Wartale 7,352 Report post Posted December 24, 2023 Changelog Patch 5320 Battlegrounds (Alpha) Released: Face other players in epic 3x3 PvP battles; Battlegrounds can be accessed from anywhere by pressing the keyboard key T; The Prison Arena and Arcadia Arena is available as Battlegrounds during the Alpha; Rewards, Rankings and advanced Matchmaker is unavailable during the Alpha. The Alpha will be used by us to collect data from the Battlegrounds system and balance issues. New Hell Chest! You may collectively open the Hell Chest at end of Hell's Gate! But only one lucky player will win its content. Hell Chest can contain Extender Drill, a new full Hell Skins set and many other items you definitely want to get! You need to deal sufficient damage to be eligible to join the roll and must bring a Gatekeeper Scroll to offer. The Hell Chest does not drop after every Hell's Gate battle but is set to drop more often during these holidays. You no longer lose EXP in Hell's Gate when dying in any case, the Gatekeeper Scroll is repurposed for the Hell Chest. New dyeable Hell Weapons Skins! A full set of 19 Hell Skins hand-crafted by the demons of the underworld are only obtainable through the elusive Hell Chest in Hell's Gate! Shield and Orb skin are included! New Help window released! New NPC and Quest UI's released! A Quest Status Marker will now show above NPC's. New Solo Quests have been added: Gathering Instructions (61) Love from the Past #1 (92) Love from the Past #2 (97) My pretty little Hermy (103) A bold Move (129) Unknown Technology (137) Witch Hunt (144) Miner's Poem (146) Gatherer Challenges added Complete 3 new Quest lines exclusive to each Gatherer profession and receive +2 stat points for each. Cooking Challenges added Get challenged by a sommelier to access an exclusive shop with cooking-oriented cosmetics! 10 different challenges added. New dyeable Culinarian's Apron Costume New dyeable Chef's Toque Hat 4 new Cooking Utensils Toys New dyeable Gatherer Hats added to the Coin Shop with limited availability! Collier's Helmet Botanist's Wimple Troller's Boonie New dyeable Gatherer Costumes added to the Coin Shop with limited availability! Collier's Overall Botanist's Tunic Troller's Vest Swap Weapon Skin Handedness added to Coin Shop. Useful to swap Weapon Skins from 1h to 2h and vice versa. Swap Costume Gender added to Coin Shop. Useful to swap Gender of Costumes. Golden Gift added to Coin Shop. Wrap an item in a beautiful box and make it a special gift for the friends you love! New dyeable Snow Goggles added to Coin Shop during Xmas Event! New Snowman Hat drops from monsters during Xmas Event! 3 new Crystalflake Mounts can be obtained during the Xmas Event! Snowy Crystalflake in Alchemy Craft; Deep Crystalflake in Hell's Gate Chest; Sugary Crystalflake in Coin Shop. You can preview cosmetics by pressing shift. General Sirius can now be found in Battle Town and Atlantis Town. Added personalization option in Settings Window to see skill charging bar at target. GEXP Potions for Mining, Herbalism and Fishing are now available in Coin Shop. Chain Lightning (Priestess) now won't hit targets further than 300 250 range from the casting Priestess. Fixed a bug where Charge (Fighter) cast would get cancelled sporadically. Added chat prefixes. $ for /TRADE>, # for /CLAN>, ## for /CLAN>>, and ! for /: Several graphical enhancements and major internal game engine improvements. Other bug fixes. Enjoy Wartale! ^^ 22 3 2 26 Share this post Link to post Share on other sites
Wartale 7,352 Report post Posted January 2, 2024 Changelog Patch 5324 Hell Chest changes: Contents are no longer character bound! Now correctly consumes your Gatekeeper Scrolls in order to participate in Hell Chest roll Battlegrounds Alpha matchmaking queue now kicks out AFK players Talismans now shows Gatherer profession details Quests Way of the Pick #5 and Way of the Land #5 are easier now Fixed a game crash when starting the game Other small bug fixes Enjoy Wartale! ^^ 12 1 1 1 7 Share this post Link to post Share on other sites
