Ciroc 0 Report post Posted November 11, 2011 Don't know about mages because the Agony is going to be improved. Have to wait to check. =P I just think Agony is a useless skill, is points to be wasted since we can have these points on other important skills. And mana is dropped in a large amount, so it should really be changed to 6.000 Mana instead of the actual one as I have suggested before. My mage 119 have 6k of mana, so it's a disadvantage while we have to pot 4-5 times while melees only one, understand?Go change this as fast as possible. Mana and Stamina should be changed... Agony could be a great skill if it was 50% health taken and 80% mana given at lvl 10 but to be honest i really think it would just be easier to get it were ur lvl 10 energy sheild didnt take so much mp when hit Yes the high decrease of manas when you use energy shield 10 with mobs hitting you could be fixed, if a mage tried to solo on a HS he pratically needs to pot and give 1 skill pot and give 1 skill and forever like this... The decrease of mana could be taken 4 ever or decreased in a high rate. Share this post Link to post Share on other sites
Ciroc 0 Report post Posted November 11, 2011 Congrats for the Patch ^^ Seems there will be nice changes!!! :D :D Share this post Link to post Share on other sites
SkaY[James] 0 Report post Posted November 11, 2011 Fixed SoD entrance Bug If was Bug. Sod should be Reset,probably someone has benefited Share this post Link to post Share on other sites
erik1234567 0 Report post Posted November 11, 2011 Don't know about mages because the Agony is going to be improved. Have to wait to check. =P I just think Agony is a useless skill, is points to be wasted since we can have these points on other important skills. And mana is dropped in a large amount, so it should really be changed to 6.000 Mana instead of the actual one as I have suggested before. My mage 119 have 6k of mana, so it's a disadvantage while we have to pot 4-5 times while melees only one, understand?Go change this as fast as possible. Mana and Stamina should be changed... Agony could be a great skill if it was 50% health taken and 80% mana given at lvl 10 but to be honest i really think it would just be easier to get it were ur lvl 10 energy sheild didnt take so much mp when hit Yes the high decrease of manas when you use energy shield 10 with mobs hitting you could be fixed, if a mage tried to solo on a HS he pratically needs to pot and give 1 skill pot and give 1 skill and forever like this... The decrease of mana could be taken 4 ever or decreased in a high rate. No mana lose with Energy sheild is to overpowered thats like Ice meteorite on Priest having no stam usage when casted LOL Share this post Link to post Share on other sites
Beloo 0 Report post Posted November 11, 2011 I was with the bug sod , more well that arranged (: Share this post Link to post Share on other sites
BiDa 4 Report post Posted November 11, 2011 just wondering, is there any estimated duration for this maintenance? They usually estimate it by 2 hours, but it usually takes longer link=topic=59766.msg375655#msg375655 date=1321045722] Fixed SoD entrance Bug If was Bug. Sod should be Reset,probably someone has benefited The bug was that when you paid to get in the NPC only took your money and didn't teleport you inside. If anyone benefited from it was the winning clan that gets a fee for every entrance. Share this post Link to post Share on other sites
Ciroc 0 Report post Posted November 11, 2011 Don't know about mages because the Agony is going to be improved. Have to wait to check. =P I just think Agony is a useless skill, is points to be wasted since we can have these points on other important skills. And mana is dropped in a large amount, so it should really be changed to 6.000 Mana instead of the actual one as I have suggested before. My mage 119 have 6k of mana, so it's a disadvantage while we have to pot 4-5 times while melees only one, understand?Go change this as fast as possible. Mana and Stamina should be changed... Agony could be a great skill if it was 50% health taken and 80% mana given at lvl 10 but to be honest i really think it would just be easier to get it were ur lvl 10 energy sheild didnt take so much mp when hit Yes the high decrease of manas when you use energy shield 10 with mobs hitting you could be fixed, if a mage tried to solo on a HS he pratically needs to pot and give 1 skill pot and give 1 skill and forever like this... The decrease of mana could be taken 4 ever or decreased in a high rate. No mana lose with Energy sheild is to overpowered thats like Ice meteorite on Priest having no stam usage when casted LOL Hum...but still Priests overpower Mages... Share this post Link to post Share on other sites
lacerz 0 Report post Posted November 11, 2011 just wondering, is there any estimated duration for this maintenance? They usually estimate it by 2 hours, but it usually takes longer I just came back from work. Since when is the maintenance going on? Share this post Link to post Share on other sites
