ChookaPow 227 Report post Posted January 4, 2024 On 12/24/2023 at 3:16 PM, ratiquinho said: PvP in Wartale doesn't fill my eyes, so I refrain from saying anything, I left it to the "Old Players" of "End Game" to say something. i know right? wonder when is the game ever receiving midranda worshipping sex dungeons update Share this post Link to post Share on other sites
Surfer 96 Report post Posted January 4, 2024 On 12/29/2023 at 1:52 AM, Overlady said: Any suggestion related to class balance or some classes being really unfun to play against? Such as too much CC. Best, Overlady What ever skill "balance" you do please keep it to battlegrounds ONLY. No need to mess things up for PVE players. Share this post Link to post Share on other sites
Feedbacker 5 Report post Posted January 8, 2024 (edited) I've joined the queue for a long time and no match whatsoever. I'm afraid this was just a waste of development time. I'd rather believe the conception was just misguided and the team didn't have a clear objective with this mode. Since I wasn't able to even try the mode, so I'll formulate a feedback based on the concept itself. 1.The mode should not receive exclusive class balance, nor should the team worry about class balance early on. Before even thinking about class balancing, make sure there are enough people joining in. A perfect balanced game is completely useless if there is no one playing it. Also, the mode should not have exclusive balance. Why? Because if there are some team compositions that proves to be either too strong or too weak, it's a sign that the game, as a whole, is terrible balanced. So, if a team of class are proven to be obnoxious at this mode, chances are these classes are individually overtuned and poorly designed, be it 1v1 duels, BC garden wars or Siege War. It's also a strong indication that these classes are also overtuned in PVE. I mean, if you get roflstomped by the same classes all over, why the 3v3 format would be the culprit? I would bet that the classes as a whole are too strong. Everything can be said on the opposite side - if classes are always being roflstomped, it means they're also too weak and provide absolutely nothing of value, be damage, enchant or cc. Use the data on this mode and apply it to the game as whole. However, to gather data, it needs a lots of playtime, but i'm afraid there won't be many players because of the next point... 2. It's a competitive PVP mode that doesn't offer a competitive framework. Level, attribute stats and gear not being the same for everyone will render the mode useless. A 3v3 Queue based, Ranked PVP mode sounds like an attempt for competitive PVP. However, it doesn't offer a competitive framework. There is simply no competition whatsoever if Team A is lower leveled and/or poorly geared against Team B that is higher leveled/better geared. I mean, there are plenty of games out there that provies a real pvp competitive framework where money nor time gives them any kind of advantage. Think of League of Legends, CS, Dota 2, Fortnite, Street Fighter, The King of Fighters, Dragon Ball FighterZ. Even racing games like F1. These game does offer a competitive framework: Besides the characters, guns and cars, every player on the match starts on equal foot. If money and time spent grinding granted pvp advantages for any of these games, it wouldn't be e-sports nor competitive games - they would be just mmos, and as far as I know, there isn't a single mmo that has a fraction of active players of any of these games. Players will not waste their time AND gold to join a PVP mode where the outcome of the match is known behorehand. Why would someone keep motivated to compete if they're fully aware that their enemy has a much higher chance of victory because of their level and gear? 3. It lacks any kind of incentive to play. This goes hand to hand with point 2. Why would the majority of the player base waste their times and give their money to a very low % of the playerbase that will win almost every match? Most matches would be decided by the level and gear imbalance. Why would players stop their progression on aquiring level and good gear to lose against players that already have higher level and good gear? Edited January 8, 2024 by Feedbacker 2 Share this post Link to post Share on other sites
