shorty 27 Report post Posted October 3, 2024 @Overlady If it continues like this with the mech, you will soon be able to delete it. When I see that you can't even sell a 146 Claw, it's really pointless (and Staff and Sword is 10x higher). Maybe a cheap exchange campaign for drop 146 items would remedy the situation for the market, but the character itself is really dead. In my eyes, something has to be done here as a direct next step, otherwise it really looks a little greedy from the creators 15 Share this post Link to post Share on other sites
Equester 295 Report post Posted October 3, 2024 55 minutes ago, shorty said: @Overlady If it continues like this with the mech, you will soon be able to delete it. When I see that you can't even sell a 146 Claw, it's really pointless (and Staff and Sword is 10x higher). Maybe a cheap exchange campaign for drop 146 items would remedy the situation for the market, but the character itself is really dead. In my eyes, something has to be done here as a direct next step, otherwise it really looks a little greedy from the creators I haven't played with the Mech anymore. I abandoned the class I wanted so much and recently made a post with practical demonstrations and calculations showing the problem with the Mech, which in my opinion is the most affected class in the game. Some players believe that KS has the right to remain as it is, being a "safe bet" to play "chill", but this is a big problem for the game. With the high concentration of players in one class, and some very poorly balanced classes, mainly the MS, but also including the BS, the PS and the ASS, we have dead item markets for some classes and others that are overpriced. So, a large part of the game's items are not liquid for sale and this harms the game's economy, player satisfaction and the game experience, which "forces" you to choose between a few classes to play, as others are playe bad. The MS case is something I've never seen on any PT server I've played on. It was so nerfed and on the other hand, it is contrasted with the K9 which is a class that is so privileged, that today you can barely sell a 146 claw for 2kc, but you can easily sell a 146 sword for 20kc. Which can be translated as a market for items for a class that is 10 times more profitable than for another that is practically a dead market. The need for a change in balance is urgent and needs to be done purposefully, based on data, with a conceptual definition of classes and the establishment of meta classes for different objectives, because this "fruit salad" of trying to offer everything to all classes , it just made the game worse and worse, favoring some classes much more than others. And now, as effect, the pvp is not enjoyable, some guys are frustrated, the cost to change class is high, so you are punished by the game cause many players can't afford for overpriced items in one class, and also can afford the change class, and also can't sell the items of some classes to try to change and have some good times playing the game, So, what happens? demostivation and abandonment of the server to play in another, or even to play another game. 5 Share this post Link to post Share on other sites
Levievan 74 Report post Posted October 3, 2024 It's no use, the Wartale developers don't play the game themselves. Anyone with the slightest sense realizes that there are very unbalanced classes in PVE, making them a dead weight for selling items and at parties. ASS, PS, MS have horrible PVE and deserve an URGENT rework! 3 Share this post Link to post Share on other sites
Equester 295 Report post Posted October 3, 2024 Just now, Levievan said: It's no use, the Wartale developers don't play the game themselves. Anyone with the slightest sense realizes that there are very unbalanced classes in PVE, making them a dead weight for selling items and at parties. ASS, PS, MS have horrible PVE and deserve an URGENT rework! Also BS must be included on this list! Pretty bad PVE and broken PVP! 1 Share this post Link to post Share on other sites
xxmyeggsxx 57 Report post Posted October 3, 2024 3 hours ago, Levievan said: Não adianta, os desenvolvedores do Wartale não jogam o jogo eles mesmos. Qualquer um com o mínimo de senso percebe que há classes muito desbalanceadas no PVE, tornando-as um peso morto para vender itens e em festas. ASS , PS e MS têm PVE horrível e merecem uma reformulação URGENTE! -1 Share this post Link to post Share on other sites
erickloro 373 Report post Posted October 3, 2024 (edited) I think ms needs a real "tank" utility Skills that rly protects party members in pve and pvp The safezone that appears in fight against balrog (new dg boss) could be a mechanician skill for example Should be the tempskrons support T5 of ms is literally 3 useless buffs and one skill with -50% atk rtg hahah Now compare with all another classes t5 in game Edited October 3, 2024 by erickloro 1 Share this post Link to post Share on other sites
