Jump to content
Diell

Adjustments for assassin

Recommended Posts

Diell
7 minutes ago, alternate99 said:

-1 too much work

I think that deep down you love me, or maybe you can't stand to be away from me.

If you want a little attention, just ask, my dear.

Okay, go ahead, your opinion is top notch, you're the 10, the 100, the 1000.

You rock wherever you go, without you this forum would be very sad.

We always need your wonderful opinion.

+9999999999999999999 for you S2

Share this post


Link to post
Share on other sites
alternate99
3 minutes ago, Diell said:

I think that deep down you love me, or maybe you can't stand to be away from me.

If you want a little attention, just ask, my dear.

Okay, go ahead, your opinion is top notch, you're the 10, the 100, the 1000.

You rock wherever you go, without you this forum would be very sad.

We always need your wonderful opinion.

+9999999999999999999 for you S2

Nah still too much work 

 

-1

Share this post


Link to post
Share on other sites
Levievan

Taking the hype from the mech class improvement topic, I would like the staff to look at the assassin class. Something needs to be done for her to be accepted into the parties.

  • Haha 1

Share this post


Link to post
Share on other sites
Femme[F]atale
On 9/18/2024 at 8:17 AM, Diell said:

Les gens résument toujours les choses en PVP, et où se trouve le PVE ? Allez-vous jouer contre des monstres en utilisant des Stub invisibles et violents ?
Vraiment, si vous résumez la classe uniquement en PVP, c’est vraiment bien.
Joues-tu vraiment avec Ass ? Invisible est fatigué lorsqu’il attaque en 1v1 et sa mobilité est terrible et il finit par pleurer car il ne tanke sur aucune carte.
Donc voilà, si je veux m’amuser dans le jeu avec Assassin, qui est la classe que j’aime, je me limite au PVP ?
Parce que tout le contenu du jeu est difficile pour la classe, et vous êtes venu dire que la classe est bonne telle qu’elle est, eh bien, donnez-lui une pause.
Wartale a pris BS et a refait toutes les compétences exclusives du personnage, a changé ses graphismes, en d’autres termes, a créé une nouvelle classe.
Assassin a été créé il y a des années et était mal conçu. J’ai joué pendant des années ici, en attendant que Wartale le refasse et corrige l’erreur commise par les créateurs de l’Assassin et en fasse une classe jouable. S’il y a un endroit où ils peuvent le faire, c’est ici. Mais le problème, c’est que les années ont passé et qu’on ne peut toujours pas s’amuser avec la classe. Vous en souffrez du début à la fin. Vous pouvez avoir votre opinion, mais je pense que 95% des gens sont d’accord avec moi.

Beaucoup de gens ont dit qu’ils joueraient à ce cours parce qu’il est très beau, mais il est impossible de jouer avec.

En bref, Assassin était destiné au minage et au PVP si vous avez beaucoup de niveau et d’objets, et que vous aimez changer de classe pour passer un certain temps puis abandonner.

Si vous pensez que je dis des bêtises, regardez simplement le rang de l’Assassin. Très peu de gens vont de l’avant ou s’en tiennent à ce cours. Ce doit être parce que c’est bon, non ?

 

Hello everyone,

 

I agree with you. I played with ASS for years, I have already changed classes I don't know how many times. However my favorite class is ASS. All my friends in the game tell me that it is not worth having an ASS, and that we all know how hard it is to resell Daggers (clean, +24,  +15stre, etc).... Every week it depreciates and no one buys anymore. I logically saw myself forced to sell them at a BANANA price.


I have an ASS mining, sometimes it makes me want to gain experience with it... it is level 140, and I have gained experience since 0, I am proud of that.

I think that we who have played with ASS for years and who love this class enormously, know the reality that you mention here.

 

Regards

Edited by Femme[F]atale
  • Like 1

Share this post


Link to post
Share on other sites
Diell

 

@Overlady @Senpai

The assassin's approach in this video discusses how the class has fared after balancing changes on certain maps. The improvement has been playe significant for the Assassin, as this is a class that, currently in PvE, is very fragile defensively and struggles to maintain its position on the maps.

