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exyzus

Some thoughts on sunken parties

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exyzus

First of all, I think this is a very well designed map with a lot of cool and unique feathers. TY GMs for the map. I've been playing in every single day since its release. I want to point out a few observations I have on parties in this dungeon. 

 

  1. I think the most important aspect of a fast finish is to have players who knows what they are suppose to do. When you have a tank that knows where to stand, when you have ss that knows how to lure, when you have prs who don't forget to VL and res at the right time. It will be a fast finish, even if the player levels are low. I once had a party with all 13x + me (14x tank), we finished the normal setting under 23 minutes. I also had instances where the entire party is 14x and it took us over 40 minutes. 
  2. The 2nd most important aspect of a fast finish is to have a diverse classes in the party. PRS is a must, Mech (or a 15x tanky KS) is a must, the rest can be killers with a diversified buff skills. AS, ATA, SS, MGS, ASS all have good party skills, FS/PS/BS doesn't have party buff skills but are still good killers. 
  3. Player level and gears. This is pretty self explanatory. 
  4. I just realized this recently, but PRS are not killers LOL. Twice in a row, I had parties with 4+ prs in it. It was slow. Both time it took over 30-35 minutes. I guess it's still probably faster than 4+mech in a party...

 

Thoughts? Comments?

Edited by exyzus

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