miiros 79 Report post Posted May 3, 2024 On 5/3/2024 at 7:34 PM, Mjizzy_7 said: Ps cannot kill 🙂 165 Pike. Fs is tanker 1 Pic say more then words Read more You just proof my point, pike now can only kill with cs, and how many tries a pike will need to finally kill once? Maybe 1x each war. I think you should change to ps if you think is good, not going to broken fs like you did. Lets see the ranking next week, how many fs/bs in top10, and how many from other classes. Share this post Link to post Share on other sites
Mjizzy_7 1,986 Report post Posted May 3, 2024 On 5/3/2024 at 7:47 PM, miiros said: You just proof my point, pike now can only kill with cs, and how many tries a pike will need to finally kill once? Maybe 1x each war. I think you should change to ps if you think is good, not going to broken fs like you did. Lets see the ranking next week, how many fs/bs in top10, and how many from other classes. Read more I bet with you. The people who go Fs will not stay for a long time Fs i might go Ps today to check it 2 Share this post Link to post Share on other sites
Draxler 31 Report post Posted May 3, 2024 Pike is useless now, all know it Share this post Link to post Share on other sites
miiros 79 Report post Posted May 3, 2024 On 5/3/2024 at 4:42 PM, Mjizzy_7 said: Im not making a clan war. I just cant understand the problem. If you use the right premiums u still can do a high dmg. I still see people are able to make hk but not on everyone. Bs is the only chara that is to tanky yet. And about * broken Fs* You will see when more going to change that he is not broken. You want to compare a 172 with full of all with others this will not make any sense. You talk Rangers are bad. Where is 1 Ranger who were in war complaining here? its really weird. DtmNaja DtmCain had a crazy dmg last war. Pikes who were last war in bc were maximum 165. Still they made good kills and dmg. But what ur expecting? Ba-lisa is ata. Crazy Dmg so strong The Arguements are abit weird. Read more We are waiting you change to Pike or even better Archer, really good classes like you said. By the way you said Cain and Naja are doing great damage, and 2 hours later Cain already changed class. Nobody wants to play dead class. You are happy because you are playing a broken one. This balance was actually an unbalance. We have 11 classes completly unbalance against each other. And if you like pics, I can just show you the AS score; Next week we will see pike score too. bstale and fstale now. Share this post Link to post Share on other sites
Mjizzy_7 1,986 Report post Posted May 3, 2024 (edited) On 5/3/2024 at 10:21 PM, miiros said: We are waiting you change to Pike or even better Archer, really good classes like you said. By the way you said Cain and Naja are doing great damage, and 2 hours later Cain already changed class. Nobody wants to play dead class. You are happy because you are playing a broken one. This balance was actually an unbalance. We have 11 classes completly unbalance against each other. And if you like pics, I can just show you the AS score; Next week we will see pike score too. bstale and fstale now. Read more Pikeman was broken, now he is balanced. The problem i can change any class i will be always broken. 172, Full items + 170 Buff. Same goes to the " dead Class Assasin" N00b still broken 🙂 If i go Ps i will Hk non stop and then u will come again and say its broken. Wont make Sense. When i was ks people saying KS broken, when i was Ata all say Ata so broken tank 10 people lol. Bro levels, relics, Items is the key. You cant be broken when ur to much behind. Mess with same lvl then u will see if ur class is dead or not. When the first Balance patch came out, i went x1 with Fs 172 full relic and cent brac ( i was Ks). The 10 round fight endet 5-5. You asking to much when ur low lvl ( not personal). As i said, let all go Fs, they wont stay long fs belive me. He is soft. You compare to much classes with high end players Archers counter is Pikeman thats clearly and everyone can confirm who knows about pvp. There archers in ranking fighting a bunch of pikes that Spam SS buff outside the battlezone + Dodge. Maybe As now is weaker in tanking after the patch i wont denied since i didnt try it myself. But when its about dmg she is still strong. Edited May 3, 2024 by Mjizzy_7 3 2 Share this post Link to post Share on other sites