Wartale 7,352 Report post Posted February 4, 2024 Changelog Patch 5325 The Cooking utensils that are obtainable at Gourmet Sommelier, Tuomacze are now the first Weapon Skins that can be used on any item type! It is now possible to quick-unstack stackable items by holding the ` key + optionally holding a digit key and then clicking the stackable item (Potions, etc) as usual. Gravitation (Mechanician) is now inactivate while Mechanician is not participating in battle. Fixed a bug where Sealed Ice and Sealed Stone in Luminous Cavern did not deal damage properly after dying. Fixed a cause of the server crash in last week's Siege War. Several other small fixes. Enjoy Wartale! ^^ 9 1 2 2 Share this post Link to post Share on other sites
Wartale 7,352 Report post Posted February 5, 2024 Changelog Patch 5326 The Good Fortune Festival Event: Full new Weapon and Defense Skins set with first-of-its-kind wiggly elements! 3 new Masks. 2 new Hats. New Costume. New Food. New Quests. New Crafts. New Incenses. New Map. New Monsters. Read the full Event guide at the event page! Enjoy Wartale! ^^ 5 1 3 Share this post Link to post Share on other sites
Wartale 7,352 Report post Posted February 26, 2024 Changelog Patch 5327 Fixed a bug where Vorpal Dive could be used to reach unintended places in Bless Castle. Fixed a bug where Phoenix Shot (Archer) doesn't do AoE damage on full charge. Fixed a visual bug where Perum Head Gear wasn't shown. Fixed Carnival Girl not giving an item on exchange. Non-temporary Granny's Rings are now deleted. Enjoy Wartale! ^^ 7 1 2 Share this post Link to post Share on other sites
Wartale 7,352 Report post Posted March 10, 2024 Changelog Patch 5329 Several game server optimizations have been implemented to fix lag in Siege War. Superlative Potion's craft recipes have been changed. Increased the minimum Character level to join the Clan that a Clan Leader can set. Several game client optimizations that should increase FPS. Fixed a bug with charged skills such as Comet Fist. Fixed a bug where the UI may disappear. Fixed a bug where the Battlegrounds ready button was missing. Other small bug fixes. Support for really old computer specs has been discontinued. Enjoy Wartale! ^^ 8 2 3 3 Share this post Link to post Share on other sites
Wartale 7,352 Report post Posted March 29, 2024 Changelog Patch 5336 New wiggly Rabie Hood, obtainable in Easter Event! Further improvements to make Siege War run smoothly. Raise Octagons (Brawler) can no longer overlap. Cleansing Potion recipe changed a bit. Focus Rings that were deleted have been returned. Other small bug fixes. Enjoy Wartale! ^^ 8 3 1 2 2 Share this post Link to post Share on other sites
Wartale 7,352 Report post Posted April 28, 2024 Changelog Patch 5338 You can now increase the size of the interface (HUD / UI) in the Settings Window! Skill Balance. New performance improvements to make Siege War run smoothly. War Mode players will get their score reset after 1 week of inactivity. Fixed a bug with setting a new Clan Icon. Fixed a bug where you could use default attacks through Raise Octagon. Fixed a bug where Raise Octagon didn't block friendlies in PvP outside of Bless Castle. Fixed a bug with Bolster Recovery. Fixed several visual bug fixes. Engine improvements in preparation of next updates. Skill Balance Quote In previous changes, we added some versatility and new attack options with reworks on the Spark Shield and Magnetic Sphere, but these changes didn't significantly impact the AoE performance, and the Mechanician remained relatively isolated from game content that involves killing many monsters. Most of the Mechanician's AoE abilities have been modified to spread damage more consistently, allowing for three viable