 

The Assassin possesses many offensive melee characteristics; however, these do not align with its reality, as, unlike all other melee classes, it is too fragile to utilise these traits effectively. Thus, its nature as a stealth class, combined with melee, is poorly characterised due to the way its skills are allocated.

 

Stealth factor, invisibility, and mobility: The class has a unique advantage of stealth in combat, with high mobility, but this invisibility can be problematic in many situations. As soon as the assassin loses invisibility, it also loses part of its mobility. Since its skills always require a melee context for the class to engage in combat, it deactivates invisibility when attacking an enemy, which reduces its effectiveness. Furthermore, invisibility does not allow the class to remain solo in a monster spawn, making it always reliant on a group or a tank to stay invisible and use its techniques effectively. That said, the Assassin needs to forgo its invisibility and mobility to remain in a spawn. In group contexts, the Assassin gains excellent prominence.

 

Shadow Bomb: in my view, this skill needs a significantly increased activation range over the target, allowing the Assassin to remain relatively distant from the target. Even though she can already do this without selecting the target, the skill gets confused between target and activation area, causing the Assassin to jump onto the monsters. It wouldn't hurt to increase the activation range of the skill.

 

 

Dual daggers and shield: The compatibility of dual daggers does not allow the Assassin to use a shield during combat, which leaves the class without this damage mitigation factor. The daggers, in themselves, make the Assassin very defensively vulnerable, as they offer very low blocking capability, and there are no skills that enhance this defence, leaving her always exposed. The class can rely only on a 12% evasion against 1v1 attacks, a very low number considering that most maps feature damage focused on 1v1. The Assassin's area evasion of 30%, which does not synergise with daggers, fails to provide good defensive consistency on maps. Even though the class is not typically designed to tank, it is observed that she takes damage very effectively. An archer in armour, for example, proves to be a better tank than an Assassin, as she can use shields and one-handed bows, in addition to having a 49% evasion against 1v1, maintaining high mobility. This highlights that the Assassin needs defensive adjustments in PvE.
 
Skill points: The lack of points between tiers 1, 2, and 3 of the Assassin can be a significant issue for building interesting builds for the class, as many important skills are in these three tiers. Tiers 4 and 5 have relevant skills, but they do not alleviate the burden of the lower tiers. Skills like Ninja Shadow and Shadow Storm could be better optimised, especially Shadow Storm, which could offer more significant benefits in place of a skill that would complement the Assassin.
 
Critical in area skills: The class has a good critical bonus, but this potential is not utilised in area skills, such as Gust Slash and Rising Slash. Ninja Shadow and Shadow Storm: Ninja Shadow: The skill needs to have a greater retreat distance, as it currently does not guarantee a satisfactory escape for the assassin, especially in PvP. Furthermore, the fact that the assassin loses invisibility when using this skill is another point to consider, as losing invisibility also results in a loss of movement speed, which does not seem viable for escapes. Shadow Storm: This skill does not provide significant benefits for the assassin in PvE due to its cooldown. Therefore, it is more advantageous to use Pollute and Shadow Bomb, resulting in infrequent use of Shadow Storm, which occupies an important space that could be used to add other skills that would enhance the class in other aspects. It may be worth considering replacing this skill with one that adds defensive elements to the assassin.
 
How the assassin is viewed by many in the community: The assassin is a very intriguing and admired class across all servers; however, in all of them, it is a character that is poorly optimised. In Wartale, the class has undergone various balance adjustments and has shown that it can be differentiated and more effective than in other games, in my opinion. Here, the assassin has gained the possibility of being chosen among the classes to start new characters. However, due to the difficulties it still faces, people tend to seek out other classes that are easier to play, forgoing the assassin, despite finding it interesting and aesthetically pleasing. Personally, I hope and believe that Wartale can make the assassin a more interesting and comfortable class to play, bringing it out of the marginalisation it has always experienced since its creation and has never been optimised as it should be, remaining far behind all other classes due to its still unexplored potential.

Edited by Diell
  • Like 3
  • Love 2

Share this post


Link to post
Share on other sites
alternate99
2 hours ago, Diell said:

 

@Overlady @Senpai

The assassin's approach in this video discusses how the class has fared after balancing changes on certain maps. The improvement has been playe significant for the Assassin, as this is a class that, currently in PvE, is very fragile defensively and struggles to maintain its position on the maps.