HollyShot 1,005 Report post Posted May 3, 2024 (edited) On 5/3/2024 at 10:21 PM, miiros said: We are waiting you change to Pike or even better Archer, really good classes like you said. By the way you said Cain and Naja are doing great damage, and 2 hours later Cain already changed class. Nobody wants to play dead class. You are happy because you are playing a broken one. This balance was actually an unbalance. We have 11 classes completly unbalance against each other. And if you like pics, I can just show you the AS score; Next week we will see pike score too. bstale and fstale now. Read more Haha you must really love archer to play pvp in this class here. Now im not playing AS but im sure it's shi/t dog again. AS without damage is useless. This ranking will be like that for some months, no doubt. Edited May 3, 2024 by HollyShot Share this post Link to post Share on other sites
Diell 960 Report post Posted May 3, 2024 Hello, @Overladywe have a preview of buff cancel animation being developed. It was presented to the community here on the forum. Which will be very good for classes that have a lot of buffs like Mages and Ks for example, really cool. After the last patch I was analyzing Atalanta's Amazon Rage, and I must say that it was really cool and brilliant. So I'm wondering about this content being developed about buff animation cancellation, I couldn't help but imagine that it would be interesting to implement the same Amazon Rage system in all skill buffs in the game. Instant skills have been a big staple on the server for some time, such as: Dodge, Force Belt, Agony, Amazon Rage and Magnetic Sphere. I may be thinking nonsense, but what's your opinion on this? Because in artistic and theatrical terms, it would be like taking the shine off the movement characteristic of each class, and replacing it with efficiency and practicality. I don't really know what to think. Is it feasible to repeat the same Amazon system for all Buffs? Share this post Link to post Share on other sites
Alextove 129 Report post Posted May 4, 2024 On 5/3/2024 at 11:45 PM, Diell said: Hello, @Overladywe have a preview of buff cancel animation being developed. It was presented to the community here on the forum. Which will be very good for classes that have a lot of buffs like Mages and Ks for example, really cool. After the last patch I was analyzing Atalanta's Amazon Rage, and I must say that it was really cool and brilliant. So I'm wondering about this content being developed about buff animation cancellation, I couldn't help but imagine that it would be interesting to implement the same Amazon Rage system in all skill buffs in the game. Instant skills have been a big staple on the server for some time, such as: Dodge, Force Belt, Agony, Amazon Rage and Magnetic Sphere. I may be thinking nonsense, but what's your opinion on this? Because in artistic and theatrical terms, it would be like taking the shine off the movement characteristic of each class, and replacing it with efficiency and practicality. I don't really know what to think. Is it feasible to repeat the same Amazon system for all Buffs? Read more maybe mage and mech... Share this post Link to post Share on other sites
Overlady 5,238 Report post Posted May 4, 2024 On 5/3/2024 at 11:45 PM, Diell said: Hello, @Overladywe have a preview of buff cancel animation being developed. It was presented to the community here on the forum. Which will be very good for classes that have a lot of buffs like Mages and Ks for example, really cool. After the last patch I was analyzing Atalanta's Amazon Rage, and I must say that it was really cool and brilliant. So I'm wondering about this content being developed about buff animation cancellation, I couldn't help but imagine that it would be interesting to implement the same Amazon Rage system in all skill buffs in the game. Instant skills have been a big staple on the server for some time, such as: Dodge, Force Belt, Agony, Amazon Rage and Magnetic Sphere. I may be thinking nonsense, but what's your opinion on this? Because in artistic and theatrical terms, it would be like taking the shine off the movement characteristic of each class, and replacing it with efficiency and practicality. I don't really know what to think. Is it feasible to repeat the same Amazon system for all Buffs? Read more Some features are developed to be released as part of a certain patch. Animation cancelling, for example, is part of the final Battlegrounds patch. As mentioned previously, the release of Battlegrounds had to be delayed to prioritize server optimization for Siege War, Server Security, and the development of new tools to identify game exploits. The balance adjustments released a few days ago were also intended for the final Battlegrounds patch, but we made an effort to push it out a bit earlier, hence the nerfs to crowd control and buffs based on player feedback. The technology for animation cancelling is already complete, we just need to test it for potential abuse. We prefer to reserve instant skills for buffs with short durations. Best, Overlady 4 1 2 Share this post Link to post Share on other sites