AoE options to be used. Some changes had to be made to accommodate the improved AoE performance and better balance the overall experience. The base damage of the Mechanician also increased with a boost in the mastery passive, benefiting everyone, including automechs. However, Maximize had to be nerfed due to this buff, preventing the Mechanician from dealing non-critical big as critical hits. Mechanic Bomb Reworked (PVE/PVP) Damage boost increased from 27% to 98%; (PVE/PVP) Area increased from 130 to 135; (PVE/PVP) Range added reduced from 84 to 65; (PVE/PVP) Now does 1 hit AoE damage; (PVE/PVP) bonus versus mechanic removed; (PVE/PVP) Can no longer perform critical damage; (PVP) Power reduction reduced from 99% to 35%. Great Smash Reworked (PVE/PVP) Damage boost increased from 33% to 87%; (PVE/PVP) Area reduced from 70 to 45; (PVE/PVP) Can perform critical damage; (PVE/PVP) SP Cost increased from 56 to 62; (PVP) Power reduction increased from 0% to 55%. Maximize (PVE) Max. Attack power boost reduced from 100% to 80%; (PVP) Max. Attack power boost reduced from 76% to 58%. Spark (PVE/PVP) Damage boost increased from 150% to 160%; (PVE/PVP) Area reduced from 140 to 125; (PVE/PVP) Range reduced from 140 to 100. Mechanic Weapon Mastery (PVE/PVP) Weapon attack power boost increased from 44% to 64%. Spark Shield Reworked (PVE/PVP) Spark Chain increased from 55% to 60% with 2h weapons; (PVE/PVP) Spark Chain reduced from 55% to 40% with 1h weapons; (PVE/PVP) Reflect interval increased from 2s to 3s; (PVE/PVP) Stun chance increased from 5% to 25%; (PVE/PVP) Stun chance increased from 10% to 50% against mechanic monsters. Impulsion Reworked (PVE/PVP) Both hits will chain to nearby monsters; (PVE/PVP) Can no longer perform critical hits; (PVE/PVP) Damage boost reduced from 94% to 48%; (PVE/PVP) Target number reduced from 25 to 20 23; (PVE/PVP) Bonus versus mechanic removed; (PVE/PVP) 30% damage vs close added; (PVP) Power reduction reduced from 40% to 35%. Magnetic Spheres Reworked (PVE/PVP) Damage boost reduced from 137% to 65%; (PVE/PVP) Now does area damage; (PVE/PVP) Added area 50; (PVP) Power reduction increased from 0% to 25%. Trine Shield (PVE/PVP) Block reduced from 10% to 9%; (PVE/PVP) Damage penalty reduced from 10% to 8%. Obliterate (PVE) Damage boost increased from 394 to 426%. Quote Rage of Zecram now lasts a little longer, allowing for increased burn when using Flame Vortex in succession. Additionally, Cyclone Strike now deals full damage to all monsters, providing extra damage to those in close proximity to the player. Raving (PVE/PVP) HP cost reduced from 5.5% to 5%; (PVE/PVP) MP cost increased from 35 to 68; (PVE/PVP) Damage boost scale redone; (PVP) Damage Boost increased from 106% to 116%. Fire Attribute (PVP) Fire resistance reduced from 50% to 35%. Rage of Zecram (PVE/PVP) Damage Boost reduced from 124% to 72%; (PVE/PVP) Burning duration increased from 4s to 5s; (PVP) Power reduction increased from 15% to 40%. Roar (PVP) Stun duration reduced from 14s to 9s. Cyclone Strike Reworked (PVE/PVP) Both hits are now AoE; (PVE/PVP) Both hits can perform critical; (PVE/PVP) Damage boost reduced from 105% to 14%; (PVE/PVP) 30% damage vs close added. Quote The AoE damage of Pikeman had a significant dependency on the Venom Spear's DoT, leading to a drastic reduction in damage when Venom Spear was on cooldown. Now, Venom Spear is more frequent but weaker. To compensate for this change, we have boosted the damage of other Pikeman skills to restore the DPS. Another major change was made to Ground Pike. It can now serve as a good source of damage when combined with the Ice Attribute, allowing for more opportunities to perform Vorpal Dive. The freezing effect is much more impactful and can be used alternately with Dodge to increase the Pikeman's survivability, although the duration has been reduced in exchange. Lethal Strike has