kvra 0 Report post Posted November 11, 2011 Changelog Patch 3237: The Prison Key quest released! New Orb Stats, these new Orb stats apply to new Orbs only, you can also respec your current Orb to get the new stats New Potion Regen Stats Added special effects to ET3 boss Fallen Angel ET3 boss Fallen Angel now has a Mana Drain skill Magician T5 skill Amplify now has a 80% Weapon Attack Rating boost on level 10 Fixed graphical Bug on Halloween's Magician Hat Fixed SoD entrance Bug Fixed a Crash at Character Select screen after creating a new Character Fixed a Crash when using Chain Lightning on a Pet You now receive a warning if you try to obtain an Event Prize but you do not have enough space in your inventory What you think about it? The Magician's T5 skill Amplify now has a 80% Weapon Attack Rating boost on level 10 - OMG *-* Share this post Link to post Share on other sites
Guest bahamott Report post Posted November 11, 2011 New Potion Regen Stats ?!? Share this post Link to post Share on other sites
kvra 0 Report post Posted November 11, 2011 Guess someone suggested before to raise how much potions should "fill" Like: Old MP > fill 1000 New MP > fill 1500mp Someone suggested because mages have to use like 5, 6 potions to have back their mana.. Don't know the real values.. Share this post Link to post Share on other sites
Guest bahamott Report post Posted November 11, 2011 Guess someone suggested before to raise how much potions should "fill" Like: Old MP > fill 1000 New MP > fill 1500mp Someone suggested because mages have to use like 5, 6 potions to have back their mana.. Don't know the real values.. Ok, is necessary for Priest and Mage. Share this post Link to post Share on other sites
kvra 0 Report post Posted November 11, 2011 Don't know about mages because the Agony is going to be improved. Have to wait to check. =P Share this post Link to post Share on other sites
tommylizard 1 Report post Posted November 11, 2011 Nothing interesting really. Share this post Link to post Share on other sites
Syko 0 Report post Posted November 11, 2011 Changelog Patch 3237: New Orb Stats, these new Orb stats apply to new Orbs only, you can also respec your current Orb to get the new stats New Potion Regen Stats Magician T5 skill Amplify now has a 80% Weapon Attack Rating boost on level 10 Those are the only ones I even care about. I am a mage, and with my new orb that I will respec, and the other stuff, it should give mages a little better odds for survival! Share this post Link to post Share on other sites
lacerz 0 Report post Posted November 11, 2011 The orb part is interresting. Is it possible to get into more detail about that one? What exactly changes? Share this post Link to post Share on other sites
Wiz 0 Report post Posted November 11, 2011 Every Orb's stats changed using the following formulas: New ABS = Old ABS + 30% New added MP = Old added MP * 3 New added HP = New added MP / 2 New Block = Old Block + 4 [spec] New MP Regen = Old MP Regen * 3 [spec] New HP Regen = New MP Regen Thanks for your feedback. posted by 3r in sugg Share this post Link to post Share on other sites
aznboi1211 0 Report post Posted November 11, 2011 Where are the pike buffs T.T pikes are so useless atm I'm like the only pikeman online, can't pvp or hunt Share this post Link to post Share on other sites
lacerz 0 Report post Posted November 11, 2011 Every Orb's stats changed using the following formulas: New ABS = Old ABS + 30% New added MP = Old added MP * 3 New added HP = New added MP / 2 New Block = Old Block + 4 [spec] New MP Regen = Old MP Regen * 3 [spec] New HP Regen = New MP Regen Thanks for your feedback. posted by 3r in sugg Wow, those are some serious stats! This will improve orbs intensively. I like it^^ Share this post Link to post Share on other sites
Tonberry 0 Report post Posted November 11, 2011 is good Share this post Link to post Share on other sites
bobaldo 0 Report post Posted November 11, 2011 I liked it. But I think its going to be a hugeeeee maint. Share this post Link to post Share on other sites
w00tl00ps 1 Report post Posted November 11, 2011 Only new orbs meaning 116 and 124 orbs^.^ guess I need to npc my old orbs lolz Share this post Link to post Share on other sites
BiDa 4 Report post Posted November 11, 2011 The Prison Key quest released! New Orb Stats New Potion Regen Stats Added special effects to ET3 boss Fallen Angel ET3 boss Fallen Angel now has a Mana Drain skill Amplify Boost Fixed graphical Bug on Halloween's Magician Hat Fixed SoD entrance Bug Fixed a Crash at Character Select screen after creating a new Character Fixed a Crash when using Chain Lightning on a Pet You now receive a warning if you try to obtain an Event Prize but you do not have enough space in your inventory Epic Patch Share this post Link to post Share on other sites
