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Class rebalancing / new skills updates

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xv

Hi, 

 

Wartale server need to look into 2 urgent updates,  
1. Shopping stores, either bigger area(extension of ric etc..) and stop shops to open at NPC.  or  shop with search function.  
2. class balancing and new skills update. 

Afew classes need to be back in action, example, a dungeon that need a mech in the party in order to complete else everyone else will die. 

 

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danteinfernus

I think extending Ricarten and Phillai is a terrible idea, we all have probably seen another servers where the main cities have being modified and they honeslty look awful at best, to solve the shops problems I would suggest pretty much what has already being said about increasing the shops sizes with various pages such as npc's have for selling their stocks, another very interesting idea could be the addition of a kind of ''auction'' npc who would have access to everything avaliable in shops in the server it is in (Ares NPC would be able to show all items for sale in Ares Server for exemple) and that to be able to filter what you're seeking for, in matters of spec/lvl/type of gear and etc, but of course this seems even more far from reality than any other far more simplest suggestions. 

Also I would agreed yes that the game need some vigorous attention on the class balancing, we all have known all along that some classes perform better on PvE than others that are more shaped to PvP, which would be the reason I would argue that, in a certain way, things are ''working as they should'', yet we must always emphasize that it's completely unacceptable to have classes that either go leech 100% of the time or just get to a certain level as another class and use the change on coin shop to go back to said PvP focused classes.

The game's balance is far from being ideal at the moment, we have some metas that are completely dead and some that are completey ridiculous, I could use for exemple few years ago half the server was MS for the Auto build, a while back same thing happened for KS class because it was far more OP that time than it is now, we have had BS for PvP meta for a while now and every single one agrees that, even while brawlers are yes counterable if you play well and are well equiped, it1s a insanely strong and even ridiculous char for PvP 1v1 battles and even for multiple targets/attackers fights, then again a new class balancing seems to be at the very least far from our near sight. 

It's very important that ALL classes have the right of being able to choose between focusing between PvE and PvP, of course if you are FS/PS for exemple, you can still just focus on PvE, but you won't perform as nearly well as a more built for PvE class such as KS/MG/PRS for exemple.

I would also like to add since I'm already started on classes and etc, that MS CLASS NEEDS HELP+ATTENTION+FOCUS ON CHANGES ASAP GUYS, even with PS/FS/ASS and etc being weaker for PvE they are still somehow managing to find ways even struggling and being very unpleasant, but MS is completely T R A S H, I'm MS myself and have always prefered using the old main weapons such as claw+shield+hammer, it's the most badass looking class in the whole game, and yet the Power build is completely ridiculous, it's a compliment calling it trash only, as a power ms you can't: do damage, take damage, tank properly in 1v1 fights, don't have ANY DECENT AoE Skill, and so on.

MS's are reduced now to only tank for spawns where peoples with dozens of chars ranged just use it to tank, or you just turn into Auto build, which isn't all terrible but its yet very bad being forced into a gameplay style you don't enjoy because your class is a complete forgotten trash that the dev team seems to care 0% about. Guys it's not hard to fix MS power build.

Metal Armor+Copulsion+Block Shield Being able to stay on while Maximize is active would already increase the life quality of ALL MS's in 783798437589734%, to fix it whole I would say to just have his damage a bit fixed and more stable, increase attack rating, and TURN SPARK SHIELD BACK TO INCREASING DEFENSE FOR POWER BUILD INSTEAD OF THE IMAGINARY BUFF THAT IT IS NOW (really it is completely useless).

 

Therefore to finish my far longer than intented speech, I agreed with you @xv, those things you pointed indeed need attention aswell, but it's extremly unlikely that we will be getting any of those NECESSARY improvements soon.

Everyone loves new content, new Dungeons, instances, maps, gears, mounts and etc, but who will be getting them if 80% of the server is either low level and have no resources to get any of those things or access said maps, or are just like me with 4 15x+ chars all self made with more disappointment than excitement about the game...

