Ryoko 0 Report post Posted October 12, 2011 Mages are not meant to be a support class, JP. I agree with the improvement - Wartale should make Death ray stronger and Energy shield more efficient. He could also make the summon attacks in BC and increase it power. Share this post Link to post Share on other sites
erik1234567 0 Report post Posted October 12, 2011 On 10/12/2011 at 6:17 PM, OceanStar said: Even with 800 spirit + 120 staff + bellum force, I kill mobs in et3 slower than mech. Quote Lol urm i got base health on my mage and a +15 sheild and im livin just fine now i cant handle 3-1000000 damn ppl hittin me at once but eh like mages were ever really meant for pvp they were str8 sod characters till prs got a massive aoe move and can use extinction in round 6 Read more It depends on your opponent. Try base health with 120 +20 weapon. And if you go to et3, Xetan can kill you in 1 hit. By the way, what is your level? Read more dude im only 119 as of now Share this post Link to post Share on other sites
caeuterere 0 Report post Posted October 12, 2011 improve the pikeman LOL, pikeman its a char to pvp only, hard to exp hard to pvp, and if u compare with another melee char, pikeman is the worst! obs: when u creat a mage u should know they sux to pvp Share this post Link to post Share on other sites
MrCrowley 0 Report post Posted October 13, 2011 LOL mage tank, it sounds ridiculous, right? is much more accepted a wizard power, killer mage was not and should never tank a lot. think the figure of a magician he is not for tanking but to kill. but with this defense is hard now, must improve for mage can compete with anyone without dying in 1hit. Share this post Link to post Share on other sites
w00tl00ps 1 Report post Posted October 13, 2011 I voted YES!! I wanna see an upgrade, not to the point that it is OP in pvp/pve but enough improvements to see a difference. In tanking, why i've never seen a Mage fail so miserably in SOD then now rofl. I used to be able to tank SOD in ept with a lvl 95 mage. Here i can't even tank r7 with over 2k def n over 140abs rofl, seriously what def abs do i need to tank r7? 3k def 200abs :. I say make distortion a bit stronger or faster CD, at least with that improvement it should help in pve/pvp lol. Share this post Link to post Share on other sites
cuteako316 12 Report post Posted October 13, 2011 On 10/13/2011 at 1:54 AM, w00tl00ps said: I voted YES!! I wanna see an upgrade, not to the point that it is OP in pvp/pve but enough improvements to see a difference. In tanking, why i've never seen a Mage fail so miserably in SOD then now rofl. I used to be able to tank SOD in ept with a lvl 95 mage. Here i can't even tank r7 with over 2k def n over 140abs rofl, seriously what def abs do i need to tank r7? 3k def 200abs :. I say make distortion a bit stronger or faster CD, at least with that improvement it should help in pve/pvp lol. Read more regarding this, SOD here is very very different in SOD in ept, here r7 is ice2 monster so it really needs to have a good def+abs. Even i above 170 abs can't tank it, but that's not the problem now. In PvE mage is A-ok. But in PvP, they really need to tank better, not godly, but better than now. i almost instantly die w/o eternal life in pvp. They should redo ES, or do some tweaks in stat to make mage tank more. Share this post Link to post Share on other sites
sander2004 0 Report post Posted October 13, 2011 yes i agree... add amplify damage and increase attack rating of mage.... 129 mgs:AFFFez Share this post Link to post Share on other sites
Edgardo 0 Report post Posted October 13, 2011 Are you guys crazy? Mage will receive the excration, plus they will fix enchant weapon (this one was promised), plus they will improve agony! Mages will be very different in the future. If you change now, you will have to change it back. And If you guys try to take a look at the forums, they usually screw a class with those changes. E.G.: lets suppose the current amp gives 100% boost. - first, you guys star crying because of a topic like this (created in bad faith against mages). ok they boost it to 500% lets say. - Then, melees (which are the majority) will cry like hell to get down. - then it gets down to 20% (much less than the first amplify). - Then mages get screwed again. Than I say "thanks guys, you have successfully screwed your own class". this happened already with mechanics, just look the threads around and you guys will see. Share this post Link to post Share on other sites
