drick2008xx 48 Report post Posted May 2, 2024 12 hours ago, Overlady said: 13 hours ago, jesusvida2 said: @erickloro, "Maximize" gave more damage then the passive could provide, even with that buff. That's why the buffs at the other skills are not beeing taken to the equation! Even with the buff at passive and skills, MS is doing less damage then before because the nerf at "Maximize". Maximize only increases maximum attack, not both minimum and maximum like Weapon Mastery. If we further buff the Mechanician's damage, it will become more powerful than a Fighter in 1v1 situations, which is something we don't want to happen. Previously, Mechanic bomb and Impulsion were overtuned on the main target as a way to counterbalance the half damage to AoE. Now, they are weaker on the main target but stronger on the AoE, as it should be. Right, you explained to us about the damage and in your tests you didn't find anything wrong about the ms not hitting the hits? I think it's not just me who thinks this, I ask you to look more carefully at this issue because just looking at the pvp rank will become clear because there is no MS in BC. 2 Share this post Link to post Share on other sites
Coyy 78 Report post Posted May 2, 2024 Good idea to release the change class w discount in the coin shop. But today most people on the server have the problem of changing classes because of difficulty in finding equivalent item 146. It would be interesting to release perfectize on item atk 146 for a while to help the community change classes without problems and test it thoroughly. @Wartale@Overlady 5 Share this post Link to post Share on other sites
Overlady 5,238 Report post Posted May 2, 2024 (edited) 17 hours ago, alternate99 said: Brawler tanky that crit so much at the same time. Broken class Brawler has the lowest critical rate in the game (29*fixed typo), while the Pikeman (55), Assassin (65 with Violent Stab), and even the Mechanician (35 with Claw) have much higher rates. However, she does have higher critical damage when Retaliation is active. 18 hours ago, Rasthafary said: i believe that if a buff came for the power mech just for the pve it would solve a lot of the class's problems. @Overlady Mech is where it should be, in fact, it received a small nerf in its 1v1 damage because Magnetic Sphere turned into AoE. He now deals more damage than a 2h Knight and almost the same damage as a Fighter. The trick with Power Mech is that there isn't much sacrifice involved to become one, you can simply press W and turn into a tanker with so many skill points. Therefore, it wouldn't be fair to other classes if the mech could excel both in top DPS and top tanking just by pressing one key. If you want to compare it with a Knight, the Knight can tank much better than a Power Mechanician with a 2h weapon and any other melee class. That's why the mech can't be the top DPS. At the same time, a Power Mech isn't as squishy as a Fighter, which is why it can't deal more damage than a Fighter, and Fighter doesn't have the same benefits when switching to a shield. If you want the Power Mech to be more tanky, such as allowing shield skills to be used with 2h items, we'll have to define how tanky it can become compared to the Knight and balance around it. Overall, yes, the Mechanician received a buff in damage, mostly when using a shield and in AoE, making it much more useful now in LC even as a Power Mech with the extra damage and stun, but slightly less so in SS. Best, Overlady Edited May 2, 2024 by Overlady typo 3 1 Share this post Link to post Share on other sites
1533 148 Report post Posted May 2, 2024 52 minutes ago, Overlady said: Brawler has the lowest critical rate in the game (21), while the Pikeman (55), Assassin (65 with Violent Stab), and even the Mechanician (35 with Claw) have much higher rates. However, she does have higher critical damage when Retaliation is active. Are u guys think about reduce how Brawler and kinight are tanking Now? Because it's really OP , need some nerf 1 Share this post Link to post Share on other sites
Coyy 78 Report post Posted May 2, 2024 3 hours ago, Overlady said: Brawler has the lowest critical rate in the game (21), while the Pikeman (55), Assassin (65 with Violent Stab), and even the Mechanician (35 with Claw) have much higher rates. However, she does have higher critical damage when Retaliation is active. Mech is where it should be, in fact, it received a small nerf in its 1v1 damage because Magnetic Sphere turned into AoE. He now deals more damage than a 2h Knight and almost the same damage as a Fighter. The trick with Power Mech is that there isn't much sacrifice involved to become one, you can simply press W and turn into a tanker with so many skill points. Therefore, it wouldn't be fair to other classes if the mech could excel both in top DPS and top tanking just by pressing one key. If you want to compare it with a Knight, the Knight can tank much better than a Power Mechanician with a 2h weapon and any other melee class. That's why the mech can't be the top DPS. At the same time, a Power Mech isn't as squishy as a Fighter, which is why it can't deal more damage than a Fighter, and Fighter doesn't have the same benefits when switching to a shield. If you want the Power Mech to be more tanky, such as allowing shield skills to be used with 2h items, we'll have to define how tanky it can become compared to the Knight and balance around it. Overall, yes, the Mechanician received a buff in damage, mostly when using a shield and in AoE, making it much more useful now in LC even as a Power Mech with the extra damage and stun, but slightly less so in SS. Best, Overlady Honestly I know the staff wanted to do something good. but that was not what happened, rework in ms ok and some things ok, but there are classes that didn't need to be done at all. it was just nerfing the brawler. I have a pike 165 full w relics. I equipped my account to do PVP. Pike one of the few classes that was playing the role of assassin and that made me want to play. Yesterday and today I went to BC, doing x1 with an fs 162 with inferior items, it was easier to disable Pikeman of the game. It seems like a server where everyone is strong. Nobody kills anyone if it's not at least 3x1. This UNPLAYABLE PVP ! But it's fine. If you don't have rivals, will you play alone? 1 Share this post Link to post Share on other sites