received a significant buff in PvE scenarios and can be a reliable source of damage when used under the right conditions. Ice Attribute (PVP) Ice resistance reduced from 50% to 35%. Jumping Crash (PVE/PVP) Damage vs demon reduced from 100% to 50%; (PVE) Damage boost increased from 343% to 404%. Ground Pike Reworked (PVE/PVP) Freeze duration reduced from 12s to 7s; (PVE/PVP) Area increased from 98 to 100; (PVE) Damage boost increased from 151% to 362%; (PVE) Freeze Strength increased from 50% to 75%. Tornado (PVE) Damage boost increased from 239% to 272%; (PVP) Power reduction increased from 35% to 40%. Expansion (PVE) Damage boost increased from 242% to 294%; (PVP) Power reduction increased from 35% to 45%. Chain Lancer (PVE) Damage boost increased from 79% to 97%. Venom Spear (PVE) Damage boost reduced from 250% to 146%; (PVE) Cooldown reduced from 17.5s to 13s. Shadow Master (PVE) Damage boost increased from 110% to 118%; (PVP) Damage boost reduced from 89% to 87%. Lethal Strike (PVE) Damage boost increased from 70% to 390%. Quote We reduced perforation range to avoid abuse but buffed the skill in many aspects, Arrow of Rage is now more viable with bonus against normal monsters. Perfect Aim (PVE/PVP) Attack rating boost reduced from 50% to 35%; (PVE) Damage boost increased from 145% to 155%. Arrow of Rage Reworked (PVE/PVP) 25% Damage vs normal added; (PVE) Damage boost increased from 238% to 290%; (PVP) Power reduction increased from 35% to 45%. Perforation Reworked (PVE/PVP) Added range reduced from 110 to 30; (PVE/PVP) Damage boost increased from 174% to 188%; (PVE/PVP) Width increased from 105 to 110; (PVP) Power reduction increased from 35% to 45%. Stun Arrow (PVE) Cooldown reduced from 20s to 18; (PVP) Stun duration reduced from 10s to 8s. Quote We felt that the Assassin's cooldown was too long, so we reverted some previous changes and reworked her skills slightly to give her more freedom. Wisp (PVP) Duration reduced from 16s to 14s. Soul Shock (PVP) Stun duration reduced from 8s to 7s. Pollute (PVE/PVP) Damage boost reduced from 136% to 122%; (PVE/PVP) Poison chance reduced from 85% to 65%; (PVE/PVP) Cooldown removed; (PVP) Power reduction reduced from 50% to 35%. Frost Wind (PVE/PVP) Freeze duration reduced from 10s to 8s; (PVE) Freeze Strength increased from 22% to 25%; (PVE) Cooldown reduced from 22.5s to 12s. Shadow Bomb (PVE/PVP) Burn chance increased from 40% to 52%; (PVE/PVP) Area reduced from 149 to 145 ; (PVP) Power reduction increased from 15% to 30%. Violent Stab (PVP) Damage boost reduced from 130% to 128%. Rising Slash (PVE/PVP) Dash range reduced from 220 to 200; (PVP) Power reduction increased from 0% to 15%. Quote In the past, we made the decision to sacrifice octagon gameplay in PvE shortly after her release based on feedback at the time, to buff other more conventional aspects. Now, with a more solidified brawler, we are reintroducing the options of Octagon, Rampage, and Twister back into PvE. Octagon was too frustrating to play against because of its high duration in PvP. We have reduced both the duration and the cooldown to create more opportunities for its use. Additionally, other adjustments were made. Brawler's dash range became excessively long due to a side effect of a fix we implemented in the past to adjust melee item ranges. Low Kick Reworked (PVE/PVP) Attack speed removed; (PVE/PVP) 50% damage vs normal removed; (PVE/PVP) 100% damage vs mechanic added. (PVE) Damage boost increased from 93% to 223%. Organic Attribute (PVP) Organic resistance reduced from 50% to 35%. Twister Reworked (PVE/PVP) Damage boost increased from 179% to 319%; (PVE/PVP) 25% damage vs normal added; (PVP) Power reduction increased from 0% to 60%. Head Crusher (PVE) Damage boost increased from 175% to 182%. Pummel (PVE/PVP) Dash range reduced from 90 to 50. Raise Octagon Reworked (PVE/PVP) 25% damage vs normal added; (PVE/PVP) Cooldown