Diell 960 Report post Posted May 4, 2024 On 5/4/2024 at 3:12 AM, Overlady said: Some features are developed to be released as part of a certain patch. Animation cancelling, for example, is part of the final Battlegrounds patch. As mentioned previously, the release of Battlegrounds had to be delayed to prioritize server optimization for Siege War, Server Security, and the development of new tools to identify game exploits. The balance adjustments released a few days ago were also intended for the final Battlegrounds patch, but we made an effort to push it out a bit earlier, hence the nerfs to crowd control and buffs based on player feedback. The technology for animation cancelling is already complete, we just need to test it for potential abuse. We prefer to reserve instant skills for buffs with short durations. Best, Overlady Read more Yes, that's exactly what you imagine, then I realized that Amazon Rage is in the group of short-lasting skills. Who knows, maybe in the future we will have some instant skill systems for other classes, I think they are really cool. Share this post Link to post Share on other sites
IronMaiden69 20 Report post Posted May 4, 2024 The game now Is so much balance now I really like it.. No one is immortal now Keep up the good works Devs ❤️ 2 2 Share this post Link to post Share on other sites
TigerShark22 492 Report post Posted May 4, 2024 On 5/4/2024 at 3:12 AM, Overlady said: Some features are developed to be released as part of a certain patch. Animation cancelling, for example, is part of the final Battlegrounds patch. As mentioned previously, the release of Battlegrounds had to be delayed to prioritize server optimization for Siege War, Server Security, and the development of new tools to identify game exploits. The balance adjustments released a few days ago were also intended for the final Battlegrounds patch, but we made an effort to push it out a bit earlier, hence the nerfs to crowd control and buffs based on player feedback. The technology for animation cancelling is already complete, we just need to test it for potential abuse. We prefer to reserve instant skills for buffs with short durations. Best, Overlady Read more Thx for listening to the players. The first patch was an improvement in my eyes, but the adjustment you made were excellent, and a great response to player who complained it was an overkill ( mage and prs buffs who were nerfed). I was looking at the bright side of PvE+ overall stuffs ( might have different opinion about prs+ mage buff in a full buff fight), but I can compromise and support for the late adjustment. Once I’ll find time, I’ll test it rigorously, watch more to know more. but I already have a calculated guess. Great work! On 5/3/2024 at 10:21 PM, miiros said: We are waiting you change to Pike or even better Archer, really good classes like you said. By the way you said Cain and Naja are doing great damage, and 2 hours later Cain already changed class. Nobody wants to play dead class. You are happy because you are playing a broken one. This balance was actually an unbalance. We have 11 classes completly unbalance against each other. And if you like pics, I can just show you the AS score; Next week we will see pike score too. bstale and fstale now. Read more BStale yes, fs no. only a guy who never played fs can claim this nonsense. So many keep crying: “ FS is OP”, there is a mini meta to those who change to FS, just to change away from FS next week. Great way to sell FS items. Now to analyse: What he can do in team fights? 2h weapon? - dead on the spot if used wrongly, or even if used. Correctly. 0 deff block evade, worst tanker in team fights, despite his hp. Nothing to prevent an attack from hitting him. 1h weapon? Stall with less than average deff+block+ evade, do some damage with low crit that can kill some of the low hp classes without shield. 1h Sword can’t kill anything. Roar? Nerfed to the ground, especially with player’s resistance. Wasn’t even too good at the start, an AOE could release ur friends who were roared. What can he do? The + 550 hp means nothing with 0 deff block evade in team fights. Close range, no way to avoid damage, can be seen. 4 Share this post Link to post Share on other sites
