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Coyy

This patch balance was made to let players happy or mad?

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Porsche

MOBS should be nerfed to.

So many nerfs on characters, and how about maps / mobs / bosses? 

PVP got more unbalanced; and pve is even worse.

They made it harder for players that only have a few time to log, do some quests and hunt.

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SupremeDeity

I do have to agree with everyone. This patch balance is so bad. Like what class to even play at this point. It is an old 2000s games and a private server, I understand it is a grinding game, but at the same time should not make it so difficult.

I was genuinely excited to see MS rework just to wait for this LOL. I feel like better of reverse all the MS change back to how it was would have been better. What's the point of "damage scale redone" when it is only effect from lvl 1-9 and 10 still the same? I don't really get it. 

Im 100% PVE player,  i dont really care much for PVP, but even for PVE it is so bad, i don't even know what class to play at this point LOL

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kenibok
2 hours ago, Coyy said:

In PVE: All parties dropped significantly the %, at least 200bi/h. Why? Because mage nerf, buffs nerf, AOE skills nerf.
At LC time dropped from 18 min to 23 min, Shaman lure skill nerf, mage nerf, buffs nerf.

Dont forget, we exp in GROUP when you nerf buffs like enchant weapon/divine force, you nerf ALL CLASSES.

In PVP (BC) now everyone super tanker, classes that supposed to have high damage now are tankers and lack of damage (I'm talking about rangers, pikes, assassins), classes that were already tankers now are immortals. 

No fun to make bps, just boring "crowd war", who has more players will win. Nothing else to add.
The "so expected" buff in MS resulted in nothing, the class was buff and nerf at the same time, and end up trash like before.

We had probably 3 classes the needed a balance in pvp (MS/BS/PS), now we have all 11 classes unbalanced. Why make a generic balance for all classes, instead of making individual balances?

So, my simple question is: the server is better for the players after update or before? 
the answer for me is a clear WORST.
 

I hope all community come give opinions about this situation, because it affects EVERYONE, PVE and PVP players!

 

Long time I don't understand the direction of the skills "balance' is, pvp and pve. They also don't follow each class identity/characteristics

 

 

I think the problem is that the damage nerf is general but each class works 100% differently, it doesn't make sense either to intend it to work. Also almost everything about this change is negative, the problem was literal BS and PS xd But instead every class damage was nerfed in 1x1 and AoE, why?? this applies to PvE too, why?

- BS was the main focus of balance (or should have) and now its playe the opposite? as everyone's dmg is reduced their crazy tanking skills and damage reduction is even more efficient.....??

- BS nerf on Shattered Impact was just necessary but why nerf everyone's AoE skills, but just by enchant weapon but by pvp modifiers is just weird

- Pike >>>Ass/BS maybe FS, will stay top killers cause of their high dmg even after the nerf is a high/sure hit kill. a 3K SM hit even reduced by this will stay around 2k7+. People will hate on them just wait

- Ms/As/SS/Ks will be the most affected in damage cause their its reduction is makin, Ata's change in speed compensates, but ata won't have a chance against KS/BS

- BS / KS tanking will be crazy and will need adjustment as they have damage reduction, on top class damage reduction, they get double tanking (as if bs tanking isn't a problem).

- Mech/SS will be a lot stronger but damage crap

 

My prediction is if you don't cancel this patch you'll have to rebalance a whole lot more. BS/KS tanking skills a lot, which will affect PvE in a parallel way. MG will become op as everyone's nerfed but them, PS/BS and PRS will stay secondary on top; ata, ass, as and ss will require damage adjustment on 1x1 PvP/PvE skills, Mech can be deleted or 100% redone

 

Or just cancel the patch, and my advice:

- adjust broken skills in BS/PS first: Shattered Impact about 40% and decide if BS keeps its tanking reduce attack, or keep attack reduce damage reduction by 5%+

- adjust PS hit kill skills

- then AoE skills individually for all classes and (PvE separated from PvP). Keep the role of each class. Mage/SS/As were usually focused on strong PvP, PRS secondary.