 

The Assassin possesses many offensive melee characteristics; however, these do not align with its reality, as, unlike all other melee classes, it is too fragile to utilise these traits effectively. Thus, its nature as a stealth class, combined with melee, is poorly characterised due to the way its skills are allocated.

 

Stealth factor, invisibility, and mobility: The class has a unique advantage of stealth in combat, with high mobility, but this invisibility can be problematic in many situations. As soon as the assassin loses invisibility, it also loses part of its mobility. Since its skills always require a melee context for the class to engage in combat, it deactivates invisibility when attacking an enemy, which reduces its effectiveness. Furthermore, invisibility does not allow the class to remain solo in a monster spawn, making it always reliant on a group or a tank to stay invisible and use its techniques effectively. That said, the Assassin needs to forgo its invisibility and mobility to remain in a spawn. In group contexts, the Assassin gains excellent prominence.

 

Shadow Bomb: in my view, this skill needs a significantly increased activation range over the target, allowing the Assassin to remain relatively distant from the target. Even though she can already do this without selecting the target, the skill gets confused between target and activation area, causing the Assassin to jump onto the monsters. It wouldn't hurt to increase the activation range of the skill.

 

 

Dual daggers and shield: The compatibility of dual daggers does not allow the Assassin to use a shield during combat, which leaves the class without this damage mitigation factor. The daggers, in themselves, make the Assassin very defensively vulnerable, as they offer very low blocking capability, and there are no skills that enhance this defence, leaving her always exposed. The class can rely only on a 12% evasion against 1v1 attacks, a very low number considering that most maps feature damage focused on 1v1. The Assassin's area evasion of 30%, which does not synergise with daggers, fails to provide good defensive consistency on maps. Even though the class is not typically designed to tank, it is observed that she takes damage very effectively. An archer in armour, for example, proves to be a better tank than an Assassin, as she can use shields and one-handed bows, in addition to having a 49% evasion against 1v1, maintaining high mobility. This highlights that the Assassin needs defensive adjustments in PvE.
 
Skill points: The lack of points between tiers 1, 2, and 3 of the Assassin can be a significant issue for building interesting builds for the class, as many important skills are in these three tiers. Tiers 4 and 5 have relevant skills, but they do not alleviate the burden of the lower tiers. Skills like Ninja Shadow and Shadow Storm could be better optimised, especially Shadow Storm, which could offer more significant benefits in place of a skill that would complement the Assassin.
 
Critical in area skills: The class has a good critical bonus, but this potential is not utilised in area skills, such as Gust Slash and Rising Slash. Ninja Shadow and Shadow Storm: Ninja Shadow: The skill needs to have a greater retreat distance, as it currently does not guarantee a satisfactory escape for the assassin, especially in PvP. Furthermore, the fact that the assassin loses invisibility when using this skill is another point to consider, as losing invisibility also results in a loss of movement speed, which does not seem viable for escapes. Shadow Storm: This skill does not provide significant benefits for the assassin in PvE due to its cooldown. Therefore, it is more advantageous to use Pollute and Shadow Bomb, resulting in infrequent use of Shadow Storm, which occupies an important space that could be used to add other skills that would enhance the class in other aspects. It may be worth considering replacing this skill with one that adds defensive elements to the assassin.
 
How the assassin is viewed by many in the community: The assassin is a very intriguing and admired class across all servers; however, in all of them, it is a character that is poorly optimised. In Wartale, the class has undergone various balance adjustments and has shown that it can be differentiated and more effective than in other games, in my opinion. Here, the assassin has gained the possibility of being chosen among the classes to start new characters. However, due to the difficulties it still faces, people tend to seek out other classes that are easier to play, forgoing the assassin, despite finding it interesting and aesthetically pleasing. Personally, I hope and believe that Wartale can make the assassin a more interesting and comfortable class to play, bringing it out of the marginalisation it has always experienced since its creation and has never been optimised as it should be, remaining far behind all other classes due to its still unexplored potential.

