Reaala55 74 Report post Posted May 28, 2024 I love how fighter works in wartale, this particular self hurt to be more power full is my favorite style os character in rpgs in general. So i compare it to other games and i think this idea will fit perfectly to fighter, and it is to make one new skill for him to be like dodge of pike, force belt from BS or this new Amazon rage ( skills that dont have animation and you can use and time you want) the effect is to be una e to reach less then 1 hp for 5 seconds. Simple as that. its op right? so to balance that, i think make it no able to use when you are stuned, put a long cooldown like 30 seconds and after the efect expires you get “tired” (thats how i name the debuff) for 5 seconds, beeing shower just like mage distortion. So you be imortal for 5 seconds, be with 1 hp, proc your passive to do more damage with low hp, (wich is useless on pvp and with that will be usefull) but on counterpart after you will be useless and an easy target after the effects. i beleave that will be balance and solve alor of problems on pve of fighter. + the potential to make him even more cool with and animation of he beeing on fire when the skill is active for exemple. is just an idea i even think all classes should have and skill like that active to get more power or defence for a short time. With all classes having his own effect obviously. Ty This for an future tier 6 or to subtitute of hellions 2 Quote Share this post Link to post Share on other sites
Overlady 5,187 Report post Posted May 29, 2024 Immortal would not fit, but maybe a mechanic that didn't allow your character health to be lower than 1 HP (unkilliable) but you still can receive damage is better 🙂 Best, Overlady 2 1 Quote Share this post Link to post Share on other sites
Capybara 452 Report post Posted May 29, 2024 Maybe change some passive ability of the FS so that he can gain some type of 'fortification or protection' that would overlay his HP bar. The passive ability would use the character's vitality points to amplify the amount of fortification/protection, so you can choose if you want to tank a bit more in battles, but you would have to sacrifice some of your damage. Quote Share this post Link to post Share on other sites
Rievers1994 51 Report post Posted May 29, 2024 36 minutes ago, Overlady said: Immortal would not fit, but maybe a mechanic that didn't allow your character health to be lower than 1 HP (unkilliable) but you still can receive damage is better 🙂 Best, Overlady +1 Quote Share this post Link to post Share on other sites
FredderickS 78 Report post Posted May 29, 2024 2 hours ago, Overlady said: Immortal would not fit, but maybe a mechanic that didn't allow your character health to be lower than 1 HP (unkilliable) but you still can receive damage is better 🙂 Best, Overlady In 2021... I published a post about the same thing but it was mysteriously deleted by some moderator (before @Overlady) In that post he talked about the fs, he added a new feature the HP STEAL % (for fighters) and MP STEAL % (for magicians) The idea is simple, the more you hit, the more you can heal yourself, that is, steal life from your enemy. Time passed and they added this abs feature based on the current percentage of life. (HEALTH BOOST) which I personally think, It is not a well-developed skill. It only works if your life is below a certain amount. Example If you have 25.1% HP you would be receiving the bonus Damage Reduction < 50% HP because you still don't reach 25% HP This is absurd, it doesn't scale like Melee Mastery's Damage I only have this comment left about my post 😥 Quote Share this post Link to post Share on other sites
Reaala55 74 Report post Posted May 31, 2024 On 5/29/2024 at 11:18 AM, Overlady said: Immortal would not fit, but maybe a mechanic that didn't allow your character health to be lower than 1 HP (unkilliable) but you still can receive damage is better 🙂 Best, Overlady That's what I meant! Being able to attack while my HP bar is at 1 HP would make the low health damage increase passive much more useful. Imagine being able to use a vortex in dungeons effectively, it would be incredible! On 5/29/2024 at 2:36 PM, FredderickS said: In 2021... I published a post about the same thing but it was mysteriously deleted by some moderator (before @Overlady) In that post he talked about the fs, he added a new feature the HP STEAL % (for fighters) and MP STEAL % (for magicians) The idea is simple, the more you hit, the more you can heal yourself, that is, steal life from your enemy. Time passed and they added this abs feature based on the current percentage of life. (HEALTH BOOST) which I personally think, It is not a well-developed skill. It only works if your life is below a certain amount. Example If you have 25.1% HP you would be receiving the bonus Damage Reduction < 50% HP because you still don't reach 25% HP This is absurd, it doesn't scale like Melee Mastery's Damage I only have this comment left about my post 😥 I dont think Its the same thing, bro! But ty for share your thoughts 1 Quote Share this post Link to post Share on other sites
TigerShark22 488 Report post Posted June 2, 2024 On 5/29/2024 at 5:18 PM, Overlady said: Immortal would not fit, but maybe a mechanic that didn't allow your character health to be lower than 1 HP (unkilliable) but you still can receive damage is better 🙂 Best, Overlady That is great. Another idea is to remove some of the damage reduction of the health boost at low hp, and give fs a flat higher hp pool. Will solve a lot of PvP and PvE stuffs. The hp to 1 mechanic at PvE alone for like 3~4 seconds while not being able to be killed is great at that time. Yet can remove some of the damage of Melee Mastery instead, cause it will be used. Will add a lot to FS. Can put it instead of hellions. No one will miss it. Quote Share this post Link to post Share on other sites
FredderickS 78 Report post Posted June 4, 2024 🤦♂️ Quote Share this post Link to post Share on other sites
Reaala55 74 Report post Posted June 4, 2024 On 6/2/2024 at 5:57 PM, TigerShark22 said: That is great. Another idea is to remove some of the damage reduction of the health boost at low hp, and give fs a flat higher hp pool. Will solve a lot of PvP and PvE stuffs. The hp to 1 mechanic at PvE alone for like 3~4 seconds while not being able to be killed is great at that time. Yet can remove some of the damage of Melee Mastery instead, cause it will be used. Will add a lot to FS. Can put it instead of hellions. No one will miss it. but the idea is to be able to abuse the malee mastery passive, to do more damage with low health... so i say they should keep it 1 Quote Share this post Link to post Share on other sites
TigerShark22 488 Report post Posted June 4, 2024 1 hour ago, Reaala55 said: but the idea is to be able to abuse the malee mastery passive, to do more damage with low health... so i say they should keep it Nah, not abuse. Rework. No use asking for OP stuffs, it will be nerfed fast. Especially on FS, when the idea of him being a not weak char stings others. 1 Quote Share this post Link to post Share on other sites
LBirman 114 Report post Posted September 27, 2024 On 5/29/2024 at 5:18 PM, Overlady said: Immortal would not fit, but maybe a mechanic that didn't allow your character health to be lower than 1 HP (unkilliable) but you still can receive damage is better 🙂 Best, Overlady My take on this: When activated, the next hit (or whatever count you choose) you take will not be able to kill you. That way you have to time it correctly, rather than being unkillable for a few seconds. Basically means that no matter the damage taken and your current health, the next hit (or more) cannot be fatal, you will stay alive with 1 hp Quote Share this post Link to post Share on other sites