vhnh167 285 Report post Posted January 8, 2024 13 minutes ago, Feedbacker said: I've joined the queue for a long time and no match whatsoever. I'm afraid this was just a waste of development time. I'd rather believe the conception was rather misguided. Since I wasn't able to even try the mode, so I'll formulate a feedback based on the concept itself. 1.The mode should not receive exclusive class balance, nor should the team worry about class balance early on. Before even thinking about class balancing, make sure there are enough people joining in. A perfect balanced game is completely useless if there is no one playing it. Also, the mode should not have exclusive balance. Why? Because if there are some team compositions that proves to be either too strong or too weak, it's a sign that the game, as a whole, is terrible balanced. So, if a team of class are proven to be obnoxious at this mode, chances are these classes are individually overtuned and poorly designed, be it 1v1 duels, BC garden wars or Siege War. I mean, if you get roflstomped by the same classes all over, why the 3v3 format would be the culprit? I would bet that the classes as a whole are too strong. Everything can be said on the opposite side - if classes are always being roflstomped, it means they're also too weak and provide absolutely nothing of value, be damage, enchant or cc. Use the data on this mode and apply it to the game as whole. However, to gather data, it needs a lots of playtime, but i'm afraid there won't be many players because of the next point... 2. It's a competitive PVP mode that doesn't offer a competitive framework. Level, attribute stats and gear not being the same for everyone will render the mode useless. A 3v3 Queue based, Ranked PVP mode sounds like an attempt for competitive PVP. However, it doesn't offer a competitive framework. There is simply no competition whatsoever if Team A is lower leveled and/or poorly geared if Team B is higher leveled/better geared. I mean, there are plenty of games out there that provies a real pvp competitive framework where money nor time gives them any kind of advantage. Think of League of Legends, CS, Dota 2, Fortnite, Street Fighter, The King of Fighters, Dragon Ball FighterZ. Even racing games like F1. These game does offer a competitive framework: Besides the characters, guns and cars, every player on the match starts on equal foot. I think if any of these game offered advantage by money and grinding, they would not be successfull as they are right now. They would be just an mmo, and there isn't a single mmo that can have a fraction of active players against any of these games. Players will not waste their time AND gold to join a PVP mode where the outcome of the match is known behorehand. Why would someone keep motivated to compete if they're fully aware that their enemy has a much higher chance of victory because of their level and gear? 3. It lacks any kind of incentive to play. This goes hand to hand with point 2. Why would the majority of the player base waste their times and give their money to a very low % of the playerbase that will win almost every match? Most matches would be decided by the level and gear imbalance. Why would players stop their progression on aquiring level and good gear to lose against players that already have higher level and good gear? Yeah, I tried matchmaking the other day and did not get a match after 30 minutes of waiting. Share this post Link to post Share on other sites
Feedbacker 5 Report post Posted January 8, 2024 (edited) 18 minutes ago, vhnh167 said: Yeah, I tried matchmaking the other day and did not get a match after 30 minutes of waiting. If the mode is already dead with super laxed conditions, can't even imagine when it costs gold and longer times to matches equally ranked players. All this waiting to offer a subpar PVP experience with unbalanced levels and gears. If they don't do anything, this is just Battle Town's Battle Arena but with fancy maps. Edited January 8, 2024 by Feedbacker Share this post Link to post Share on other sites
Labun41 10 Report post Posted January 9, 2024 (edited) I think the Battleground 3v3 idea is great. The first day the battleground arena was enabled everyone was queuing up. So the interest in the arena from the player base is there. Currently, the queue times are long (132 low level here getting a match after 20-30 mins). Maybe due to hidden level matchmaking or people lost interest for now. It is true that lower levels currently would just get one shot when matched against higher levels. This can be the biggest discouraging point when queueing up compared to class imbalance (another topic). In return, the number of people queuing is reduced even more. My suggestions: If possible enable a buff in the battle arena for lower levels to match up higher-level stats only active in the battle arena. (Add hp, abs, def, attack power and reasonable attack rating (consider class related stat balance here) to come close to a higher level character at least - do not need to be equal to the highest level player gear.) This way lower level players would be more engaged in queuing up and would have a fighting chance. Make battle arena available maybe 3 times a day for 2 hours (or 90 minutes). (So 6 hours in total) (could make a poll and ask the playerbase maybe). This way most people could plan their grinding sessions/dungeons and then most probably more people would queue up at designated times. Especially when there are desired rewards enabled in battlegrounds with a win/lose point system (Skin, item and whatnot). Class balance - I would say I am very new (and low level) to the game with my level and PVP experience to have a say in this. Currently, cannot even get more arena sessions in due to longer times to get more pvp experience. Nevertheless, I believe that the suggestions I made on top would improve the activity for the battleground greatly. I loved battlegrounds in every game and am looking forward to improvements for Wartale. Have fun and good luck, everyone ❤️. Best, Raoh Edited January 9, 2024 by Labun41 1 Share this post Link to post Share on other sites
