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Overlady

Battlegrounds Discussion Board

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urdead123

battlegrounds is incredible , amazing work really! best server in the world.  this is exactly what this server needed for PVP 

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ratiquinho

PvP in Wartale doesn't fill my eyes, so I refrain from saying anything, I left it to the "Old Players" of "End Game" to say something.

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Mjizzy_7

Amazing tbh
What need a fix is matchmaking ,,, im fighting 14x ppl...

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Overlady
1 hour ago, xkintaro said:

hide enemys name

We have discussed it internally, but what is the overall opinion among you guys?

 

57 minutes ago, Mjizzy_7 said:

Amazing tbh
What need a fix is matchmaking ,,, im fighting 14x ppl...

Yeah, it is part of the "smart matchmaking", but when we apply it, we will have some downsides, such as an increase in queue time.

 

Best,

Overlady

Edited by Overlady

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Mjizzy_7
3 minutes ago, Overlady said:

We have discussed it internally, but what is the overall opinion among you guys?

 

Yeah, it is part of the 'smart matchmaking,' but when we apply it, we will have some downsides, such as an increase in queue time.

 

Best,

Overlady

I don't see a reason to hide names tbh ^^

People that enter has 1 goal= Win
It can also bring the community together. Most people see each other only as enemy, this place can be the only place where they have to fight side by side

 

Edited by Mjizzy_7
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Elico Edri

when its possible ofc ..can some1 upload a video  how the game play 3x3 ?    i mean its random  ? or u go 3 chars that u r in party with and u get random  party to fight ? 

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Mjizzy_7
Just now, Elico Edri said:

when its possible ofc ..can some1 upload a video  how the game play 3x3 ?    i mean its random  ? or u go 3 chars that u r in party with and u get random  party to fight ? 

its random and really cool. Had some bugs but this is really cool to have in game. When there is no bc u can easy press T and enter a Random match. So good so so good

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Elico Edri
1 minute ago, Mjizzy_7 said:

its random and really cool. Had some bugs but this is really cool to have in game. When there is no bc u can easy press T and enter a Random match. So good so so good

wow awesome  😛    but ya  i hope its can be like 14x-15x fights....and not 15x-17x XDDDDDDD

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urdead123
13 minutes ago, Overlady said:

We have discussed it internally, but what is the overall opinion among you guys?

 

Yeah, it is part of the "smart matchmaking", but when we apply it, we will have some downsides, such as an increase in queue time.

 

Best,

Overlady

 

I Dont see a reason to hide names, its nice to know who your opponents are.

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Overlady

Some more points for the discussion

  • How long do you think the match should last to be enjoyable without becoming exhausting? We are aiming for 7 minutes, but perhaps 32 kills are still too high...
  • Should party buffs be disabled, or should they all provide half of the benefits to party members? Alternatively, we can aim for a rebalance point where buffs are much weaker than they currently are, and some of those points reduced in the buff are transferred to the characters themselves.
  • Multi-stun classes in the same team should receive some kind of penalty to avoid exploits?
  • Should low level players if matched with high level players receive a boost in HP and damage based in the level difference?
  • Should the God mod after respawning last longer to avoid spawn camping?

 

Best,

Overlady

 

Edited by Overlady
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RaiseAgain

I aint sure how many times per day 1 char can do it ... but for sure you need something to avoid champing it . 

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japakk
4 minutes ago, Overlady said:

Some more points for the discussion

  • How long do you think the match should last to be enjoyable without becoming exhausting? We are aiming for 7 minutes, but perhaps 32 kills are still too high...
  • Should party buffs be disabled, or should they all provide half of the benefits to party members? Alternatively, we can aim for a rebalance point where buffs are much weaker than they currently are, and some of those points reduced in the buff are transferred to the characters themselves.
  • Multi-stun classes in the same team should receive some kind of penalty to avoid exploits?
  • Should low level players if matched with high level players receive a boost in HP and damage based in the level difference?
  • Should the God mod after respawning last longer to avoid spawn camping?

 

Best,

Overlady

 

is there any way to make the character start without items and inside the arena he/she can buy stuff for the battle? something like a battle royale, so ppl can fight fairer

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mastellini
7 minutes ago, Overlady said:

Should low level players if matched with high level players receive a boost in HP and damage based in the level difference?

this is the focus i think, so yes

Edited by mastellini

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paulo Henrique
10 minutes ago, Overlady said:

Some more points for the discussion

  • How long do you think the match should last to be enjoyable without becoming exhausting? We are aiming for 7 minutes, but perhaps 32 kills are still too high...
  • Should party buffs be disabled, or should they all provide half of the benefits to party members? Alternatively, we can aim for a rebalance point where buffs are much weaker than they currently are, and some of those points reduced in the buff are transferred to the characters themselves.
  • Multi-stun classes in the same team should receive some kind of penalty to avoid exploits?
  • Should low level players if matched with high level players receive a boost in HP and damage based in the level difference?
  • Should the God mod after respawning last longer to avoid spawn camping?

 

Best,

Overlady

 

I think there needs to be time to rebuff without taking damage after you die

Edited by paulo Henrique

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vberbes2
18 minutes ago, Overlady said:

Some more points for the discussion

  • How long do you think the match should last to be enjoyable without becoming exhausting? We are aiming for 7 minutes, but perhaps 32 kills are still too high...
  • Should party buffs be disabled, or should they all provide half of the benefits to party members? Alternatively, we can aim for a rebalance point where buffs are much weaker than they currently are, and some of those points reduced in the buff are transferred to the characters themselves.
  • Multi-stun classes in the same team should receive some kind of penalty to avoid exploits?
  • Should low level players if matched with high level players receive a boost in HP and damage based in the level difference?
  • Should the God mod after respawning last longer to avoid spawn camping?