thuong1nguoi 0 Report post Posted October 13, 2011 On 10/13/2011 at 1:43 PM, Edgardo said: Mage will receive the excration, plus they will fix enchant weapon (this one was promised), plus they will improve agony! Mages will be very different in the future. If you change now, you will have to change it back. And If you guys try to take a look at the forums, they usually screw a class with those changes. E.G.: lets suppose the current amp gives 100% boost. - first, you guys star crying because of a topic like this (created in bad faith against mages). ok they boost it to 500% lets say. - Then, melees (which are the majority) will cry like hell to get down. - then it gets down to 20% (much less than the first amplify). - Then mages get screwed again. Read more 1. When will that future happen? Next month? Next year? Next decade? 2. From 100% ->500%? are you kidding me? Suppose amplify boots 138% now, and it is extremely weak. I will boot it to 150% and wait about 1 month to see it effects. To be honest, it is not a smart decision for staffs to boot or nerf on a huge percent at a time. (For example, 50%->200% of maximize, or 165%->100% of Charging Strike. The proof is they nerf maximize back to 55%, then 60%, and planning to boot CS back to 110%). All I want to say is that boot or nerf a skill at small percent at a time. 3. I don't think these kinds of topics will create bad reputation for magicians. There is nothing wrong if we have good reason and willing to fight for it. Share this post Link to post Share on other sites
Edgardo 0 Report post Posted October 13, 2011 On 10/13/2011 at 6:01 PM, thuong1nguoi said: ... 1. When will that future happen? Next month? Next year? Next decade? Read more Yeah it takes too long I know. but that's because of a majority. who cries more gets first, unfortunately. Quote 2. From 100% ->500%? are you kidding me? Suppose amplify boots 138% now, and it is extremely weak. I will boot it to 150% and wait about 1 month to see it effects. To be honest, it is not a smart decision for staffs to boot or nerf on a huge percent at a time. (For example, 50%->200% of maximize, or 165%->100% of Charging Strike. The proof is they nerf maximize back to 55%, then 60%, and planning to boot CS back to 110%). All I want to say is that boot or nerf a skill at small percent at a time. Read more If you successfully read my previous post, it's a supposition. They made a huge improvement so it gets overpowered. One example you have mentioned is 50% to 200%, so it was 150%. Mech yet have a lot of users, but what about mage? they will certainly get screwed for a long time. Quote 3. I don't think these kinds of topics will create bad reputation for magicians. There is nothing wrong if we have good reason and willing to fight for it. Read more You won't understand the matter, but yes, it's worthy to fight for the sake of the mages. Share this post Link to post Share on other sites
randyhuynh 0 Report post Posted October 13, 2011 why dont they just do wat i say.... Share this post Link to post Share on other sites
sander2004 0 Report post Posted October 15, 2011 i got enough damage to kill characters in pvp but the problem is my mage is very very very blind.... i suggest to increase atack rating of mage Share this post Link to post Share on other sites
Guest Eleven Report post Posted October 15, 2011 boost amplify 138% to 150% Share this post Link to post Share on other sites
[D]ohkito 2 Report post Posted October 16, 2011 On 10/15/2011 at 2:45 PM, Eleven said: boost amplify 138% to 150% Read more why do u think that this values is enough ? Isn't strong (OP) or weak? What are ur base? Share this post Link to post Share on other sites
MrCrowley 0 Report post Posted October 16, 2011 I think mage must have a very strong attack, it is we're talking about a Magician, a being who, if they read a book will see that RPG has a history of great power and with it a bad defense (not like that now, now this ridiculous). because I think that the magician should instead have a boost in their attack, even with Execration "planned" to leave, as a magician is a being of great power. 1. Mage has only a 1x1 magic (death ray), it has only 1hit a time. (mage has no magic "instant death" as "Destroyer", "CS", "Divine Piercing." mages do not have magic 2hits, like all class, hit the mage should have the same value that one "ability "to 2 hits in a melee. then will release the magic Execration but ... the melee spells will also have to be released, and they in turn would be stronger. for a balance, something must be done already, that is released as the "skills" will already be balanced t5 mage needs "improvement in the tank", "improvement in the attack" and "a better AR" Share this post Link to post Share on other sites
[D]ohkito 2 Report post Posted October 16, 2011 About AR: Magicians don't "miss" attacks, the "miss" that u're talking about is caused by the % of block and/or evade.So this is O.K. About Defense: Defense WAS weak, with the improve and orb AND the HP formula change (being discussed) the defense will be O.K too. About Attack: Will be need a boost in the future, but have to happens some things in whole server for the amplify be improved.This will be improved strictly for balances issues, just for avoid "exclude" classes ( I guess that PRS will be improved too). Now, just need the Enchant Weapon's bug fixed for be O.K. Share this post Link to post Share on other sites