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PVP balance changes and some inconsistencies

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RaiseAgain
1 hour ago, TigerShark22 said:

What the fellow players here mean is that DP is supposed to feel like a "nuke" type skill.

The problem is that it's AR is low+ the animation is long.

1h DP cant deal enough damage to be dangerous, and 2h DP has still low damage without the extra 2 hits. Its less risky to the player and can be used now, but the damage is still too low, for the risk a knight takes.

 

PvP is not about DPS, its about bursting an enemy. At PvE what you did was right, the skill itself deals slightly less damage, but faster animation, and you can deal extra damage with other skills. At PvP DP was and still is horrible ( that's why in general- no one uses it / players use it rarely ).

 

***Can review to increase it's damage, while nerfing the CD more in PvP alone.

 

Also- LS got a big nerf in PvP. KS used to be a mule stun.

Players now came crying about that it got a buff, but after they discovered it was actually a nerf it was left alone, when he already had a problem. Now his whole role was taken out as a mule stun ( which in my opinion shouldn't actually be a role, no fun if you can't kill at all).

 

**The main problem of KS:

1h - He can be killed, yet cant kill even low hp classes ( yet  nice lucky stats ). It's not a strategy, it just stalls. Can review increasing GS damage slightly for 1h in PvP, so it will feel like a tank ( Or increase it's attack speed/ or damage for the balance+fun. yet ks overall is supposed to tank, and I guess ks users would want it to feel like a tank. With the tulla relic balance+ 146 gears KS is back to the feeling of 122 sword vs 138 gears balance wise ).

 

 

2h- Still low damage compared to most classes, even with the 146 sword. The problem here that he can be killed easily, while having a slow attack speed.

He can't actually fight with 2h mode.

 

*** Can review upgrading GS 1h to 20~22% damage reduction, and GS 2h to 23~24%. ( Actual numbers may differ ).

 

 

*** FS problem: still the same as I personally mentioned in many topics. 0 protection 2h, 1h relatively weak, but at least can do something.

He shares the problem of ks ( less lucky stats, more attack speed than him).

***Can review increasing his damage when using axes, or giving him a flat hp boost if he's using axes. ( 1h and 2h, ofc the 2h boost needs to be bigger).

 

** BS- Still OP compared to every melee. You got to either buff melees, or nerf BS, or a combination of both ( both is ideal in my opinion, slight nerf to BS, slight buff to ks/fs as mentioned, to place them in the same tier as mech ).

 

Reason:

mech is decent with his brute force+ lucky stats balance in PvP, I would place him above fs+ks, yet lower than BS. Will note that his damage with grand smash with 146 claw, at it's peak used to match the damage of 2h axe destroyer of fs. his 2h peak would even be higher than that. While he would have the average damage of AC of FS with 146 axe, with his 146 claw, while having a lot better lucky stats, and abs, giving up slight hp ( Same brute force, mech has less speed than fs, but huge difference in lucky stats towards mech, which makes him a lot stronger ).

 

 

 

** Overall conclusion from the patch:

**Great patch, I loved that the points I mentioned about the abuse of debuffs was taken. I also loved the reworks for PvE, especially the pike's one.

 

 

**I loved the new VL~ damage buff balance.

 

The problem that many ignored is that ranged chars at PvP with full buffs would get much more powerful with buffs,

To the level they can destroy a close ranged chars easily. With their high relatively high brute force, overwhelming them with either speed/lucky stats/ all of the above in a full buff fights ( ata/as full buff in PvP was a main example, who just ran everyone over ). Which shouldn't be the case, because rangers as mentioned, are supposed to be supportive from behind ( whatever it is debuffs/ damage/ combination of both ).

 

***Elaboration about my statement:

 Archer specifically gained a ridiculous advantage,  the only class who gained so much power with her high multiplier+ high flat damage given from the difference of 138~146 weapon.

And ata  already were abusing the fact that buffs made them even stronger relatively, so much stronger ( every single BC player knew that, they ran everyone over with amazon rage, and ata's amazon rage has even gotten a buff now).

 

About atas, I have a correction. They used to be weak without amazon rage, and fine with amazon rage, till a certain buff patch that made them strong without amazon rage, and OP with it.

Even outside BC, at a dueling balance which favors FS, I think GM L saw a 165 ata who destroyed a 165 fs over, even without amazon rage, and completely ran him over with it, to the lvl they could afford to not use it because it's OP, to the lvl its not fun ( This was an example, but it was exactly like this most times, at FS vs ata same lvl+gears).

At duels when an ata used amazon rage- every class can die while potting, maybe except ks/bs due to their mechanics countering ata.

 

Inside BC-they would run players over, even without it, and with it - they would treat any none ks/bs like a fly ( which was due to high damage reduction+ hp of BS, and damage reduction+ abs with shield+ (deff+block) with shield of ks, while ks couldn't actually fight back cause 1h couldnt kill, and 2h -he would become a fly too).