Feedbacker 5 Report post Posted January 23, 2024 Does anyone managed to play? Still didn't got a single match. Share this post Link to post Share on other sites
Elber perez 58 Report post Posted January 24, 2024 X2 Share this post Link to post Share on other sites
Shorex 226 Report post Posted February 6, 2024 Amazing feature but it is dead due to nobody doing matches. I suggest make it part of daily quest with great rewards. Share this post Link to post Share on other sites
xkintaro 1,828 Report post Posted March 9, 2024 almost 3 months of this topic, when we gonna get the news for Battelgrounds? and i have another suggestion, the battlegrounds should have more modes, isntead of only who kills the most, should have a mode of stealing flags, whoever steals 3 flags or whoever steals the most in 20 minutes, domination of points such as towers or something else, whoever scores the most points wins in 20 minutes, killing enemies also gives points, but the objective is to have more something other than just killing each other. all this modes for 10x10 mode or 15x15; not only 3x3 1 Share this post Link to post Share on other sites
MadTale 763 Report post Posted March 10, 2024 - don't make it 3v3 from the start (need 6 player). if 2 player found make it somehow start with 1v1, if 2 more appears add them to the ungoing 1v1 making it 2v2 and if 2 more appear make it 3v3. not always a player will play the full thing from the start but queue will be faster and the experience itself more dynamic... - buff weaker players somehow so they can have a fight with higher levels (do not overbuff, obviously). - add a system where chars gains temporary stun/slow resistence over time when stunned/slowed to break efficiency of stun chain classes. example (may need number tweaks): every 1s stunned/slowed (stunned = 100% slowed) the slow decays 1% or 2% for 1s or 2s. in a way if 3 stun classes try stunning forvers it will come to a point enemy will completely ignore it because 100% stacked stun/slow resistance. annd by last... i would try testing some diff pvp methods in this game mode, suchs as making everyone's hp/mp/stm and hp/mp/stm regen 10x higher, and lock all potions usage. i believe classes like prs will never have it's true bright while players able to regen it's hp with 1 single keyboard press and can even spam it endlessly... this would make wartale/battlegrounds more like league of legens style, where players care about how to enter a fight and when to exit, mana management, having healer or not... etc... just kindly mentioning league of legends pvp style is the most popular one, which is very similar to dota... where no one can regen 100% hp or mana with single key press. there are healers in both games, and they have like 2% the efficieny of a priestess here, yet they are alot more requested and much more relevant in such pvp games. Share this post Link to post Share on other sites
xkintaro 1,828 Report post Posted March 10, 2024 23 minutes ago, MadTale said: - don't make it 3v3 from the start (need 6 player). if 2 player found make it somehow start with 1v1, if 2 more appears add them to the ungoing 1v1 making it 2v2 and if 2 more appear make it 3v3. not always a player will play the full thing from the start but queue will be faster and the experience itself more dynamic... - buff weaker players somehow so they can have a fight with higher levels (do not overbuff, obviously). - add a system where chars gains temporary stun/slow resistence over time when stunned/slowed to break efficiency of stun chain classes. example (may need number tweaks): every 1s stunned/slowed (stunned = 100% slowed) the slow decays 1% or 2% for 1s or 2s. in a way if 3 stun classes try stunning forvers it will come to a point enemy will completely ignore it because 100% stacked stun/slow resistance. annd by last... i would try testing some diff pvp methods in this game mode, suchs as making everyone's hp/mp/stm and hp/mp/stm regen 10x higher, and lock all potions usage. i believe classes like prs will never have it's true bright while players able to regen it's hp with 1 single keyboard press and can even spam it endlessly... this would make wartale/battlegrounds more like league of legens style, where players care about how to enter a fight and when to exit, mana management, having healer or not... etc... just kindly mentioning league of legends pvp style is the most popular one, which is very similar to dota... where no one can regen 100% hp or mana with single key press. there are healers in both games, and they have like 2% the efficieny of a priestess here, yet they are alot more requested and much more relevant in such pvp games. for 1v1 you can duel someone, or e create a new duel random system with matchmaking like battle grounds. i think battlegroudns fits better to 3x3 5x5 6x6 10x10 Share this post Link to post Share on other sites