Feedbacker 5 Report post Posted May 2, 2024 (edited) Doesn't matter if it's faster or slower ~ Knight's Devine Piercing without 7 hits it's the same as Pikeman's Charged Strike or Fighter's Destroyer with just 2 hits. Disrespectful, unimaginable. Someone must remember the designer or the man behind the changes that you could play with 5 hits if you kept your Devine Piercing at level 8. But it seems you can't argue with people who make changes for the sake of changing. Edited May 2, 2024 by Feedbacker 1 Share this post Link to post Share on other sites
Diell 960 Report post Posted May 2, 2024 5 hours ago, Overlady said: Brawler has the lowest critical rate in the game (21), while the Pikeman (55), Assassin (65 with Violent Stab), and even the Mechanician (35 with Claw) have much higher rates. However, she does have higher critical damage when Retaliation is active. Mech is where it should be, in fact, it received a small nerf in its 1v1 damage because Magnetic Sphere turned into AoE. He now deals more damage than a 2h Knight and almost the same damage as a Fighter. The trick with Power Mech is that there isn't much sacrifice involved to become one, you can simply press W and turn into a tanker with so many skill points. Therefore, it wouldn't be fair to other classes if the mech could excel both in top DPS and top tanking just by pressing one key. If you want to compare it with a Knight, the Knight can tank much better than a Power Mechanician with a 2h weapon and any other melee class. That's why the mech can't be the top DPS. At the same time, a Power Mech isn't as squishy as a Fighter, which is why it can't deal more damage than a Fighter, and Fighter doesn't have the same benefits when switching to a shield. If you want the Power Mech to be more tanky, such as allowing shield skills to be used with 2h items, we'll have to define how tanky it can become compared to the Knight and balance around it. Overall, yes, the Mechanician received a buff in damage, mostly when using a shield and in AoE, making it much more useful now in LC even as a Power Mech with the extra damage and stun, but slightly less so in SS. Best, Overlady Looking at things as a whole, I think the changes are positive. More regarding KS D.Piercing, the fact that it has been reduced to 5 hits, I think that the hits should be more effective with an additional attack rating in the skill, if we imagine that among 5 hits there is a possible error change, then 7 to 5 would be a considerable loss, so just a small touch-up on the attack rating and then it will be balanced. And regarding the LS, for there to be a reasonable compensation in AOE, a good way would be to make Holy Valor functional with AOE skills. 3 Share this post Link to post Share on other sites
Conker 28 Report post Posted May 2, 2024 6 hours ago, Overlady said: Brawler has the lowest critical rate in the game (21) That's not right. Brawler has 29 critical rate with fists 146, while Shaman has 23 critical rate with phantom 146, priestess and magician have 27 critical rate with staff 146 and fighter has 26 critical rate with axe 146. But brawler also has 22% damage reduction on pvp along with having 42,8% block, which is higher than 148 shield. 9 Share this post Link to post Share on other sites
Jty 223 Report post Posted May 2, 2024 (edited) 25 minutes ago, Conker said: That's not right. Brawler has 29 critical rate with fists 146, while Shaman has 23 critical rate with phantom 146, priestess and magician have 27 critical rate with staff 146 and fighter has 26 critical rate with axe 146. But brawler also has 22% damage reduction on pvp along with having 42,8% block, which is higher than 148 shield. Dont forget about +2 attack speed and 22% crit dmg boost with no delay or casting Edited May 2, 2024 by Jty 2 Share this post Link to post Share on other sites
1533 148 Report post Posted May 2, 2024 (edited) 25 minutes ago, Conker said: That's not right. Brawler has 29 critical rate with fists 146, while Shaman has 23 critical rate with phantom 146, priestess and magician have 27 critical rate with staff 146 and fighter has 26 critical rate with axe 146. But brawler also has 22% damage reduction on pvp along with having 42,8% block, which is higher than 148 shield. And with the skill Otara , she doesn't need a high DMG because this skill add 18% atk rat + 7 penetration If we think alot accounts have greedy and draxos relic, you don't need the high critic, because it's hard a bs miss hits and basically all time brawlers have retaliation active , only need wait the coldown from skill, because she had a high block , so it's easy she have this buff with critic and atk speed Edited May 2, 2024 by 1533 2 Share this post Link to post Share on other sites