reduced from 40s to 32s; (PVE) Cooldown reduced from 40s to 32s; (PVE) Damage boost increased from 460% to 532%; (PVE) Duration reduced from 20s to 18s; (PVP) Cooldown reduced from 40s to 35s; (PVP) Duration reduced from 20s to 14s. Rampage (PVE) Stats at level 9 are now identical to those at level 10; (PVE) Added 80 pushback at level 9. Force Belt (PVP) Cooldown increased from 5s to 7s. Shattered Impact (PVE/PVP) Area reduced from 180 to 160; (PVE/PVP) Dash range reduced from 180 to 150; (PVE) Damage boost increased from 273% to 323%; (PVP) Power reduction increased from 0% to 35%. Quote With so many changes to other melee classes introduced in this update, we had to adapt the Knight to the new reality. Overall, the class design is qui te conservative and safe, which contrasts a bit with Divine Piercing. We reduced the number of hits but also decreased the cooldown. With this change, combined with Holy Aura, the Knight gains the charge bonus more frequently than before Sword Blast (PVE/PVP) Damage boost increased from 164% to 255%; (PVE/PVP) Area reduced from 50 to 25; (PVE/PVP) Width Reduced from 90 to 25; (PVP) Power reduction increased from 25% to 50%. Brandish (PVE/PVP) Damage boost increased from 226 to 240%. Piercing (PVE) Damage boost increased from 208% to 248%; (PVP) Power reduction increased from 25% to 50%. Sword of Justice (PVE) Damage boost increased from 500% to 564%; (PVP) Power reduction increased from 25% to 30%. Divine Piercing Reworked (PVE/PVP) Cooldown reduced from 12s to 10s; (PVE/PVP) Hit number reduced from 7 to 5; (PVE) Damage boost increased from 123% to 153%. (PVP) Damage boost increased from 85% to 88%. Lightning Sword (PVE/PVP) Duration reduced from 10s to 6s; (PVE) Cooldown reduced from 24s to 18s; (PVP) Cooldown increased from 24s to 30s. Holy Aura (PVE/PVP) Charge hit count reduced from 20 to 18. Quote Playing as Atalanta already requires a very active playstyle to extract the best from the character. Amazon Rage itself is extremely potent, which is why it can't be a 5-minute buff. However, the previous method of activation was somewhat controversial. Every 120 seconds, you had to risk yourself and sacrifice your DPS to cast the buff animation. This pattern was similarly challenging in PvP wars, as Atalanta became exceptionally strong for 90 seconds but then needed to be sidelined until Amazon Rage recharged. With the new change, timing the cast of Amazon Rage becomes more decisive, and you can quickly regain your buff within a few seconds. While this adjustment might have a negative impact on short 1v1 duels, there are numerous other benefits. Shield Strike (PVE/PVP) Stun duration reduced from 7.5s to 6.5s; (PVE) Damage boost increased from 39% to 302%. Lightning Javelin (PVE/PVP) Damage boost increased from 295% to 325%; (PVE/PVP) Area reduced from 150 to 130. Amazon Rage Reworked (PVE/PVP) MP cost reduced from 172 to 87; (PVE/PVP) MP cost reduced from 97 to 85; (PVE/PVP) Can be cast while performing other actions; (PVE) Duration reduced from 90s to 21s; (PVE) Cooldown reduced from 120s to 32s; (PVP) Duration reduced from 90s to 14s; (PVP) Cooldown reduced from 120s to 25s. Poison Javelin (PVE/PVP) MP cost reduced from 171 to 144. Quote The final damage provided by Divine Force could result in incredibly high multiplier iterations with critical damage and other stacks in PvP. Therefore, we nerfed it and boosted the overall damage of the Priestess to compensate for the loss and make it fairer for players without a Priestess in their party. Holy Bolt (PVE/PVP) Range increased from 170 to 275; (PVE/PVP) Mana cost increased from 50 to 60; (PVE/PVP) Damage vs undead increased from 100% to 110%; (PVE) Damage boost increased from 95% to 364%; (PVP) Damage boost increased from 95% to 181%. Multi Spark (PVE) Damage boost scale redone; (PVP) Damage boost increased from 76% to 78% 77%. Holy Mind (PVP) Duration reduced from 15s to 12s. Divine Lightning (PVP) Power reduction reduced from 40% to 15%. Vigor Ball (PVE) Damage boost scale redone; (PVP) Damage boost increased from 164% to 178% 169%. Chain Lightning (PVE/PVP) Less likely to flinch enemies; (PVE) Damage boost scale redone. Glacial Spike (PVE) Damage boost scale redone; (PVP) Freeze duration reduced from 10s to 6s. Summon Muspell (PVE/PVP) Evade reduced from 15% to 14% when using 1h; (PVE/PVP) Evade increased from 15% to 16% when using 2h. Ice Meteorite (PVE) Damage boost scale redone; (PVP) Power reduction reduced from 25% to 20%. Divine Force (PVP) Damage boost reduced from 13% to 6% 10%. Quote Enchant Weapon was really overpowered as it added a final damage boost for both AoE and single target, calculated before Divine Force. We made changes to it similar to what we did with the Priestess, where the reduced final damage was moved to Spirit Elemental in PvP. Magician also underwent some additional changes to solidify his main design for mid-range combat, while also providing two extra skills for those interested in a more ranged playstyle. Fire Bolt (PVE) Damage boost increased from 252% to 319%. Z enith (PVP) Elemental resistance reduced from 29% to 19% when using 1h; (PVP) Elemental resistance reduced from 35% to 23% when using 2h. Fire Ball Reworked (PVE/PVP) Damage boost increased from 53% to 323%; (PVE/PVP) Range increased from 190 to 260; (PVE/PVP) Area increased from 88 to 120; (PVE/PVP) 25% damage vs mutant added; (PVP) Power reduction increased from 0% to 40%. Death Ray Reworked (PVE/PVP) 15% damage vs close added. Enchant Weapon (PVE/PVP) Party members will receive half of the final damage boost; (PVP) Every elemental damage boost reduced from 8-9% to 2-4% 4-5%. Spirit Elemental (PVP) Damage boost increased 76% to 90% 87. Dancing Sword (PVE/PVP) Fire Damage boost reduced from 65% to 38%; (PVE/PVP) Ice Damage boost increased from 65% to 98%; (PVP) Power reduction increased from 0% to 30%. Flame Wave (PVE/PVP) Damage boost reduced from 136% to 130%; (PVE/PVP) Range reduced from 250 to 240. Distortion (PVE/PVP) Area reduced from 165 to 140; (PVE) Speed reduction increased from 22% to 26%; (PVP) Speed reduction reduced from 22% to 20%; (PVP) Duration reduced from 15s to 12s. Stone Spike (PVP) Power reduction reduced from 55% to 45%. Quote Spiritual Manacle received a rework, and we boosted the AoE damage of its skills because Shaman was a bit underpowered when fighting against many monsters. Dark Wave has been changed to distinguish itself from Shadow Bolt. Dark Wave Reworked (PVE/PVP) Added range reduced from 125 to 60; (PVE/PVP) 50% damage vs normal and mutant removed; (PVE/PVP) 50% damage vs demon added; (PVE) Damage boost increased from 175% to 265%; (PVP) Damage boost increased from 175% to 188%. Inertia (PVP) Duration reduced from 15s to 12s; (PVP) Attack Power reduction reduced from 20% to 18%. Spiritual Flare (PVE/PVP) Damage boost increased from 288% to 372%; (PVE/PVP) Range increased from 270 to 280; (PVP) Power reduction increased from 50% to 55%. Chasing Hunt (PVE/PVP) Lure sight reduced from 1140 to 750; (PVE/PVP) Cooldown scale redone. Spiritual Manacle Reworked (PVE/PVP) Stun chance reduced from 70% to 65%; (PVE/PVP) MP cost increased from 55 to 155; (PVE/PVP) SP cost increased from 32 to 72; (PVE) Stun duration reduced from 8s to 6s.; (PVE) Cooldown reduced from 8s to 3s; (PVP) Stun Duration reduced from 8s to 5s; (PVP) Cooldown reduced from 17.5s to 12s. Phantom Call Reworked (PVE/PVP) Damage boost increased from 172% to 281%; (PVE/PVP) 50% damage vs demon removed; (PVP) Power reduction increased from 15% to 50%. Phantom Nail (PVE/PVP) Damage boost increased from 310% to 346%; (PVE/PVP) Area reduced from 145 to 140; (PVP) Power reduction increased from 35% to 50%. Enjoy Wartale! ^^ 11 24 2 2 7 Share this post Link to post Share on other sites