With those gears, any class will suffer lol

 

-100000

Share this post


Link to post
Share on other sites
WHATISAMAN?
4 hours ago, Diell said:

 

@Sobre-senhora @Senpai

A abordagem do assassino neste vídeo discute como a classe se saiu após as mudanças de balanceamento em certos mapas. A melhoria foi significativa para o Assassin, pois esta é uma classe que, atualmente em PvE , é muito frágil defensivamente e luta para manter sua posição nos mapas.

 

O Assassino possui muitas características ofensivas de combate corpo a corpo; no entanto, elas não se alinham com sua realidade, pois, diferentemente de todas as outras classes de combate corpo a corpo, ele é muito frágil para utilizar essas características efetivamente. Assim, sua natureza como uma classe furtiva, combinada com combate corpo a corpo, é mal caracterizada devido à maneira como suas habilidades são alocadas.

 

Fator furtivo, invisibilidade e mobilidade: A classe tem uma vantagem única de furtividade em combate, com alta mobilidade, mas essa invisibilidade pode ser problemática em muitas situações. Assim que o assassino perde a invisibilidade, ele também perde parte de sua mobilidade. Como suas habilidades sempre exigem um contexto corpo a corpo para a classe se envolver em combate, ele desativa a invisibilidade ao atacar um inimigo, o que reduz sua eficácia. Além disso, a invisibilidade não permite que a classe permaneça sozinha em um spawn de monstro, tornando-a sempre dependente de um grupo ou um tanque para permanecer invisível e usar suas técnicas de forma eficaz. Dito isso, o Assassin precisa abrir mão de sua invisibilidade e mobilidade para permanecer em um spawn. Em contextos de grupo, o Assassin ganha excelente destaque.

 

Shadow Bomb: na minha opinião, essa habilidade precisa de um alcance de ativação significativamente maior sobre o alvo, permitindo que o Assassin permaneça relativamente distante do alvo. Embora ela já possa fazer isso sem selecionar o alvo, a habilidade fica confusa entre alvo e área de ativação, fazendo com que o Assassin pule nos monstros. Não faria mal aumentar o alcance de ativação da habilidade.

 

 

Adagas duplas e escudo: A compatibilidade de adagas duplas não permite que o Assassin use um escudo durante o combate, o que deixa a classe sem esse fator de mitigação de dano. As adagas, por si só, tornam o Assassin muito vulnerável defensivamente, pois oferecem capacidade de bloqueio muito baixa, e não há habilidades que melhorem essa defesa, deixando-a sempre exposta. A classe pode contar apenas com uma evasão de 12% contra ataques 1v1 , um número muito baixo considerando que a maioria dos mapas apresenta dano focado em 1v1 . A evasão de área do Assassin de 30%, que não tem sinergia com adagas, não consegue fornecer uma boa consistência defensiva nos mapas. Embora a classe não seja tipicamente projetada para tankar, observa-se que ela recebe dano de forma muito eficaz. Um arqueiro com armadura, por exemplo, prova ser um tank melhor que um Assassin, pois pode usar escudos e arcos de uma mão, além de ter uma evasão de 49% contra 1v1 , mantendo alta mobilidade. Isso destaca que o Assassin precisa de ajustes defensivos em PvE .
 
Pontos de habilidade: A falta de pontos entre os níveis 1, 2 e 3 do Assassin pode ser um problema significativo para construir builds interessantes para a classe, já que muitas habilidades importantes estão nesses três níveis. Os níveis 4 e 5 têm habilidades relevantes, mas não aliviam o fardo dos níveis mais baixos. Habilidades como Ninja Shadow e Shadow Storm poderiam ser melhor otimizadas, especialmente Shadow Storm, que poderia oferecer benefícios mais significativos no lugar de uma habilidade que complementaria o Assassin.
 