Equester 295 Report post Posted October 3, 2024 (edited) 1 hour ago, erickloro said: I think ms needs a real "tank" utility Skills that rly protects party members in pve and pvp The safezone that appears in fight against balrog (new dg boss) could be a mechanician skill for example Should be the tempskrons support T5 of ms is literally 3 useless buffs and one skill with -50% atk rtg hahah Now compare with all another classes t5 in game We can also consider that it would be fair, for classes that have their area skills without range, that is, that need to be in the middle of the monsters to infer damage, to have a damage reduction added to their buffs so that they can indeed be useful and capable inside the dungeons: For example: BS's damage reduction in PVE should be greater, so that she can actually be in the middle of mobs with her main area skill. An FS, in PVE, should have damage reduction while executing his vortex, so that he can throw himself into the middle of mobs, stucked into an animation, without it almost always being a sui ci de. An Assassin must have her evasion increased at a rate greater than 70% in PVE while she is invisible, inflicting damage on mobs with her pollute skill, because if she is difficult to see, the logic is that she must be difficult to reach. The duration of the pike's ice effect should be much longer and the cool down greatly reduced, so that a pike can control mobs with ice at all time, while casting tornado and poison. So your ability to tank will be based on the strength of ice and the constant execution of this skill for the pikeman. These are small examples of how these classes could actually be very useful within a DG and one thing is an indisputable fact: The biggest problem with melees in area damage is that they need proximity to mobs to be able to inflict damage and they can't do this, if their capacity to resist and survive is not much greater than it is now. And in order not to destroy the mech's tanking function, the K9 needs to have this role slightly reduced, while the mech has its attraction skill working within the DG and its area damage increased.Because it is disproportionate that a K9 can tank as much as a mech, without damage punishment, but with reduced damage taken while Lightning Sword deals colossal damage when the Mechanic is punished for being a tanker while the K9 is rewarded for the same reason. Edited October 3, 2024 by Equester 4 Share this post Link to post Share on other sites
Levievan 74 Report post Posted October 4, 2024 15 hours ago, Equester said: An Assassin must have her evasion increased at a rate greater than 70% in PVE while she is invisible, inflicting damage on mobs with her pollute skill, because if she is difficult to see, the logic is that she must be difficult to reach. Exactly. The game forces you to play KS, PRS, SS, MG, ATA and AS. These are simple changes, but they would make it possible for the less favored classes to attend parties. One thing I never understood in this game is how the ASS has burn and poison per second, when the objective of the class is to deal high damage and kill considerably quickly. 1 Share this post Link to post Share on other sites
erickloro 373 Report post Posted October 4, 2024 18 hours ago, Equester said: We can also consider that it would be fair, for classes that have their area skills without range, that is, that need to be in the middle of the monsters to infer damage, to have a damage reduction added to their buffs so that they can indeed be useful and capable inside the dungeons: For example: BS's damage reduction in PVE should be greater, so that she can actually be in the middle of mobs with her main area skill. An FS, in PVE, should have damage reduction while executing his vortex, so that he can throw himself into the middle of mobs, stucked into an animation, without it almost always being a sui ci de. An Assassin must have her evasion increased at a rate greater than 70% in PVE while she is invisible, inflicting damage on mobs with her pollute skill, because if she is difficult to see, the logic is that she must be difficult to reach. The duration of the pike's ice effect should be much longer and the cool down greatly reduced, so that a pike can control mobs with ice at all time, while casting tornado and poison. So your ability to tank will be based on the strength of ice and the constant execution of this skill for the pikeman. These are small examples of how these classes could actually be very useful within a DG and one thing is an indisputable fact: The biggest problem with melees in area damage is that they need proximity to mobs to be able to inflict damage and they