Overlady 5,238 Report post Posted May 2, 2024 (edited) 45 minutes ago, Conker said: That's not right. Brawler has 29 critical rate with fists 146, while Shaman has 23 critical rate with phantom 146, priestess and magician have 27 critical rate with staff 146 and fighter has 26 critical rate with axe 146. But brawler also has 22% damage reduction on pvp along with having 42,8% block, which is higher than 148 shield. It is 29, sorry for the typo. Fighter actually has 46%, both Destroyer and Brutal Swing with Axe. But this is what I said: every class has its own specific stats. If you want to compare Knight and Brawler, he has approximately +34%(1h) +18% (2h) more. A Knight is 21%(1h) 12%(2h) more likely to defend an attack from a Shaman compared to a Brawler of the same level, it is more than 10% block, but changes based on the other player Attack rating. 1 hour ago, Diell said: Looking at things as a whole, I think the changes are positive. More regarding KS D.Piercing, the fact that it has been reduced to 5 hits, I think that the hits should be more effective with an additional attack rating in the skill, if we imagine that among 5 hits there is a possible error change, then 7 to 5 would be a considerable loss, so just a small touch-up on the attack rating and then it will be balanced. And regarding the LS, for there to be a reasonable compensation in AOE, a good way would be to make Holy Valor functional with AOE skills. DP already got a considerable boost in damage for PvE, we will consider for PvP too. 20 minutes ago, 1533 said: And with the skill Otara , she doesn't need a high DMG because this skill add 18% atk rat + 7 penetration If we think alot accounts have greedy and draxos relic, you don't need the high critic, because it's hard a bs miss hits and basically all time brawlers have retaliation active , only need wait the coldown from skill, because she had a high block , so it's easy she have this buff with critic and atk speed Brawler already got many nerfs on this Patch for PvP. Best, Overlady Edited May 2, 2024 by Overlady Reviewed data for PvP formulas 1 Share this post Link to post Share on other sites
Draxler 31 Report post Posted May 2, 2024 (edited) Have you ever thought about taking a practice test? It would be interesting to go beyond the formula numbers and take into account the reality of the game, brawler has force belt every 5 seconds, damage reduction, high blocking and retaliation Brawler has the global ability to kill pvp, tank, sod and win a sw (I don't know if you follow), but the top 5 scorers are BRAWLERS. Note: now it became more difficult to fight them, as our damage was limited to nothing. Edited May 2, 2024 by Draxler 3 1 Share this post Link to post Share on other sites
Mjizzy_7 1,984 Report post Posted May 2, 2024 (edited) I would prefer a rework on Divine Force and enchant of Mgs. Just find a middle thing. These two skills made all the problem for many players. Since buffs from other charas has been always part of pvp gameplay this change will keep making many player unhappy since they are used to have it. The idea was not wrong from the Staff to balance more the game but i think its difficult for this server. If ever the plan will be to make pvp depending only on own buffs then charas need to be completely rebalanced. It is how it is. We can especially see that many charas are depending on other buffs by have fight on duels. For example Ata/As/Ks/ doesnt perform so powerfull like with Other buffs. Also the balance will only work with the help of the community not because the staff doesnt know how, its because most players are used to all these buffs. The Nerf of Bs will be seen after all other charas gain their Dmg back. Then the Staff can check him again. Now its impossible to tell when all charas cant reach their full potential. In my opinion Bs will be much weaker then before in tanking. Edited May 2, 2024 by Mjizzy_7 4 Share this post Link to post Share on other sites
Overlady 5,238 Report post Posted May 2, 2024 We’ve made some balance changes, you can review them in the patch notes. Best, Overlady 8 1 Share this post Link to post Share on other sites
Diell 960 Report post Posted May 2, 2024 (edited) 32 minutes ago, Overlady said: We’ve made some balance changes, you can review them in the patch notes. Best, Overlady Holy Valor Increases attack power of the party against the Undead Cannot be used simultaneously with Drastic Spirit. Damage Boost does not apply to AoE damage. (Please change this Overlady.) Ms and ks are the game's tanker classes in parties. Ms can be versatile in choosing Maxime to kill more or giving up damage to become more tanky, and Maxime applies to Aoe damage. As it is characteristic of Ks to have more damage against Undead specifically, but I don't understand why he can't add this to his AOE and once Drastic Spirit is activated, Holy Valor is canceled. Please analyze this, I think it makes a lot of sense. Certainly in a way that does not cause imbalance. As it is a skill that only affects Pve, this might be interesting. Edited May 2, 2024 by Diell 3 Share this post Link to post Share on other sites
