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Diell

About Ks in Sod and Skills Aoe

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Diell

Hello @Overlady, would it be possible to make some considerations in KS class?
About sod, ks has a big disadvantage in relation to most classes, because its skill animations and buufs seem very slow, so in the first 3 rounds ks is basically removed automatically, if 3 to 4 people enter the next rooms.
In round 5, Ks becomes even slower with cumulative Ice, but can still deal good damage with lightning.
What happens about round 6, where ks becomes unusable, as the Chimera monsters nullify without LS Radius, thus breaking all the dynamics that ks has in aoe skills.
On the other hand, Ks tanks a lot in proportion to other classes, which gives him a good advantage in rounds 7 and 8. Today, if he is easily eliminated in the previous rounds, it doesn't matter much because he has good tanking ability.

Practically, ks must wait to enter the sod when there are no players in the adjacent rooms, in order to reach the end.
Considering all this, it would be a case of improving some characteristics of Ks' AoE skills, making him less dependent on LS to have a good AOE performance.
Something like improving the width of the Percing projectile.
H.Valor Being able to work together with AOE skills, giving an advantage against the undead, which is ks' specialty.
Today I believe that having H. Valor is a huge disadvantage, as giving up the defense given by Drastic Spirit in exchange for 1x1 damage is a huge devaluation of the skill's potential.
Because it's something to choose whether you want to tank more or kill more.
This would already be a big step towards balancing aoe skills for Ks.
Even though many people say that ks already kills a lot with LS, there are many limitations to this skill, and leaving a class very dependent only one skill dynamics is not a good thing.
Well, I hope you consider something to improve ks in this regard.
Thanks.

Edited by Diell
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intramus12

may do same thing with Bs's Octagon.

Chain lighting reduce channeling time but reduce cd also.

Ks is seem to be good char now for efficience but actually boring char. Many buff skills, few skills skill to use. Sword Blast, Piercing, Holy Incantation, Sword of Justice, Zealous Reach almost no uses at all.

I'm not here to complain only but also try to raise something.

Holy Incatonation: Can it work both way Trasform undead or call for Knight spirit to help

Piercing: At least longer cast range and lil wider

Sword of justice: add effects - effected enemies is slowed and absord reduce

Zealous reach: Area target and bigger area impact

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Diell
5 minutes ago, intramus12 said:

may do same thing with Bs's Octagon.

Chain lighting reduce channeling time but reduce cd also.

Ks is seem to be good char now for efficience but actually boring char. Many buff skills, few skills skill to use. Sword Blast, Piercing, Holy Incantation, Sword of Justice, Zealous Reach almost no uses at all.

I'm not here to complain only but also try to raise something.

Holy Incatonation: Can it work both way Trasform undead or call for Knight spirit to help

Piercing: At least longer cast range and lil wider

Sword of justice: add effects - effected enemies is slowed and absord reduce

Zealous reach: Area target and bigger area impact

Zealous Reach has displeased the public since its launch, and I think that 1% of players should use it.
It would make much more sense if the skill was used in the following way.
When used in conjunction with Drastic spirit, the skill would work like MS gravitations, transferring the damage caused by the dead to the pt to the ks, or something like the Holy shield tier 3 chain, regenerating the pt based on undead damage.
When used with holy value, it would cause reflective damage against dead just like Holy reflection from prs.
Regarding AoE skills, they really need some adaptations as I said above.
Because Ks really seems like a boring class currently, or rather with little explored potential.
I believe that the point is not to improve, but to better rework what already exists, as we have many things that are obsolete in ks currently, it is something that is visible to most players, who today look for the class for its potential tanking capacity, more who go through great annoyance during many moments in the game.
Even MS has guidelines to improve their Aoe nowadays, so Ks could be revised too.
Nowadays MS can choose to tank a lot or use Maximize to kill more by giving up the power to tank, so it doesn't make much sense for holy value to cancel Drastic spirit to gain a 1x1 advantage, since the majority of the game works in an aoe way.

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Mjizzy_7

In SOD he only has a chance if he survives rounds 1-6 and that is only the case if there are no other players in the other rooms.

BC: Is it only used for stunning because it's too slow. Each chara is faster from the melees.
He's my favorite Melee that's why I keep going back to him but when I compare him to the characters I played... big disadvantages.
His skill animation needs to be reworked same the shaman and then he will be cool to play.