can't do this, if their capacity to resist and survive is not much greater than it is now. And in order not to destroy the mech's tanking function, the K9 needs to have this role slightly reduced, while the mech has its attraction skill working within the DG and its area damage increased.Because it is disproportionate that a K9 can tank as much as a mech, without damage punishment, but with reduced damage taken while Lightning Sword deals colossal damage when the Mechanic is punished for being a tanker while the K9 is rewarded for the same reason. A rework on gravitation skill could resolve it hahahahah Reduces 30% dmr received for party members near mechanician like ss buff 3 Share this post Link to post Share on other sites
Equester 295 Report post Posted October 4, 2024 32 minutes ago, erickloro said: A rework on gravitation skill could resolve it hahahahah Reduces 30% dmr received for party members near mechanician like ss buff Yes! What you are saying is one way to make the Mech's tanker role really useful and really work as a tanker! At the point to be the most wanted class to this role, as it should be, cause his design and set of skills were made so that he can in fact be the true and most efficient tanker in the game. Acting strategically, granting benefits to its group partners, and also hellp to kill, althoug it can't deal damages like a MGS to no cause unbalance on the game. 1 Share this post Link to post Share on other sites
barrager 5 Report post Posted October 5, 2024 some rework/buff may bring Mech back to game. rework Reverse Engineering skill passive, to party buff (same as knight holy valor buff) Active skill Compulsion in dungeons. 2 Share this post Link to post Share on other sites
Hawaii2 615 Report post Posted October 6, 2024 Yes i think mech really need a revamp ! Please make this mech class alive again ! 2 1 Share this post Link to post Share on other sites
AnjusKnight 28 Report post Posted October 6, 2024 +1 Share this post Link to post Share on other sites
TigerShark22 488 Report post Posted October 6, 2024 On 10/4/2024 at 12:19 AM, Equester said: We can also consider that it would be fair, for classes that have their area skills without range, that is, that need to be in the middle of the monsters to infer damage, to have a damage reduction added to their buffs so that they can indeed be useful and capable inside the dungeons: For example: BS's damage reduction in PVE should be greater, so that she can actually be in the middle of mobs with her main area skill. An FS, in PVE, should have damage reduction while executing his vortex, so that he can throw himself into the middle of mobs, stucked into an animation, without it almost always being a sui ci de. An Assassin must have her evasion increased at a rate greater than 70% in PVE while she is invisible, inflicting damage on mobs with her pollute skill, because if she is difficult to see, the logic is that she must be difficult to reach. The duration of the pike's ice effect should be much longer and the cool down greatly reduced, so that a pike can control mobs with ice at all time, while casting tornado and poison. So your ability to tank will be based on the strength of ice and the constant execution of this skill for the pikeman. These are small examples of how these classes could actually be very useful within a DG and one thing is an indisputable fact: The biggest problem with melees in area damage is that they need proximity to mobs to be able to inflict damage and they can't do this, if their capacity to resist and survive is not much greater than it is now. And in order not to destroy the mech's tanking function, the K9 needs to have this role slightly reduced, while the mech has its attraction skill working within the DG and its area damage increased.Because it is disproportionate that a K9 can tank as much as a mech, without damage punishment, but with reduced damage taken while Lightning Sword deals colossal damage when the Mechanic is punished for being a tanker while the K9 is rewarded for the same reason. @Overlady @L @Senpai Decent suggestion about PS, ASS, FS. Could change it a bit so: ASS will gain high evasion at PvE with deception, and let her keep deception while spamming AOE. PS shouldn't spam GP 100%, yet it's CD should be lower than the freeze duration. Maybe to be able to cast freeze after 75% of the CD passed. Yet if they are giving such abillities, they should pay in DPS, according to what the devs see fit. Or ofc just give them slightly weaker abillities than what mentioned above. My personal opinion for MS is: Auto MS must be nerfed, so you could afford to power up your AOE as a power MS. Thats the only way to make MS great again in the current game meta. About KS: Absolutely no. Mage is a better killer, support, long range, and can compete with KS tanking wise. KS is trapped between Mage and Mech, as it should be. Bellow mage, there are SS, PRS. The main problem you think about is: Melees should tank decently at PvE. Yet about KS/FS PvE: They need a buff. Whenever its to buff AC back to 105% at PvP/ Buff Melee Mastery with axes, and buff KS godly shield to 22~25%. The only reason KS's GS was nerfed in the first place is due to the fact that 142 gears were endgame gears, and tulla relic wasnt a thing. Means KS could kill in 2 crits ( FS also had more edge at those days, yet tulla relic+146 gears changed that). Now KS is purely a Mule stun, and FS is either a glass while being an ok+ killer ( 2h), or terrible killer, and ok tank (1h). 