starbuck 3 Report post Posted January 11 (edited) Hey guys, I noticed the prices of 146 items have dropped substantially, like they are really cheap now. Is there a reason for this? are there any leaks that newer items coming out soon? what could be the cause of these new items low value , i saw 146 2h staff +24 drop for 17kc its significantly cheap now Edited January 11 by starbuck edit Share this post Link to post Share on other sites
ChainLancer 98 Report post Posted January 11 (edited) 5 minutes ago, starbuck said: Hey guys, I noticed the prices of 146 items have dropped substantially, like they are really cheap now. Is there a reason for this? are there any leaks that newer items coming out soon? what could be the cause of these new items low value , i saw 146 2h staff drop for 17kc its significantly cheap now also price of account is so cheap now, even train very hard to up. It means that supply is more demand. The number of players is low now. Many friends do not play game anymore 😞 Edited January 11 by ChainLancer 1 Share this post Link to post Share on other sites
starbuck 3 Report post Posted January 11 15 hours ago, ChainLancer said: alo so price of account so cheap now, even train very hard to up. It's mean that supply is more demand. The number of players is low now. Many friends are also play game 😞 yes i also notice accounts are selling for very low as well. I guess it makes sense, low active players /less overall players....means theres no demand for the items and accounts and prices drop a lot. But these prices drops are very significant, dont think i have seen it this bad in a long time. and they are fairly new items , for prices to tank this much is a new thing at least in my opinion Share this post Link to post Share on other sites
ace1 130 Report post Posted January 11 (edited) yes man, depreciation is the cost to pay for all this years of exp servicing in server and the bad things it opens window for... i told you all, it would come the day a player's account would depreciate faster than it can grind and equip, this day is closer and closer, and when it happens you will see the biggest crash ever, even exp agents (costumers, top account owners) will qu't game because they will no longer have weaker people in server to compare themselves with and feel stronger than someone. i feel sad for the players and for the staff who can't see this before it happens, but at least, i know things will drastically improve after this day comes... =/ Edited January 11 by ace1 5 1 Share this post Link to post Share on other sites
Dior 633 Report post Posted January 11 i blame the RMT 90% of the cause that server is going down. 1 Share this post Link to post Share on other sites
Hawaii2 615 Report post Posted January 11 (edited) 9 hours ago, starbuck said: Hey guys, I noticed the prices of 146 items have dropped substantially, like they are really cheap now. Is there a reason for this? are there any leaks that newer items coming out soon? what could be the cause of these new items low value , i saw 146 2h staff +24 drop for 17kc its significantly cheap now I would say supply and demand, with all the exper staying in EB daily more drops will come. Those who needed the 146 weapon already own it. So current supply is more than demand. Edited January 11 by Hawaii2 1 Share this post Link to post Share on other sites
Mjizzy_7 1,899 Report post Posted January 11 (edited) Pvp is the most reason for people to be high lvl, have the best items and build up their chara. Pvp is dead. For what u need all this? to kill monsters? Staff should now focus alot on PVP content because this is the magnet to let most of the players play the game. Our community dont know how to keep PVP fun so the Admins should find a way for this. Eb is full of Xp Services that stay there for a very long time so alot of Items drops. For the Next Maps/items i prefer a map with Lower chance of drops with good xp and a pure Hunt map to avoid this things. EB became the main map of Xp now. U pay for 1 tri 50c what makes that many players can afford it and reach higher lvls now. This dropped the Acc values Explained in a short way as possible. Edited January 11 by Mjizzy_7 9 Share this post Link to post Share on other sites
Merenda 693 Report post Posted January 11 11 hours ago, starbuck said: yes i also notice accounts are selling for very low as well. I guess it makes sense, low active players /less overall players....means theres no demand for the items and accounts and prices drop a lot. But these prices drops are very significant, dont think i have seen it this bad in a long time. and they are fairly new items , for prices to tank this much is a new thing at least in my opinion No expressive PvP + 1 class extremely dominant at EtherBorne. Mage being OP in EB = EB full spawn = EB full drop. The PvP thing isn't Staff's fault. It's just how community play the game. It's pretty normal... But atm, we don't have any kind PvP. 4 Share this post Link to post Share on other sites