As I said to a friend of mine once, the game yes focus on serving the high spenders more of course, but I think it's fair to remind the staff that every single 17x with 12/12 relic and full 148+24 DNT with penta gems, were once a lv 1 char just starting and learning and discovering this game, if you take away the enjoyment of those new people we have now with all that misplaced focus, they will just play at 12x~14x as many we all know already did, who will be replacing the said big spenders if no one new can work their way up into the game? We will be with the exact same player base forever? No newbies allowed?

Either we make changes, or we implement a BEFORE STARTING guide on login screen, with prices of 15x+ acc's so people just buy an high level acc (as it's already happening nowdays), instead of leveling and enjoying the game as we had the chance to do back then.

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xv

I just feel the GM dont listen to player's feedback. 

 

and i think we should see new 150 154 items?
greatly encourage players to rush for levels. 

 

and i hope to see more balance class around the map.  likely 2027 we get class balancing.. :x

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alternate99
3 hours ago, xv said:

Hi, 

 

Wartale server need to look into 2 urgent updates,  
1. Shopping stores, either bigger area(extension of ric etc..) and stop shops to open at NPC.  or  shop with search function.  
2. class balancing and new skills update. 

Afew classes need to be back in action, example, a dungeon that need a mech in the party in order to complete else everyone else will die. 

 

No mech no dungeon run? 

-1 bad idea

 

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xv
12 minutes ago, alternate99 said:

No mech no dungeon run? 

-1 bad idea

 

so just leave mech as a afk tank?

I mean do something to help mech.  balance the classes so all class is fun to play.

Edited by xv

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alternate99
1 hour ago, xv said:

so just leave mech as a afk tank?

I mean do something to help mech.  balance the classes so all class is fun to play.

Mech have damage now as far as i know, its just people's choice to make him an afk tank class.

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xv
10 minutes ago, alternate99 said:

Mech have damage now as far as i know, its just people's choice to make him an afk tank class.

are you a mech player?  if not would you like to be one?

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mastellini

we dont need more extra space for shops but a pratical way to find items 

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KriKa.

New Morrion Class Please

A one new class morrion 

 

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Capybara
9 hours ago, xv said:

Hi, 

 

Wartale server need to look into 2 urgent updates,  
1. Shopping stores, either bigger area(extension of ric etc..) and stop shops to open at NPC.  or  shop with search function.  
2. class balancing and new skills update. 

Afew classes need to be back in action, example, a dungeon that need a mech in the party in order to complete else everyone else will die. 

 

 

Everyone was expecting that this update would not only bring the new dungeon but also the rework of the shops. From the people I talked to, the most common phrase was: "I expected more from an update that takes a year to release."

 

The question is, when will the shop rework be released? When will the playable battlegrounds be released? When will the mount colors be released? We never get concrete answers about these things. It wouldn’t hurt to have a bit of consideration for your players.

Edited by Capybara
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HollyShot

I will add for pvp the unbalance will be even worst after this update. Imo 1.8 critical resis each triadic+3 will make tanker class stronger and offensive classes weaker, some classes already lack of critical chance, imagine against chars that have triadics+3 + centlon relic (-8% chance) will be like punching a wall. 

Edited by HollyShot
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Zchaos
4 minutes ago, Capybara said:

 

Everyone was expecting that this update would not only bring the new dungeon but also the rework of the shops. From the people I talked to, the most common phrase was: "I expected more from an update that takes a year to release."

 

The question is, when will the shop rework be released? When will the playable battlegrounds be released? When will the mount skins be released? We never get concrete answers about these things. It wouldn’t hurt to have a bit of consideration for your players.

The Wartale Team's biggest issue is a lack of communication with the player base. They tend to keep updates under wraps until the last minute, missing an opportunity to build excitement. By sharing insights and actively engaging with players, they could demonstrate that they genuinely value feedback, rather than simply claiming to do so.

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Lucchese
10 hours ago, xv said:

Hi, 

 

Wartale server need to look into 2 urgent updates,  
1. Shopping stores, either bigger area(extension of ric etc..) and stop shops to open at NPC.  or  shop with search function.  
2. class balancing and new skills update. 

Afew classes need to be back in action, example, a dungeon that need a mech in the party in order to complete else everyone else will die. 

