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Diell

Triple Impact Tier 2

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Diell

@Overladymaybe this skill needs to have better damage, to be able to match the other skills in the fighter's arsenal.  It may also have some special feature against a specific type of monster perhaps, or just with greater damage.

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Overlady

We will see what we can do 🙂 .

We are trying to revitalize some forgotten skills and make them viable and rewarding in very specific ways. However, some classes have just too many repeated skills to manage 🤧.

 

Best,

Overlady

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Diell
26 minutes ago, Overlady said:

We will see what we can do 🙂 .

We are trying to revitalize some forgotten skills and make them viable and rewarding in very specific ways. However, some classes have just too many repeated skills to manage 🤧.

 

Best,

Overlady

Yes, we have many skills that can be revived, some may even be for specific purposes, such as building builds for specific purposes, such as: creating a build more focused on 1v1, and others better for AoE.
Even because we have to separate these builds because we will never have enough points to make a definitive build.
As well as MS is an example, he can change his builds to several modes, Tank , Power , Auto, just by adjusting the stats and skills points.
In the last Patch, we can see that these adjustments worked very well, showing that this is a great way for balances as well.
I don't know if everyone liked it, but I particularly liked this last patch a lot, the parties seem to be much more efficient. 🥰

 

Ps: I liked the new dynamics of Brutal Swing.
Have you thought about putting this skill as a static shortcut?
Adjust the mouse to the target you want and press the shortcut to execute, this can make life much more practical.
For that, of course, you need to be within reach. 🤭

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Overlady
50 minutes ago, Diell said:

Yes, we have many skills that can be revived, some may even be for specific purposes, such as building builds for specific purposes, such as: creating a build more focused on 1v1, and others better for AoE.
Even because we have to separate these builds because we will never have enough points to make a definitive build.
As well as MS is an example, he can change his builds to several modes, Tank , Power , Auto, just by adjusting the stats and skills points.
In the last Patch, we can see that these adjustments worked very well, showing that this is a great way for balances as well.
I don't know if everyone liked it, but I particularly liked this last patch a lot, the parties seem to be much more efficient. 🥰

 

Ps: I liked the new dynamics of Brutal Swing.
Have you thought about putting this skill as a static shortcut?
Adjust the mouse to the target you want and press the shortcut to execute, this can make life much more practical.
For that, of course, you need to be within reach. 🤭

Yes, we are aiming for exactly that. In the future, we will likely prioritize addressing the AoE issue of melee classes, as there are still some inconsistencies with the fighter and mechanician.

 

Best,

Overlady

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Dior
20 hours ago, Overlady said:

We will see what we can do 🙂 .

We are trying to revitalize some forgotten skills and make them viable and rewarding in very specific ways. However, some classes have just too many repeated skills to manage 🤧.

 

Best,

Overlady

i won't open new topic about it but please make RAVING equal one and two hand weapon...
it was great rework, then nerfed and it is useless again.

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