Dior 639 Report post Posted May 2, 2024 On 4/30/2024 at 7:23 PM, Alextove said: Unfortunately, all these nerfs in PvE were caused by the EB macros. The game remains the same; they nerfed the AS perforation skill, but there are still many bots in boss fights. They nerfed the mage, but there's still a lot of macroing in EB... The problem has never been the classes but rather the abuse and lack of punishment for such actions. Well i am not as active as 2-3 months ago. and that's for a reason. Part 1: All the macros are the best thing happened in this server for Staff, because of them WE pay to improve or survive in game. -Normal players have 0 chance > ZERO, to get new items from EB (i am here since 2009), if my chances to get 146 drop get to 00.001% after 12 hour play then it is not for me, and this is exactly how it feels, and because of that we have to pay to get coins and buy in game items from people who play to live 24/7. -Very small chances to get Lotto Win compared to all the hunter clans that sell RF's for real money "RMT" -on Spawn Events, they are always taken 24/7 so even can't enjoy events for fun Premium items. Part 2: ever since i remember this server, after grinding and paying to keep server running and beeing thankful for keeping the nostalgic game going. it was always the same thing, New items > get them for high price > nerf happens to chars so called "REWORK" > monsters getting stronger. back at the day i could solo Valento with 10x 11x char, now 160 take over 6 min to kill Valento lol. Part 3: Group of people who always keep saying their char is weak compared to this and that, and because of them Staff made changes for bad side to please X but dissapoint Y. Part 4: Disabaling abilities because of abusers, always happenes till now, because of game abusers, many great abilities disabaled for many classes. we can see that with Archers Range, Magician Delayed Skills etc etc... Why my favorite class gets his abilities disbaled if i can play him 2-3 hours a day ? because of game abuser who play 16 hour a day to sell in game stuff for real money ? and as soon as he get banned he will find a way to keep abuse or just change game ? i am sure i have more to say about how i feel after so long time playing here. staff has 0 value to loyal old school players, this is so disrespectful, even having a forum badge could give others an idea who people talk to. (more staff members changed than old school players). anyways, to me i think it is an end, at least to me, no matter what happens next, the main trigger in game is the abusers, and not the good community who is here on forums. we may sound "cry babies" but we are the ones who care, while abusers never even visit here. Thanks staff for many years of nostalgic game. after all, it is a business, good luck. 1 1 Share this post Link to post Share on other sites
Tbueno 1 Report post Posted May 2, 2024 1 hour ago, Mjizzy_7 said: I would prefer a rework on Divine Force and enchant of Mgs. Just find a middle thing. These two skills made all the problem for many players. Since buffs from other charas has been always part of pvp gameplay this change will keep making many player unhappy since they are used to have it. The idea was not wrong from the Staff to balance more the game but i think its difficult for this server. If ever the plan will be to make pvp depending only on own buffs then charas need to be completely rebalanced. It is how it is. We can especially see that many charas are depending on other buffs by have fight on duels. For example Ata/As/Ks/ doesnt perform so powerfull like with Other buffs. Also the balance will only work with the help of the community not because the staff doesnt know how, its because most players are used to all these buffs. The Nerf of Bs will be seen after all other charas gain their Dmg back. Then the Staff can check him again. Now its impossible to tell when all charas cant reach their full potential. In my opinion Bs will be much weaker then before in tanking. negative. After the patch, there wasn't only a brawler. most were SS Share this post Link to post Share on other sites
Diell 960 Report post Posted May 3, 2024 2 hours ago, Dior said: Well i am not as active as 2-3 months ago. and that's for a reason. Part 1: All the macros are the best thing happened in this server for Staff, because of them WE pay to improve or survive in game. -Normal players have 0 chance > ZERO, to get new items from EB (i am here since 2009), if my chances to get 146 drop get to 00.001% after 12 hour play then it is not for me, and this is exactly how it feels, and because of that we have to pay to get coins and buy in game items from people who play to live 24/7. -Very small chances to get Lotto Win compared to all the hunter clans that sell RF's for real money "RMT" -on Spawn Events, they are always taken 24/7 so even can't enjoy events for fun Premium items. Part 2: ever since i remember this server, after grinding and paying to keep server running and beeing thankful for keeping the nostalgic game going. it was always the same thing, New items > get them for high price > nerf happens to chars so called "REWORK" > monsters getting stronger. back at the day i could solo Valento with 10x 11x char, now 160 take over 6 min to kill Valento lol. Part 3: Group of people who always keep saying their char is weak compared to this and that, and because of them Staff made changes for bad side to please X but dissapoint Y. Part 4: Disabaling abilities because of abusers, always happenes till now, because of game abusers, many great abilities disabaled for many classes. we can see that with Archers Range, Magician Delayed Skills etc etc... Why my favorite class gets his abilities disbaled if i can play him 2-3 hours a day ? because of game abuser who play 16 hour a day to sell in game stuff for real money ? and as soon as he get banned he will find a way to keep abuse or just change game ? i am sure i have more to say about how i feel after so long time playing here. staff has 0 value to loyal old school players, this is so disrespectful, even having a forum badge could give others an idea who people talk to. (more staff members changed than old school players). anyways, to me i think it is an end, at least to me, no matter what happens next, the main trigger in game is the abusers, and not the good community who is here on forums. we may sound "cry babies" but we are the ones who care, while abusers never even visit here. Thanks staff for many years of