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zankyhd

Nerf bs

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zankyhd

I don't think I need to say much, we are all aware that the brawler needs to be nerfed. It just doesn't die.

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poosh1

you just stated the obvious but some people will still defend

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Mamacitah

Not only Bs 😓Shattered Impact to high AOE Dmg in PVP > Force Belt cooldown to short also overall dmg to high ( reminds of the old broken MS in the old days)
Pikeman full unbalanced rofl to high crit > With spear 146 broken > Shadow Master + Charging strike able to deal a to high dmg ( to op in pvp even as a hit and run still to high crit)
Assasin broken: Rising Slash no miss AOE + High Damage  > Violent Stab + Fishing blow unbalanced nearly no miss ( To OP in pvp need a balance and a buff in pve)
Archer: Phoenix shot deals a to high dmg when playing it pure  😮 i dont know 1 chara that is able to do it like Archer itself ( Hard gameplay but can abuse a high dmg from Far)
Fighter: Big dmg but cant tank anything in pvp > Need a balance between dmg and tanking  > Need help in pve maybe lower the - of Absorb he lose by using Beserker

Mech: Attack raiting to low in pvp 
Atalanta: To low HP ( To few Atalantas to put a feedback in here since few say its very weak and few say its very strong)
Knight: Lightning Sword stun to broken in pvp. Skill animation to slow compared to other classes.

You are not forced to have the same opinion because you might not playing Bless castle PVP with full buffs but everyone who see it in a neutral way might confirm what im saying. 

 

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Mayreen
6 hours ago, zankyhd said:

I don't think I need to say much, we are all aware that the brawler needs to be nerfed. It just doesn't die.

+1

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bernd88

+1

 

also buff pike and give him his range & area back

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AnJoS

At least, brawler needs a PvP nerf to the Shattered Impact ability.

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KIMURA

+1

NOt much to say OP class FOTM (flavor of the month) PvE, PvP and AoE if you guys consider Bs is ok buff the rest classes.

Edited by KIMURA

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AnJoS

If no nerf, I'll change to BS! For sure! I want to play with OP class too!
Or buff all others!

Edited by AnJoS
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1533

What I cant understand is during the towers in SW  top 5 score is with different class, but in vahala is 3-4 BS minimum,  have some bug in vahala  that bs can abuse ? 

 

+1 for nerf BS , actually if a clan have more BS , for sure have 70% chance to win the SW 

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celepsix
16 hours ago, zankyhd said:

I don't think I need to say much, we are all aware that the brawler needs to be nerfed. It just doesn't die.

+1

 

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xripaSeca

The problem is, Bs has the perfect combination in Atak, def and imunit to debufs. Yes, many chars need have one rebalance, but bs its the most broken character in the moment

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ChookaPow

I'll give gm a protip

Nerf me, as a player, in particular

I'm playe powerful in the game due to my unbelievable mad skillz and gitgudness and I believe the community would benefit immensely for it

Just put a random undroppable, unsellable, untradable item in my inventory that reduces my powers in 90%

Then maybe. just maybe, those who dare to stand in my path will have a chance in defeating me

I can assure you overall player satisfaction and retention levels are going to levels never seen before

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TigerShark22
On 3/12/2024 at 11:50 AM, Mamacitah said:

Not only Bs 😓Shattered Impact to high AOE Dmg in PVP > Force Belt cooldown to short also overall dmg to high ( reminds of the old broken MS in the old days)
Pikeman full unbalanced rofl to high crit > With spear 146 broken > Shadow Master + Charging strike able to deal a to high dmg ( to op in pvp even as a hit and run still to high crit)
Assasin broken: Rising Slash no miss, AOE + High Damage  > Violent Stab + Fishing blow unbalanced nearly no miss ( To OP in pvp need a balance and a buff in pve)
Archer: Phoenix shot deals a to high dmg when playing it pure  😮 i dont know 1 chara that is able to do it like Archer itself ( Hard gameplay but can abuse a high dmg from Far)
Fighter: Big dmg but cant tank anything in pvp > Need a balance between dmg and tanking  > Need help in pve maybe lower the - of Absorb he lose by using Beserker

Mech: Attack raiting to low in pvp 
Atalanta: To low HP ( To few Atalantas to put a feedback in here since few say its very weak and few say its very strong)
Knight: Lightning Sword stun to broken in pvp. Skill animation to slow compared to other classes.