NaCl 314 Report post Posted May 5, 2024 On 5/2/2024 at 12:35 AM, Overlady said: Every second of burn stands for ~*7 hits. If you're spamming RoZ, the damage will be slightly lower than before because the burn is being replaced all the time. But if you're following your rotation, it is a buff. Every damage boost change on skills with burn makes little to no difference because of the insane amount of hits it produces, but burn duration makes a lot of difference. Just check the reductions on Flame Wave. Read more i've tested it before, considering of the axe gap, i tried a build that boost atk power, using roz as main damage source, sacrificing AC + brutal swing for roz + Fire Attribute it pains me that the game forces you to play in a pt when i'm a solo player, can't say i'm the only one here that likes to play solo, but for a solo FS, its really hard. i can say that cyclone kills faster in IC for dailies, that is nice, but need to go back to AC build, reinforcing sword being better for 1v1 than axe also, can say that even me saying before implying that 1s is nothing, playing, seems like a lot, just wish and wait for some love to axes, as said before with no feedback still confused if liked or not the balance. the fire damage is lower than before, using it with AC should be better, but, if its to be used with ac, sword > axe, and that sucks for a class that uses axe. please allow swords to be converted to axe skin if plans for axe is to be the same for a long time 1 Share this post Link to post Share on other sites
Jysn 128 Report post Posted May 5, 2024 I don't understand why the balance team is always nerfing good classes, why is the approach always like that? NERF GOOD CLASSES? The approach should be make the weaker class at least at the level of the good classes. Instead of nerfing the good ones, please buff the trash ones! 4 Share this post Link to post Share on other sites
suesue 235 Report post Posted May 5, 2024 @Overlady may I ask about AS skill Bomb shot deal : 88% dmg boost Arrow of rage deal: 290% dmg boost But after testing, bomb shot always stronger than arrow of rage 1 Share this post Link to post Share on other sites
Diell 960 Report post Posted May 5, 2024 (edited) On 5/5/2024 at 6:24 AM, suesue said: @Overlady may I ask about AS skill Bomb shot deal : 88% dmg boost Arrow of rage deal: 290% dmg boost But after testing, bomb shot always stronger than arrow of rage Read more In fact, now many people who were used to the mage's flame wave will change to archer. Due to the bomb shoot skill being a skill that in their view will be the new flame wave. Low stm and mp cost, high damage, high range area of 150. Archer will now be the new character to be explored by people who previously used the wizard The number of archers has already increased considerably, and cuepy customs will have very high prices. I think the bomb shot needs to be adjusted to avoid this type of exploitation, just as cuepy needs to be nerfed too, adding little range or no range. Edited May 5, 2024 by Diell Share this post Link to post Share on other sites
Lyseria 1,826 Report post Posted May 5, 2024 On 5/3/2024 at 2:58 PM, Overlady said: The class has many "similar" skills intentionally. We no longer have the same emphasis on specific builds as we did in the past, partly because of the availability of skill points. Now most characters have 2-3 skill options to maximize their DPS. Let's take the priestess as an example: Holy Bolt: Provides good damage, especially effective against undead enemies, allowing for safer gameplay from a longer range. Multi Spark: Damage output varies significantly, with a bonus against mechanical enemies and additional benefits when paired with Watornado. Vigor Ball: Although its animation is slower, it delivers two hits and is safer to use against bosses due to its higher attack rating. Read more It's ok, you give options with a little difference like Holy Bolt and Vigor Ball, but to have both skills at lvl 10 we must sacrifice another skill, while we have T4 unused points, any idea to unify these skill points? On 5/3/2024 at 2:58 PM, Overlady said: Flame Wave: Flame Wave was not intended to be a spammable skill. The classic magician rotation used to be Dias > FW > Meteorite. By making Flame Wave spammable, he transitioned from a mid-range to a full-range character, which wasn't appropriate. His AoE DPS used to surpass that of ANY class in 1x1 DPS, except for Automech (which was also boosted back then). Nowadays, he still has the highest AoE damage in the game because we nerfed it and buffed his and other classes 1x1 damage. Dancing Sword: Dancing Sword was incredibly powerful. I'm not sure if you remember, but only Dancing Sword, without any other action, used to outperform the damage of a Brawler (and most melee