 

Best,

Overlady

 

Good points I would like to suggest to maybe also add defense and absorb to the lower lvl too instead of only hp and damage since its not doing much for them if their defense and absorb is way lower then the other players

 

Cheers

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Capybara

From the moment you are teleported with your items/relics, it is very difficult to maintain balance.

 

@Overlady Could you explain how it works when entering a battle? Is any formula applied to differentiate between levels or relics? Or does it not exist?

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HollyShot
24 minutes ago, paulo Henrique said:

I think there needs to be time to rebuff without taking damage after you die

Agree with that, at least a few more seconds to rebuff. 

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-Sukon-
28 minutes ago, Overlady said:

Mais alguns pontos para discussão

  • Quanto tempo você acha que a partida deve durar para ser divertida sem se tornar cansativa? Nosso objetivo é 7 minutos, mas talvez 32 mortes ainda seja muito alto...
  • Os buffs do grupo deveriam ser desativados ou todos deveriam fornecer metade dos benefícios aos membros do grupo? Alternativamente, podemos buscar um ponto de reequilíbrio onde os buffs sejam muito mais fracos do que são atualmente, e alguns desses pontos reduzidos no buff sejam transferidos para os próprios personagens.
  • Classes de múltiplos atordoamentos no mesmo time deveriam receber algum tipo de penalidade para evitar exploits?
  • Os jogadores de baixo nível, se combinados com jogadores de alto nível, devem receber um aumento no HP e no dano com base na diferença de nível?
  • O mod God após o reaparecimento deve durar mais para evitar o acampamento de spawn?

 

Melhor,

Sobreposição

 

- About the time, i think players need to test it in the Alpha version, then we will have a "Correct" time for the majority

 

- Probably the stun time need nerf, because if the team is for example, 2 Archers and 1 KS, 1 archer stun 1 enemy, the other stun another enemy, and then, they make it 3v1 for some seconds, maybe 2-3 kills

 

- Maybe, need to hide the nickname, and keep a standart skin for every char, this can probably prevent people to focus each enemy because he's weaker or any personal problem with him.

 

- The balance of players lower lvl, it depends of the balance, if no balance, there will need to exist many "Queues" for 13x 14x 15x 16x etc..

 

- Exceptionally the VL is extremely broken if one team has it, and the other no...

 

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- D E A T H S T R O K E -
54 minutes ago, Overlady said:

 

  • Multi-stun classes in the same team should receive some kind of penalty to avoid exploits?
  • Should low level players if matched with high level players receive a boost in HP and damage based in the level difference

 

Best,

Overlady

 

HP and damage are not enough, since  level difference affect your hit rate. Also,defense, attack rtg, block, crit, crit res, penetration, relics, centlon brac and draxos boots play a big part of PvP, even if char 14x Z has the same damage and Hp as char 17x Y, the difference of 6k+ defense and 3k+ Ar would instantly delete the 14x.

Edited by - D E A T H S T R O K E -
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nameless10
11 hours ago, Overlady said:

ThcOri3.png

 

Battlegrounds has been released! Join the 3x3 battles in random arenas anywhere you want by simply pressing the shortcut 'T'!

Before releasing the final version, we aim to start the beta phase to gather feedback on balancing. This will help us refine the final ranking and progression system through quests to ensure fairness. As a result, some basic battleground functions are currently disabled.

 

What features are disabled in the Alpha Phase?

  • Gold cost to join;
  • Gold reward (because it relies on Gold cost);
  • Statistics;
  • Ranking (because it relies on statistics);
  • Smart Matchmaking (because it relies on statistics);
  • Daily Medal Quest;
  • Weekly Medal Quest;
  • Battlegrounds Kingdom/Hasti Craft (because it relies on Medal Quest);
  • Battleground Pirate/Rebel Craft (because it relies on Medal Quest).

 

What will the rewards be?

The winning team will receive a gold prize, along with the opportunity to complete daily and weekly missions that yield medals used in crafting.

 

What can I craft with medals?

Medals are tokens that can be used to craft Experience Cards, new items that instantly grant you XP instantly. Additionally, you can unlock exclusive cosmetics like glasses, skins, cheekstains, mounts, and various types of belts.

 

What kind of feedback do we want to collect?

  • Class balance in the 3x3 environment;
  • Broken party buffs;
  • Broken party combinations;
  • Bugs and exploits;
  • Arena design;
  • Match duration limit;
  • Kill limit.

Please make it a reasonable bracket of levels. 

 

1. Make a delay for a player who dont click "ready" after the countdown of clicking ready. This player is finding a match but he is afk. If he don't click "ready button", he will be move to the last queue and penalty delay time to find a match. This will ensure that all finding match player are not afk.

 

Earlier today, i tried battleground. We 5/6 are ready but there is a KS class who did not click ready almost 10+ times because he was always included in the queue every failed attempt to start the match. This is very annoying because he is afk.

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brunoazzi

Add windows notification if the match is found and you are in another window

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K9
7 hours ago, nameless10 said:

Please make it a reasonable bracket of levels. 

 

1. Make a delay for a player who dont click "ready" after the countdown of clicking ready. This player is finding a match but he is afk. If he don't click "ready button", he will be move to the last queue and penalty delay time to find a match. This will ensure that all finding match player are not afk.

 

Earlier today, i tried battleground. We 5/6 are ready but there is a KS class who did not click ready almost 10+ times because he was always included in the queue every failed attempt to start the match. This is very annoying because he is afk.

Yeah it should kick them from queue 

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