Crítico em habilidades de área: A classe tem um bom bônus crítico, mas esse potencial não é utilizado em habilidades de área, como Gust Slash e Rising Slash. Ninja Shadow e Shadow Storm: Ninja Shadow: A habilidade precisa ter uma distância de recuo maior, pois atualmente não garante uma fuga satisfatória para o assassino, especialmente em PvP . Além disso, o fato do assassino perder a invisibilidade ao usar essa habilidade é outro ponto a ser considerado, pois perder a invisibilidade também resulta em perda de velocidade de movimento, o que não parece viável para fugas. Shadow Storm: Essa habilidade não fornece benefícios significativos para o assassino em PvE devido ao seu tempo de recarga. Portanto, é mais vantajoso usar Pollute e Shadow Bomb, resultando no uso pouco frequente de Shadow Storm, que ocupa um espaço importante que poderia ser usado para adicionar outras habilidades que aprimorariam a classe em outros aspectos. Pode valer a pena considerar substituir essa habilidade por uma que adicione elementos defensivos ao assassino.
 
Como o assassino é visto por muitos na comunidade: O assassino é uma classe muito intrigante e admirada em todos os servidores; no entanto, em todos eles, é um personagem mal otimizado. Em Wartale, a classe passou por vários ajustes de balanceamento e mostrou que pode ser diferenciada e mais efetiva do que em outros jogos, na minha opinião. Aqui, o assassino ganhou a possibilidade de ser escolhido entre as classes para iniciar novos personagens. No entanto, devido às dificuldades que ainda enfrenta, as pessoas tendem a buscar outras classes mais fáceis de jogar, abrindo mão do assassino, apesar de achá-lo interessante e esteticamente agradável. Pessoalmente, espero e acredito que Wartale possa tornar o assassino uma classe mais interessante e confortável de jogar, tirando-o da marginalização que sempre sofreu desde sua criação e nunca foi otimizado como deveria, ficando muito atrás de todas as outras classes devido ao seu potencial ainda inexplorado.

-1

Share this post


Link to post
Share on other sites
Levievan
6 hours ago, Diell said:

 

@Overlady @Senpai

The assassin's approach in this video discusses how the class has fared after balancing changes on certain maps. The improvement has been playe significant for the Assassin, as this is a class that, currently in PvE, is very fragile defensively and struggles to maintain its position on the maps.

 

The Assassin possesses many offensive melee characteristics; however, these do not align with its reality, as, unlike all other melee classes, it is too fragile to utilise these traits effectively. Thus, its nature as a stealth class, combined with melee, is poorly characterised due to the way its skills are allocated.

 

Stealth factor, invisibility, and mobility: The class has a unique advantage of stealth in combat, with high mobility, but this invisibility can be problematic in many situations. As soon as the assassin loses invisibility, it also loses part of its mobility. Since its skills always require a melee context for the class to engage in combat, it deactivates invisibility when attacking an enemy, which reduces its effectiveness. Furthermore, invisibility does not allow the class to remain solo in a monster spawn, making it always reliant on a group or a tank to stay invisible and use its techniques effectively. That said, the Assassin needs to forgo its invisibility and mobility to remain in a spawn. In group contexts, the Assassin gains excellent prominence.

 

Shadow Bomb: in my view, this skill needs a significantly increased activation range over the target, allowing the Assassin to remain relatively distant from the target. Even though she can already do this without selecting the target, the skill gets confused between target and activation area, causing the Assassin to jump onto the monsters. It wouldn't hurt to increase the activation range of the skill.

 

 

Dual daggers and shield: The compatibility of dual daggers does not allow the Assassin to use a shield during combat, which leaves the class without this damage mitigation factor. The daggers, in themselves, make the Assassin very defensively vulnerable, as they offer very low blocking capability, and there are no skills that enhance this defence, leaving her always exposed. The class can rely only on a 12% evasion against 1v1 attacks, a very low number considering that most maps feature damage focused on 1v1. The Assassin's area evasion of 30%, which does not synergise with daggers, fails to provide good defensive consistency on maps. Even though the class is not typically designed to tank, it is observed that she takes damage very effectively. An archer in armour, for example, proves to be a better tank than an Assassin, as she can use shields and one-handed bows, in addition to having a 49% evasion against 1v1, maintaining high mobility. This highlights that the Assassin needs defensive adjustments in PvE.
 