MadTale 763 Report post Posted March 10, 2024 33 minutes ago, xkintaro said: for 1v1 you can duel someone, or e create a new duel random system with matchmaking like battle grounds. i think battlegroudns fits better to 3x3 5x5 6x6 10x10 Imo duel is more personal and pontual thing. BG sounds more complex and randomized ally / enemy, you see? Indeed starting BG with 1v1 steals a bit of duel's bright BUT it would make queues at least 66% faster because before need 6 to start then need 2 only. Faster queue would bring more players, making queue even faster again. I think there should be exclusive BG mounts and skins too (only if 100% exploit safe)... This again making queue faster. BG is good. Will need balances and adjustments in future but it's right direction no doubt. Only problem seems to be queue times that makes everyone qu't the thing. Share this post Link to post Share on other sites
Overlady 5,233 Report post Posted March 10, 2024 (edited) 22 hours ago, xkintaro said: almost 3 months of this topic, when we gonna get the news for Battelgrounds? and i have another suggestion, the battlegrounds should have more modes, isntead of only who kills the most, should have a mode of stealing flags, whoever steals 3 flags or whoever steals the most in 20 minutes, domination of points such as towers or something else, whoever scores the most points wins in 20 minutes, killing enemies also gives points, but the objective is to have more something other than just killing each other. all this modes for 10x10 mode or 15x15; not only 3x3 We had to delay the final release of Battlegrounds to focus on the game performance during SW due to the high pressure from the community. No, we have no plans to expand the BG beyond 3x3. Best, Overlady Edited March 10, 2024 by Overlady 1 2 Share this post Link to post Share on other sites
poosh1 207 Report post Posted March 10, 2024 1 minute ago, Overlady said: We had to delay the final release of Battlegrounds to focus on the game performance during SW due to the high pressure from the community. No, we have no plans to expand the BG beyond 3x3. Best, Overlady Do you have any prediction when it will be released? Battleground looks cool, but without a proper prize players don't want to play 2 Share this post Link to post Share on other sites
Reaala55 75 Report post Posted October 7, 2024 (edited) Lets pray for bg release NeXT year to save this game. No pvp at all, toxicit rules everywhere. New dungeon useless, made for farm skins and expensive earringgs… nobody want to lvl there. Triadic +2 is 2kc, to make a triadic +3 is 20kc XD this is a joke. Edited October 7, 2024 by Reaala55 2 Share this post Link to post Share on other sites
ace1 180 Report post Posted October 16, 2024 making BG "full" is actually, easy... just add big prizes. problem is making it exploit-safe...both to avoid reward-farm and ranking boost... i think it should have some logic that will indentify is both players are using non-troll gears to loose on pupouse and really making effort (using skills, potions, etc) to win thet thing. some rules could be: (just some basic things i tought in 2minutes, it could be way more detailed and efficient) - was the character who died super lagged? - did the character who died not used/casted or canceled after casting most of it's class buffs? - did the character who died used his most efficient skills like (for ks as example) GC/LS/DP/DC or did it used basic attacks/brandish only? - did the character who died stopped using potions even when low HP and not being disabled of doing so? - did the character who died stopped hitting the enemy when in situations it was about to die? if any of the conditions are met, the winner shouldn't win anything and only the looser must have some sort of loss. even more basic thing: - players should only be able to open BG menu IF current character gears are according to some margin compared to other active player's avarage gears of this class/level (to avoid trolling mules) some consistent logic around this matter would make possible to add big prized to BG and natarually make it popular. 1 Share this post Link to post Share on other sites