 

what Wartale really needs is people playing more the game  and complaining less in forum

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xv
1 minute ago, Lucchese said:

what Wartale really needs is people playing more the game  and complaining less in forum

how will the game improve if players dont feedback. We just want to give our views and opinion.  
we want to voice out because this server have so much potential yet ...

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FluppyGM
7 hours ago, danteinfernus said:

I think extending Ricarten and Phillai is a terrible idea, we all have probably seen another servers where the main cities have being modified and they honeslty look awful at best, to solve the shops problems I would suggest pretty much what has already being said about increasing the shops sizes with various pages such as npc's have for selling their stocks, another very interesting idea could be the addition of a kind of ''auction'' npc who would have access to everything avaliable in shops in the server it is in (Ares NPC would be able to show all items for sale in Ares Server for exemple) and that to be able to filter what you're seeking for, in matters of spec/lvl/type of gear and etc, but of course this seems even more far from reality than any other far more simplest suggestions. 

Also I would agreed yes that the game need some vigorous attention on the class balancing, we all have known all along that some classes perform better on PvE than others that are more shaped to PvP, which would be the reason I would argue that, in a certain way, things are ''working as they should'', yet we must always emphasize that it's completely unacceptable to have classes that either go leech 100% of the time or just get to a certain level as another class and use the change on coin shop to go back to said PvP focused classes.

The game's balance is far from being ideal at the moment, we have some metas that are completely dead and some that are completey ridiculous, I could use for exemple few years ago half the server was MS for the Auto build, a while back same thing happened for KS class because it was far more OP that time than it is now, we have had BS for PvP meta for a while now and every single one agrees that, even while brawlers are yes counterable if you play well and are well equiped, it1s a insanely strong and even ridiculous char for PvP 1v1 battles and even for multiple targets/attackers fights, then again a new class balancing seems to be at the very least far from our near sight. 

It's very important that ALL classes have the right of being able to choose between focusing between PvE and PvP, of course if you are FS/PS for exemple, you can still just focus on PvE, but you won't perform as nearly well as a more built for PvE class such as KS/MG/PRS for exemple.

I would also like to add since I'm already started on classes and etc, that MS CLASS NEEDS HELP+ATTENTION+FOCUS ON CHANGES ASAP GUYS, even with PS/FS/ASS and etc being weaker for PvE they are still somehow managing to find ways even struggling and being very unpleasant, but MS is completely T R A S H, I'm MS myself and have always prefered using the old main weapons such as claw+shield+hammer, it's the most badass looking class in the whole game, and yet the Power build is completely ridiculous, it's a compliment calling it trash only, as a power ms you can't: do damage, take damage, tank properly in 1v1 fights, don't have ANY DECENT AoE Skill, and so on.

MS's are reduced now to only tank for spawns where peoples with dozens of chars ranged just use it to tank, or you just turn into Auto build, which isn't all terrible but its yet very bad being forced into a gameplay style you don't enjoy because your class is a complete forgotten trash that the dev team seems to care 0% about. Guys it's not hard to fix MS power build.

Metal Armor+Copulsion+Block Shield Being able to stay on while Maximize is active would already increase the life quality of ALL MS's in 783798437589734%, to fix it whole I would say to just have his damage a bit fixed and more stable, increase attack rating, and TURN SPARK SHIELD BACK TO INCREASING DEFENSE FOR POWER BUILD INSTEAD OF THE IMAGINARY BUFF THAT IT IS NOW (really it is completely useless).

 

Therefore to finish my far longer than intented speech, I agreed with you @xv, those things you pointed indeed need attention aswell, but it's extremly unlikely that we will be getting any of those NECESSARY improvements soon.

Everyone loves new content, new Dungeons, instances, maps, gears, mounts and etc, but who will be getting them if 80% of the server is either low level and have no resources to get any of those things or access said maps, or are just like me with 4 15x+ chars all self made with more disappointment than excitement about the game...

As I said to a friend of mine once, the game yes focus on serving the high spenders more of course, but I think it's fair to remind the staff that every single 17x with 12/12 relic and full 148+24 DNT with penta gems, were once a lv 1 char just starting and learning and discovering this game, if you take away the enjoyment of those new people we have now with all that misplaced focus, they will just play at 12x~14x as many we all know already did, who will be replacing the said big spenders if no one new can work their way up into the game? We will be with the exact same player base forever? No newbies allowed?

