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bernd88

i think we all agree (except people who cry because they killed by pike) that pike need abs/def/hp buff 🙂

Edited by bernd88
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1533

Let's say bs works like ps , using 2h all time for kill , so if want pike stop hit and run , let's rework pikeman like BS , add same HP formula , Add more block in passive and make Lethal Strike back to be a buff in diffentes level like before... and change skill that pikeman are using to jump to safe zone, I have a ideia now , make a passive buf ( dmg reduce like bS too ) ...

About dodger we can change to same cd that BS skill and reduce the hits ,  

Pikeman players will stop hit run ? Idk , because we can't controll the players , but if is a better tanker, maybe they don't will run like now . 

Bs can hit kill too , when add critic after got block .. bs have a skill for hk like PS ( CS) ... when he thinks about PS and all other classes , we see for tell the true , PS need a buf probably  🤣

Edited by 1533
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Mjizzy_7
  On 1/9/2024 at 5:13 PM, 1533 said:

Pikeman use hit and run because cant tank, after GM change skill ( Lethal Strike) he comes more weak . Who go bc know very well, they always focus a PS when see him , because when lose dodger will die easy, all meles is a better tank that PS , but PS can hit kill more frequently than other classes, but Assassins can hit kill more easy that Pikeman ....

Between all meles he has the low hp formula with KS , but ks can tank very well , pikeman cant , ks can stay with 1H and using GC ( because has a good dmg and add atk rat ) or use  DC ( have a great critic too) . And ks has holy aura for help hk too , is just 1 hit , but its like Pikeman, only can hit kill if he is with vanish and only 1hit ...if use 1 hand won't kill nothing. 

Archer / Atalanta has a great evade , archer for Exemple has a low HP , now with relic  tulla helped him a lot , and with armo/shild can tank more Them a pike , and still possible kill with 1h bow , because she has a good dmg and a great atk  rat , it's not hard  in 2ph  hit 1.2k each, will kill a pikeman  but a pikeman will not kill an archer /atalanta using 1h. 

 

About dodger -> skill got nerf ,  cant use when the account is stunned , but got holy mind from prs and inertia from shaman .

 

About t5 skill for jump to safe zone I agree for rework this skill , but I don't have ideia in how should  work 

 

 

 

 

 

And if want talk about BS , lets go pikeman and BS need use weapon 2h ( without shild ) but a BS Is 1000x more thanker that PS , and can kill very strong , when he got block add critic / atk speed ,  have skill that make immortal too , not too long like dodger , but she has ... and I see the BS in BC using auto-click for this skill all the time when reset the CD , if possible GM should go there and see this 😅

Read more  

to be realistic now, its all about the players what they do with the class. Ks is called Stun mule, while he is a good killer. Have few players who use him right. 
Pike is a dirty chara cause the Bc map gives u the option to play it like that with using buffs outside like ss/assasin.
Archer can kill a lot but if somebody focus her she cant do anything same ata.( or you are like some archers that use players for full support her like prs/ss/ks for stun when someone comes to attack)

I think overall all classes are well( only ms this class is like dead), but the Map of bless castle need a rework. Real Ogs don't want changes there what i total understand because I love it how it is, but it makes a never ending complaining topics from time to time + we have a lot of abusers no matter what side but yep it is how it is.

I love the full pvp map option we had once in bc for example. Is for hit and runners the dead but still the fair way of PVP.


Fazit of all: If really want to change something, then it's only the BC map. The rest is what the community does with the chara

Regards



 

Edited by Mjizzy_7
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Sananda

The people who complain about the archer never played with the class.

Definitely the most stressful class, the most difficult to play, it requires a lot of focus and gameplay...

 

From pike you can play with one hand and you will play in peace.

Take the test, switch to Archer and try to survive PVP for 1 week.

 

in general the classes are balanced, even the pike doesn't need nerf.

We just need to see how to avoid the hit and run without the possibility of retaliation. @Overlady

Edited by Sananda
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urdead123
  On 1/9/2024 at 10:54 PM, Sananda said:

The people who complain about the archer never played with the class.