You are not forced to have the same opinion because you might not playing Bless castle PVP with full buffs but everyone who see it in a neutral way might confirm what im saying. 

 

Ill write something to adjust all chars @L @Senpai :

 

1. Pike is fine, he's a class of hit and run, there's no: " Too high damage " when this class needs to set up vanish+ AE, when mech just needs to use 2h hammer fast attack to hitkill, and nearly everyone: ass, bs, as ( solar arrow from max range),  and even mage have hitkills, SS has a hitkill on low hp classes while most of the rest have something else.

his ice skill can be dodged very easly with any ranged char, and still can be dodged by melees.

He's also very fragile, low hp melee, with low AR and slow animation CL ( misses a lot, and can get him killed easly, slowest animation of a 1v1 spamable skill in game).

Thats why will usually lose in a CL vs anything fight, thats why he has his "hitkill" as a special trait, which is supposed to happen more frequently than others, because if he will try to stand up to them- he will lose. and unlike the rest- he has to set up his hitkill with vanish+AE- and can be killed during those times.

.

 

 

2. Same about as. ass and pike are made for assassinations, and unlike pike- ass can stand up and kill her opponents in 1v1 fights with her curse skill. Her weakness is being so fragile, even with shield ( thats why there's no ass spec shield). And many ofc disocvered later what I was saying years ago- pike is literally weaker in a clashing game, yet should hit and run better,

And ass has a stronger clashing game- but cant escape as easly.

 

 

3. As can spam hitkill on low hp classes with PS when pure and 146 bow.

Thats a problem, shouldnt happen with PS, only with Solar arrow, but the main problem is that her brute force can be high, and she can also choose to maintain high chance to make her opponent not hit if she chooses it.

She has few useful OP builds, she just has to pick the 1 according to her needs.

 

She has both- the choice to go with armor+ low on hp+ high agi and excell at team fights due to many missing on her+ long range+ highest damage in game with fast animation skill.

@L

 

Im not counting how many PS she can deal at 1 min because of high MP cost of PS, but how many seconds she needs to spam 2 PS, and compare it to 1 GC of ks or 1 GS of mech for example.

 

The reason MP price doesn't count is because:

If its 1v1 - she can stun the enemy and pot- totally irrelevant.

team fights: she usually doesn't get there unless she uses a low spirit build because she's the first target due to her damage, or she has to wait others to get out of safe zone, or pot in safe zone herself. Rately happens.

 

She can also go with 1v1 build of high hp high agi low str- and have the same brute force as fs. with evasion protecting her, long range, higher AR, who can use PS and pot between each hit, and not trapped in a 2 hit animation skill, and use succubus +hp costume for higher attack speed and be on par with fast 2h AC attack speed ( comparing 2 hits to 2 hits).

Literally a stronger version of fs in 1v1, and unlike des. she has a hitkill of solar arrow- which can be casted from long range.

 

Shes a lot stronger now compared to what players used to base with their old weapons experience, because with 146 weapons- axe/sword/bow got relatively decent amount of additional damage, nearly the same. Yet only 1 of the classes who uses it *also* has high damage multiplier. As I stated before, AS is gonna be even stronger with that, and  appearntly- was right.

 

4. Im happy to see people realizing that I was right about FS when they released the patch that made Health boost give a lot more hp.

FS is a 1v1 class, and his brute force should be high when he's using 2h weapon. Fun fact- its not true, literally mech, AS with hp+agi+low str build  can reach his brute force.

Also his 1h mode is outdated due to being made at an old brute force rate of 138~142 weapons without tulla relic, compared to now, 142~146 weapons, with tulla relic ( when everyone get+158 hp, guess who doesnt benefit too much from it). Yet the additional hp buff should only be applied when using 2h axe.

Sword has its high crit perk, right now its to go option ( as stated years ago even with 138 weapons, and as I stated with 146 weapons- axe is not even a competition right now),

While axe fs can have high hp with 2h weapon ( boost what health boost is supposed to be). 

Can also examine not to add too much hp, but add some hp, and rise AC to 105% damage boost, and destroyer to 145%.

 

5. Mech is fine. He has relatively high hp, high abs, high block, high brute force when its max damage can peak to very high hights ( Literally can get the damage of a destroyer with GS ),

And has average crit rate. From experience with 16x mech full, he's more than great at PvP.