So +1 +1 1+1 ^^

Edited by Mjizzy_7
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Diell

Also in round 4, ks faces problems with L.Sword, as the witches in round 4 drain all the character's STM and render the LS skill, which works based on stamina, useless.
So the situation with Ks in sod is really a serious case, 2 rounds where his main skill is nullified.
Round 4 The witches, round 6 the chimeras, round 1,2 and 3 easily removed by the other classes.

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Einstrider

+1

 

I'd like to add on, i know its not part of the topic, if ever @Overlady can your team review the T5 - Holy Aura, the bonus charge is so slow in PVP and downside is while waiting for the charge to full when release there is a chance to miss by evade or def or block. It is okay to miss as long as the bonus charge is somehow fast enough.

Edited by Einstrider

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shorty

If think only about sod, the problems are all over there... So long prs lighting skill have higher range with fastest skill animation it will change nothing... 

Every day, every hour... Prs wins R1-6 with around 40m score and have 45m after R8 😄 it's horrible for the game and the market, but they change nothing... 

Edited by shorty

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TigerShark22
On 4/15/2024 at 1:29 AM, Diell said:

Zealous Reach has displeased the public since its launch, and I think that 1% of players should use it.
It would make much more sense if the skill was used in the following way.
When used in conjunction with Drastic spirit, the skill would work like MS gravitations, transferring the damage caused by the dead to the pt to the ks, or something like the Holy shield tier 3 chain, regenerating the pt based on undead damage.
When used with holy value, it would cause reflective damage against dead just like Holy reflection from prs.
Regarding AoE skills, they really need some adaptations as I said above.
Because Ks really seems like a boring class currently, or rather with little explored potential.
I believe that the point is not to improve, but to better rework what already exists, as we have many things that are obsolete in ks currently, it is something that is visible to most players, who today look for the class for its potential tanking capacity, more who go through great annoyance during many moments in the game.
Even MS has guidelines to improve their Aoe nowadays, so Ks could be revised too.
Nowadays MS can choose to tank a lot or use Maximize to kill more by giving up the power to tank, so it doesn't make much sense for holy value to cancel Drastic spirit to gain a 1x1 advantage, since the majority of the game works in an aoe way.

Try 0% who use Zealous Reach.

Could could him an offensive dash instead.

 

About HV- you should just leave it. KS is more than balanced in PvE scenarios, and HV will come instead of DS/ Slight nerf in % of other skills, to force us to cast HV.

We don't want that nerf.

 

On 4/14/2024 at 11:52 PM, Diell said:

Hello @Overlady, would it be possible to make some considerations in KS class?
About sod, ks has a big disadvantage in relation to most classes, because its skill animations and buufs seem very slow, so in the first 3 rounds ks is basically removed automatically, if 3 to 4 people enter the next rooms.
In round 5, Ks becomes even slower with cumulative Ice, but can still deal good damage with lightning.
What happens about round 6, where ks becomes unusable, as the Chimera monsters nullify without LS Radius, thus breaking all the dynamics that ks has in aoe skills.
On the other hand, Ks tanks a lot in proportion to other classes, which gives him a good advantage in rounds 7 and 8. Today, if he is easily eliminated in the previous rounds, it doesn't matter much because he has good tanking ability.

Practically, ks must wait to enter the sod when there are no players in the adjacent rooms, in order to reach the end.
Considering all this, it would be a case of improving some characteristics of Ks' AoE skills, making him less dependent on LS to have a good AOE performance.
Something like improving the width of the Percing projectile.
H.Valor Being able to work together with AOE skills, giving an advantage against the undead, which is ks' specialty.
Today I believe that having H. Valor is a huge disadvantage, as giving up the defense given by Drastic Spirit in exchange for 1x1 damage is a huge devaluation of the skill's potential.
Because it's something to choose whether you want to tank more or kill more.
This would already be a big step towards balancing aoe skills for Ks.
Even though many people say that ks already kills a lot with LS, there are many limitations to this skill, and leaving a class very dependent only one skill dynamics is not a good thing.
Well, I hope you consider something to improve ks in this regard.
Thanks.

-1 here.

If u want a melee who's good at SOD, go PS.

KS gotta have some weak points. The KS player base are KS because it's the most independent character in PvE.

It comes with few prices, and if being kicked at SOD is 1 of them Ill take it. It can do other stuffs in exchange.

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