1 Share this post Link to post Share on other sites
Equester 295 Report post Posted October 6, 2024 (edited) 21 hours ago, barrager said: some rework/buff may bring Mech back to game. rework Reverse Engineering skill passive, to party buff (same as knight holy valor buff) Active skill Compulsion in dungeons. I think the idea the friend gave above about reducing PT damage when using Gravitation makes more sense. I don't think it's worth giving a type of buff to the mech! After all, it is a warrior/melee class like the FS and PS and not a magical class, originating from the Morions like the K9, which is the magical warrior of the Morions. We must respect the conceptual model of the game and the design and purpose of the classes, precisely so as not to cause even more imbalances. A mech giving buffs around doesn't make sense. Just like me, I am against the hit kill skills that were given to the Mage and the Priestess, but they have already been released, as well as the FS hellions, which, in essence, are somewhat unnecessary, bordering on useless, despite be a visually beautiful skill. The Mech needs to have its main functions and purpose reworked so that it can be what it has always been and what it must continue to be so as not to be a dead class, which is: The true and most necessary tanker in the game is a class in PVP strong in its power modality, difficult to beat and on par with melees such as FS, PS, BS and ASS. As for melees in general, the problem is precisely that some were nerfed due to complaints and were misconfigured in their purpose and capacity. A Pike and an Assassin must kill with HK since their ability to resist is less than that of a K9 with defensive buffs or even a Shamam, PRS or MGS using orbital. Shielded PS don't kill, cause the 1h spears are very bad witho no ATR added on spec and assassins don't even have a shield for their specialty. So it's a big mistake for magical classes to have such high pvp damage, while Pikes and Assassins, who don't resist, have had their assassination power greatly reduced. In a way, the current balance was not able to put melees on an equal conditions with magical classes in terms of PVE, but it left some magical classes stronger in PVP confrontations than many melees, and this brought an absurd concentration on magical classes and in K9, with the emptying of melee classes such as MS, ASS, PS. BS also suffers from very bad PVE, as does FS, but these two are very good in PVP and they should be. There are players who ask for a nerf to the FS and that would be unfair! FS must be, in 1v1 confrontations, the most powerful of the characters, because its design and purpose was made for that! It is a PVP meta class, just like PS and ASS and BS, which is a new class, but its skill set is completely focused on 1v1 confrontations, making it very deficient in PVE. That's why I say that, without a conceptual model of classes, just listening to complaints and an attempt to make all classes capable of everything equally will bring even more problems and imbalance. Balancing is not equality between classes, but proportional distribution of capabilities based on the purpose and design of each of them, with a group of class options being more efficient for a certain gameplay than others, and you being able to choose which group best suits your needs. objectives and priorities. Today, for example, it is much more difficult to raise an MS, FS, PS or ASS. But if you are a Mage, SS or PRS, you will be better able to do it. However, when we go to PvP duels, we see that classes like MS, PS and ASS are less capable than some magical classes and this is a conceptual distortion of the model of the game itself. In the end, of course you can make melees better in your PVE capabilities and AOE skills and of course magic classes can be capable of PVP when we talk about group pvp and SW, but what doesn't make sense, is a PRS in equal footing being able to do a solo pvp against a FS and still win. Even though some argue about the presence of items and relics, it still doesn't make sense. I've already said before that a PRS