Either we make changes, or we implement a BEFORE STARTING guide on login screen, with prices of 15x+ acc's so people just buy an high level acc (as it's already happening nowdays), instead of leveling and enjoying the game as we had the chance to do back then.

You don't have to worry too much about new players, there aren't any... They come, level up a bit, then see the price of good items and leave. So, they basically stay a few months and leave. This is by no means a free game, or you spend as much time as possible to get something or purchase it with real money.
Let's be serious... there are almost no new players...

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urdead123

 

 

 

I just really don't understand it, after battleground update that we waited months for, it was un-complete, and  the pvp balance was uncomplete. For months we waited for final product of both these things but instead we waited months and got a new dungeon/instance. 

 

 

Yeah the dungeon is cool, but was it the most important thing ? 

 

 

Edited by urdead123
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Lucchese
1 minute ago, xv said:

how will the game improve if players dont feedback. We just want to give our views and opinion.  
we want to voice out because this server have so much potential yet ...

Are you exploring the current content? Do you already have all the 12 relics in your account? Are you at least top 50 in ranking? Do you have all the new earrings, mounts, skins? All your professions are level 10? Do you already have all the best items available in game? You get top 1 SOD individual every week? Top 1 pvp every week?

If your answer is 'yes" for all the questions above, then you have the right to complain and ask for more. But complaining for more content without accomplish at least 90% of the game doesn't sound good

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TigerShark22
11 hours ago, xv said:

Hi, 

 

Wartale server need to look into 2 urgent updates,  
1. Shopping stores, either bigger area(extension of ric etc..) and stop shops to open at NPC.  or  shop with search function.  
2. class balancing and new skills update. 

Afew classes need to be back in action, example, a dungeon that need a mech in the party in order to complete else everyone else will die. 

 

-1 to must have a much in party.

You are right that we don't want to leave mech as is. Hence what I suggest is:

1. Nerf the DPS of auto mech to the ground, to be around the same of power mech grand smash- *** When  compared with MG's buff*** ( So it won't be abused, and create an OP PvE class).

2. Rise the AOE DPS of mech. Power mech with 1h weapon should have a bit lower AOE damage than KS 2h weapon ( 138 weapons, in 146 weapons the gap should be a bit bigger) , while comp should work in dungeons.

 

Nobody wants a must mech in party. It will create a bad gaming experience. Its hard to create parties as is, we don't want to make it harder.

2 hours ago, HollyShot said:

I will add for pvp the unbalance will be even worst after this update. Imo 1.8 critical resis each triadic+3 will make tanker class stronger and offensive classes weaker, some classes already lack of critical chance, imagine against chars that have triadics+3 + centlon relic (-8% chance) will be like punching a wall. 

The usual nonsense. You do realize that your archer deals much higher damage, than any class that can tank.

 

Your AS was caught in action, spamming 2.3k PSs, when a FS- higher lvl than u dealt 1.7k damage with AC with an * AXE*.

Which btw, its a lot safer for you to use 2h weapon, that for a FS. But who cares.

 

 

 

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HollyShot
3 minutes ago, TigerShark22 said:

-1 to must have a much in party.

You are right that we don't want to leave mech as is. Hence what I suggest is:

1. Nerf the DPS of auto mech to the ground, to be around the same of power mech grand smash- *** When  compared with MG's buff*** ( So it won't be abused, and create an OP PvE class).

2. Rise the AOE DPS of mech. Power mech with 1h weapon should have a bit lower AOE damage than KS 2h weapon ( 138 weapons, in 146 weapons the gap should be a bit bigger) , while comp should work in dungeons.

 

Nobody wants a must mech in party. It will create a bad gaming experience. Its hard to create parties as is, we don't want to make it harder.

The usual nonsense. You do realize that your archer deals much higher damage, than any class that can tank.

 

Your AS was caught in action, spamming 2.3k PSs, when a FS- higher lvl than u dealt 1.7k damage with AC with an * AXE*.

Which btw, its a lot safer for you to use 2h weapon, that for a FS. But who cares.

