-Vodka- 664 Report post Posted November 22, 2024 What is the Wartale community's opinion about skins being linked to the character, do you agree with that? Any suggestions from the community? 2 Quote Share this post Link to post Share on other sites
Pikalisa 12 Report post Posted November 22, 2024 100% disagree about the skins being bound. I mean, whats the point of making them bound? To encourage ppl to make the fashion stash? To aggregate value? Being honest that makes NO SENSE. "Oh, but u can sell the materials for it" doesnt matter, bro, the materials will NOT change their values bc of skins. Also, why it would be a bad thing to be unbound? I see no cons on it. Those skins will only move the market more (those skins are awesome, rlly, i want all asap), and theyre not cheap AT ALL. Like i said before, i see a lot of benefits for those skins be unbound (not only those, almost all), i cannot understand why it is character bound. 2 Quote Share this post Link to post Share on other sites
Hawaii2 612 Report post Posted November 22, 2024 53 minutes ago, Pikalisa said: 100% disagree about the skins being bound. I mean, whats the point of making them bound? To encourage ppl to make the fashion stash? To aggregate value? Being honest that makes NO SENSE. "Oh, but u can sell the materials for it" doesnt matter, bro, the materials will NOT change their values bc of skins. Also, why it would be a bad thing to be unbound? I see no cons on it. Those skins will only move the market more (those skins are awesome, rlly, i want all asap), and theyre not cheap AT ALL. Like i said before, i see a lot of benefits for those skins be unbound (not only those, almost all), i cannot understand why it is character bound. I can't think of other reason why those skins are Character Bound except for money making. Because when its tradeable we can sell off or pass to other account or even store it on our mules. I think sooner or later we need to keep unlock Fashion Stash pages because of all the Character Bound Skins. Quote Share this post Link to post Share on other sites
Mayreen 949 Report post Posted November 22, 2024 I think skins shouldn't be character bounded, there's no point for it unless it's just to make us unlock more Fashion Stash pages, as you guys said. Quote Share this post Link to post Share on other sites
erickloro 373 Report post Posted November 22, 2024 Unbound skin in coinshop gonna help a lot Quote Share this post Link to post Share on other sites
Anti-Hero 22 Report post Posted November 22, 2024 a no from me because this is not a moba game why always bound char skin 😂 Quote Share this post Link to post Share on other sites
Hawaii2 612 Report post Posted November 22, 2024 1 hour ago, Anti-Hero said: a no from me because this is not a moba game why always bound char skin 😂 Pay for them in coin shop end up getting Character Bound. +1 for all Skins in coin shop to be unbind from account/character. We can understand that Mount being bind to account/character. But please unbind for skins. 1 Quote Share this post Link to post Share on other sites
Soijyro 80 Report post Posted November 22, 2024 If you buy a skin or craft it, it should never be Bounded, because this violates the right to obtain value invested in the character. For example, perum skins are expensive, but they were bought and not given! But, if the skins are 100% free, given in events that you participate in just by dropping them (ex: hats), without having to spend on them or craft them, they must be bounded. In this sense, I think that skins like Eldritch custome and even Luminous suit should be Bounded, but it doesn't make any sense to spend crafting materials to craft a volcanic skin and have it stuck to the character. Likewise, I think that class mounts purchased for 4 thousand coins in the coin shop should be removable, but those that you can only capture in the game should remain attached. The rule for defining whether or not something should be bound to the character must be directly linked to the presence or absence of cost. I know that many will not agree and I respect everyone's opinion, but relics should be possible to be removed as well as item gems, as happens on other servers (in the case of gems), but I understand that this is about maintaining the expenditure and server revenue, I just think there could be other ways of doing this (for example, the creatrion of levels of premium passes for players to aquire some advantages, paid monthly, to have some VIP support and VIP options, like remove relics). The level with a premium player will vary from the time of his signature (points for month) and if he is assigning a basic or a top premium signature. When he reaches a certain amount of points, he acquires the benefit to remove relics from one char to another only 1 time. These are only some ideas... 6 hours ago, -Vodka- said: What is the Wartale community's opinion about skins being linked to the character, do you agree with that? Any suggestions from the community? Btw, great topic that you made bro! This is a very relevant debate! 2 Quote Share this post Link to post Share on other sites