 

Magic classes are still fine with it, they got a buff to replace their nerf/ SS was 1 of the OP classes to begin with ( thats why the number of SSs was increased so much ).

Ofc not brawler lvl of OPness.

 

*** End of elaboration.

 

Absolutely a refreshing change.

 

 

 

 

 

 

Great idea patch overall, ty for listening to us @L @Overlady @Senpai.

 

 

Disagree.

It's slightly better now, and a relatively a lot better at R6.

Just gotta adjust to a new gameplay, which requires you to be more active.

Would love to hear from you  how mage is fine after patch ?   My 155 mage with top gear i possible can put at my lvl  +7 relics  feel like he get to the point that 3 ebs mobs hard  for him LOL 

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Draxler

Great disbalance, pike cant hitkill more, and ass dead class forever! 👏🏼👏🏼👏🏼

 

Go all change for ks + bs, wars that no one will die! 
 

Good job!

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1533

Need check abour ks/bs now .. now with the nerf in t5 prs and mage buff , they come more tanker, and for long time a lot players talk about how bs tank so good and need a balance in this case . 

Now is more hard kill chars like bs/ks

Edited by 1533
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HollyShot

After war today i could test how bad this balance was, specially this indirect nerf on everyone's damage. You just let killer classes (as/ass/pike) worst and tanker classes stronger. Reverse this or remove VL/Evade for everyone. 

This kind of "nerf dmg for all classes" is stupid, cuz in theory you could think its for everyone, but each class works in a different way. Nerf damage for a "killer class" is not the same to nerf the dmg for a "tanker class". 

Edited by HollyShot
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alzaabi
11 minutes ago, HollyShot said:

After war today i could test how bad this balance was, specially this indirect nerf on everyone's damage. You just let killer classes (as/ass/pike) worst and tanker classes stronger. Reverse this or remove VL/Evade for everyone. 

This kind of "nerf dmg for all classes" is stupid, cuz in theory you could think its for everyone, but each class works in a different way. Nerf damage for a "killer class" is not the same to nerf the dmg for a "tanker class". 

Bro you play AS you die 

you play BS you die 

you play ASS you die 

the problem is not the class the problem is you 🤯

of course there is a big different when the hack is off 🫡

you are not Rambo anymore 

Edited by alzaabi
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IronMaiden69
2 minutes ago, alzaabi said:

Bro you play AS you die 

you play BS you die 

you play ASS you die 

the problem is not the class the problem is you 🤯

of course there is a big different when the hack is off 🫡

you are not Rambo anymore 

fact! make sense!

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Mjizzy_7
17 minutes ago, HollyShot said:

After war today i could test how bad this balance was, specially this indirect nerf on everyone's damage. You just let killer classes (as/ass/pike) worst and tanker classes stronger. Reverse this or remove VL/Evade for everyone. 

This kind of "nerf dmg for all classes" is stupid, cuz in theory you could think its for everyone, but each class works in a different way. Nerf damage for a "killer class" is not the same to nerf the dmg for a "tanker class". 

All classes has lower dmg now

Now its more about lvl, items. My ks hardly kill too now. If you used on all the buffs like you and me does then yes you will feel a huge diff. The T5 nerf of prs and Mgs Buff made a huge huge diff on all


If you were playin on N00b he still was able to make a huge dmg and 1 hit many players.

DTM-Cain as had still a good Dmg

Ps still kill too but not like before but its not like these classes are more effected then others

 

Edited by Mjizzy_7
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xxmyeggsxx
5 minutes ago, Mjizzy_7 said:

All classes has lower dmg now

Now its more about lvl, items. My ks hardly kill too now. If you used on all the buffs like you and me does then yes you will feel a huge diff. The T5 nerf of prs and Mgs Buff made a huge huge diff on all

 

ok, I agree, this way the evade/vl nerf is necessary, nerf only attack is obviously only beneficial to tanker classes, this should be thought about before being done.

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SPARTA
13 minutes ago, alzaabi said:

Bro you play AS you die 

you play BS you die 

you play ASS you die 

the problem is not the class the problem is you 🤯

of course there is a big different when the hack is off 🫡

you are not Rambo anymore 

That’s true hahaahhha, what else he will complain about ? Just cry and act like a child! Now all classes will be horrible for him because the software is off 😂😂😂😂😂

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- Shadow -

everyone at KOM complains about nerf in all classes that are not like before , Of course, but they are no longer immortal because the GM blocked them from the auto pot, auto lag and macro, so they can no longer play all the classes with their hackers, that's why they are crying 

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Mayreen
44 minutes ago, Draxler said:

Great disbalance, pike cant hitkill more, and ass dead class forever! 👏🏼👏🏼👏🏼

+1 🙃

______ 

 

Wow, seems some people can't leave their competency issues in-game outside the forums instead of debating as adults they already are 🙄🤷🏻‍♀️

 

 

Edited by Mayreen

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ba-lisa
29 minutes ago, alzaabi said:

Bro you play AS you die 

you play BS you die 

you play ASS you die 

the problem is not the class the problem is you 🤯

of course there is a big different when the hack is off 🫡

you are not Rambo anymore 

That true haha im laught alot :)))))

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HollyShot
34 minutes ago, alzaabi said:

Bro you play AS you die 

you play BS you die 

you play ASS you die 

the problem is not the class the problem is you 🤯

of course there is a big different when the hack is off 🫡

you are not Rambo anymore 

yes thats why im champ in all classes i play and you suck playing in yr random mage.