classes, before the melee rework) in a full rotation. Stone Spike: Stone Spike has always been difficult to balance. If used very close to the monster, it would become insanely powerful, but if the monster was on the edge of its range, the damage would be negligible. It fits the magician's design but was easily exploitable if kept spammable. You could just stick to the target and spam Stone Spike to once again outperform every other class in 1x1 damage. By adding cooldown to stone spike, the Dias buff replaced it. Read more Can you make Meteorite or Stone Spike animation shorter? Or maybe make it skippable like Watornado, I'd love to use Stone Spike in my rotation but its animation literally makes it not worthy to use. I've done some tests in Magician's skills and FireBall still not worthy if compared to Flame Wave, adding some burn effect should help. Fire Bolt is definitely a win! 👌 Funny thing is 90% of the mages I see keeps spamming Flame Wave with a flying prs. You can crack your brain making dmg calculus and adjusting 1~2 percentage of a skill, but what the majority of players are looking for is a chill gameplay, so you won't solve anything while still hiding under the carpet problems that you refuse to take some actions. Share this post Link to post Share on other sites
FredderickS 80 Report post Posted May 5, 2024 (edited) On 5/5/2024 at 6:24 AM, suesue said: @superlady ¿Puedo preguntar sobre la habilidad AS? Oferta de disparo de bomba: aumento de daño del 88% Oferta de flecha de ira: aumento de daño del 290% Pero después de las pruebas, el disparo de una bomba siempre es más fuerte que una flecha de ira. Read more Mistake, friend, your problem is mathematics. Arrow of Rage is better and I'm going to prove it to you. Bomb Shot Bomb Shot does 2 hits. Bomb Shot's initial firing speed is 6, regardless of your bow's firing speed. (Casting Time 3 sec) Bomb Shot deals double damage to the primary target. Surrounding enemies gain half the damage increase, but gain additional splash damage. The demonic bonus applies to area damage only. Vs Target [You Damage 100% + (88% Dmg Boost * 2 Main Target)] * [(2 Hits + 2 Effect Burn)] Total DPS into 3 sec 752% Vs Aoe Demon [You Damage 100% + 44% Dmg Boost + 100% Demon boost] * [(2 Hits + 2 Effect Burn) + 250 - 500] Total DPS into 3 sec 976% + (500-1000) Vs Aoe No Demon [You Damage 100% + 44% Dmg Boost] * [(2 Hits + 2 Effect Burn) + 250 - 500] Total DPS into 3 sec 576% + (500-1000) Arrow of Rage [(You Damage 100% + 290% Dmg Boost)] Total DPS into 3 sec 1170% I would like to suggest adding "Casting Time" to the Forums skill guide to prevent confusions. @Overlady On 5/5/2024 at 3:22 PM, Lyseria said: It's ok, you give options with a little difference like Holy Bolt and Vigor Ball, but to have both skills at lvl 10 we must sacrifice another skill, while we have T4 unused points, any idea to unify these skill points? Can you make Meteorite or Stone Spike animation shorter? Or maybe make it skippable like Watornado, I'd love to use Stone Spike in my rotation but its animation literally makes it not worthy to use. I've done some tests in Magician's skills and FireBall still not worthy if compared to Flame Wave, adding some burn effect should help. Fire Bolt is definitely a win! 👌 Funny thing is 90% of the mages I see keeps spamming Flame Wave with a flying prs. You can crack your brain making dmg calculus and adjusting 1~2 percentage of a skill, but what the majority of players are looking for is a chill gameplay, so you won't solve anything while still hiding under the carpet problems that you refuse to take some actions. Read more Flame Wave (Casting Time 1.5 sec) Elemental Type: Fire [You Damage 100% + 130% Dmg Boost + Buff] * [(2 Hits + 1 Effect Burn)] Total DPS into 1.5 sec 780% + 3*Buff Fire Bolt (Casting Time 0.75 sec) Elemental Type: Fire [You Damage 100% + 319% Dmg Boost + Buff] Total DPS into 1.5 sec 838% + 2*Buff + Chance Critical% I hope this answers your question Edited May 5, 2024 by FredderickS 1 1 Share this post Link to post Share on other sites
Lyseria 1,826 Report post Posted May 5, 2024 On 5/5/2024 at 3:26 PM, FredderickS said: I hope this answers your question Read more What question? 1 Share this post Link to post Share on other sites
karisteas2 3 Report post Posted May 5, 2024 Is the magician's dancing sword skill still useful? I don't see it having a very positive impact on this patch. . . 1 Share this post Link to post Share on other sites