Skill points: The lack of points between tiers 1, 2, and 3 of the Assassin can be a significant issue for building interesting builds for the class, as many important skills are in these three tiers. Tiers 4 and 5 have relevant skills, but they do not alleviate the burden of the lower tiers. Skills like Ninja Shadow and Shadow Storm could be better optimised, especially Shadow Storm, which could offer more significant benefits in place of a skill that would complement the Assassin.
 
Critical in area skills: The class has a good critical bonus, but this potential is not utilised in area skills, such as Gust Slash and Rising Slash. Ninja Shadow and Shadow Storm: Ninja Shadow: The skill needs to have a greater retreat distance, as it currently does not guarantee a satisfactory escape for the assassin, especially in PvP. Furthermore, the fact that the assassin loses invisibility when using this skill is another point to consider, as losing invisibility also results in a loss of movement speed, which does not seem viable for escapes. Shadow Storm: This skill does not provide significant benefits for the assassin in PvE due to its cooldown. Therefore, it is more advantageous to use Pollute and Shadow Bomb, resulting in infrequent use of Shadow Storm, which occupies an important space that could be used to add other skills that would enhance the class in other aspects. It may be worth considering replacing this skill with one that adds defensive elements to the assassin.
 
How the assassin is viewed by many in the community: The assassin is a very intriguing and admired class across all servers; however, in all of them, it is a character that is poorly optimised. In Wartale, the class has undergone various balance adjustments and has shown that it can be differentiated and more effective than in other games, in my opinion. Here, the assassin has gained the possibility of being chosen among the classes to start new characters. However, due to the difficulties it still faces, people tend to seek out other classes that are easier to play, forgoing the assassin, despite finding it interesting and aesthetically pleasing. Personally, I hope and believe that Wartale can make the assassin a more interesting and comfortable class to play, bringing it out of the marginalisation it has always experienced since its creation and has never been optimised as it should be, remaining far behind all other classes due to its still unexplored potential.

 

Great analysis as always.

The assassin deserves urgent attention in PVE.

Congratulations.

You really make a difference in the community.

  • Love 1

Share this post


Link to post
Share on other sites
alternate99
On 11/13/2024 at 2:35 AM, Diell said:

 

@Overlady @Senpai

The assassin's approach in this video discusses how the class has fared after balancing changes on certain maps. The improvement has been playe significant for the Assassin, as this is a class that, currently in PvE, is very fragile defensively and struggles to maintain its position on the maps.

 

The Assassin possesses many offensive melee characteristics; however, these do not align with its reality, as, unlike all other melee classes, it is too fragile to utilise these traits effectively. Thus, its nature as a stealth class, combined with melee, is poorly characterised due to the way its skills are allocated.

 

Stealth factor, invisibility, and mobility: The class has a unique advantage of stealth in combat, with high mobility, but this invisibility can be problematic in many situations. As soon as the assassin loses invisibility, it also loses part of its mobility. Since its skills always require a melee context for the class to engage in combat, it deactivates invisibility when attacking an enemy, which reduces its effectiveness. Furthermore, invisibility does not allow the class to remain solo in a monster spawn, making it always reliant on a group or a tank to stay invisible and use its techniques effectively. That said, the Assassin needs to forgo its invisibility and mobility to remain in a spawn. In group contexts, the Assassin gains excellent prominence.

 

Shadow Bomb: in my view, this skill needs a significantly increased activation range over the target, allowing the Assassin to remain relatively distant from the target. Even though she can already do this without selecting the target, the skill gets confused between target and activation area, causing the Assassin to jump onto the monsters. It wouldn't hurt to increase the activation range of the skill.

 

 

Dual daggers and shield: The compatibility of dual daggers does not allow the Assassin to use a shield during combat, which leaves the class without this damage mitigation factor. The daggers, in themselves, make the Assassin very defensively vulnerable, as they offer very low blocking capability, and there are no skills that enhance this defence, leaving her always exposed. The class can rely only on a 12% evasion against 1v1 attacks, a very low number considering that most maps feature damage focused on 1v1. The Assassin's area evasion of 30%, which does not synergise with daggers, fails to provide good defensive consistency on maps. Even though the class is not typically designed to tank, it is observed that she takes damage very effectively. An archer in armour, for example, proves to be a better tank than an Assassin, as she can use shields and one-handed bows, in addition to having a 49% evasion against 1v1, maintaining high mobility. This highlights that the Assassin needs defensive adjustments in PvE.
 
