colzcane 71 Report post Posted April 20, 2024 On 4/19/2024 at 10:47 PM, Overlady said: We can't change the frequency because it is based on the block chance, but you can definitely benefit more from 2h weapons like hammers and spears compared to axes and swords. There are foods that can help increase your block chance, which will directly increase your damage by activating the Spark Shield more frequently. Yes, the AoE is not that big, but it is good enough to hit many targets when they are close to each other. Best, Overlady got it.. May I suggest to make impulsion 2hits AOE instead of 1hit melee 1hit aoe? Share this post Link to post Share on other sites
Overlady 5,233 Report post Posted April 21, 2024 3 hours ago, colzcane said: got it.. May I suggest to make impulsion 2hits AOE instead of 1hit melee 1hit aoe? I will be included in the next patch Best, Overlady 5 Share this post Link to post Share on other sites
Zarkon 91 Report post Posted April 21, 2024 @Overlady I suggest to make Mechanic Compulsion skill work in dungeons so he will be welcome as a tank especially in Hard mode LC. I think its not fair shaman can lure long range and Mechanic cant lure/taunt the close mobs in dungeons 5 2 Share this post Link to post Share on other sites
FredderickS 80 Report post Posted April 26, 2024 On 4/19/2024 at 9:38 AM, Overlady said: It is working fine, but the more block you have, the higher the chance to 'reflect.' We will adjust it in the next balance to make it deal more damage when using a 2h weapon compared to a 1h. Best, Overlady please don't do that I'm a main mech and I don't want more damage to be raised and it to become a broken ability. That someone could use maliciously in an macro AFK, so more damage I don't see that being part of the problem The main problem with the mech is not guaranteeing good damage compared to other classes when you use 2h melee weapons Even in this latest patch, mech does not have a reinforcement skill when using 2h, other classes do have it KS - goodly shield FS - Health Boost PS - Block & Evasion (Always 2h) ASS - Evasion (Always 2h) BS - Infringible Frame (Always 2h) Another reason comes from this latest patch and the increase from maximize 88% to 100% the mech players prefer to use 1h + maximize (it's safer, you don't die 😉) We see an example of this in EB where the mech is last in the top PVE 😔 My suggestion is to encourage the use of 2-handed melee weapons. For this reason I recommend these changes. Maximize (75% with 1h) (120% with 2h) Extreme Shield can be used with 2h (That would solve the slow trigger activation when using Spark Shield with 2h 😉) Share this post Link to post Share on other sites
Mecanikuzão 3 Report post Posted April 26, 2024 I think the Magnetic Sphere should have less cooldown in PVE, 30 sec to use this ability that the duration is 6s, should be like 15s or less. Share this post Link to post Share on other sites
FredderickS 80 Report post Posted April 28, 2024 On 4/26/2024 at 3:04 PM, Mecanikuzão said: I think the Magnetic Sphere should have less cooldown in PVE, 30 sec to use this ability that the duration is 6s, should be like 15s or less. +1 I should go back to how it was before, It's not a big deal It is true that the other similar buffs received a nerf in the interval, but you could well go back to how it was before and give it that interval Share this post Link to post Share on other sites