Definitely the most stressful class, the most difficult to play, it requires a lot of focus and gameplay...

 

From pike you can play with one hand and you will play in peace.

Take the test, switch to Archer and try to survive PVP for 1 week.

 

in general the classes are balanced, even the pike doesn't need nerf.

We just need to see how to avoid the hit and run without the possibility of retaliation. @Overlady

Read more  

 

 

your request is dangerous because if you take away hit run ( dodge), then they will have to buff pikemans defense. And you definitely dont want to 1vs1 a pike who now has more defense more defense that can last longer in the battle field, he will be OP

 

Hit and run pikeman vs pikeman with more defense due to loss of dodge what pike would you prefer.

 

 

 

I prefer the hit and run because pikes do miss hits , and when they miss you have opportunity to kill them and remember dodge was already nerfed so they already disadvantaged defensively. 

 

I prefer a pike that hits and run than a pike who got boosted defense and can 1vs1 with their attack dmg.. it would be dangerous. 

 

 

let them hit run its whats best. 

Edited by urdead123
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1533
  On 1/9/2024 at 10:20 PM, Mjizzy_7 said:

to be realistic now, its all about the players what they do with the class. Ks is called Stun mule, while he is a good killer. Have few players who use him right. 
Pike is a dirty chara cause the Bc map gives u the option to play it like that with using buffs outside like ss/assasin.
Archer can kill a lot but if somebody focus her she cant do anything same ata.( or you are like some archers that use players for full support her like prs/ss/ks for stun when someone comes to attack)

I think overall all classes are well( only ms this class is like dead), but the Map of bless castle need a rework. Real Ogs don't want changes there what i total understand because I love it how it is, but it makes a never ending complaining topics from time to time + we have a lot of abusers no matter what side but yep it is how it is.

I love the full pvp map option we had once in bc for example. Is for hit and runners the dead but still the fair way of PVP.


Fazit of all: If really want to change something, then it's only the BC map. The rest is what the community does with the chara

Regards



 

Read more  

They talk about ks mule stun because got mad when they are stunned and die ,  if a FS use a roar will be the same, like they call PS dogs because run to safe , this game in pvp is about talk **** to other players in bc, so they will always talk about mule stun, dog run,  and all others **** that talk in all side ,  change the map / remove safe zone will be very bad , because the game balanced with full pvp buf  , if remove safe zone for got buff, will need make a new Zeus Project ... 

About players using ass/ss for take buff I agree that is a **** ... but I have an ideia for change this , now Staff can change each skill for each map ( PvP/PvE) . 

So my ideia is:

•Reduce Ranger for got the buf in PvP 

• Buffes that need be in range for your recive, you need be in same side of them . ( what I mean about same side ?if you are in Battle Zone , shaman /ass / atalanta with chimera need be in battle zone as well )

•When you leave from the max ranger of the buff, you lose automatically the buff ( idk why have few seconds with the buff if you are not in the range) 

Edited by 1533
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kenibok
  On 1/9/2024 at 11:15 PM, urdead123 said:

your request is dangerous because if you take away hit run ( dodge), then they will have to buff pikemans defense. And you definitely dont want to 1vs1 a pike who now has more defense more defense that can last longer in the battle field, he will be OP

Hit and run pikeman vs pikeman with more defense due to loss of dodge what pike would you prefer.

I prefer the hit and run because pikes do miss hits , and when they miss you have opportunity to kill them and remember dodge was already nerfed so they already disadvantaged defensively. 

I prefer a pike that hits and run than a pike who got boosted defense and can 1vs1 with their attack dmg.. it would be dangerous. 

let them hit run its whats best. 