GuardianMEC 176 Report post Posted November 22, 2024 (edited) 4 hours ago, Soijyro said: If you buy a skin or craft it, it should never be Bounded, because this violates the right to obtain value invested in the character. For example, perum skins are expensive, but they were bought and not given! But, if the skins are 100% free, given in events that you participate in just by dropping them (ex: hats), without having to spend on them or craft them, they must be bounded. In this sense, I think that skins like Eldritch custome and even Luminous suit should be Bounded, but it doesn't make any sense to spend crafting materials to craft a volcanic skin and have it stuck to the character. Likewise, I think that class mounts purchased for 4 thousand coins in the coin shop should be removable, but those that you can only capture in the game should remain attached. The rule for defining whether or not something should be bound to the character must be directly linked to the presence or absence of cost. I know that many will not agree and I respect everyone's opinion, but relics should be possible to be removed as well as item gems, as happens on other servers (in the case of gems), but I understand that this is about maintaining the expenditure and server revenue, I just think there could be other ways of doing this (for example, the creatrion of levels of premium passes for players to aquire some advantages, paid monthly, to have some VIP support and VIP options, like remove relics). The level with a premium player will vary from the time of his signature (points for month) and if he is assigning a basic or a top premium signature. When he reaches a certain amount of points, he acquires the benefit to remove relics from one char to another only 1 time. +1 Edited November 22, 2024 by GuardianMEC Quote Share this post Link to post Share on other sites
Capybara 452 Report post Posted November 22, 2024 It’s more than proven that the vast majority is against this "brilliant idea" of locking the skin to the character. I hope you reconsider this time and remove it. Quote Share this post Link to post Share on other sites
xXxRazieLxXx 166 Report post Posted November 22, 2024 simply because if the skin isnt bounded the price with time will drop and there will also be no need to craft because the market is already flooded with the skin. With bounded skin the price will remain high, the need to craft will always exist and the materials needed to craft it will always be needed then keeping it valuable also. Its just about game economy 4 Quote Share this post Link to post Share on other sites
Capybara 452 Report post Posted November 22, 2024 (edited) 5 minutes ago, xXxRazieLxXx said: simply because if the skin isnt bounded the price with time will drop and there will also be no need to craft because the market is already flooded with the skin. With bounded skin the price will remain high, the need to craft will always exist and the materials needed to craft it will always be needed then keeping it valuable also. Its just about game economy But even so, there could be ways to unlink it from the account or even other methods WITHOUT having to keep it tied to the account, such as a "recycle" system, for example (Something similar to what they did with the Sunken/Luminous skins). Edited November 22, 2024 by Capybara Quote Share this post Link to post Share on other sites
Merenda 689 Report post Posted November 22, 2024 (edited) 1 hour ago, xXxRazieLxXx said: simply because if the skin isnt bounded the price with time will drop and there will also be no need to craft because the market is already flooded with the skin. With bounded skin the price will remain high, the need to craft will always exist and the materials needed to craft it will always be needed then keeping it valuable also. Its just about game economy Thank you, glad to see we still have people who understands economy. Hope we remain this Modus Operandi in Skins terms. They're cosmetics, not another method to "profit". Edited November 22, 2024 by Merenda 3 Quote Share this post Link to post Share on other sites
WHATISAMAN? 28 Report post Posted November 22, 2024 35 minutes ago, Merenda said: Obrigado, fico feliz em ver que ainda temos pessoas que entendem de economia. Espero que continuemos com esse Modus Operandi em termos de Skins. Eles são cosméticos, não outro método para "lucrar". +1 Quote Share this post Link to post Share on other sites
Hawaii2 612 Report post Posted November 22, 2024 3 hours ago, Merenda said: Thank you, glad to see we still have people who understands economy. Hope we remain this Modus Operandi in Skins terms. They're cosmetics, not another method to "profit". Another method to profit? how? we are saying skins that is from coin shop. How to profit them? buy from coin shop 500c resell 1kc? Quote Share this post Link to post Share on other sites
jcompher 233 Report post Posted November 29, 2024 I hate char bound skins. All of my alt accounts (mules) hold my inventory and each one has a different skin for the fun when i log in my accounts. But I do everything with my main and then pass the stuff around, and I cant do that if they are char bound. I think we should be allowed to at least share within the same IP address. Quote Share this post Link to post Share on other sites