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jordanx

New patch.

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jordanx
  • It is now easier to obtain server-recognized perfect item status by respeccing stats on items which have stats with decimal values (such as Block).

 

 

What does this mean guys? Like its easier to gain better stats as I respec armor or orbs, etc

Anything with decimal?

  Example :   absorb. Block. Speed.

 

 

Waht is server recognized perfect items?

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Overlady

It is possible to have decimal values for stats, such as 5.86% block, but the game automatically rounds these values. We have changed the game's criteria for identifying a perfect item, allowing for a wider range of decimal values to be considered perfect.

 

Best,

Overlady

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NoFear
8 minutes ago, Overlady said:

It is possible to have decimal values for stats, such as 5.86% block, but the game automatically rounds these values. We have changed the game's criteria for identifying a perfect item, allowing for a wider range of decimal values to be considered perfect.

 

Best,

Overlady

What would that range be for rounding? I have an item that is 19.8% perfect would be 20%

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disable1000
10 minutes ago, Overlady said:

It is possible to have decimal values for stats, such as 5.86% block, but the game automatically rounds these values. We have changed the game's criteria for identifying a perfect item, allowing for a wider range of decimal values to be considered perfect.

 

Best,

Overlady

GM, do you have timeline when can i make 146/148 item perfect in coinshop? 🫰

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Overlady
14 minutes ago, NoFear said:

What would that range be for rounding? I have an item that is 19.8% perfect would be 20%

Because the value must be around 19.769%... and the game rounded it to 19.8%

 

14 minutes ago, disable1000 said:

GM, do you have timeline when can i make 146/148 item perfect in coinshop? 🫰

It is not going to be released anytime soon.

 

 

Best,

Overlady

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exyzus

Where can we see the details of this patch? I only found out stone spikes now have a 8s delay. What else changed?

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Capybara
1 minute ago, exyzus said:

Where can we see the details of this patch? I only found out stone spikes now have a 8s delay. What else changed?

 

here: 

 

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- D E A T H S T R O K E -
2 minutes ago, Overlady said:

Because the value must be around 19.769%... and the game rounded it to 19.8%

wait, so the variation for orbs is way worse than it seems?

aMN5edE.png

the variation for orb as i thought, ignoring req and spec since you can use super sigel, would be  26 * 19 *31 * 3^5 * 13 * 25 => 1.209.423.150, since block has more than one decimal value, does that means that orb variation is not over 1 billion but rather over 12 billions?

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BigFoot
16 minutes ago, Overlady said:

Because the value must be around 19.769%... and the game rounded it to 19.8%

 

It is not going to be released anytime soon.

 

 

Best,

Overlady

so the item needs more than 19.951% to be considered 20% perfect? or 19.501% already consider perfect and rounded to 20%?

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Capybara
5 minutes ago, - D E A T H S T R O K E - said:

wait, so the variation for orbs is way worse than it seems?

aMN5edE.png

the variation for orb as i thought, ignoring req and spec since you can use super sigel, would be  26 * 19 *31 * 3^5 * 13 * 25 => 1.209.423.150, since block has more than one decimal value, does that means that orb variation is not over 1 billion but rather over 12 billions?

 

Now that you mentioned it, the thought comes to mind... Does absorption also have this "hidden number"?

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- D E A T H S T R O K E -
7 minutes ago, Capybara said:

 

Now that you mentioned it, the thought comes to mind... Does absorption also have this "hidden number"?

what about hp and mp? ilmao 1 trillion variations

we need to be elon musk to respec orb to ''perfect status'' through sigel.

 

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Overlady
21 minutes ago, - D E A T H S T R O K E - said:

wait, so the variation for orbs is way worse than it seems?

aMN5edE.png

the variation for orb as i thought, ignoring req and spec since you can use super sigel, would be  26 * 19 *31 * 3^5 * 13 * 25 => 1.209.423.150, since block has more than one decimal value, does that means that orb variation is not over 1 billion but rather over 12 billions?

The game is still reading the rounded values as it always has been. We just changed the way the swap item interface recognizes a perfect item because it was not reading the final rounded value as it should.

 

Best,

Overlady

Edited by Overlady

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- D E A T H S T R O K E -
4 minutes ago, Overlady said:

The game is still reading the rounded values as it always has been. We just changed the way the swap item interface recognizes a perfect item because it was not reading the final rounded value as it should.

 

Best,

Overlady

my point is: respec is way harder than it seems for defensive items since there are multiple decimal values that we can't see. Orb variation, even ignoring those hidden decimals, is over a billion variation, it's too much, there aren't even enough sigels for that.

scythe 142 and jav 146 only have 525 combinations (assuming atk rtg doesn't have decimals).

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erickloro
47 minutes ago, BigFoot said:

so the item needs more than 19.951% to be considered 20% perfect? or 19.501% already consider perfect and rounded to 20%?

I want know this too

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NoFear

it's already hard to leave an item -0-0-0 with block 0.6%, trying to respec for donate is still not viable (except for javelin)

 

obs: requirements also need to be perfect

Edited by NoFear

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Mjizzy_7
42 minutes ago, erickloro said:

I want know this too

Have all stats perf
Only block 0.3% and still not dnt ^^" i would really like to know it too

 

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thichlam2010
1 hour ago, Overlady said:

The game is still reading the rounded values as it always has been. We just changed the way the swap item interface recognizes a perfect item because it was not reading the final rounded value as it should.