nostalgic game. after all, it is a business, good luck. Friend, I'm sorry, but I need to challenge your opinion. Initially, you seem somewhat contradictory in your words. You start by saying that macros were the best thing that happened in the game, but then you mention abusers, whereas macros are a form of abuse, prohibited by the game's rules. In summary, it implies that you liked the era of macros and then criticise the abusers. Next, you delve into the section of lamentations and conspiracy theories. What do normal players mean to you? Aren't all players normal? You've stated that if you don't get an item in 12 hours of gameplay, then the game isn't for you. But what formula are you using to calculate this? You're not the only one on the map trying to get an item. If someone gets an item in 2 hours and you don't in 12, what happens? Is that a reason to stop playing? Is it the team's fault? It was just a random mathematical probability; it's not possible to control the odds. The same applies to boss lotteries. You provide a clear example, expressing regret at competing against a clan that may have 60 members, compared to just one person, in this case, you. With a 60% versus 1% statistic, your chances of winning are very low, and there's nothing wrong with that. Do you want to ban large clans from going to bosses to increase your chances? It's not up to you to decide when people want to play, or how many hours they play per week. If your reality differs from other players, it's none of their business. Therefore, it doesn't make sense to criticise the team or players for this; no one is obliged to adapt to anyone else's reality. You claim that the team makes disguised nerfs as reworks to make profits. Let me remind you of a few points. Keep in mind that progress only happens with changes and attempts, and without changes, we wouldn't have so many good things and innovations in the game. Everything is constantly moving and changing, and in this process, mistakes happen, but that doesn't mean they can't be corrected over time or improved. If you spent more time giving constructive criticism instead of complaining and criticising, it would be much better. After all, the forum is a place where we can freely express our opinions and feedback. If you have been playing for so many years, you know that many changes have been made based on community suggestions. Therefore, it is unfair to say that the team does not value its players. It seems like you are just feeling frustrated at the moment and want to vent that frustration, blaming A, B, or C. The team does not make changes based on Player X, Y, or Z. This is a conspiracy theory when things don't go as some wish. Changes only happen when they are feasible for everyone, based on the analysis of tests and feedback from the entire community. Before criticising people's work, consider the hard work and effort involved. Avoid making assumptions and theories without being backed by facts and evidence. Do not generalise theories based on personal opinions. My advice to you is to stop making hasty judgments and longing for the past, and understand that we are not stuck in time, things change. Instead of criticising, try to adapt to the new times to progress. Neither you nor I are as young as we were 10 years ago, and that doesn't have to be a bad thing after all, redefine your goals. Remember to praise and thank the team, as if you have been here all these years, it is because they have provided you with good and happy moments too. How would you feel if you worked hard and people criticised you all the time? Do you know anyone who likes to work for free? And to conclude, it was not you or the macros that fuelled the server's economy, it was all the people in the team who worked hard alongside the community to provide everyone with the best server today, plain and simple. As the saying goes, if you didn't like it, do it better. Take care, my friend. 2 1 Share this post Link to post Share on other sites
RaiseAgain 262 Report post Posted May 3, 2024 3 hours ago, Overlady said: We’ve made some balance changes, you can review them in the patch notes. Best, Overlady Lol @Overlady why you guys keep nerf mage ? I dont get it .... now spirit from 90 to 87 lol Flame now 130% dmg ... so lame really . 1 Share this post Link to post Share on other sites
Diell 960 Report post Posted May 3, 2024 30 minutes ago, RaiseAgain said: Lol @Overlady why you guys keep nerf mage ? I dont get it .... now spirit from 90 to 87 lol Flame now 130% dmg ... so lame really . The elemental spirit had a buff after a rebalancing, very small. Remember that elemental spirit is a general multiplier that is incorporated into all skills, so flame wave is not just 130%, this is added to the value of elemental spirit. Now you also have fireball which has very high damage, you can make combos with different wizard skills, you can't have the ideal of a class just based on 1 skill, wizard is still very strong. There are people who like to play parades with just 1 skill, this is each person's particular taste. Share this post Link to post Share on other sites
