Jump to content
Sign in to follow this  
kvra

Patch 3237 - Discussion

Recommended Posts

Ciroc

Don't know about mages because the Agony is going to be improved. Have to wait to check. =P

 

I just think Agony is a useless skill, is points to be wasted since we can have these points on other important skills.

And mana is dropped in a large amount, so it should really be changed to 6.000 Mana instead of the actual one as I have suggested before.

My mage 119 have 6k of mana, so it's a disadvantage while we have to pot 4-5 times while melees only one, understand?Go change this as fast as possible.

Mana and Stamina should be changed...

 

Agony could be a great skill if it was 50% health taken and 80% mana given at lvl 10 but to be honest i really think it would just be easier to get it were ur lvl 10 energy sheild didnt take so much mp when hit

 

Yes the high decrease of manas when you use energy shield 10 with mobs hitting you could be fixed, if a mage tried to solo on a HS he pratically needs to pot and give 1 skill pot and give 1 skill and forever like this...

The decrease of mana could be taken 4 ever xD or decreased in a high rate.

Share this post


Link to post
Share on other sites
Ciroc

Congrats for the Patch ^^

Seems there will be nice changes!!!

:D :D :D :D :D

Share this post


Link to post
Share on other sites
SkaY[James]

  • Fixed SoD entrance Bug

If was Bug. Sod should be Reset,probably someone has benefited

Share this post


Link to post
Share on other sites
erik1234567

Don't know about mages because the Agony is going to be improved. Have to wait to check. =P

 

I just think Agony is a useless skill, is points to be wasted since we can have these points on other important skills.

And mana is dropped in a large amount, so it should really be changed to 6.000 Mana instead of the actual one as I have suggested before.

My mage 119 have 6k of mana, so it's a disadvantage while we have to pot 4-5 times while melees only one, understand?Go change this as fast as possible.

Mana and Stamina should be changed...

 

Agony could be a great skill if it was 50% health taken and 80% mana given at lvl 10 but to be honest i really think it would just be easier to get it were ur lvl 10 energy sheild didnt take so much mp when hit

 

Yes the high decrease of manas when you use energy shield 10 with mobs hitting you could be fixed, if a mage tried to solo on a HS he pratically needs to pot and give 1 skill pot and give 1 skill and forever like this...

The decrease of mana could be taken 4 ever xD or decreased in a high rate.

 

No mana lose with Energy sheild is to overpowered thats like Ice meteorite on Priest having no stam usage when casted LOL

Share this post


Link to post
Share on other sites
BiDa

just wondering, is there any estimated duration for this maintenance?

 

They usually estimate it by 2 hours, but it usually takes longer :P

 

link=topic=59766.msg375655#msg375655 date=1321045722]

  • Fixed SoD entrance Bug

If was Bug. Sod should be Reset,probably someone has benefited

 

The bug was that when you paid to get in the NPC only took your money and didn't teleport you inside.

If anyone benefited from it was the winning clan that gets a fee for every entrance.

Share this post


Link to post
Share on other sites
Ciroc

Don't know about mages because the Agony is going to be improved. Have to wait to check. =P

 

I just think Agony is a useless skill, is points to be wasted since we can have these points on other important skills.

And mana is dropped in a large amount, so it should really be changed to 6.000 Mana instead of the actual one as I have suggested before.

My mage 119 have 6k of mana, so it's a disadvantage while we have to pot 4-5 times while melees only one, understand?Go change this as fast as possible.

Mana and Stamina should be changed...

 

Agony could be a great skill if it was 50% health taken and 80% mana given at lvl 10 but to be honest i really think it would just be easier to get it were ur lvl 10 energy sheild didnt take so much mp when hit

 

Yes the high decrease of manas when you use energy shield 10 with mobs hitting you could be fixed, if a mage tried to solo on a HS he pratically needs to pot and give 1 skill pot and give 1 skill and forever like this...

The decrease of mana could be taken 4 ever xD or decreased in a high rate.

 

No mana lose with Energy sheild is to overpowered thats like Ice meteorite on Priest having no stam usage when casted LOL

Hum...but still Priests overpower Mages... :(

Share this post


Link to post
Share on other sites
lacerz

just wondering, is there any estimated duration for this maintenance?

 

They usually estimate it by 2 hours, but it usually takes longer :P

 

 

I just came back from work.

Since when is the maintenance going on?

Share this post


Link to post
Share on other sites
cidadao

prison key quest *.*

The Prison Key quest released!