 

Best,

Overlady

 

So if block 16,9% on item it's mean 16,888% or something and can't become per 17%?

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jordanx
49 minutes ago, NoFear said:

it's already hard to leave an item -0-0-0 with block 0.6%, trying to respec for donate is still not viable (except for javelin)

 

obs: requirements also need to be perfect

 Why except for javalin?  What is so special about javelin?

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- D E A T H S T R O K E -
11 minutes ago, jordanx said:

 Why except for javalin?  What is so special about javelin?

phantom has hp, claw has defense, and all other 2H weapons have block

each secondarily status add another layer of RNG to respec, if the item has 17-18% block variation, it means 11x more combinations of block, since each decimal value is another  possible combination ( and turns out there are even more decimal layers on block than I thought).

Javelin is the exception because it only has Atk power and Attack rtg, it also has low variation on those status =>102~106, 127~~132 and 336~354, so javelin only has 5 comb on min, 6 on max and 19 on attack rtg => 5*6*19 => 570 possible combinations, while Orb has 1 billion+, and other weapons have 5k+

 

Edited by - D E A T H S T R O K E -
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jordanx
4 minutes ago, - D E A T H S T R O K E - said:

phantom has hp, claw has defense, and all other 2H weapons have block

each secondarily status add another layer of RNG to respec, if the item has 17-18% block variation, it means 11x more combinations of block, since each decimal value is another  possible combination ( and turns out there are even more decimal layers on block than I thought).

Javelin is the exception because it only has Atk power and Attack rtg, it also has low variation on those status =>102~106, 127~~132 and 336~354, so javelin only has 5 comb on min, 6 on max and 29 on attack rtg => 5*6*29 => 870 possible combinations, while Orb has 1 billion+, and other weapons have 5k+

 

Then pikeman scythe is the same thing. 

It has attk, and atk rating. 

Block is fixed. 

 

 

Edit:  i guess , in the end. Why even makenit 100% perfect. The money doesnt justify the stats? 

For example.  I have an orb.  .1 off abs.  .1 off block.  -1 of defense. 

I respeced and it made the spec +abs perfect. But the hp regen and mp is not.

 

In the end, why would i risk respecing it again cause everything can reset? Its not like it can only get better from here.

 

 

 

 

 

 

Edited by jordanx

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- D E A T H S T R O K E -
16 minutes ago, jordanx said:

Then pikeman scythe is the same thing. 

It has attk, and atk rating. 

Block is fixed.

no, scythe 146 has variation on block, check the item guide:

Base Stats
Min Damage
Max Damage
Attack Speed
Critical
Attack Rating
Block
90 - 97
170 - 177
8
21%
319 - 339
18 - 19%

 

8 variations on min, 8 variations on max, 21 variations on attack rtg  and 11(+?) variations on block

so 8*8*21*11 => 14,784 combinations for scythe 146,  almost 30 times less likely to respec than a javelin 146.

Also, note that I consider block with only 1 decimal value, according to Overlady, block can go from 18,00% to 19,00%, meaning that there might be 101 combinations on just block%, with just ~11 of those being eligible for a perfect dnt item, so it can be way more than 14k.

 
16 minutes ago, jordanx said:

Edit:  i guess , in the end. Why even makenit 100% perfect. The money doesnt justify the stats? 

For example.  I have an orb.  .1 off abs.  .1 off block.  -1 of defense. 

I respeced and it made the spec +abs perfect. But the hp regen and mp is not.

perfect items means that you can swap them to another item, in another words, javelin can become armor 148.

also, perfect items don't get random req when you use class rune, especially for magic class/ranged class, since str/tall/agility can all come random.

and mostly important: elemental resistance has become relevant on wartale, since most of debuffs and LC/EB have monsters with elemental damage, which means that  perfect abs but -5 ice resistance is usually worse than having an armor w/ -1,0 abs but perfect ice res

Edited by - D E A T H S T R O K E -

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BigFoot
2 hours ago, erickloro said:

I want know this too

I think this is the answer. He has the hammer perfect all stats and requirement except the block 15.7 => not perfect
 

 

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jordanx

Ahh that makes sense. 

On that note, have you guys used influence stones?

 

lets say i wanna respec this armor to PS using influence stone (35% chance)

 

it is currently FS.

 

Will i keep the original base stats of the armor? or if use influence stone, will all the stats reset along with a chance to get my spec?

 

thanks guys

 

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disable1000
11 minutes ago, jordanx said:

Ahh that makes sense. 

On that note, have you guys used influence stones?

 

lets say i wanna respec this armor to PS using influence stone (35% chance)

 

it is currently FS.

 

Will i keep the original base stats of the armor? or if use influence stone, will all the stats reset along with a chance to get my spec?

 

thanks guys

 

All will be reset with the chance of 35% getting what your characters class spec.

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trindamg2

How its easier?

KFOXb7H.png

 

how many possibilities does the hammer have? 8k of possibilities ? its never gonna be DNT

@Overlady 

@Support

Edited by trindamg2

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