunderstorm, resulting in her being abnormally effective against single targets, especially with the final damage boost provided by Divine Force. We have reduced Thunderstorm's damage over time (DoT) and enhanced all other AoE attacks to reduce the class's dependency on Watornado for effective lightning damage. Additionally, we have reworked Glacial Spike, which can now be integrated into the rotation to further improve the Priestess's AoE damage. Multi Spark (PVE/PVP) MP cost increased from 52 to 61; (PVE/PVP) SP cost increased from 23 to 26. Divine Lightning (PVE/PVP) Damage Boost increased from 80% to 233%; (PVE/PVP) Increased the number of Bolts from 6 to 25; (PVE/PVP) MP cost increased from 53 to 98; (PVE/PVP) SP cost increased from 30 to 40; (PVP) Damage reduction increased from 15% to 40%. Vigor Ball (PVE/PVP) MP cost increased from 54 to 74; (PVE/PVP) SP cost increased from 33 to 39. Glacial Spike (PVE/PVP) Damage Boost increased from 180% to 821%; (PVE/PVP) Cooldown increased from 5 to 9 seconds; (PVE/PVP) MP cost increased from 92 to 136; (PVE/PVP) SP cost increased from 44 to 54; (PVP) Damage reduction increased from 0% to 75%. Chain Lightning (PVE/PVP) Damage Boost increased from 233% to 416%; (PVE/PVP) MP cost increased from 103 to 121; (PVE/PVP) SP cost increased from 50 to 56; (PVP) Damage reduction increased from 20% to 50%. Ice Meteorite (PVE/PVP) Damage Boost increased from 118% to 136%; (PVP) Damage reduction increased from 15% to 25%. Thunderstorm (PVE/PVP) Divine Lightning damage chain reduced from 100% to 25%. Quote The magician's damage output for both AoE and 1v1 situations was very similar due to the fact that Flame Wave remains playe potent despite our ongoing adjustments. We have redistributed the damage more effectively and significantly increased its single-target damage to enhance the magician's performance in boss fights. Our intention is not to wrest the title of the best class for area attacks away from the mage, but rather to acknowledge that Flame Wave continues to yield substantial results for minimal effort. The average damage output of Stone Spike has been shifted to Diastrophism. Stone Spike's damage has been increased, and a cooldown has been added to allow it to be used in conjunction with Diastrophism, maximizing the damage it can deal. Fire Bolt (PVE) Damage Boost increased from 70% to 250%; (PVP) Damage Boost increased from 70% to 99%; (PVE/PVP) MP cost increased from 42 to 76; (PVE/PVP) SP cost increased from 20 to 28. Watornado (PVE/PVP) Water Strength reduced from 50% to 35%; (PVE/PVP) MP cost increased from 55 to 80; (PVE/PVP) SP cost increased from 30 to 35. Death Ray (PVE) Damage Boost increased from 106% to 252%; (PVE/PVP) MP cost increased from 59 to 79; (PVE/PVP) SP cost increased from 35 to 39. Diastrophism (PVE/PVP) Damage boost increased from 50% to 200%; (PVE/PVP) Area reduced from 145 to 140; (PVE/PVP) MP cost increased from 67 to 155; (PVE/PVP) SP cost increased from 42 to 58; (PVP) Damage reduction increased from 10% to 60%. Flame Wave (PVE/PVP) Damage Boost reduced from 156% to 136%; (PVE/PVP) MP cost increased from 111 to 119; (PVE/PVP) SP cost increased from 41 to 56. Meteorite (PVE/PVP) Damage Boost increased from 342% to 390%; (PVE/PVP) MP cost increased from 136 to 194; (PVE/PVP) SP cost increased from 48 to 105. (PVP) Damage reduction increased from 25% to 50%. Stone Spike (PVE/PVP) Damage Boost increased from 71% to 99%; (PVE/PVP) Cooldown increased from 1.5 to 8.5 seconds; (PVE/PVP) SP cost increased from 105 to 111. (PVP) Damage reduction increased from 25% to 55%. Dance of Calamity (PVE) Damage Boost increased from 154% to 203%. Quote Spiritual flare can now be used as an area skill against demons and can compete with Phantom Nail as a core AoE skill. Haunt has become much more useful, dealing damage enough to be included in the rotation, stolen HP has been reduced due to increased damage. Spiritual Flare (PVE) Damage Boost increased from 188% to 288%; (PVE/PVP) Range reduced from 280 to 270; (PVE/PVP) MP cost increased from 43 to 119; (PVE/PVP) SP cost increased from 30 to 41. Haunt (PVE) Damage Boost increased from 175% to 398%; (PVP) Damage Boost increased from 175% to 190%; (PVE/PVP) HP absorb reduced from 37% to 5%; (PVE/PVP) Cooldown increased from 10.5 to 12.5 seconds; (PVE/PVP) MP cost increased from 92 to 160; (PVE/PVP) SP cost increased from 44 to 48. Judgement (PVE/PVP) MP cost increased from 136 to 140; (PVE/PVP) SP cost increased from 50 to 61. Creed (PVE/PVP) MP Boost reduced from 40% to 30%. Enjoy Wartale! 13 5 12 Share this post Link to post Share on other sites