Read more  

??

why would they need to buff pike defense?? xdd y'all saying pike has no def/abs/hp when it literally:

 

1. ps has no impediment or penalty to wear its armor, set & shield, same defense/abs as ASS, FS, BS, PRS, MGS (1h). ata/as get double penalty hp/dmg, ass/bs have stat controllers agi/talent while pike...? comparing its defense to the best defense in game (KS) is just meaningless, and actually a bit ridiculous

2. its HP formula is on the good side, better than most classes, PS pure easily achieves 2k 2k1 hp and 2k3+ with tulla,

3. ps has the highest 2h block (additive buff) of the whole f.king game only behind brawler and additional block when shielded

4. ps has 100% working evasion shielded or not (ass/as lose it), its also AOE evasion

5. DODGE?? askjdasjdhjsakd. dodge doesn't make any sense to me. pike is ALLEGEDLY a high risk/high reward class that's why it spams 3khits like its nothing, but besides its good defensive stats, gets 4 seconds of immortality?

 

if you make some 1+1 math you'll see pike blocking stats are better than assassin's and archer's, and about the same as ata, but on top of that he has dodge ajksjajka

 

i don't care to nerf pike or not, also if you think pike is balanced, cause it obviously isn't. If the goal is to balance pike it needs a reduction of the min-max damage gap, specially max dmg, increase in attack rating making its overall hits more consistent, reduction of the hp formula and dodge of only 2 hits unable to use in charge strike or SM (where's the risk?) or stun. Good players will enjoy a stable class and dodge mules can change to ks or search for another broken class like bs

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Sananda
  On 1/9/2024 at 11:15 PM, urdead123 said:

 

 

your request is dangerous because if you take away hit run ( dodge), then they will have to buff pikemans defense. And you definitely dont want to 1vs1 a pike who now has more defense more defense that can last longer in the battle field, he will be OP

 

Hit and run pikeman vs pikeman with more defense due to loss of dodge what pike would you prefer.

 

 

 

I prefer the hit and run because pikes do miss hits , and when they miss you have opportunity to kill them and remember dodge was already nerfed so they already disadvantaged defensively. 

 

I prefer a pike that hits and run than a pike who got boosted defense and can 1vs1 with their attack dmg.. it would be dangerous. 

 

 

let them hit run its whats best. 

Read more  

 

 

 

In did not ask to remove dodge. It is a necessary skill for the pike to survive. Read again.

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urdead123
  On 1/10/2024 at 4:01 AM, Sananda said:

 

 

 

In did not ask to remove dodge. It is a necessary skill for the pike to survive. Read again.

Read more  

 

 

but you said '' we just need to see how to avoid hit and run'' that means doing something about dodge since thats the skill used for hit and run. Anyways, i think only thing that needs to change for PVP that was mentioned in this post is the MAP and the flags.. would solve many problems. 

 

 

 

Edited by urdead123
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kenibok
  On 1/10/2024 at 1:13 AM, kenibok said:

??

why would they need to buff pike defense?? xdd y'all saying pike has no def/abs/hp when it literally:

 

1. ps has no impediment or penalty to wear its armor, set & shield, same defense/abs as ASS, FS, BS, PRS, MGS (1h). ata/as get double penalty hp/dmg, ass/bs have stat controllers agi/talent while pike...? comparing its defense to the best defense in game (KS) is just meaningless, and actually a bit ridiculous

2. its HP formula is on the good side, better than most classes, PS pure easily achieves 2k 2k1 hp and 2k3+ with tulla,

3. ps has the highest 2h block (additive buff) of the whole f.king game only behind brawler and additional block when shielded

4. ps has 100% working evasion shielded or not (ass/as lose it), its also AOE evasion

5. DODGE?? askjdasjdhjsakd. dodge doesn't make any sense to me. pike is ALLEGEDLY a high risk/high reward class that's why it spams 3khits like its nothing, but besides its good defensive stats, gets 4 seconds of immortality?