Reaala55 75 Report post Posted November 12, 2024 On 10/16/2024 at 3:05 PM, ace1 said: making BG "full" is actually, easy... just add big prizes. problem is making it exploit-safe...both to avoid reward-farm and ranking boost... i think it should have some logic that will indentify is both players are using non-troll gears to loose on pupouse and really making effort (using skills, potions, etc) to win thet thing. some rules could be: (just some basic things i tought in 2minutes, it could be way more detailed and efficient) - was the character who died super lagged? - did the character who died not used/casted or canceled after casting most of it's class buffs? - did the character who died used his most efficient skills like (for ks as example) GC/LS/DP/DC or did it used basic attacks/brandish only? - did the character who died stopped using potions even when low HP and not being disabled of doing so? - did the character who died stopped hitting the enemy when in situations it was about to die? if any of the conditions are met, the winner shouldn't win anything and only the looser must have some sort of loss. even more basic thing: - players should only be able to open BG menu IF current character gears are according to some margin compared to other active player's avarage gears of this class/level (to avoid trolling mules) some consistent logic around this matter would make possible to add big prized to BG and natarually make it popular. Punishment for trolling must be severe. Recording the battle is a good way to prove the trolling. Other problem i see is one person enter bg with 6 characters to farm rewards… maybe rewards be character bound is a good ideia. Share this post Link to post Share on other sites
Mjizzy_7 1,944 Report post Posted November 12, 2024 (edited) Clan wars with a Special Number to set would be nice too as a extra feature what would mean that there need to be addet a bigger map too. But good alternative to slove those problems of daily Wars Edited November 12, 2024 by Mjizzy_7 2 1 Share this post Link to post Share on other sites
YougNX 42 Report post Posted November 12, 2024 44 minutes ago, Mjizzy_7 said: Clan wars with a Special Number to set would be nice too as a extra feature what would mean that there need to be addet a bigger map too. But good alternative to slove those problems of daily Wars I didn't notice your comment when your side had 4 clans vs 2 clans, should I be surprised? 😆 Share this post Link to post Share on other sites
Reaala55 75 Report post Posted November 12, 2024 Battle grounds ideas. 1º Different formats - Arena 2v2, arena 3v3, BG 10 vs 10, one for all. All solo Q. 2º Ranking system - A rank of each format, based on n° of victories and performace. Winners always rank up and losers down, but depending on theys Kills/Deaths They can stay on same rank at the end of the battle. 3º Rewards - Character bound rewards, i suggest temporary skins for the top 3 of each class. A PVP shop, you can spend the medals you earn on this shop to buy stuff that only sell in this npc, but is all character bound and temporary. Maybe be able to spend coins on this pvp shop is a good ideia to the server get some return, but for coins must be expensive. 4º Quests - In order to be more atractive go for bg, having daily quests is a good ideia… quest like geting 10 kills or 1 win in one ranked bg, you will get 100Billion exp. An easy quest and a fair reward just to make people push the bg button once for day at least. 5º Achievments - Make this achievments and goals to reach on every class to earn tittles over his character. For exemple get 100 kills you get recruit tittle, for 500 you get murderer and etc. Achievements and tittles are saved on your character and you can display wich one you like for everyone to see how badass you are. 🙂 6º Seasons - Every month rank resets and the achievments and rewards is given, rewards like skins and others you can think off (maybe mounts) expires at the end of the season and given to top 3 of each class to enjoy till the next one. 7º Toxicit - We all know our comunity is toxic, alot of rivalry between clans and disrespect, so bg can be a neutral place to pvp. To avoid troling inside bg cause um playing with an “enemy” from other clan on my team, i suggest take of mames and clan baloons and just put player 1, player 2, player 3 for exemple, and the color of their respective team, red or blue. also players can record a vídeo from a troll player and send to suport, and they analise and punida of necesary. Sorry if i put something that is already suggested. 6 Share this post Link to post Share on other sites
Mjizzy_7 1,944 Report post Posted November 12, 2024 (edited) 48 minutes ago, YougNX said: I didn't notice your comment when your side had 4 clans vs 2 clans, should I be surprised? 😆 You come after my comments like Sonic. Did i hurt u so hard in the past? Relax im talking for the server Future not for me. Over years we have this situation 1 time on my side 1 time on ur side. Im just having enough on depending on the Server situation to have fun on pvp. Thats all. Im sure im talking for many more players that love to pvp. Edited November 12, 2024 by Mjizzy_7 1 1 Share this post Link to post Share on other sites
YougNX 42 Report post Posted November 12, 2024 1 minute ago, Mjizzy_7 said: You come after my comments like Sonic. Did i hurt u so hard in the past? Relax im talking for the server Future not for me. Over years we have this situation 1 time on my side 1 time on ur side. Im just having enough on depending on the Server situation to have fun on pvp. Thats all. you always use the same phrase ready to try to protect yourself, you bankrupted your clan at least twice a year, when there is no other way you run to another clan and come crying on the forum, your behavior is repeated year after year and still So you don't mature. Share this post Link to post Share on other sites