Dior 639 Report post Posted May 3, 2024 (edited) 46 minutes ago, Diell said: Friend, I'm sorry, but I need to challenge your opinion. Initially, you seem somewhat contradictory in your words. You start by saying that macros were the best thing that happened in the game, but then you mention abusers, whereas macros are a form of abuse, prohibited by the game's rules. In summary, it implies that you liked the era of macros and then criticise the abusers. Next, you delve into the section of lamentations and conspiracy theories. What do normal players mean to you? Aren't all players normal? You've stated that if you don't get an item in 12 hours of gameplay, then the game isn't for you. But what formula are you using to calculate this? You're not the only one on the map trying to get an item. If someone gets an item in 2 hours and you don't in 12, what happens? Is that a reason to stop playing? Is it the team's fault? It was just a random mathematical probability; it's not possible to control the odds. The same applies to boss lotteries. You provide a clear example, expressing regret at competing against a clan that may have 60 members, compared to just one person, in this case, you. With a 60% versus 1% statistic, your chances of winning are very low, and there's nothing wrong with that. Do you want to ban large clans from going to bosses to increase your chances? It's not up to you to decide when people want to play, or how many hours they play per week. If your reality differs from other players, it's none of their business. Therefore, it doesn't make sense to criticise the team or players for this; no one is obliged to adapt to anyone else's reality. You claim that the team makes disguised nerfs as reworks to make profits. Let me remind you of a few points. Keep in mind that progress only happens with changes and attempts, and without changes, we wouldn't have so many good things and innovations in the game. Everything is constantly moving and changing, and in this process, mistakes happen, but that doesn't mean they can't be corrected over time or improved. If you spent more time giving constructive criticism instead of complaining and criticising, it would be much better. After all, the forum is a place where we can freely express our opinions and feedback. If you have been playing for so many years, you know that many changes have been made based on community suggestions. Therefore, it is unfair to say that the team does not value its players. It seems like you are just feeling frustrated at the moment and want to vent that frustration, blaming A, B, or C. The team does not make changes based on Player X, Y, or Z. This is a conspiracy theory when things don't go as some wish. Changes only happen when they are feasible for everyone, based on the analysis of tests and feedback from the entire community. Before criticising people's work, consider the hard work and effort involved. Avoid making assumptions and theories without being backed by facts and evidence. Do not generalise theories based on personal opinions. My advice to you is to stop making hasty judgments and longing for the past, and understand that we are not stuck in time, things change. Instead of criticising, try to adapt to the new times to progress. Neither you nor I are as young as we were 10 years ago, and that doesn't have to be a bad thing after all, redefine your goals. Remember to praise and thank the team, as if you have been here all these years, it is because they have provided you with good and happy moments too. How would you feel if you worked hard and people criticised you all the time? Do you know anyone who likes to work for free? And to conclude, it was not you or the macros that fuelled the server's economy, it was all the people in the team who worked hard alongside the community to provide everyone with the best server today, plain and simple. As the saying goes, if you didn't like it, do it better. Take care, my friend. errr... you did not understand me at all lol when i talked about abusers/macros i I meant sarcastically... (and i mention why, because they get everything that is high end in game, there is no chance for casual players to drop something, and because of that, we need to donate to get high end items for over priced price, while the abusers never spent 1 penny to keep the server running). at 2 hour x 12 hour game play. i did not calculate hours, i calculated years. anyways i am not gonna convince anyone to stop or play lol. i dropped my opinion from my own exeprience. you are here since 2019 ? well i got 10 years on that.. so try to understand me 🙂 i will add: some of the suggestions are changed were suggested by me, so you just judge me without knowing what i've done or did not. now lemme ask you simple quesiton, now day if you reached 160 and you got 144 items + - what do you have to do when you log ? Daily quests are not for 16x (unless you are bored) HG ? useless for 16x LC (drill only) mining ? meaningless when you got relics. PVP ? meaningless compared to people who spent 10k to beat other online (thats cool thanks for server donations), money wins here, and you can't prove it other way. EB drop rate is just boring. SOD ? Taken 24/7 by same people past year the game was all about daily quests, maybe 1-2 LC runs and daily EB Quest, nothing else to do. if you are a skins guy then enjoy your stay lol. Edited May 3, 2024 by Dior 6 Share this post Link to post Share on other sites
RaiseAgain 262 Report post Posted May 3, 2024 18 minutes ago, Diell said: The elemental spirit had a buff after a rebalancing, very small. Remember that elemental spirit is a general multiplier that is incorporated into all skills, so flame wave is not just 130%, this is added to the value of elemental spirit. Now you also have fireball which has very high damage, you can make combos with different wizard skills, you can't have the ideal of a class just based on 1 skill, wizard is still very strong. There are people who like to play parades with just 1 skill, this is each person's particular taste. I run some tests.... spiritual got little boost dmg only in pvp... I test bolts ... really bad skill tbh Seems like mage got a bit better in pvp ... but nerf again in pve which his main rule 😕 1 Share this post Link to post Share on other sites
