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Wpt93

Let's talk about the new Volcanic skins ?

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Wpt93

What did you think of the new skins? Personally, I thought it was amazing, but the price put me off. Will you need more than 180kc to get the skin???   Who is THIS accessible to?

 

 

 

 

ZsjPdHM.png

 

 

Edited by Wpt93
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erickloro

Staff dont decide itens prices.

Overpriced itens on game its our fault.

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Anti-Hero
37 minutes ago, erickloro said:

Staff dont decide itens prices.

Overpriced itens on game its our fault.

 

10 rounds without pallasite drop, whose fault is it? 🙂

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Wpt93
45 minutes ago, erickloro said:

Staff dont decide itens prices.

Overpriced itens on game its our fault.

Who decides the amount of mineral that will be used to craft skins ?

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Mayreen

I agree, the skins are so cool, but too expensive 😕 and it's a skin after all, won't add anything but a good look 🤷🏻‍♀️

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Mjizzy_7

I think the Staff is looking to let the DG for a longer time Attractive to the people by making the Skins hard to get. 
If u remember lc Skins u can see that the Armors highest value was like 8kc in the first year. Now u can get it for 1.5kc. 

Weapons cost now 50kk... 

What i would prefer tbh is to make it abit more cheaper as it is now, and after time add new things to the DG so people will keep going even after a longer time 

This Dg has alot of potential because its well designed 👍

Edited by Mjizzy_7
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xkintaro
6 minutes ago, Mjizzy_7 said:

If u remember lc Skins u can see that the Armors highest value was like 8kc in the first year. Now u can get it for 1.5kc. 

Weapons cost now 50kk...

 

the biggest problem with luminous skins was limiting their use, the skins level 156+, while DG is 146+

 

making many people unable to use the skin and not interested in buying/using it.

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MrGreen

Much better add fire resistance on that skin... 

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Mrzero
26 minutes ago, Mjizzy_7 said:

I think the Staff is looking to let the DG for a longer time Attractive to the people by making the Skins hard to get. 
If u remember lc Skins u can see that the Armors highest value was like 8kc in the first year. Now u can get it for 1.5kc. 

Weapons cost now 50kk... 

What i would prefer tbh is to make it abit more cheaper as it is now, and after time add new things to the DG so people will keep going even after a longer time 

This Dg has alot of potential because its well designed 👍

need reduce the number of material req 😟

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Anti-Hero
1 hour ago, Mjizzy_7 said:

I think the Staff is looking to let the DG for a longer time Attractive to the people by making the Skins hard to get. 
If u remember lc Skins u can see that the Armors highest value was like 8kc in the first year. Now u can get it for 1.5kc. 

Weapons cost now 50kk... 

What i would prefer tbh is to make it abit more cheaper as it is now, and after time add new things to the DG so people will keep going even after a longer time 

This Dg has alot of potential because its well designed 👍


vol skin is char bound. Remember that 😴

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Mjizzy_7
Just now, Anti-Hero said:


vol skin is char bound. Remember that 😴

Yes thats what i just heard i didnt know that..... thats heavy ^^"

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HollyShot

True, even for rich people it doesn't worth. Imo should reduce materials req. or increase the drop. 

For the staff knowledge Ignus rock is ~450c, Pallasite is ~3 kcs. 

Im fine with weapons/shield/orb price tho, but these costumes/hat/mask and specially mount really no sense.

Edited by HollyShot
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Capybara

The right thing would be to increase the drop rate of materials in the dungeon, that's all.

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Gibas

In a reality that Perum Shield is 100kc+ and Perum Helmet 80kc+ I don't think the new skins are overpriced, specially because in a few months the prices might be down a little

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gabsru

- in my opinion, it should drop more material -

 

 

and another point, regarding the mount, there is a lot of material to craft, why wouldn't it be fair to capture?

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neinhalt

This New dungeon has beed designed anti Rush AND anti farming, other wise top lvl players Will be farming this Dung 24*24 just like Exp serv at EB,by the other hand this going to take months of endless farming but at the end of the day It will be worth It, to get this badass skins 

 

I suggest sightly increase the numbers of mobs in order to get most Exp, since not all here are rich ppl AND can Buy 50-100 vkey at once, I like to farm the whole Dung.

 

Since partys are just rushing Bosses adapt New features in order they can't do do that... @Overlady @L

 Kings regards

Edited by neinhalt

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Merenda
26 minutes ago, neinhalt said:

This New dungeon has beed designed anti Rush AND anti farming, other wise top lvl players Will be farming this Dung 24*24 just like Exp serv at EB,by the other hand this going to take months of endless farming but at the end of the day It will be worth It, to get this badass skins 

 

I suggest sightly increase the numbers of mobs in order to get most Exp, since not all here are rich ppl AND can Buy 50-100 vkey at once, I like to farm the whole Dung.

 

Since partys are just rushing Bosses adapt New features in order they can't do do that... @Overlady @L

 Kings regards

Hellfire Catacombs seems to be pretty unique in "anti rush terms".

Guess HC got his own identity. An loot focused content, with extremely good drops, crafts, new mechanics and obviously, the incredible design. Hellfire is a new experience.

An HC "rush" is 35~38min on easy mode.

In other hand, LC still better to tryhard EXP. Weak loots (especially now without Coin Sacks) but nice EXP/h. Seem's pretty fair imo.

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ace1

When it comes to skins, i defend staff can implement and explore it whatever ways they find it's better.

 

that includes selling skins only dubai's prince can buy (super expensive), making skins char bound, making skins timed, making skins ultra-hard to craft, whatever... 

 

and i think they can do that (specifically with skins) because skins are 100% visual and 100% optional content... hence "skins" is the place staff can be 100% mercenary and still all fine.

 

skins = should please the staff (means not all players will be happy with difficult associated to obtaining skins)

everything else in game = should please PLAYERS (means dev is screwed up, must develop good stuff real fast, can't sell coins)

 

if this is implemented efficiently, dev earns more money and players have better game.

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Wpt93
7 hours ago, Merenda said:

Hellfire Catacombs seems to be pretty unique in "anti rush terms".

Guess HC got his own identity. An loot focused content, with extremely good drops, crafts, new mechanics and obviously, the incredible design. Hellfire is a new experience.

An HC "rush" is 35~38min on easy mode.

In other hand, LC still better to tryhard EXP. Weak loots (especially now without Coin Sacks) but nice EXP/h. Seem's pretty fair imo.

yes xp not problem for new dg

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urdead123
15 hours ago, Wpt93 said:

What did you think of the new skins? Personally, I thought it was amazing, but the price put me off. Will you need more than 180kc to get the skin???   Who is THIS accessible to?

 

 

 

 

ZsjPdHM.png

 

 

 

 

i think this game is becoming silly hahaha, these are just skins.. and its priced like an account full items xD 

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Shorex
On 10/31/2024 at 10:06 AM, urdead123 said:

 

 

i think this game is becoming silly hahaha, these are just skins.. and its priced like an account full items xD 

 

Blame players (including me), they're the one puting prices. 😜

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urdead123
On 11/1/2024 at 2:48 AM, Shorex said:

 

Blame players (including me), they're the one puting prices. 😜

 

 

Edited by urdead123
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