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Diell

Holy Reflection

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Diell

@Overlady  @L

A question about this skill ''Holly Reflection''.
Does this skill provide any defensive/Tanker features?
The fact that it reflects damage on undead by 150% does it mean that somehow that damage is reduced on Prs?
Because I believe this just reflects damage and doesn't make her tank more, is that correct?
So the question would be, does Holy Reflection give you defensive traits? Or is it just a counterattack device?

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Overlady

No, Holy reflection only return part of the damage received back to the monster.

 

Best,

Overlady

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ivan0012
1 hour ago, Overlady said:

No, Holy reflection only return part of the damage received back to the monster.

 

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Overlady

only the undead this skill needs an urgent modification.

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Diell
9 hours ago, Overlady said:

No, Holy reflection only return part of the damage received back to the monster.

 

Best,

Overlady

Thanks for clearing the doubt.
Many people had this doubt.
There are several tutorials of people teaching build the wrong way, many said that this skill gave defensive benefits, but in the tests I did, I always saw that it did not add anything defensive.

Holy Reflection is a more prominent skill in the period from 110 to 132 where you go through maps with FT1 and 2 and AD1, 2 and 3.
When it starts at 132+ IC / DIQ, it starts to become very ineffective.

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Overlady
16 minutes ago, Diell said:

Thanks for clearing the doubt.
Many people had this doubt.
There are several tutorials of people teaching build the wrong way, many said that this skill gave defensive benefits, but in the tests I did, I always saw that it did not add anything defensive.

Holy Reflection is a more prominent skill in the period from 110 to 132 where you go through maps with FT1 and 2 and AD1, 2 and 3.
When it starts at 132+ IC / DIQ, it starts to become very ineffective.

The reflected damage still useful, mostly when dealing with multiple monsters.

Reflected attack is considered Organic type, you can see it by the star element. 

12RmwdJ.png

 

 

Best,

Overlady

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Diell

 

16 minutes ago, Overlady said:

The reflected damage still useful, mostly when dealing with multiple monsters.

Reflected attack is considered Organic type, you can see it by the star element. 

12RmwdJ.png

 

 

Best,

Overlady

Yes, without a doubt, it is very useful.
What happens is that, when we get to Maps Like Death Island, we always level up behind a Ms Tanker, where the monsters don't attack you so effectively, or even in IC where there are no Undead type monsters.
In this way HR becomes welcome again in SL or EB, with the exception that people always demand a Free tank, so the skill is really ineffective, if we are going to be behind a tank in DG and Tankers Free it is more viable to invest in other skills, for example Ressurection, where people ask all the time in the dg for this skill the prs that are in the Partys.

Unless Holy Reflection had an undead Damage HP conversion , like Divine Shield from Ks Tier 3, it would be very attractive.
You see, from what I see of the game on a day-to-day basis, most people start to lean their Prs towards a more tanky/support model after a certain level, and when they are Killers really few will be on the front lines, of course it was the players themselves who created this UP model, where Free tanker is a prerequisite to be in the parties.

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Overlady
2 hours ago, Diell said:

 

Yes, without a doubt, it is very useful.
What happens is that, when we get to Maps Like Death Island, we always level up behind a Ms Tanker, where the monsters don't attack you so effectively, or even in IC where there are no Undead type monsters.
In this way HR becomes welcome again in SL or EB, with the exception that people always demand a Free tank, so the skill is really ineffective, if we are going to be behind a tank in DG and Tankers Free it is more viable to invest in other skills, for example Ressurection, where people ask all the time in the dg for this skill the prs that are in the Partys.

Unless Holy Reflection had an undead Damage HP conversion , like Divine Shield from Ks Tier 3, it would be very attractive.
You see, from what I see of the game on a day-to-day basis, most people start to lean their Prs towards a more tanky/support model after a certain level, and when they are Killers really few will be on the front lines, of course it was the players themselves who created this UP model, where Free tanker is a prerequisite to be in the parties.

Yeah, the skill turned out to be very niche. The only skill that reduces damage taken from undead is Muspell, and it provides an insane amount of damage reduction (half of the damage). However, it is wrongly translated in the skill info as absorb (we will fix it in the next patch).

 

Best,

Overlady

Edited by Overlady
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Diell
23 minutes ago, Overlady said:

Yeah, the skill turned out to be very niche. The only skill that reduces damage taken from undead is Muspell, and it provides an insane amount of damage reduction (half of the damage). However, it is wrongly translated in the skill info as absorb (we will fix it in the next patch).

 

Best,

Overlady

Indeed, Muspell is very good when it comes to maps with a lot of undead.
I always noticed something in Muspell, which would be about the prs hp regeneration, every hit she suffers from undead her ''Life is healed'', so in maps of many undead as ad1, 2 and 3 Prs has a protection cloak in which the undeads are restoring their HP through Muspell.
But when the damage is very strong and exceeds the Absorption caused by Muspell, you only take reduced damage, this kind of resembles the Ks Divine Shield skill, with the difference that it activates HP restoration with absorption and not with blocking.
There is a big transition impact from Prs when it goes from Ad3 to Iron Core, in the tanking factor, due to Ad being basically 90% Undeads while Iron Core is 0% Undeads.
And Prs becomes the biggest damage in area of IC, due to Ice Meteorite, because the monsters have extreme weakness to ice, and moderate weakness to lightning.
The big task is just to stay alive, because you will feel the extreme damage, since you were used to the good life in Ancient Dungeon.
A good combat tip.

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