is so powerful in its role, that it can define who wins and who loses in a confrontation, because the class that it buffs with VL and T5 will have a huge advantage over another and the Morions have their ability to do this. : In the potential to improve and scale the defensive and offensive power of others, but not in directly confronting a Tempskron in a PVP duel. If this remains as it is, then we will continue to have the following problems: bad and undervalued PVP, frustrated players stuck in classes that they don't want to play because they have no choice, half of the game's classes emptied, the other half concentrating almost all players, markets of dead items (example of MS items, but they are also very bad for PS and ASS) and the market for overvalued items, making the best classes unattainable for a large portion of players who cannot pay 20kc for a clean NS sword or a Staff. Edited October 6, 2024 by Equester 1 Share this post Link to post Share on other sites
shorty 27 Report post Posted October 6, 2024 4 hours ago, TigerShark22 said: @Overlady @L @Senpai Decent suggestion about PS, ASS, FS. Could change it a bit so: ASS will gain high evasion at PvE with deception, and let her keep deception while spamming AOE. PS shouldn't spam GP 100%, yet it's CD should be lower than the freeze duration. Maybe to be able to cast freeze after 75% of the CD passed. Yet if they are giving such abillities, they should pay in DPS, according to what the devs see fit. Or ofc just give them slightly weaker abillities than what mentioned above. My personal opinion for MS is: Auto MS must be nerfed, so you could afford to power up your AOE as a power MS. Thats the only way to make MS great again in the current game meta. About KS: Absolutely no. Mage is a better killer, support, long range, and can compete with KS tanking wise. KS is trapped between Mage and Mech, as it should be. Bellow mage, there are SS, PRS. The main problem you think about is: Melees should tank decently at PvE. Yet about KS/FS PvE: They need a buff. Whenever its to buff AC back to 105% at PvP/ Buff Melee Mastery with axes, and buff KS godly shield to 22~25%. The only reason KS's GS was nerfed in the first place is due to the fact that 142 gears were endgame gears, and tulla relic wasnt a thing. Means KS could kill in 2 crits ( FS also had more edge at those days, yet tulla relic+146 gears changed that). Now KS is purely a Mule stun, and FS is either a glass while being an ok+ killer ( 2h), or terrible killer, and ok tank (1h). I think KS is Balanced enough, he can tank and kill really good. But about the FS, yes he is Fighter, he must tank some hits its right, but the main Problem is, that he dont make dmg like a Fighter... really, im laughing about the dmg. Its only around 200-300 more dmg than other Classes ( i dont talk about the crits). He must getting a higher dmg especially with Axe and maybe bit more atk spd on buff. He must use HP potions, thats normal, but he must make more pure dmg, otherwise he is same as mech, an crying character who no one needs 😞 1 Share this post Link to post Share on other sites
Equester 295 Report post Posted October 6, 2024 3 hours ago, shorty said: I think KS is Balanced enough, he can tank and kill really good. But about the FS, yes he is Fighter, he must tank some hits its right, but the main Problem is, that he dont make dmg like a Fighter... really, im laughing about the dmg. Its only around 200-300 more dmg than other Classes ( i dont talk about the crits). He must getting a higher dmg especially with Axe and maybe bit more atk spd on buff. He must use HP potions, thats normal, but he must make more pure dmg, otherwise he is same as mech, an crying character who no one needs 😞 On this I disagree my friend! FS damage in PVP is amazing! It is, besides the Brawler, the strongest. As for PVE, he is the strongest in pure 1v1 damage and dps. In comparative videos on YouTube, for example, he is the fastest killer of all in EB. Top 1 killer 1v1 dmg. It doesn't make sense to ask for more damage for FS. What makes sense would be to improve his ability to resist in PVE when he finds himself in a scenario with many MOBS and he needs to use vortex, because when you see a FS in sunken or even Luminous cave using vortex on such strong mobs, it is practically a destiny for dea th. Unless you are a FS 16x+ fully equipped, with relics, draxos, etc. That's why you don't see many FS in the midrange of the game, because it's bad in dungeons since it can't get into the monsters to use vortex if it's a 15x FS. So the issue is not your damage, but rather your ability to survive in this condition, which is very low. A ks 15x with some regular items, with VL and defensive buffs + health, can tank any dungeon! And i dont agree that KS is balanced. Ks has some features