New Orb Stats

New Potion Regen Stats

Added special effects to ET3 boss Fallen Angel

ET3 boss Fallen Angel now has a Mana Drain skill

Amplify Boost

Fixed graphical Bug on Halloween's Magician Hat

Fixed SoD entrance Bug

Fixed a Crash at Character Select screen after creating a new Character

Fixed a Crash when using Chain Lightning on a Pet

You now receive a warning if you try to obtain an Event Prize but you do not have enough space in your inventory

 

Epic Patch :)

Share this post


Link to post
Share on other sites
Godwin08

Well server's still on maintenance and good patch by the way.

 

Good job development team. Keep it up!

Share this post


Link to post
Share on other sites
DrunkJesus

Changelog Patch 3237:

 

  • The Prison Key quest released!
  • New Orb Stats, these new Orb stats apply to new Orbs only, you can also respec your current Orb to get the new stats
  • New Potion Regen Stats
  • Added special effects to ET3 boss Fallen Angel
  • ET3 boss Fallen Angel now has a Mana Drain skill
  • Magician T5 skill Amplify now has a 80% Weapon Attack Rating boost on level 10
  • Fixed graphical Bug on Halloween's Magician Hat
  • Fixed SoD entrance Bug
  • Fixed a Crash at Character Select screen after creating a new Character
  • Fixed a Crash when using Chain Lightning on a Pet
  • You now receive a warning if you try to obtain an Event Prize but you do not have enough space in your inventory

 


 

What you think about it?

 


 

The Magician's T5 skill Amplify now has a 80% Weapon Attack Rating boost on level 10 - OMG *-*

 

why did Amplify go from 138% TO 80% ??????????????? THATS SO NOT EVEN COOL i hope i read it wrong

 

 

Share this post


Link to post
Share on other sites
ShufflingMage

^

Magician T5 skill Amplify now has a 80% Weapon Attack Rating boost on level 10

Share this post


Link to post
Share on other sites
cuteako316

Want to ask, what if i have a orb that is already aged, how can i switch that to the new stat orb? i think i cannot respec it right?

Share this post


Link to post
Share on other sites
bobaldo

Want to ask, what if i have a orb that is already aged, how can i switch that to the new stat orb? i think i cannot respec it right?

 

2 Miracle stone and then respec til you are happy with the item.

Share this post


Link to post
Share on other sites
cuteako316

Want to ask, what if i have a orb that is already aged, how can i switch that to the new stat orb? i think i cannot respec it right?

 

2 Miracle stone and then respec til you are happy with the item.

oh nooo... :( had me a lot of money to high age it haaha

Share this post


Link to post
Share on other sites
Alive

I love...LOVE this patch !  ;D It makes me so cheesy that all you can see are my teeth !!!  ;D

Share this post


Link to post
Share on other sites
Occisus

Changelog Patch 3237:

 

  • The Prison Key quest released!
  • New Orb Stats, these new Orb stats apply to new Orbs only, you can also respec your current Orb to get the new stats
  • New Potion Regen Stats
  • Added special effects to ET3 boss Fallen Angel
  • ET3 boss Fallen Angel now has a Mana Drain skill
  • Magician T5 skill Amplify now has a 80% Weapon Attack Rating boost on level 10
  • Fixed graphical Bug on Halloween's Magician Hat
  • Fixed SoD entrance Bug
  • Fixed a Crash at Character Select screen after creating a new Character
  • Fixed a Crash when using Chain Lightning on a Pet
  • You now receive a warning if you try to obtain an Event Prize but you do not have enough space in your inventory

 


 

What you think about it?

 


 

The Magician's T5 skill Amplify now has a 80% Weapon Attack Rating boost on level 10 - OMG *-*

 

why did Amplify go from 138% TO 80% ??????????????? THATS SO NOT EVEN COOL i hope i read it wrong

 

I love you.

Share this post


Link to post
Share on other sites
Edgardo

Well I noticed:

The amplify tooltip changed - seem OK, a few times I've fired looked ok but didn't fully test it.

Orbs stats - Couldn't see it

New MP potion Value - NOK

 

 

 

The mana potions MP values in the potions are the same old.

 

 

Share this post


Link to post
Share on other sites
Tonberry

^ there is a difference

 

you have pick up potions or buy new mana pots

Share this post


Link to post
Share on other sites
Edgardo

I dropped it from monsters (FT1) and I look in all shops in ricarten all have the same old stats.

 

A clan mate see the same old stats too.

 

 

How did you get these new ones?

Share this post


Link to post
Share on other sites
Tonberry

I dropped it from monsters (FT1) and I look in all shops in ricarten all have the same old stats.

 

A clan mate see the same old stats too.

 

 

How did you get these new ones?

 

monster drop

Share this post


Link to post
Share on other sites
Null

Drop all your old potions. Get new ones. Don't let them stack with the old ones. ;)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

News and Updates

×
×
  • Create New...