Jump to content
Sign in to follow this  
Hains

[voting] 122 axe atp


Recommended Posts

[n00b]Aipim

Need to be changed A.S.A.P.

For one handed weapon it's OP, FS now will take advantage about other class cuz him will can use shield

Share this post


Link to post
Share on other sites
ziLd

Need to be changed A.S.A.P.

For one handed weapon it's OP, FS now will take advantage about other class cuz him will can use shield

 

probably +1 ;D

Share this post


Link to post
Share on other sites
Hains

another thing i didn't understand is why does the new items are 1 handed...

 

normally the last weapons are 2 handed

Share this post


Link to post
Share on other sites
Mrodolfo

If change axe 122... gm most change too: claw 122 1h.... hammer 122 1h (more stronger than axe 122 1h) and javelin 122 1h... So difficult gm make this change. Gm must change SW 122 dmg more easy...

Share this post


Link to post
Share on other sites
l3t4nph4t

Do you know aged-axe don't have add critical ?

That's reason why Axe have higher dame than SW

 

Look critical in Axe 122 you can see difference

Share this post


Link to post
Share on other sites
idanqwe

120 bow = 122 jav on damage, different is jav is 1h, bow is 2h

 

so what?

Share this post


Link to post
Share on other sites
[n00b]Aipim

Do you know aged-axe don't have add critical ?

That's reason why Axe have higher dame than SW

 

Ok, but one handed weapon have more damage than a two handed weapon??

 

If axe were two handed that would be ok, but it's ONE handed

Share this post


Link to post
Share on other sites
Null

Swords have more ATK Rating, a lot more Critical and this case in particular even has more ATK Power (check the spec, it adds ATK Power Lv/6 unlike the Axe that is Lv/7). The new weapons follow the exact same pattern they have always followed (compare these items to lower level items; have you ever compared 106 Axe to 106 Sword for example?), and there is a logic and even a balance (when we take skill into consideration) between each and every one of them, you just fail to see it apparently. These stats are fine. They were very well thought before being implemented, perhaps you should wait to see how they work out in-game before you start a whining campaign on the forums. ;)

Share this post


Link to post
Share on other sites
swingegg

fighter got skill to boost atk rating.why still need to compare with sword?

Share this post


Link to post
Share on other sites
[n00b]Aipim

OK, if that not add critical in age, but ONE handed weapon having better atp than TWO handed weapon?

 

LOL?

 

@ Editted

 

If both were two or one handed would be ok, but one handed better than two handed it's hard to believe

Share this post


Link to post
Share on other sites
[D]ohkito

Keeping the thoght they should improve the wand too, since wands have no critical or any kind of boost in itselfs.

 

Hell YEAH ! let's make  the stronghest class more strong.

 

btw,I'd like to see a comment to the wand DMG (this isn't a complain it's a ask) 'cause I was waiting for a wand a little more strong and want give a chance to staff shut my mouth up with an argue.

 

ps.:I'm waiting...ty

 

Share this post


Link to post
Share on other sites
bellum1234

fighter got skill to boost atk rating.why still need to compare with sword?

and aging adds 10 atk rating on Axes, but only 5 on Swords

 

 

Axe: Spec ATP: lvl/7

Sword: Spec ATP: lvl/6

Axe: aging does not add crit

Sword: it does

I thought that the crit makes the difference and maybe the staff tested it carefully. But it is still weird to me, one-handed weapon is better than 2-handed  :o

Share this post


Link to post
Share on other sites
Mrodolfo

But knights have 2 skills with boost attack power... + 35% dmg with sword mastery + 100 attack power God's Blessing...

The new items are ok... AND the classes must have some differences... one have more power, another better skills, KS good PVE, FS good PVP...

Share this post


Link to post
Share on other sites
bellum1234

But knights have 2 skills with boost attack power... + 35% dmg with sword mastery + 100 attack power God's Blessing...

The new items are ok... AND the classes must have some differences... one have more power, another better skills, KS good PVE, FS good PVP...

How about melee mastery, berserker and boost health? BTW, Destroyer has 28% and AC has 15% crit added

Share this post


Link to post
Share on other sites
[D]ohkito

BOOST A CLASS !

SCREW UP OTHER !

Yeah, Gowt!  8)

Share this post


Link to post
Share on other sites
PolloLoco

Swords have more ATK Rating, a lot more Critical and this case in particular even has more ATK Power (check the spec, it adds ATK Power Lv/6 unlike the Axe that is Lv/7). The new weapons follow the exact same pattern they have always followed (compare these items to lower level items; have you ever compared 106 Axe to 106 Sword for example?), and there is a logic and even a balance (when we take skill into consideration) between each and every one of them, you just fail to see it apparently. These stats are fine. They were very well thought before being implemented, perhaps you should wait to see how they work out in-game before you start a whining campaign on the forums. ;)

 

With all due respect, I believe that the pattern you mentioned applies only when the attack speed on the axe is 7.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

News and Updates

×
×
  • Create New...