Diell 960 Report post Posted May 3, 2024 (edited) 1 hour ago, Dior said: errr... you did not understand me at all lol when i talked about abusers/macros i I meant sarcastically... (and i mention why, because they get everything that is high end in game, there is no chance for casual players to drop something, and because of that, we need to donate to get high end items for over priced price, while the abusers never spent 1 penny to keep the server running). at 2 hour x 12 hour game play. i did not calculate hours, i calculated years. anyways i am not gonna convince anyone to stop or play lol. i dropped my opinion from my own exeprience. you are here since 2019 ? well i got 10 years on that.. so try to understand me 🙂 i will add: some of the suggestions are changed were suggested by me, so you just judge me without knowing what i've done or did not. now lemme ask you simple quesiton, now day if you reached 160 and you got 144 items + - what do you have to do when you log ? Daily quests are not for 16x (unless you are bored) HG ? useless for 16x LC (drill only) mining ? meaningless when you got relics. PVP ? meaningless compared to people who spent 10k to beat other online (thats cool thanks for server donations), money wins here, and you can't prove it other way. EB drop rate is just boring. SOD ? Taken 24/7 by same people past year the game was all about daily quests, maybe 1-2 LC runs and daily EB Quest, nothing else to do. if you are a skins guy then enjoy your stay lol. Oh well, it wasn't written anywhere that you were being sarcastic, nor was it understood from your text, anyone who reads it will understand something else, but ultimately. How can you know who is an abuser or not? Did you interview each of them? You're just making vague accusations about the origin of other people's profits because you think they have too much and you have too little. There is no way to assume other people's game play and how they get things. It seems to me that you are trying to hold someone responsible for their gaming experience. And to answer your question, I've been playing for over 8 years, and in the meantime I've always dropped a lot of items, both on maps and bosses, and I didn't need to play 24 hours a day, 7 days a week like you say. It's strange that only you can't achieve things. The fact that I've been playing for over 8 years and you've been playing for 10 doesn't make us better or different from anyone else. You are not obliged to donate to the game if you don't want to, you are giving the wrong impression to anyone who reads your text, just based on your gaming experience. and I also think that you are very bothered by people who donate a lot of coins, it's none of my business or yours if someone wants to donate 500kc, 300kc or 100kc, everyone does what they want with their money. And we can be on the same level as people who donate a lot, all it takes is each person's commitment. And about fun on the server, I never felt like at some point I stopped having that, I always have fun to this day, I look for what makes me feel good and choose how I want to play, maybe you're looking too much at other people's lives and forgetting to live your friend. You have a very negative view of the game, try to look at the good things and don't let frustrations make your head or ruin your gaming experience. Regarding mining, you said it doesn't make sense? like this? For me it makes sense, because even if you already have all the relics, I can still collect ingredients to make many recipes and create food and buffs to play on the maps and increase your statistics as you prefer, collecting materials is still useful for you to sell for others played, being a source of income for you, just like many crafts in the game, and for events that exist and may come to exist, so saying that mining doesn't make sense is something exaggerated. Hg is not just for lol level, why can't 16x and 17x go there? there are several prizes and the ranking too, several mounts that you can complete in hg, we also have the news of the Hell chest. Lc is not just ex drill, there are many other things there, and also xp. If it's monotonous for some, there's a hard option that increases your chances of drops and xp. Regarding pvp, you don't need to compare yourself to people who invest a lot of money, because everything they have we can have too, only those who invest will have everything before us, are people wrong in wanting to invest? I don't see anything wrong with that. the community is also very toxic, there is this factor. Leave what hurts you aside and play your game. You just seem to be tired and bored, so everything seems unmotivating to you, rest a little and then go back to playing. 1 hour ago, RaiseAgain said: I run some tests.... spiritual got little boost dmg only in pvp... I test bolts ... really bad skill tbh Seems like mage got a bit better in pvp ... but nerf again in pve which his main rule 😕 Speaking of PVP for the mage, do you think that 87% as a general multiplier is a low value? This 87% will be incorporated in all your skills, added to your status points and level + relics and gems + your weapon and external buffs. taking into account the characteristics of each class, what it can do and how it influences other classes. People have to stop thinking that when the team does a balance it is just a number that is in the visual skill formula in the eyes, there is a whole dynamic involved until it reaches a factor. So many come and look at that number and start saying it's a buff or nerf, and they despair. You should trust the team more, they know what they are doing. Much of what is said by some people here are exaggerations, expectations and realities are very different. If they are moving it is because adjustments need to be made. And it's also good to think for yourself and not get carried away by the herd effect of what many people say lightly. Edited May 3, 2024 by Diell 1 1 Share this post Link to post Share on other sites