 

 

 

AS can't hit 2.3k dmg after last update, not even with crown

but like always you are just a noob that don't play pvp giving opinions that usually are the opposite of how it works.

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TigerShark22
4 minutes ago, HollyShot said:

AS can't hit 2.3k dmg after last update, not even with crown

but like always you are just a noob that don't play pvp giving opinions that usually are the opposite of how it works.

And FS can't hit 1.7k, even with a crown.

Your point?

The gap is still huge- you do realize that right?

 

Also- the only classes that get hurt by this, and only by a little are classes with a very low crit chance. Means FS with 1h axe, BS, all the 3 magical classes. And remember- only by a bit.

Edited by TigerShark22

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HollyShot
1 minute ago, TigerShark22 said:

And FS can't hit 1.7k, even with a crown.

Your point?

The gap is still huge- you do realize that right?

 

Also- the only classes that get hurt by this, and only by a little are classes with a very low crit chance. Means FS with any axe ( must use 1h axe there at least), BS, all the 3 magical classes. And remember- only by a bit.

Liar, i can log 1 fs right now and proof that can hit over 2k easily. 

I don't even know why i waste my time with someone that doesnt play pvp. Please don't quote me.

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TigerShark22
8 minutes ago, HollyShot said:

Liar, i can log 1 fs right now and proof that can hit over 2k easily. 

I don't even know why i waste my time with someone that doesnt play pvp. Please don't quote me.

Then do a video, same lvl/ relative stats ( for example lvl 170 fs, 165 as, when fs doesnt put 50 points ), same forces+buffs,  and compare AC to PS.

Im not talking about the ability to use destroyer, and Im not talking about getting smart, and putting a lot of points in vit+str on AS. Talking about hp+agi AS / str for armor+agi AS. Ofc you don't want the server to see. It was even caught on camera, and the answer is clear.

Edited by TigerShark22

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HollyShot
1 minute ago, TigerShark22 said:

Then do a video, same lvl/ relative stats ( for example lvl 170 fs, 165 as, when fs doesnt put 50 points ), same forces+buffs,  and compare AC to PS.

Im not talking about the ability to use destroyer, and Im not talking about getting smart, and putting a lot of points in vit+str on AS. Talking about hp+agi AS / str for armor+agi AS.

should i compare AC to PS ignoring that fs has DT? Thats yr logic?

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TigerShark22
10 minutes ago, HollyShot said:

should i compare AC to PS ignoring that fs has DT? Thats yr logic?

Should you compare DT to PS, ignoring that DT has CD, and long animation?

2 hits of PS are around the same speed as 2 hits of AC, both are spamable, seems like a fair comparison to me. You can even pot between each hits of PS, while FS is trapped in the 2 hits animation. More than that- PS is a long ranged attack.

 

You also have max range solar arrow, if you still didn't figure it out that it does more damage when you stand in the maximum possible range to fire it.

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HollyShot
1 minute ago, TigerShark22 said:

Should you compare DT to PS, ignoring that DT has CD, and long animation?

2 hits of PS are around the same speed as 2 hits of AC, both are spamable, seems like a fair comparison to me. You can even pot between each hits of PS, while FS is trapped in the 2 hits animation. More than that- PS is a long ranged attack.

 

You also have max range solar arrow, if you still didn't figure it out that it does more damage when you stand in the maximum possible range to fire it.

if you want compare DT with PS it's fine, add the damage of the 3 hits against 1 hit of PS, woud be like 6k+ vs 1.8k-.

you have no logic, obvious that PS should have more dmg then AC, since FS has a "finisher" skill and archer doesnt have any. But that's not even the case, PS and AC has similar damage, both around 1.7k~1.8k, while FS has +2 useful skills (destroyer and charge are hit kill skills) and is way more tanker. And to reach that, AS should use cuepy and lose all her defense/abs, while fs can reach that not sacrificing anything. Using the same items (armor), AS will reach 1.4k 1.5k damage. 
You must be really no idea to think that AS is even closer to FS in balance right now, FS is in top3 best class, BS>FS/ATA, and AS is top3 worst class with MS and MG. But you don't play pvp how could you know that? 

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