Overlady 5,238 Report post Posted May 5, 2024 On 5/5/2024 at 6:24 AM, suesue said: @Overlady may I ask about AS skill Bomb shot deal : 88% dmg boost Arrow of rage deal: 290% dmg boost But after testing, bomb shot always stronger than arrow of rage Read more Bomb shot does indeed have more damage than Arrow of Rage and Perforation on the main target, but Bomb shot does not boost AoE damage. This means you will have a fixed final Attack Power. Usually, the AoE damage of Bomb Shot is 60% lower compared to the main target, however, the difference may vary based on your level and equipment. Best, Overlady 1 1 Share this post Link to post Share on other sites
sinhvn 79 Report post Posted May 5, 2024 On 5/5/2024 at 11:41 AM, Diell said: In fact, now many people who were used to the mage's flame wave will change to archer. Due to the bomb shoot skill being a skill that in their view will be the new flame wave. Low stm and mp cost, high damage, high range area of 150. Archer will now be the new character to be explored by people who previously used the wizard The number of archers has already increased considerably, and cuepy customs will have very high prices. I think the bomb shot needs to be adjusted to avoid this type of exploitation, just as cuepy needs to be nerfed too, adding little range or no range. Read more No i think archer isnt fast hunt at 2-3 spawn because of bomb shot splash damage is weak, mgs have staff 142+24 and as only 138+24 (economic side, not build 146. If 2 146+24 i think mgs and as kill the same). 1 mgs flame wave(robe) faster around 1.2-1.3 time compare with as (summer) now its lower bc nerf and mgs take time to prepare all buff but still around 1.1-1.2 Share this post Link to post Share on other sites
FredderickS 80 Report post Posted May 5, 2024 Omg... I've never seen so many crybabies together, I am a player who plays with the 11 classes, all of them are 150+, for that reason I can give my opinion on this latest patch. Well, here's my summary of the last patch 😂 Summary of the latest patch MGS. Although many cry about the nerf to the flame wave, the reality is that they do not know mathematics 😁 That's why I would like to explain how the skills work so you can do your own calculations. Flame Wave. [(You Damage 100%)+ Dmg Boost 130% + Buff] * (2 Hit + 1 by Effect Burn for one second) * Casting Time by 1.5 sec Simplifying (230% + buff) * 3 Each 1.5 sec Total damage over 1.5 sec [690% + 3*Buff] Now Vs Example Fire Bolt. [(You Damage 100%)+ Dmg Boost 319% + Buff] * Casting Time by 0.75 sec Simplifying (419% + buff) Each 0.75 sec Total damage over 1.5 sec [838% + 2*Buff] those of us who know games call this DPS "Damage per Seconds" We are talking about the average amount of damage that your character can exert during a certain time +2(PVE) The addition of new skills for PVE brings more DPS to this class +1(PVP) Nearby Damage boost % I think represent the class MGS. -1(AOE) I know that those who only used flame click don't like it, but everything has a purpose and that is to reduce the macros or at least complicate them +1(1V1) I can say that after years a skill is finally on equal damage vs flame wave... and that's good. PRS. Divine Force/Enchant Weapon Nerfed well, the time proved me right, years ago I already predicted this imbalance in the broken buffs Well we have to wait, the VL also needs an adjustment, although currently if it is done it would cause chaos, due to how vital this buff has become for the party Healing also needs changes, heals too much without restrictions or requirements +1(PVE) more damage for people who like more damage and much more damage +1(PVP) more damage for people who like more damage and much more damage as if it didn't damage anything or does it need atk rat +1(AOE) now there is more synergy using Ice Meteorite and other aoe skills, safe tanking 😉 +1(1V1) something positive and it is the new skill with a low cadence Holy Bolt (Casting time 0.75 sec) ASS. +2(PVE) The most significant thing is the increase in its rate of effects Burn/Poison -1(PVP) A nerf that I see as unnecessary into Violent Stab +2(AOE) Removing Pollute's delay is a positive change Vs Mutant -1(1V1) No change SS. +1(PVE) trying to balance useless skills -1(PVP) Nothing good -1(AOE) more damage, less area -1(1V1) Nothing good, Except Demon boost% PS. +2(PVE) Now can solo with Ground Pike +1(PVP) Jumping Crash can give you more damage vs charging strike once -1(AOE) no change +1(1V1) Jumping Crash can be used in both pve and pvp ATS. +1(PVE) amazon rage as an instant ability is an excellent contribution +1(PVP) amazon rage as an instant ability is an excellent contribution -1(AOE) more damage, less area +1(1V1) amazon rage as an instant ability is an excellent contribution KS. About the Holy Aura I think the DEV's plans are