30 minutes ago, Mjizzy_7 said:

All classes has lower dmg now

Now its more about lvl, items. My ks hardly kill too now. If you used on all the buffs like you and me does then yes you will feel a huge diff. The T5 nerf of prs and Mgs Buff made a huge huge diff on all


If you were playin on N00b he still was able to make a huge dmg and 1 hit many players.

DTM-Cain as had still a good Dmg

Ps still kill too but not like before but its not like these classes are more effected then others

 

n00b is the most broken char of the game for having all gears +buff 17x, so yes it's decent now, but "normal" assassins are dead.

 

22 minutes ago, SPARTA said:

That’s true hahaahhha, what else he will complain about ? Just cry and act like a child! Now all classes will be horrible for him because the software is off 😂😂😂😂😂

you are just a misery pilot sucking in every possible class of the game.

 

5 minutes ago, ba-lisa said:

That true haha im laught alot :)))))

i just needed 1 day to make you lose yr bs champ, you are just one more playing a broken class cuz when you tried a balanced one (FS) your k/d was 0.4. Srry 

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Mjizzy_7
5 minutes ago, HollyShot said:

yes thats why im champ in all classes i play and you suck playing in yr random mage.

n00b is the most broken char of the game for having all gears +buff 17x, so yes it's decent now, but "normal" assassins are dead.

 

you are just a misery pilot sucking in every possible class of the game.

 

i just needed 1 day to make you lose yr bs champ, you are just one more playing a broken class cuz when you tried a balanced one (FS) your k/d was 0.4. Srry 

Youngmiko is 165 and he says Assasin is still great. About wich other Assasins you talk? The 160-164? 
Then check their relics and items. Let a 160 Assasin fight a 160 Chara and check if its so bad

 

I didnt hear one full item player with relics complaining yet. I wonder why

Edited by Mjizzy_7

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HollyShot
4 minutes ago, Mjizzy_7 said:

Youngmiko is 165 and he says Assasin is still great. About wich other Assasins you talk? The 160-164? 
Then check their relics and items. Let a 160 Assasin fight a 160 Chara and check if its so bad

I doubt youngmiko can be decent if not play overnumber. Pikes and assassins depend alot on hit kill, and after this general nerf in the damage neither of theses classes can do it. 

Edited by HollyShot
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SPARTA
8 minutes ago, HollyShot said:

yes thats why im champ in all classes i play and you suck playing in yr random mage.

n00b is the most broken char of the game for having all gears +buff 17x, so yes it's decent now, but "normal" assassins are dead.

 

you are just a misery pilot sucking in every possible class of the game.

 

i just needed 1 day to make you lose yr bs champ, you are just one more playing a broken class cuz when you tried a balanced one (FS) your k/d was 0.4. Srry 

Bla bla bla… just cry and don’t have any plausible discussion. Die all the time(because can’t use the cheat software anymore) and is horrible in all classes. Poor guy haha bonequinha. 

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ivotis
Just the obvious:

 

If you nerf attack, nerf defense, or just tankers will smile, if the intention is a high number os changes, keep it this way.

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Mjizzy_7
1 minute ago, ivotis said:

Just the obvious:

 

If you nerf attack, nerf defense, or just tankers will smile, if the intention is a high number os changes, keep it this way.

So tanker classes will end up sux and other people will come and complain too :/. Its hard to find a balance now

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drick2008xx

Mechanical Class, where a significant improvement was promised became even worse with this balance, what is the point of reformulating skills when damage in pvp was reduced? please Return Maximize to what it was before, and only improve your attack rating, which is MS's problem today, Also, this nerf in enchant and divine force buffs only helped brawlers. Ty

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Coyy

Classes like KS and BS which were already good, became even better, no block debuffs or def reductions ?!
Pikeman historical character of the Game in PVP lost all feeling.
Example Magician known for always being a hunter..
All classes has its role in the game, now buff pike in PVE and debuff another PVE Class what the sense ?

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TigerShark22
7 hours ago, Mjizzy_7 said:

So ks is not good for sod bro ^^

Doesnt help if he is good in round 6 if he doesnt reach it 😄

advantages and disadvantages 🙂

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