Wiz 0 Report post Posted November 11, 2011 Only new orbs meaning 116 and 124 orbs^.^ guess I need to npc my old orbs lolz all orbs dropped after patch... or respected after patch.. not just 116 n 124 Share this post Link to post Share on other sites
Edgardo 0 Report post Posted November 11, 2011 Awesome patch. Every class should be remembered when it comes to development. This patch is due the effort of some magic character users effort and discussion here in the forums. Congratulations guys for the effort, you did it! Special thanks to the Dev team for making this awesome improvement! And let's test that crap on BC! Share this post Link to post Share on other sites
Null 2 Report post Posted November 11, 2011 Only new orbs meaning 116 and 124 orbs^.^ guess I need to npc my old orbs lolz all orbs dropped after patch... or respected after patch.. not just 116 n 124 Correct. As for the new potion stats, these are the numbers: OLD STATS: STM Recovery Price (each) Mini Stamina Potion 200-300 50 gp Medium Stamina Potion 300-500 150 gp Great Stamina Potion 500-800 300 gp Mystic Stamina Potion 800-1200 500 gp Name HP Recovery Price (each) Mini Life Potion 100-200 50 gp Medium Life Potion 200-400 150 gp Great Life Potion 400-700 300 gp Mystic Life Potion 700-1100 500 gp Name MP Recovery Price (each) Mini Mana Potion 400-600 50 gp Medium Mana Potion 600-900 150 gp Great Mana Potion 900-1300 300 gp Mystic Mana Potion 1300-1800 500 gp NEW STATS: Name STM Recovery Price (each) Mini Stamina Potion 200-500 150 gp Medium Stamina Potion 500-800 350 gp Great Stamina Potion 800-1100 600 gp Mystic Stamina Potion 1100-1400 900 gp Name HP Recovery Price (each) Mini Life Potion 200-400 150 gp Medium Life Potion 400-700 350 gp Great Life Potion 700-1100 600 gp Mystic Life Potion 1100-1600 900 gp Name MP Recovery Price (each) Mini Mana Potion 400-800 150 gp Medium Mana Potion 800-1400 350 gp Great Mana Potion 1400-2200 600 gp Mystic Mana Potion 2200-3200 900 gp Name And no, Mana potions are not sold on NPCs. They just happen to have a price like every other item. Share this post Link to post Share on other sites
Tonberry 0 Report post Posted November 11, 2011 That's nice for not mages only but pris as well Share this post Link to post Share on other sites
Edgardo 0 Report post Posted November 11, 2011 Yeah, When I say "magic character users" I mean priestess too. Share this post Link to post Share on other sites
BiDa 4 Report post Posted November 11, 2011 2200-3200 Mana potion niceee I can finally fil my mana bar with only 2 pots Share this post Link to post Share on other sites
erik1234567 0 Report post Posted November 11, 2011 WOOT yeah i like the potion and attack rating thing hehe thats nice and the orb is REALLY awesome To bad haha just wasted lot of money aging my sheild to +16 haha any buyers haha its archer spec the sod bug fix is nice too hehe finally Share this post Link to post Share on other sites
lacerz 0 Report post Posted November 11, 2011 just wondering, is there any estimated duration for this maintenance? Share this post Link to post Share on other sites
erik1234567 0 Report post Posted November 11, 2011 Don't know about mages because the Agony is going to be improved. Have to wait to check. =P I just think Agony is a useless skill, is points to be wasted since we can have these points on other important skills. And mana is dropped in a large amount, so it should really be changed to 6.000 Mana instead of the actual one as I have suggested before. My mage 119 have 6k of mana, so it's a disadvantage while we have to pot 4-5 times while melees only one, understand?Go change this as fast as possible. Mana and Stamina should be changed... Agony could be a great skill if it was 50% health taken and 80% mana given at lvl 10 but to be honest i really think it would just be easier to get it were ur lvl 10 energy sheild didnt take so much mp when hit My bad kinda gettin into spam but still i think it would be nice and what i said bout lvl 10 agony its kinda a random stat put but could be nice and i think Zenith is useless i mean what does organics really do for feilds beside ice1 and ice2 and they dont help in greddy lake when the stingray things poisen you Share this post Link to post Share on other sites
Beloo 0 Report post Posted November 11, 2011 very good , that come the skills of t5 fast , haha *-* Share this post Link to post Share on other sites