Mjizzy_7 1,944 Report post Posted November 12, 2024 (edited) 5 minutes ago, YougNX said: you always use the same phrase ready to try to protect yourself, you bankrupted your clan at least twice a year, when there is no other way you run to another clan and come crying on the forum, your behavior is repeated year after year and still So you don't mature. If ur right, what does it have to do with the topic? Stop spam. Its ur opinon, same that i was Leader anywhere after Karma. Shows only that u dont have any idea about me. My last answer for a nobody like u. Cheers Edited November 12, 2024 by Mjizzy_7 1 Share this post Link to post Share on other sites
Reaala55 75 Report post Posted November 27, 2024 On 1/8/2024 at 4:54 PM, Feedbacker said: I've joined the queue for a long time and no match whatsoever. I'm afraid this was just a waste of development time. I'd rather believe the conception was just misguided and the team didn't have a clear objective with this mode. Since I wasn't able to even try the mode, so I'll formulate a feedback based on the concept itself. 1.The mode should not receive exclusive class balance, nor should the team worry about class balance early on. Before even thinking about class balancing, make sure there are enough people joining in. A perfect balanced game is completely useless if there is no one playing it. Also, the mode should not have exclusive balance. Why? Because if there are some team compositions that proves to be either too strong or too weak, it's a sign that the game, as a whole, is terrible balanced. So, if a team of class are proven to be obnoxious at this mode, chances are these classes are individually overtuned and poorly designed, be it 1v1 duels, BC garden wars or Siege War. It's also a strong indication that these classes are also overtuned in PVE. I mean, if you get roflstomped by the same classes all over, why the 3v3 format would be the culprit? I would bet that the classes as a whole are too strong. Everything can be said on the opposite side - if classes are always being roflstomped, it means they're also too weak and provide absolutely nothing of value, be damage, enchant or cc. Use the data on this mode and apply it to the game as whole. However, to gather data, it needs a lots of playtime, but i'm afraid there won't be many players because of the next point... 2. It's a competitive PVP mode that doesn't offer a competitive framework. Level, attribute stats and gear not being the same for everyone will render the mode useless. A 3v3 Queue based, Ranked PVP mode sounds like an attempt for competitive PVP. However, it doesn't offer a competitive framework. There is simply no competition whatsoever if Team A is lower leveled and/or poorly geared against Team B that is higher leveled/better geared. I mean, there are plenty of games out there that provies a real pvp competitive framework where money nor time gives them any kind of advantage. Think of League of Legends, CS, Dota 2, Fortnite, Street Fighter, The King of Fighters, Dragon Ball FighterZ. Even racing games like F1. These game does offer a competitive framework: Besides the characters, guns and cars, every player on the match starts on equal foot. If money and time spent grinding granted pvp advantages for any of these games, it wouldn't be e-sports nor competitive games - they would be just mmos, and as far as I know, there isn't a single mmo that has a fraction of active players of any of these games. Players will not waste their time AND gold to join a PVP mode where the outcome of the match is known behorehand. Why would someone keep motivated to compete if they're fully aware that their enemy has a much higher chance of victory because of their level and gear? 3. It lacks any kind of incentive to play. This goes hand to hand with point 2. Why would the majority of the player base waste their times and give their money to a very low % of the playerbase that will win almost every match? Most matches would be decided by the level and gear imbalance. Why would players stop their progression on aquiring level and good gear to lose against players that already have higher level and good gear? I agree with all you said, but do you have a solution? Well for me onde we enter arena, everybody start with same standard gear and Relics, but the difference will be the lvl and buffs that you can buy (sol force, giraffe hat and maybe foods) that will make BG balanced and accessable for everyone… Make it lvl 152+ to be able to join ranked queue, and everyone has 142/144 items +24, centlon brac, uppruni gaunt, draxos boots… so the only differential is gonna be the stats of lvl. Is gonna be hard a 152 win against a 170 character, but with same gear and Relics i do beleave is playabe. And since is random Teams, you can also be 152 and be on a team with 2 170x… Share this post Link to post Share on other sites