 

6. Ata doesnt have to pick high deff low hp with armor all the time.

Ata literally has the fastest attack speed by a long merging, even faster than SS's scratch after his buff, and ass spamable skill ( and its without amazon rage).

Ata is literally OP in BC with full buffs ( tanks better than many melees, kills as fast as a ranged class).

and in team fights shes ridiculousy OP, because those aspects, with high AR, nice crit, range, attack speed is high ( still not adding amazon rage to the equation).

 

With amazon rage- she's OP in every single case, except when facing a ks outside BC.

Despite being the fastest without amazon rage- with amazon rage shes even faster.

She can literally kill almost anyone while they are spamming hp pots, ridicoulousy OP trait, and its being spammed from long range.

 

Her only weakness is low hp if she chooses agi+str+ low hp build,  on 1v1 cases outside of BC ( and its not her ideal 1v1 build), and it has it's perks against some classes ( Like pike, mech, ss), but her 1v1 build ( Outside of BC, in BC she can be anything and stomp on everyone ) is agi+hp with low str ( removing "Lucky stats for brute force ).

 

She's defiantly not weak. People might not remember but not too long ago there has been only 1 decent lvl ata ( like low 16x ), and now there are over 20 of them, all of them are from change class in the past 2 years or so, after they buffed ata from the dead ( she was mostly a PvE char, till she got a buff and because the goddes of BC she is today).

 

7+8 There are also mage and prs who has very strong traits. Mage can literally hitkill if he has a crit with his nuke at waternado + he has both, time distoration, and the ice dancing sword,

insanely high brute force with debuffs+nuke.

 

Prs also has insanely high brute force outside of BC, and OP outside of BC in warmode.

changes at BC, yet at BC she supports+ can trap her opponents in a constant debuff routine ( ice+ weakness curse), which pretty much negates her weakness on 1v1 cases,

And give her a roll in team fights ( tanks very well with high deff+some block and evasion-very hard to hit, AOE slowdown, curses, decent damage).

That strategy can also be used outisde of BC, making her ridicolousy OP.

9. SS-  OP  with his high brute force ( high abs, decent hp, high damage- yet its a 1h damage- with high deff and decent block and very high attack speed of scratch),

 very strong in every aspect. scratch damage needs to be reduced a bit more to adjust his new attack speed, or some frames need to be brought back to balance him ( not to his old speed.

which was like 10 scratches in 13~13.5 secs, but new with 12.3 or so, defiantly not 10~10.5).

 

10. Somehow no one mentions knight, except LS- because that's what he is in BC- a mule stun, who doesnt even that good in 1v1 fights at BC and war mode, SW, war mode and team fights.

 

There were some outdated nerfs with godly shield, done ages ago, when there was no tulla relic, and brute force of 138~142 gears.

With 142~146 gears 1h sword literally cant even kill low hp classes with 2 crits- unless its rangers who choose to not put any points on hp.

Very slow animation of GC ( fine by me, armored class is supposed to be slow).

But hes either with high lucky stats and very low brute force ( 1h weapon, its fine that he can't kill, yet he can be killed by anyone with 1h, except another ks.

That makes him weak with his slow attack speed).

Or slow attack speed, average lucky stats, average brute force- which again makes him weak.

Literally there are classes he can't kill at all with even 2h weapon ( except when getting lucky with HA+another hit ).

 

There are few ways to deal with it.

 

one is to increase godly shield strength slightly with 1h weapons, and more with 2h weapons ( Like 20~22% 1h.

25% 2h, like it used to be.  So he will be harder to kill and actually live his role as a tank,

And will have high brute force, compensating for his slow attack speed).

 

Can also examine rising his attack speed ( doesn't fit his image too much ).

 

Or rise GC, DC and DP damage in PvP.

 

The tank solution fits his image the most, but will be less fun I guess fighting long matches ( yet in general gotta remember that players pick ks to tank, so it might be a very good 1).

Speed solution will be fun, but doesn't fit his characteristic of heavy armored char.

The damage solution in my opinion is great, to fit his image of strong armored class but slow, yet wont be trapped in long matches ( yet doesn't fit as much as the tanky image, yet I guess).

 

 

 

 

11. BS- mentioned above, OP, well above everyone, and not so new anymore.

 

Edited by TigerShark22

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KriKa.

Nerf 

Nerf

Nerf

Nerf

Nerf

NerfTale

Why dont post decently suggestion to boost another class?

Ms are useless account with power build also in tank mode ms no more used

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