RaiseAgain 262 Report post Posted May 3, 2024 (edited) 1 hour ago, Diell said: Oh well, it wasn't written anywhere that you were being sarcastic, nor was it understood from your text, anyone who reads it will understand something else, but ultimately. How can you know who is an abuser or not? Did you interview each of them? You're just making vague accusations about the origin of other people's profits because you think they have too much and you have too little. There is no way to assume other people's game play and how they get things. It seems to me that you are trying to hold someone responsible for their gaming experience. And to answer your question, I've been playing for over 8 years, and in the meantime I've always dropped a lot of items, both on maps and bosses, and I didn't need to play 24 hours a day, 7 days a week like you say. It's strange that only you can't achieve things. The fact that I've been playing for over 8 years and you've been playing for 10 doesn't make us better or different from anyone else. You are not obliged to donate to the game if you don't want to, you are giving the wrong impression to anyone who reads your text, just based on your gaming experience. and I also think that you are very bothered by people who donate a lot of coins, it's none of my business or yours if someone wants to donate 500kc, 300kc or 100kc, everyone does what they want with their money. And we can be on the same level as people who donate a lot, all it takes is each person's commitment. And about fun on the server, I never felt like at some point I stopped having that, I always have fun to this day, I look for what makes me feel good and choose how I want to play, maybe you're looking too much at other people's lives and forgetting to live your friend. You have a very negative view of the game, try to look at the good things and don't let frustrations make your head or ruin your gaming experience. Regarding mining, you said it doesn't make sense? like this? For me it makes sense, because even if you already have all the relics, I can still collect ingredients to make many recipes and create food and buffs to play on the maps and increase your statistics as you prefer, collecting materials is still useful for you to sell for others played, being a source of income for you, just like many crafts in the game, and for events that exist and may come to exist, so saying that mining doesn't make sense is something exaggerated. Hg is not just for lol level, why can't 16x and 17x go there? there are several prizes and the ranking too, several mounts that you can complete in hg, we also have the news of the Hell chest. Lc is not just ex drill, there are many other things there, and also xp. If it's monotonous for some, there's a hard option that increases your chances of drops and xp. Regarding pvp, you don't need to compare yourself to people who invest a lot of money, because everything they have we can have too, only those who invest will have everything before us, are people wrong in wanting to invest? I don't see anything wrong with that. the community is also very toxic, there is this factor. Leave what hurts you aside and play your game. You just seem to be tired and bored, so everything seems unmotivating to you, rest a little and then go back to playing. Speaking of PVP for the mage, do you think that 87% as a general multiplier is a low value? This 87% will be incorporated in all your skills, added to your status points and level + relics and gems + your weapon and external buffs. taking into account the characteristics of each class, what it can do and how it influences other classes. People have to stop thinking that when the team does a balance it is just a number that is in the visual skill formula in the eyes, there is a whole dynamic involved until it reaches a factor. So many come and look at that number and start saying it's a buff or nerf, and they despair. You should trust the team more, they know what they are doing. Much of what is said by some people here are exaggerations, expectations and realities are very different. If they are moving it is because adjustments need to be made. And it's also good to think for yourself and not get carried away by the herd effect of what many people say lightly. Well like i said , after some tests in duel pvp and pve in eb and lc Bolts skill are useless for mage dia is even better then that for sod and exp map . Bolt can only be good if you play 1x1 map even tho is area skill . Flame ia still best skill for mage in pve + the use of tornado and meteor ( so why they keep nerf flame ... ?!?! ) About pvp yes mage is a bit better then before But mage never mean to be good in pvp he is support class , so even after this " little boost" that even that got nerf after 1 day LOL , mage is still ok in pvp nothing more . Also bro , put in mind not everyone can afford or get max end game items / relics so if admins doing change they shuold know better that nerf will impact more on the "noobs" rahter then on the donators ... which again will create huge gap among them So what really change after all ? Edited May 3, 2024 by RaiseAgain 1 Share this post Link to post Share on other sites
namco9x 21 Report post Posted May 3, 2024 best is remove all buff from Safe zone in BC 2 1 Share this post Link to post Share on other sites