cidadao 0 Report post Posted November 11, 2011 prison key quest *.* The Prison Key quest released! New Orb Stats New Potion Regen Stats Added special effects to ET3 boss Fallen Angel ET3 boss Fallen Angel now has a Mana Drain skill Amplify Boost Fixed graphical Bug on Halloween's Magician Hat Fixed SoD entrance Bug Fixed a Crash at Character Select screen after creating a new Character Fixed a Crash when using Chain Lightning on a Pet You now receive a warning if you try to obtain an Event Prize but you do not have enough space in your inventory Epic Patch Share this post Link to post Share on other sites
Godwin08 0 Report post Posted November 11, 2011 Well server's still on maintenance and good patch by the way. Good job development team. Keep it up! Share this post Link to post Share on other sites
[Zurita] 12 Report post Posted November 11, 2011 Very good. 8) I liked. Share this post Link to post Share on other sites
DrunkJesus 0 Report post Posted November 12, 2011 Changelog Patch 3237: The Prison Key quest released! New Orb Stats, these new Orb stats apply to new Orbs only, you can also respec your current Orb to get the new stats New Potion Regen Stats Added special effects to ET3 boss Fallen Angel ET3 boss Fallen Angel now has a Mana Drain skill Magician T5 skill Amplify now has a 80% Weapon Attack Rating boost on level 10 Fixed graphical Bug on Halloween's Magician Hat Fixed SoD entrance Bug Fixed a Crash at Character Select screen after creating a new Character Fixed a Crash when using Chain Lightning on a Pet You now receive a warning if you try to obtain an Event Prize but you do not have enough space in your inventory What you think about it? The Magician's T5 skill Amplify now has a 80% Weapon Attack Rating boost on level 10 - OMG *-* why did Amplify go from 138% TO 80% ??????????????? THATS SO NOT EVEN COOL i hope i read it wrong Share this post Link to post Share on other sites
ShufflingMage 0 Report post Posted November 12, 2011 ^ Magician T5 skill Amplify now has a 80% Weapon Attack Rating boost on level 10 Share this post Link to post Share on other sites
BiDa 4 Report post Posted November 12, 2011 138% attack damage boost + 80% ATR boost ^^ Share this post Link to post Share on other sites
cuteako316 12 Report post Posted November 12, 2011 Want to ask, what if i have a orb that is already aged, how can i switch that to the new stat orb? i think i cannot respec it right? Share this post Link to post Share on other sites
bobaldo 0 Report post Posted November 12, 2011 Want to ask, what if i have a orb that is already aged, how can i switch that to the new stat orb? i think i cannot respec it right? 2 Miracle stone and then respec til you are happy with the item. Share this post Link to post Share on other sites
cuteako316 12 Report post Posted November 12, 2011 Want to ask, what if i have a orb that is already aged, how can i switch that to the new stat orb? i think i cannot respec it right? 2 Miracle stone and then respec til you are happy with the item. oh nooo... had me a lot of money to high age it haaha Share this post Link to post Share on other sites
Wiz 0 Report post Posted November 12, 2011 donate to make perfect... Share this post Link to post Share on other sites
Alive 3 Report post Posted November 12, 2011 I love...LOVE this patch ! ;D It makes me so cheesy that all you can see are my teeth !!! ;D Share this post Link to post Share on other sites
Occisus 0 Report post Posted November 12, 2011 Changelog Patch 3237: The Prison Key quest released! New Orb Stats, these new Orb stats apply to new Orbs only, you can also respec your current Orb to get the new stats New Potion Regen Stats Added special effects to ET3 boss Fallen Angel ET3 boss Fallen Angel now has a Mana Drain skill Magician T5 skill Amplify now has a 80% Weapon Attack Rating boost on level 10 Fixed graphical Bug on Halloween's Magician Hat Fixed SoD entrance Bug Fixed a Crash at Character Select screen after creating a new Character Fixed a Crash when using Chain Lightning on a Pet You now receive a warning if you try to obtain an Event Prize but you do not have enough space in your inventory What you think about it? The Magician's T5 skill Amplify now has a 80% Weapon Attack Rating boost on level 10 - OMG *-* why did Amplify go from 138% TO 80% ??????????????? THATS SO NOT EVEN COOL i hope i read it wrong I love you. Share this post Link to post Share on other sites
Edgardo 0 Report post Posted November 12, 2011 Well I noticed: The amplify tooltip changed - seem OK, a few times I've fired looked ok but didn't fully test it. Orbs stats - Couldn't see it New MP potion Value - NOK The mana potions MP values in the potions are the same old. Share this post Link to post Share on other sites
Tonberry 0 Report post Posted November 12, 2011 ^ there is a difference you have pick up potions or buy new mana pots Share this post Link to post Share on other sites
Edgardo 0 Report post Posted November 12, 2011 I dropped it from monsters (FT1) and I look in all shops in ricarten all have the same old stats. A clan mate see the same old stats too. How did you get these new ones? Share this post Link to post Share on other sites
Tonberry 0 Report post Posted November 12, 2011 I dropped it from monsters (FT1) and I look in all shops in ricarten all have the same old stats. A clan mate see the same old stats too. How did you get these new ones? monster drop Share this post Link to post Share on other sites
Null 2 Report post Posted November 12, 2011 Drop all your old potions. Get new ones. Don't let them stack with the old ones. Share this post Link to post Share on other sites