that make his much more stronger than he should be! After some SW, you can check scores and see some KS only 15x wich died 0 times or only a few deat hs while killed more than 50 times. He is the main reason for the game's imbalance, because it concentrates more capabilities than it should. It tanks more than a mech, kills like a PS, can grant buffs like magical classes, has an area skill that is the strongest among melees (lightning sword), has additional against a type of monster, damage reduction, buff attack power increase, critical increase buff, high base critical, high attack rate granted in your main attack skill, no type of punishment, ability to attack from a distance with the T1 skill, hit kill skill as PD, etc. In fact, because it has so many capabilities, it is the class with the largest number of players and it contrasts with other classes that don't even come close when compared point by point. Ks is actually the main class responsible for the unbalance of the game, because he is an "almost immortal" who kills fantastically. And no class should be like that! 1 Share this post Link to post Share on other sites
SupremeDeity 72 Report post Posted October 7, 2024 LMAO, dev and GM or whoever read this post then be like MS good at it is no rework or buff needed. Reality is idk how many times we have voices our opinion on classes like MS need a real rework. But they don't seem to listen any way, they would rather do stuff get yall pay and make money 1 Share this post Link to post Share on other sites
Equester 295 Report post Posted October 7, 2024 56 minutes ago, SupremeDeity said: LMAO, dev and GM or whoever read this post then be like MS good at it is no rework or buff needed. Reality is idk how many times we have voices our opinion on classes like MS need a real rework. But they don't seem to listen any way, they would rather do stuff get yall pay and make money I don't believe things are as you say, my friend! The server needs money to continue existing, but I don't see any signs that they are inducing players to do anything. I just think the server discourage you from be a melee, but this is something that i believe they want to fix! In fact, they are trying to get it right and most of the problems have a great weight in the responsibility of the players themselves, who call for absurd things and pressure the staff to do something. In an attempt to meet players' needs and find solutions, they make mistakes precisely because they hear too much from players about things that should be done based on data, tests, definition of purpose and function of classes. The balance that players want is impossible. What is possible is the balancing that the game project, the design of the classes and the game mechanics allow and this balancing is not about making all classes equal or capable of everything, but rather, distributing better performances to the classes in certain mechanics and gameplays depending on their design and project. The server is, despite the errors, the best there is on this kind of game and no one doubts that. And in the midst of some mistakes, there are a hundred successes and good works done, which players tend to ignore! Criticize, but be fair. We need to recognize our share of the blame and their attempt to get things right. Because if it were as you say, they would never have made attempts at balancing, but rather, ignored all of this so that players could "make do" with their classes or just give changes if they wanted something better. And that didn't happen! The server is friendly to free-to-play players, offers many alternatives to win things, including shop items and donating coins is always optional. I believe they are capable of improving the current situation and fixing many things that need to be improved in terms of balance. But how many of us are really prepared for this conversation? How many of us are truly interested in fair and honest balancing, without being partial to our own class? How many of us have the ability and understanding of the game, its project, the design of the classes and its objectives in a clear and defined way? How many of us would accept that their current class could eventually be nerfed so that the game can improve for the entire community? It's always easier to point the finger at the staff and blame them for everything. 1 Share this post Link to post Share on other sites