good, these are their tests needs to be a class with more fluid combos Holy Aura (I recommend reducing the number of hits but in return halving the damage bonus.) Level Amount Enemies Per Second Max HP Area HP Regen Bonus Charge Hit Count Bonus Charge Damage Double Crash Attack Rating Boost Divine Piercing Attack Rating Boost Cooldown (sec) Duration (sec) MP Usage SP Usage Upgrade Fee (gp) 10 3 32 200 5.0 10 30 30 30 5 300 300 250 168,000 +1(PVE) more damage for people who cry in the forums, Lightning Sword is easier to use +1(PVP) Divine piercing's cadence was reduced, that's good -1(AOE) no change +1(1V1) Divine piercing's damage increased into pve and pvp MS. many good changes I hope others are taken into consideration +1(PVE) It was time for an impulsion rework +1(PVP) buff for automechs with the mechanich weapon mastery % -1(AOE) Less area, same Damage +1(1V1) Obliterate's damage increased FS. coming soon New class top SoD +1(PVE) Cyclone Strike can used as main aoe and Rage Zecram as Effects Generator DPS -1(PVP) Nerf to Roar but it's okay +1(AOE) Cyclone Strike can used as main aoe and Rage Zecram as Effects Generator DPS +1(1V1) Raving is and will be a useless skill until they understand that it is not 5% hp, are 25% in total... nobody is so insane AS. Perforation (Casting time 0.75 sec) Vs Arrow of Rage (Casting time 1 sec) let the game begin :71_smiling_imp: :71_smiling_imp: :71_smiling_imp: +1(PVE) Nerf Perforation´s range at the cost of more Dmg & Area, we will have to find the new META for this class -1(PVP) nerf to the Stun +1(AOE) Arrow of Rage can accumulate more DPS at the cost of less area +1(1V1) balance to useless skills BS. +1(PVE) Shattered Impact more damage, less area, less range -1(PVP) nerf for lovers of attack speed, I personally didn't use that build. -1(AOE) balance to useless skills +1(1V1) The octagon is back 1 Share this post Link to post Share on other sites
miiros 79 Report post Posted May 5, 2024 On 5/5/2024 at 3:26 PM, FredderickS said: Mistake, friend, your problem is mathematics. Arrow of Rage is better and I'm going to prove it to you. Bomb Shot Bomb Shot does 2 hits. Bomb Shot's initial firing speed is 6, regardless of your bow's firing speed. (Casting Time 3 sec) Bomb Shot deals double damage to the primary target. Surrounding enemies gain half the damage increase, but gain additional splash damage. The demonic bonus applies to area damage only. Vs Target [You Damage 100% + (88% Dmg Boost * 2 Main Target)] * [(2 Hits + 2 Effect Burn)] Total DPS into 3 sec 752% Vs Aoe Demon [You Damage 100% + 44% Dmg Boost + 100% Demon boost] * [(2 Hits + 2 Effect Burn) + 250 - 500] Total DPS into 3 sec 976% + (500-1000) Vs Aoe No Demon [You Damage 100% + 44% Dmg Boost] * [(2 Hits + 2 Effect Burn) + 250 - 500] Total DPS into 3 sec 576% + (500-1000) Arrow of Rage [(You Damage 100% + 290% Dmg Boost)] Total DPS into 3 sec 1170% I would like to suggest adding "Casting Time" to the Forums skill guide to prevent confusions. @Overlady Flame Wave (Casting Time 1.5 sec) Elemental Type: Fire [You Damage 100% + 130% Dmg Boost + Buff] * [(2 Hits + 1 Effect Burn)] Total DPS into 1.5 sec 780% + 3*Buff Fire Bolt (Casting Time 0.75 sec) Elemental Type: Fire [You Damage 100% + 319% Dmg Boost + Buff] Total DPS into 1.5 sec 838% + 2*Buff + Chance Critical% I hope this answers your question Read more You are comparing fire bolt which is a 1v1 skill with flame wave which is an AOE skill! 1 Share this post Link to post Share on other sites
FredderickS 80 Report post Posted May 5, 2024 (edited) On 5/5/2024 at 5:56 PM, Overlady said: Bomb shot does indeed have more damage than Arrow of Rage and Perforation on the main target, but Bomb shot does not boost AoE damage. This means you will have a fixed final Attack Power. Usually, the AoE damage of Bomb Shot is 60% lower compared to the main target, however, the difference may vary based on your level and equipment. Best, Overlady Read more what about these conditions? Bomb Shot Fires two explosive arrows causing splash damage within the blast radius. Bomb Shot will always hit its targets. Bomb Shot's initial Firing speed is 6 regardless of your bow's Firing speed. (Casting Time Average 3sec) Bomb Shot does double damage on the main target. (of 88% Damage boost now 176%) Surrounding enemies get half of the Damage Boost, but get additional Splash Damage. (of 88% Damage boost now 44% + 250-500 Atk Pow) * 2 Demon Bonus applies to area damage only. (of 88% Damage boost now 188% + 250-500 Atk Pow) * 2 Bomb Shot does 2 hits. they are correct? Edited May 5, 2024 by FredderickS Share this post Link to post Share on other sites