Skill points: The lack of points between tiers 1, 2, and 3 of the Assassin can be a significant issue for building interesting builds for the class, as many important skills are in these three tiers. Tiers 4 and 5 have relevant skills, but they do not alleviate the burden of the lower tiers. Skills like Ninja Shadow and Shadow Storm could be better optimised, especially Shadow Storm, which could offer more significant benefits in place of a skill that would complement the Assassin.
 
Critical in area skills: The class has a good critical bonus, but this potential is not utilised in area skills, such as Gust Slash and Rising Slash. Ninja Shadow and Shadow Storm: Ninja Shadow: The skill needs to have a greater retreat distance, as it currently does not guarantee a satisfactory escape for the assassin, especially in PvP. Furthermore, the fact that the assassin loses invisibility when using this skill is another point to consider, as losing invisibility also results in a loss of movement speed, which does not seem viable for escapes. Shadow Storm: This skill does not provide significant benefits for the assassin in PvE due to its cooldown. Therefore, it is more advantageous to use Pollute and Shadow Bomb, resulting in infrequent use of Shadow Storm, which occupies an important space that could be used to add other skills that would enhance the class in other aspects. It may be worth considering replacing this skill with one that adds defensive elements to the assassin.
 
How the assassin is viewed by many in the community: The assassin is a very intriguing and admired class across all servers; however, in all of them, it is a character that is poorly optimised. In Wartale, the class has undergone various balance adjustments and has shown that it can be differentiated and more effective than in other games, in my opinion. Here, the assassin has gained the possibility of being chosen among the classes to start new characters. However, due to the difficulties it still faces, people tend to seek out other classes that are easier to play, forgoing the assassin, despite finding it interesting and aesthetically pleasing. Personally, I hope and believe that Wartale can make the assassin a more interesting and comfortable class to play, bringing it out of the marginalisation it has always experienced since its creation and has never been optimised as it should be, remaining far behind all other classes due to its still unexplored potential.

Diell my boy, i tried to play assassin from lvl1 to 14x, , she is fine, just gear her with good gears. The class is playable, i don't know why your crying about this class? And made this topic to request changes about assassin.i played the class just her no tank no vl. She is fine. Maybe your just too noob thats why your crying about the class. Mushroom beecave sunken, she is playable. 

 

I understand now why GM dont even try to respond to this useless topic. Its clearly your problem. Bye nb

Edited by alternate99

Share this post


Link to post
Share on other sites
Diell
3 minutes ago, alternate99 said:

Diell my boy, i tried to play assassin from lvl1 to 14x, , she is fine, just gear her with good gears. The class is playable, i don't know why your crying about this class? And made this topic to request changes about assassin.i played the class just her no tank no vl. She is fine. Maybe your just too noob thats why your crying about the class. Mushroom beecave sunken, she is playable. 

 

I understand now why GM dont even try to this useless topic. Its clearly your problem. Bye nb

Your problem, it's my opinion, it remains the same, if you don't like it, just go to that place.

Share this post


Link to post
Share on other sites
alternate99
3 minutes ago, Diell said:

Your problem, it's my opinion, it remains the same, if you don't like it, just go to that place.

Yeah being noob have no cure. You can close this topic, don't wait for GM to respond, like i said, assassin is playable, contradicting all your opinions. Just start play knight, he is a very noob friendly class to play. 

Share this post


Link to post
Share on other sites
Diell
4 minutes ago, alternate99 said:

Yeah being noob have no cure. You can close this topic, don't wait for GM to respond, like i said, assassin is playable, contradicting all your opinions. Just start play knight, he is a very noob friendly class to play. 

Your opinion is like dog excrement to me.

Share this post


Link to post
Share on other sites
alternate99
2 minutes ago, Diell said:

Your opinion is like dog excrement to me.

My boy is getting mad. Close it already, Gm will not waste time responding on topics where the problem from the start is the  player's skill in playing the class. Go play knight class, its a noobfriendly class to play.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


News and Updates

×
×
  • Create New...