TigerShark22 488 Report post Posted October 7, 2024 (edited) 11 hours ago, Equester said: On this I disagree my friend! FS damage in PVP is amazing! It is, besides the Brawler, the strongest. As for PVE, he is the strongest in pure 1v1 damage and dps. In comparative videos on YouTube, for example, he is the fastest killer of all in EB. Top 1 killer 1v1 dmg. It doesn't make sense to ask for more damage for FS. What makes sense would be to improve his ability to resist in PVE when he finds himself in a scenario with many MOBS and he needs to use vortex, because when you see a FS in sunken or even Luminous cave using vortex on such strong mobs, it is practically a destiny for dea th. Unless you are a FS 16x+ fully equipped, with relics, draxos, etc. That's why you don't see many FS in the midrange of the game, because it's bad in dungeons since it can't get into the monsters to use vortex if it's a 15x FS. So the issue is not your damage, but rather your ability to survive in this condition, which is very low. A ks 15x with some regular items, with VL and defensive buffs + health, can tank any dungeon! And i dont agree that KS is balanced. Ks has some features that make his much more stronger than he should be! After some SW, you can check scores and see some KS only 15x wich died 0 times or only a few deat hs while killed more than 50 times. He is the main reason for the game's imbalance, because it concentrates more capabilities than it should. It tanks more than a mech, kills like a PS, can grant buffs like magical classes, has an area skill that is the strongest among melees (lightning sword), has additional against a type of monster, damage reduction, buff attack power increase, critical increase buff, high base critical, high attack rate granted in your main attack skill, no type of punishment, ability to attack from a distance with the T1 skill, hit kill skill as PD, etc. In fact, because it has so many capabilities, it is the class with the largest number of players and it contrasts with other classes that don't even come close when compared point by point. Ks is actually the main class responsible for the unbalance of the game, because he is an "almost immortal" who kills fantastically. And no class should be like that! 1. You probablly don't play FS that you can say that. BS's damage is higher per hit, so is AS's, MGS's. There are classes with slightly less damage, yet faster than him such as SS/ASS. PRS's damage is also higher in duels, and not too different outside of it. Remember- we compare 1h vs 1h and 2h vs 2h. FS and KS are the only classes people tend to compare their 2h damage to other's 1h damage. 2. Even fully equipped 16x FS can't use vortex carelessy. Even if the FS is careful, he might actually get cought too. 3. About KS- For years he was considered terrible. The spesific balance of KS is just good now, in the dungeons's meta. When SS was meta, it was all about 1v1 DPS+ no one cares how tanky you are- you have a prs. I also think you don't play KS, when spitting the nonesense of :" KS tanks better than mech" - he doesn't. The difference is even known to the lvl where end game KS+ ideal gears can't tank LC at hard mode, while only mech can. Granting holy valor, a 1v1 buiff against ONLY undeads isn't exactly a treat anywhere. Even at EB- helps a little, yet barely. "Strongest AOE among melees- LS"- first, the vortex of FS deals more damage, just harder to a FS to use it without potting. And also- you count total DPS. After the 6 secs of LS. there are 12 of no LS. While PS can spam poison+ tornado- with a lot higher range. Or the DPS outpot of ASS's AOEs in those 18 secs is by far higher than any melee. Speaking from experience, as a guy who actually played all of the classes above. Damage against spesific kind of monster- Good morning, any class has that. It doesn't have a critical increase buff. Idk where you even brought that up. Attack power increase buff- You are going to how a char is built, instead of actual result. Actual result- lower DPS than most classes in 1v1 cases. Attack range- Having 1 ranged terrible AOE skill( with very small area of effect, and low DPS) can't be enough to call him a ranged class. Or piercing, with such low range, and again- AOE. Lastly- if you wanna talk about balance- SS is superior to KS in most aspects, and in overall PvE and PvP aspect- he's by far superior to him. And if you wanna talk about PvE alone- MGS is also superior to him in most cases. Edited October 7, 2024 by TigerShark22 Share this post Link to post Share on other sites
alzaabi 113 Report post Posted October 7, 2024 (edited) In short there is no use to make MS class in this server anymore !! KS CAN DO WHAT EVER MS CAN DO AND BETTER Every char in the game has advantages and disadvantages ONLY MS they forget to add the advantages part... Edited October 7, 2024 by alzaabi 3 Share this post Link to post Share on other sites