 

if you make some 1+1 math you'll see pike blocking stats are better than assassin's and archer's, and about the same as ata, but on top of that he has dodge ajksjajka

 

i don't care to nerf pike or not, also if you think pike is balanced, cause it obviously isn't. If the goal is to balance pike it needs a reduction of the min-max damage gap, specially max dmg, increase in attack rating making its overall hits more consistent, reduction of the hp formula and dodge of only 2 hits unable to use in charge strike or SM (where's the risk?) or stun. Good players will enjoy a stable class and dodge mules can change to ks or search for another broken class like bs

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you’re right love you

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bernd88
  On 1/10/2024 at 1:13 AM, kenibok said:

??

why would they need to buff pike defense?? xdd y'all saying pike has no def/abs/hp when it literally:

 

1. ps has no impediment or penalty to wear its armor, set & shield, same defense/abs as ASS, FS, BS, PRS, MGS (1h). ata/as get double penalty hp/dmg, ass/bs have stat controllers agi/talent while pike...? comparing its defense to the best defense in game (KS) is just meaningless, and actually a bit ridiculous

2. its HP formula is on the good side, better than most classes, PS pure easily achieves 2k 2k1 hp and 2k3+ with tulla,

3. ps has the highest 2h block (additive buff) of the whole f.king game only behind brawler and additional block when shielded

4. ps has 100% working evasion shielded or not (ass/as lose it), its also AOE evasion

5. DODGE?? askjdasjdhjsakd. dodge doesn't make any sense to me. pike is ALLEGEDLY a high risk/high reward class that's why it spams 3khits like its nothing, but besides its good defensive stats, gets 4 seconds of immortality?

 

if you make some 1+1 math you'll see pike blocking stats are better than assassin's and archer's, and about the same as ata, but on top of that he has dodge ajksjajka

 

i don't care to nerf pike or not, also if you think pike is balanced, cause it obviously isn't. If the goal is to balance pike it needs a reduction of the min-max damage gap, specially max dmg, increase in attack rating making its overall hits more consistent, reduction of the hp formula and dodge of only 2 hits unable to use in charge strike or SM (where's the risk?) or stun. Good players will enjoy a stable class and dodge mules can change to ks or search for another broken class like bs

Read more  

 

lmao whats your suggestion? pike should have less abs and def than an archer? lmao archer & ata are no melee class ... ofc pike should have more abs and def

you clearly never played pike and have no clue and just cry around because you get killed by pike n00b

Edited by bernd88

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-DarkSide-

Pike in bc it's obvious broken and need to be fix, it's not fair with all other classes. 
If you check ranking pvp now, in top10 pikes are 4. In top 20 pike there are 8 pikes. We have 11 classes. Why? because it's just too easy to play so people all change to pike. 
If you play hit and run it's pretty much impossible to die because of dodge and other skill that jumps away. You can argue that pike is balance in maps and duels but something has to be done in BC
Vorpal dive shouldn't work for caution/safe zone. 
Dodge should get stunned. 
Or just remove safe zone because pvp is trash now. My opinion.

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willbruxo

Well I think the main problem why pike is broken playing hit and run it's because they get buff in mules ASS/SS in safe zone and go inside with fast speed and high evade, making too strong everytime.
My suggestion is these 2 buffs (ass/ss) should instantly disappear, not having that cooldown to desappear.
Btw Im pike and don't agree with this pvp now, it's ugly and boring.

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bernd88

the only reason pikes play this style is because pike is broken and weakest melee char

 

im thinking i will join bc soon more with mgs/as/ata/ss mule and play this style too just to get on the nerves of people because they always hate on pike

 lmao

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Sananda
  On 1/15/2024 at 6:13 PM, bernd88 said:

the only reason pikes play this style is because pike is broken and weakest melee char

 

Read more  

 

 

I could agree with you before the dodge skill was placed.

Now I assure you that Pike is one of the strongest melee characters.

 

Pike vs. KS = Pike wins

Pike vs. FS = Balanced

Pike vs. MS =  Pike wins

Pike vs. Mage = Pike wins.

Pike vs. SS = Balanced (but I would say SS wins due to having the inertia skill).

Pike vs. ATA = Balanced

Pike vs. AS = Pike always wins (If AS has armor and shield it can be balanced but pike ends up winning).

Pike vs. Priest = Pike wins

Pike vs. Brawler = Brawler wins (because brawler beats everyone)

 

Pike vs. Ass = Balanced. (Maybe ASS with a little advantage depending on Dodge's delay).

 

 

But it's more about how Pike, through his skills, can become immortal and without retaliation in pvp.

Some suggestions were presented.

