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kvra

Patch 3237 - Discussion

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kvra

Changelog Patch 3237:

 

  • The Prison Key quest released!
  • New Orb Stats, these new Orb stats apply to new Orbs only, you can also respec your current Orb to get the new stats
  • New Potion Regen Stats
  • Added special effects to ET3 boss Fallen Angel
  • ET3 boss Fallen Angel now has a Mana Drain skill
  • Magician T5 skill Amplify now has a 80% Weapon Attack Rating boost on level 10
  • Fixed graphical Bug on Halloween's Magician Hat
  • Fixed SoD entrance Bug
  • Fixed a Crash at Character Select screen after creating a new Character
  • Fixed a Crash when using Chain Lightning on a Pet
  • You now receive a warning if you try to obtain an Event Prize but you do not have enough space in your inventory

 


 

What you think about it?

 


 

The Magician's T5 skill Amplify now has a 80% Weapon Attack Rating boost on level 10 - OMG *-*

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kvra

Guess someone suggested before to raise how much potions should "fill"

Like:

 

Old

MP > fill 1000

 

New

MP > fill 1500mp

 

Someone suggested because mages have to use like 5, 6 potions to have back their mana..

 

Don't know the real values..

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Guest bahamott

Guess someone suggested before to raise how much potions should "fill"

Like:

 

Old

MP > fill 1000

 

New

MP > fill 1500mp

 

Someone suggested because mages have to use like 5, 6 potions to have back their mana..

 

Don't know the real values..

 

Ok, is necessary for Priest and Mage.

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kvra

Don't know about mages because the Agony is going to be improved. Have to wait to check. =P

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Syko

Changelog Patch 3237:

 

  • New Orb Stats, these new Orb stats apply to new Orbs only, you can also respec your current Orb to get the new stats
  • New Potion Regen Stats
  • Magician T5 skill Amplify now has a 80% Weapon Attack Rating boost on level 10

 

Those are the only ones I even care about. I am a mage, and with my new orb that I will respec, and the other stuff, it should give mages a little better odds for survival!

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lacerz

The orb part is interresting.

Is it possible to get into more detail about that one?

What exactly changes?

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Wiz

Every Orb's stats changed using the following formulas:

 

New ABS = Old ABS + 30%

New added MP = Old added MP * 3

New added HP = New added MP / 2

New Block = Old Block + 4

[spec] New MP Regen = Old MP Regen * 3

[spec] New HP Regen = New MP Regen

 

Thanks for your feedback.

 

posted by 3r in  sugg

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aznboi1211

Where are the pike buffs T.T pikes are so useless atm I'm like the only pikeman online, can't pvp or hunt

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lacerz

Every Orb's stats changed using the following formulas:

 

New ABS = Old ABS + 30%

New added MP = Old added MP * 3

New added HP = New added MP / 2

New Block = Old Block + 4

[spec] New MP Regen = Old MP Regen * 3

[spec] New HP Regen = New MP Regen

 

Thanks for your feedback.

 

posted by 3r in  sugg

 

Wow, those are some serious stats!

This will improve orbs intensively.

I like it^^

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w00tl00ps

Only new orbs meaning 116 and 124 orbs^.^ guess I need to npc my old orbs lolz

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BiDa
The Prison Key quest released!

New Orb Stats

New Potion Regen Stats

Added special effects to ET3 boss Fallen Angel

ET3 boss Fallen Angel now has a Mana Drain skill

Amplify Boost

Fixed graphical Bug on Halloween's Magician Hat

Fixed SoD entrance Bug

Fixed a Crash at Character Select screen after creating a new Character

Fixed a Crash when using Chain Lightning on a Pet

You now receive a warning if you try to obtain an Event Prize but you do not have enough space in your inventory

 

Epic Patch :)

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Wiz

Only new orbs meaning 116 and 124 orbs^.^ guess I need to npc my old orbs lolz

 

 

all orbs dropped after patch... or respected after patch..

 

not just 116 n 124

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Edgardo

Awesome patch.

 

Every class should be remembered when it comes to development.

 

This patch is due the effort of some magic character users effort and discussion here in the forums.

 

Congratulations guys for the effort, you did it!

 

Special thanks to the Dev team for making this awesome improvement!

 

 

 

And let's test that crap on BC!

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Null

Only new orbs meaning 116 and 124 orbs^.^ guess I need to npc my old orbs lolz

 

 

all orbs dropped after patch... or respected after patch..

 

not just 116 n 124

 

Correct.

 

As for the new potion stats, these are the numbers:

 

OLD STATS:

 

STM Recovery 

Price (each)

Mini Stamina Potion

200-300

50 gp

Medium Stamina Potion 

300-500

150 gp

Great Stamina Potion

500-800

300 gp

Mystic Stamina Potion

800-1200

500 gp

Name

HP Recovery 

Price (each)

Mini Life Potion

100-200

50 gp

Medium Life Potion 

200-400

150 gp

Great Life Potion

400-700

300 gp

Mystic Life Potion

700-1100

500 gp

Name

MP Recovery 

Price (each)

Mini Mana Potion

400-600

50 gp

Medium Mana Potion 

600-900

150 gp

Great Mana Potion

900-1300

300 gp

Mystic Mana Potion

1300-1800

500 gp

 

 

NEW STATS:

 

Name

STM Recovery 

Price (each)

Mini Stamina Potion

200-500

150 gp

Medium Stamina Potion 

500-800

350 gp

Great Stamina Potion

800-1100

600 gp

Mystic Stamina Potion

1100-1400

900 gp

Name

HP Recovery 

Price (each)

Mini Life Potion

200-400

150 gp

Medium Life Potion 

400-700

350 gp

Great Life Potion

700-1100

600 gp

Mystic Life Potion

1100-1600

900 gp

Name

MP Recovery 

Price (each)

Mini Mana Potion

400-800

150 gp

Medium Mana Potion 

800-1400

350 gp

Great Mana Potion

1400-2200

600 gp

Mystic Mana Potion

2200-3200

900 gp

Name

 

And no, Mana potions are not sold on NPCs. They just happen to have a price like every other item.

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erik1234567

WOOT yeah i like the potion and attack rating thing hehe thats nice and the orb is REALLY awesome :) To bad haha just wasted lot of money aging my sheild to +16 haha any buyers haha its archer spec :P the sod bug fix is nice too hehe finally :)

 

 

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erik1234567

Don't know about mages because the Agony is going to be improved. Have to wait to check. =P

 

I just think Agony is a useless skill, is points to be wasted since we can have these points on other important skills.

And mana is dropped in a large amount, so it should really be changed to 6.000 Mana instead of the actual one as I have suggested before.

My mage 119 have 6k of mana, so it's a disadvantage while we have to pot 4-5 times while melees only one, understand?Go change this as fast as possible.

Mana and Stamina should be changed...

 

Agony could be a great skill if it was 50% health taken and 80% mana given at lvl 10 but to be honest i really think it would just be easier to get it were ur lvl 10 energy sheild didnt take so much mp when hit

 

My bad kinda gettin into spam but still i think it would be nice and what i said bout lvl 10 agony its kinda a random stat put but could be nice  and i think Zenith is useless i mean what does organics really do for feilds beside ice1 and ice2 and they dont help in greddy lake when the stingray things poisen you

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