Equester 295 Report post Posted October 7, 2024 11 hours ago, TigerShark22 said: 1. You probablly don't play FS that you can say that. BS's damage is higher per hit, so is AS's, MGS's. There are classes with slightly less damage, yet faster than him such as SS/ASS. PRS's damage is also higher in duels, and not too different outside of it. Remember- we compare 1h vs 1h and 2h vs 2h. FS and KS are the only classes people tend to compare their 2h damage to other's 1h damage. 2. Even fully equipped 16x FS can't use vortex carelessy. Even if the FS is careful, he might actually get cought too. 3. About KS- For years he was considered terrible. The spesific balance of KS is just good now, in the dungeons's meta. When SS was meta, it was all about 1v1 DPS+ no one cares how tanky you are- you have a prs. I also think you don't play KS, when spitting the nonesense of :" KS tanks better than mech" - he doesn't. The difference is even known to the lvl where end game KS+ ideal gears can't tank LC at hard mode, while only mech can. Granting holy valor, a 1v1 buiff against ONLY undeads isn't exactly a treat anywhere. Even at EB- helps a little, yet barely. "Strongest AOE among melees- LS"- first, the vortex of FS deals more damage, just harder to a FS to use it without potting. And also- you count total DPS. After the 6 secs of LS. there are 12 of no LS. While PS can spam poison+ tornado- with a lot higher range. Or the DPS outpot of ASS's AOEs in those 18 secs is by far higher than any melee. Speaking from experience, as a guy who actually played all of the classes above. Damage against spesific kind of monster- Good morning, any class has that. It doesn't have a critical increase buff. Idk where you even brought that up. Attack power increase buff- You are going to how a char is built, instead of actual result. Actual result- lower DPS than most classes in 1v1 cases. Attack range- Having 1 ranged terrible AOE skill( with very small area of effect, and low DPS) can't be enough to call him a ranged class. Or piercing, with such low range, and again- AOE. Lastly- if you wanna talk about balance- SS is superior to KS in most aspects, and in overall PvE and PvP aspect- he's by far superior to him. And if you wanna talk about PvE alone- MGS is also superior to him in most cases. Your statements are not based on data, just on your personal opinions about some things. Furthermore, you are the profile that suggested reworking helions without the slightest need other than considering class design or game mechanics, probably because you want to use it as bug abuse in DG. And then when your opinion is not accepted, you resort to personal attacks and belittling of others. SS is not faster than FS. In terms of animation they are very close, in terms of 1v1 damage, the FS is top 1 in comparison videos between classes and the SS is not even in the top 5. In fact it is a slow 1v1 killer. A FS 16x fully equipped on a DG, with PRS support and other buffs is capable of doing so without much difficulty. Eventually being "caught" is part of the game and all classes are subject to it. It sounds like you want your character to be immortal. There has never been a period of time "for years" where KS was considered terrible. This is just a daydream on your part. When I say that the KS tanks better than the mech, I'm referring to its ability to be a tanker without giving up killing. Furthermore, another daydream on your part when you say that only a mech could tank LC on hard, which is not true. There are many LC PTs that go hard and they don't have a mech fulfilling this role. Generally, the person doing it is a high level K9 with good equipment. SS is not superior to KS overall, much less "by far". More daydreaming on your part. The best overall class, supported by data, is KS. He is the third fastest killer in EB and the first best tanker considering those who don't give up killing like the mech. Ks is the class with the largest number of players and the most disputed ranking. He is capable of playing the role of tanker and killer in all DGS, in addition to being good in all gameplays. the SS is one of the best classes, in fact, but overall none surpasses the KS and the data from its performance on solo maps are superior to those of the Shamam, its versatility in roles such as killer and tanker in dungeons and the PVP scores in SW, in addition to the class level ranking, supports this statement. Its not a matter of opinion! If you think it is, so you are wrong! There is no "opinions" against data! Furthermore, you have your own selfish interests in what you think and want to be done. You are not interested in real balance, because you are misinformed and biased. 1 1 Share this post Link to post Share on other sites
erickloro 373 Report post Posted October 7, 2024 10 hours ago, alzaabi said: KS CAN DO WHAT EVER MS CAN DO AND BETTER I believe that the administration is satisfied with the current ms, as he appears to be fulfilling the role assigned to him. However, it is clear to the community that this role actually is not working... Share this post Link to post Share on other sites