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urdead123
  On 1/15/2024 at 11:28 PM, Sananda said:

 

 

I could agree with you before the dodge skill was placed.

Now I assure you that Pike is one of the strongest melee characters.

 

Pike vs. KS = Pike wins

Pike vs. FS = Balanced

Pike vs. MS =  Pike wins

Pike vs. Mage = Pike wins.

Pike vs. SS = Balanced (but I would say SS wins due to having the inertia skill).

Pike vs. ATA = Balanced

Pike vs. AS = Pike always wins (If AS has armor and shield it can be balanced but pike ends up winning).

Pike vs. Priest = Pike wins

Pike vs. Brawler = Brawler wins (because brawler beats everyone)

 

Pike vs. Ass = Balanced. (Maybe ASS with a little advantage depending on Dodge's delay).

 

 

But it's more about how Pike, through his skills, can become immortal and without retaliation in pvp.

Some suggestions were presented.

Read more  

 

This is so inaccurate, if your suggesting that the pike always wins when vs an archer  or priest or knight i become very skeptical. Numerous times ive seen pikes losing to all the classes that you are saying pike wins in. I think all sides win and lose, it all depends on the character. 

 

The Pikeman , and im talking about a pikeman that plays fair without the SS/ASS buffs and without using vorpal in my opinion is ( balanced with all classes in regards to being able to kill and getting killed amongst all classes)

 

I can accept that vorpal and the party buffs the pikeman uses is to much, but lets not say that pikes always win vs an archer because that's just not accurate. A pike vs knight, knights are hard to kill the pike would need to get really lucky with a critical hit otherwise the pike wont win .. it gives the knight more opportunity to slay the oppenent.

 

Pike vs priest, i mean we all know priests are hard to kill, and priests with the new 2 hand staff can one hit a pikeman pretty easy or using vigor balls we see it everyday in pvp, again same as knight the pikeman needs to get really lucky for a critical to win and it doesnt happen frequent enough. 

 

 

 

Keep in mind, the classes that you say pike always win, specifically the tanker classes.. a pike cant 1vs1 them in pvp the only way they can win is using their hit kill skill and if that doesnt work they run out to re-buff and wait for their needed skills to reset in order to attempt a second critical.. this pikes gameplay means the pikeman cannot survive while alll other classes

can remain in the battle zone and stay comfortable.

 

 

People say pikeman is a simple class , and its relaxing i agree with that. but it comes at a cost, pikemans miss alot of the battle and alot of the fun because they cannot remain in 

the battle field theres a clear reason why pikes dont stay in the battle zone.

 

 

If i were to ever suggest a change in pikeman i would say:

 

 

remove the ss/ass buffs, nerf vorpal jump and leave everything else as it. every class has its positives and negatives. we have many options of characters to choose in this game

pick one you enjoy and lets all move on . 

 

Edited by urdead123
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Sananda
  On 1/15/2024 at 11:52 PM, urdead123 said:

 

This is so inaccurate, if your suggesting that the pike always wins when vs an archer  or priest or knight i become very skeptical. Numerous times ive seen pikes losing to all the classes that you are saying pike wins in. I think all sides win and lose, it all depends on the character. 

 

The Pikeman , and im talking about a pikeman that plays fair without the SS/ASS buffs and without using vorpal in my opinion is ( balanced with all classes in regards to being able to kill and getting killed amongst all classes)

 

I can accept that vorpal and the party buffs the pikeman uses is to much, but lets not say that pikes always win vs an archer because that's just not accurate. A pike vs knight, knights are hard to kill the pike would need to get really lucky with a critical hit otherwise the pike wont win .. it gives the knight more opportunity to slay the oppenent.

 

Pike vs priest, i mean we all know priests are hard to kill, and priests with the new 2 hand staff can one hit a pikeman pretty easy or using vigor balls we see it everyday in pvp, again same as knight the pikeman needs to get really lucky for a critical to win and it doesnt happen frequent enough. 