- Mech should be top tanker, today its KS/BS; consider applying a small damage reduction power in mech; debuffs and poison/slowing skills or dynamic explosive attack (like retaliation)

 

in this @Overlady please consider this patch and players experiences and ideascategory

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ROBERTO CARLOS

The use of the Lightning Sword skill is meaningless,

the ks needed stamina to deploy this skill using the Sol Endurance Mix +1000 sp mix,

now the boots with this Mix must be thrown in the trash.
Developers should think better about this balance of abilities, it is evident that it is not right

Anyone who says that the KS is fine in this update is not telling the truth.

This modification greatly degrades its abilities and even affects items.

Edited by ROBERTO CARLOS
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thalysson

If every time new items are released the characters must be nerfed, what's the point of playing?

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Milunio
1 hour ago, ROBERTO CARLOS said:

The use of the Lightning Sword skill is meaningless,

the ks needed stamina to deploy this skill using the Sol Endurance Mix +1000 sp mix,

now the boots with this Mix must be thrown in the trash.
Developers should think better about this balance of abilities, it is evident that it is not right

Anyone who says that the KS is fine in this update is not telling the truth.

This modification greatly degrades its abilities and even affects items.

Exactly

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thichlam2010

+1

2024 and they still make everything harder and harder

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colzcane
8 hours ago, AnJoS said:

I was thinking about change class to mech... But I'll continue playing pike (dead?).

Let's keep testing these nerfs (balance? haha).

Test your class -> Leave your feedback.

 

 Yeah, power mech is the same as before. the only difference was AOE impulsion is better but #of sparks kind of feels insufficient for its dmg for mechanic bomb without crit kind of feels weak.. I think previous Mech slightly better. Spark nerf also disappointing spark skill still better than impulsion even after rebalance and lowered Area.. why did they lower area? it's supposed to be a higher tier than mech bomb

5 hours ago, SupremeDeity said:

I do have to agree with everyone. This patch balance is so bad. Like what class to even play at this point. It is an old 2000s games and a private server, I understand it is a grinding game, but at the same time should not make it so difficult.

I was genuinely excited to see MS rework just to wait for this LOL. I feel like better of reverse all the MS change back to how it was would have been better. What's the point of "damage scale redone" when it is only effect from lvl 1-9 and 10 still the same? I don't really get it. 

Im 100% PVE player,  i dont really care much for PVP, but even for PVE it is so bad, i don't even know what class to play at this point LOL

All party buffs nerfed... XD

Edited by colzcane

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Femme[F]atale

+1

 

I don't like certain nerfs, more specifically that of the Magician's Flame Wave, I have the impression that each time they destroy the power of the char, forgetting that the mage is not, by far, the best in PvP!
 

I'll let you cite the other classes and modifications that displeased you, Please ! 

 

Regards. 

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colzcane

was going to go back as mage and exp but maybe not yet.. hahaha

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mastellini

just think what some classes can even duel with a single mob in maps, need tank etc etc...

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Milunio
1 hour ago, Femme[F]atale said:

+1

 

I don't like certain nerfs, more specifically that of the Magician's Flame Wave, I have the impression that each time they destroy the power of the char, forgetting that the mage is not, by far, the best in PvP!
 

I'll let you cite the other classes and modifications that displeased you, Please ! 

 

Regards. 

and flame wave is already a really slow skill....

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Milunio

knight sux too atm. lightning sword too short. waste of sol mix for stm... tanking is much harder than before and even with the highest gear its still taking too long to kill in EB... damage should be higher not lower..

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Mecanikuzão
13 hours ago, jesusvida2 said:

@erickloro, man I don't know your lvl nor how long you play, but I tested at SL and SS, and the damage is worse then before... I tryed go 1v1 pvp aswell, and is worse then before... All MS as needing was a buff at attack ratting and a usefull skill to do damage in area, and, unfortunately they gave and took that area damage away nerfing "Maximize"... MS is worse then It was before this patch

I tested MS and i think it's better than before =/

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RaiseAgain

Mage class is dead  and seems like ass too . 

Ofc they put change class  on discount 

Lol this company is so bad ..... 

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Jody222
58 minutes ago, Mecanikuzão said:

I tested MS and i think it's better than before =/

About time MS got a bit better.

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