 

 

 

Keep in mind, the classes that you say pike always win, specifically the tanker classes.. a pike cant 1vs1 them in pvp the only way they can win is using their hit kill skill and if that doesnt work they run out to re-buff and wait for their needed skills to reset in order to attempt a second critical.. this pikes gameplay means the pikeman cannot survive while alll other classes

can remain in the battle zone and stay comfortable.

 

 

People say pikeman is a simple class , and its relaxing i agree with that. but it comes at a cost, pikemans miss alot of the battle and alot of the fun because they cannot remain in 

the battle field theres a clear reason why pikes dont stay in the battle zone.

 

 

If i were to ever suggest a change in pikeman i would say:

 

 

remove the ss/ass buffs, nerf vorpal jump and leave everything else as it. every class has its positives and negatives. we have many options of characters to choose in this game

pick one you enjoy and lets all move on . 

 

Read more  

 

 

Well, these were my experiences playing with Pike against other classes of similar level/items.

Obviously there are several factors that can contribute to you losing or winning.

Such as internet, gameplay, luck factor, character building, among others.

My experiences are based on Bless Castle, with buffs. And I can say that it would be difficult for a PS to lose x1 to a KS.

If you use Ice -> Eye -> CS or SM.

You only die to KS in 2 hits in a row (you have a chance to pot). Or with the 50% bonus to KS's T5 skill.

 

But I guarantee that it is very difficult to land 2 hits in a row in PS.

But in general these were my experiences. When they say "Pike is the weakest melee class", that's not based on reality.

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urdead123
  On 1/16/2024 at 12:17 AM, Sananda said:

 

 

Well, these were my experiences playing with Pike against other classes of similar level/items.

Obviously there are several factors that can contribute to you losing or winning.

Such as internet, gameplay, luck factor, character building, among others.

My experiences are based on Bless Castle, with buffs. And I can say that it would be difficult for a PS to lose x1 to a KS.

If you use Ice -> Eye -> CS or SM.

You only die to KS in 2 hits in a row (you have a chance to pot). Or with the 50% bonus to KS's T5 skill.

 

But I guarantee that it is very difficult to land 2 hits in a row in PS.

But in general these were my experiences. When they say "Pike is the weakest melee class", that's not based on reality.

Read more  

 

 

i see your points, keep in mind theres no such thing as x1 in BC. so i think when balancing this should be remembered. all classes dont get much opportunity for x1 we know

BC is wars is multiple attacks. So in reality, the pike will always lose because once multiple people start hitting hes dead compared to many other classes that can tank 

way better.

 

So you mentioned knight vs pikeman, if we duel in battle town of course pikes could win this . But take that same fight in a BC war its a completely different thing. I Have played pikeman before and some people say its a dirty class but pikemans have always been like that in the game. characters have their own personalities and their own type of playstyle. I dont think removing the '' hit and run'' for him is a solution.

 

Pikeman in reality, when attacking all classes the hit kill is all about luck ( except for a archer that goes completely pure) even then they sometimes survive. 

 

 

I think what your suggesting is changing the pikeman so he doesn't have to hit and run and so that he can play on the battle field more often without running right? i just dont think 

he was ever build to be like that. and i dont know how staff could balance that and keep it a class that people want to play. 

 

 

 

The way i see it, all classes except MS are great classes for PVP, today we just see players taking the relaxation option of choosing pikeman because maybe they dont want to play other classes, or because pikemans are not that expensive of a character to build compared to others. They dont need a strong shield, the spear sells for cheap. they done need a 1 hand ..so there are many factors why you see more pikes.

 

 

Maybe if the 2 hand sword was cheaper, or the staff was cheaper or the bow was cheaper ( newer weapons) we would see different classes. 

 

we all have different experiences, but ill leave it at this. 

 

 

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Sananda
  On 1/16/2024 at 1:12 AM, urdead123 said:

Pikeman in reality, when attacking all classes the hit kill is all about luck ( except for a archer that goes completely pure) even then they sometimes survive. 

Read more  

 

This is not true, pike is the character with the greatest Hit Kill capacity precisely because it has the highest critical chance in the game and the highest critical in the game.

 

  On 1/16/2024 at 1:12 AM, urdead123 said:

 

 

i see your points, keep in mind theres no such thing as x1 in BC. so i think when balancing this should be remembered. all classes dont get much opportunity for x1 we know

BC is wars is multiple attacks. So in reality, the pike will always lose because once multiple people start hitting hes dead compared to many other classes that can tank 

way better.

 

So you mentioned knight vs pikeman, if we duel in battle town of course pikes could win this . But take that same fight in a BC war its a completely different thing. I Have played pikeman before and some people say its a dirty class but pikemans have always been like that in the game. characters have their own personalities and their own type of playstyle. I dont think removing the '' hit and run'' for him is a solution.

 

Pikeman in reality, when attacking all classes the hit kill is all about luck ( except for a archer that goes completely pure) even then they sometimes survive. 

 

 

I think what your suggesting is changing the pikeman so he doesn't have to hit and run and so that he can play on the battle field more often without running right? i just dont think 

he was ever build to be like that. and i dont know how staff could balance that and keep it a class that people want to play. 

 

 

 

The way i see it, all classes except MS are great classes for PVP, today we just see players taking the relaxation option of choosing pikeman because maybe they dont want to play other classes, or because pikemans are not that expensive of a character to build compared to others. They dont need a strong shield, the spear sells for cheap. they done need a 1 hand ..so there are many factors why you see more pikes.

 

 

Maybe if the 2 hand sword was cheaper, or the staff was cheaper or the bow was cheaper ( newer weapons) we would see different classes. 

 

we all have different experiences, but ill leave it at this. 

 

 

Read more  

 

 

It wasn't built to be like that.

The dodge skill and the vorpal dive are skills exclusive to Wartale, and unfortunately they don't just make the pike hit and run (there's no problem with that), but they make it immortal in relation to retaliation.

Pure Archer is a hit and run class, but is easily killed by Pike, which made it easier with the mounts.

Now archer and other hit and run classes don't have dodge.

 

The archer's only advantage is range and is easily nerfed by mounts (they arrive in seconds)., but that's another story.

Now pike can enter the safe zone to kill and leave unharmed even when attacked by 10.

Do you think that's right? Is there another class that does this? We're talking about Bless Castle.

Edited by Sananda
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urdead123
  On 1/16/2024 at 1:24 AM, Sananda said:

 

This is not true, pike is the character with the greatest Hit Kill capacity precisely because it has the highest critical chance in the game and the highest critical in the game.

 

 

 

It wasn't built to be like that.

The dodge skill and the vorpal dive are skills exclusive to Wartale, and unfortunately they don't just make the pike hit and run (there's no problem with that), but they make it immortal in relation to retaliation.

Pure Archer is a hit and run class, but is easily killed by Pike, which made it easier with the mounts.

Now archer and other hit and run classes don't have dodge.

 

The archer's only advantage is range and is easily nerfed by mounts (they arrive in seconds)., but that's another story.

Now pike can enter the safe zone to kill and leave unharmed even when attacked by 10.

Do you think that's right? Is there another class that does this? We're talking about Bless Castle.

Read more  

 

yes i know its exclusive to wartale, meaning they made the pikeman this way. its unique to this game. high critical chance but that doesnt mean they always hit criticals, and it doesnt mean they advantage over other classes when it comes to the overall BC wars.

 

How often can a pike run to safe zone with multiple attacks while they are running out ? this is where i dont think you are realistic. when a pike is running, they are being hit by archers and atlantas and prs and other classes are using their skills while the pike runs out.. dodge gets completely evaporated at this point. that is why you see many pikes getting killed while running.

 

Why im upset with this post, is that people make it seem like dodge is some crazy skill, when in reality its not.. it gets completely evaporated when multiple attacks come in and thats almost always the case in bc wars.. and especially that dodge got already nerfed.

 

But again, thats why vorpal should be nerfed. 

Edited by urdead123
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Shorex

Discussions about fighter:

- short and nobody cares. 

 

Discussions about pikeman:

- everyone is active.

 

Life is unfair for fighters. 

 

* Fighters cries in a corner 🥺

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