starbuck 3 Report post Posted January 11 All good points. high level accounts are cheap because part of their value was determined by how busy PVP is , people only seem to buy these high level relic accounts to be able to compete in PVP and siege war but if the PVP component to the game is more alive than ever so does the value of these accounts. I always believed PVP was the backbone of this server, and an inactive PVP server can become very dangerous to the entire game because it has consequences like we are seeing today. Really, more work should be done to save the PVP. or like @Mjizzy_7 say, hunting maps, more challenging hunting fights that are solo where relics and higher level accounts can still bring value in these hunt maps. I definitely agree that drop rate is too high, too many items circulating for low amount of players, it is all the exp service people. If i could give any advice to developers PVE focus -For every map that's released , create a portal type of instance where players enter ( no key please) and when they enter , they enter into the same map but its a hunt map with individual monster spawns where a player can stay there and hunt . PVP focus PVP in this game, it fuels the economy , it fuels player activity , it fuels so many things ( its been very much neglected and needs help) - really build out a better PVP. -battle grounds was rolled out long time ago, and its still un-finished ( seems abandoned now). Maybe if it was finished the server would have been a better place today because players would have been able to compete meaning items prices would be high/ players would be more active. We see new updates which was nice, but it seems battlegrounds has been forgotten. its actually really sad when you think about it, all of these high level players with most expensive gears, can barely do nothing with it now its like having a Bugatti sports car and you can only drive it on regular roads, you cant take it to a race track and be able to see the real speed. Not only that, but their account/item value has dropped significantly , way more then in previous years.. as of today i really believe prices have never been so low it feels like its approaching a crash. 1 Share this post Link to post Share on other sites
Mjizzy_7 1,899 Report post Posted January 11 3 minutes ago, starbuck said: All good points. high level accounts are cheap because part of their value was determined by how busy PVP is , people only seem to buy these high level relic accounts to be able to compete in PVP and siege war but if the PVP component to the game is more alive than ever so does the value of these accounts. I always believed PVP was the backbone of this server, and an inactive PVP server can become very dangerous to the entire game because it has consequences like we are seeing today. Really, more work should be done to save the PVP. or like @Mjizzy_7 say, hunting maps, more challenging hunting fights that are solo where relics and higher level accounts can still bring value in these hunt maps. I definitely agree that drop rate is too high, too many items circulating for low amount of players, it is all the exp service people. If i could give any advice to developers PVE focus -For every map that's released , create a portal type of instance where players enter ( no key please) and when they enter , they enter into the same map but its a hunt map with individual monster spawns where a player can stay there and hunt . PVP focus PVP in this game, it fuels the economy , it fuels player activity , it fuels so many things ( its been very much neglected and needs help) - really build out a better PVP. -battle grounds was rolled out long time ago, and its still un-finished ( seems abandoned now). Maybe if it was finished the server would have been a better place today because players would have been able to compete meaning items prices would be high/ players would be more active. We see new updates which was nice, but it seems battlegrounds has been forgotten. its actually really sad when you think about it, all of these high level players with most expensive gears, can barely do nothing with it now its like having a Bugatti sports car and you can only drive it on regular roads, you cant take it to a race track and be able to see the real speed. Not only that, but their account/item value has dropped significantly , way more then in previous years.. as of today i really believe prices have never been so low it feels like its approaching a crash. Its like that. But this is not the only Problem. We have a amazing DG to play but its so hard to find people to play it. Normaly when u cant find a party u should be able to play on the regular map. There comes the next problem. The latest regular map is eb where all services only play (mostly) and u wont get a party. Means what u do during the time? Stay in ric afk( this is what most of the time im doing because u cant do anything) and after this u look for pvp but u know if i go u gonna fight against a tons of people alone. I dont know how the game could go in this way… 2 years ago the game was so on fire. U had nearly everyday Daily wars, u was able to find so easy partys in Lc … its sad Why u dont find partys is easy. People prefer put their accs in services cause of the prices. Before you used to pay for 1 tri 150-200c . Now 50c… thats crazy and in my eyes a damage for the game 4 Share this post Link to post Share on other sites
Merenda 693 Report post Posted January 11 2 minutes ago, starbuck said: All good points. high level accounts are cheap because part of their value was determined by how busy PVP is , people only seem to buy these high level relic accounts to be able to compete in PVP and siege war but if the PVP component to the game is more alive than ever so does the value of these accounts. I always believed PVP was the backbone of this server, and an inactive PVP server can become very dangerous to the entire game because it has consequences like we are seeing today. Really, more work should be done to save the PVP. or like @Mjizzy_7 say, hunting maps, more challenging hunting fights that are solo where relics and higher level accounts can still bring value in these hunt maps. I definitely agree that drop rate is too high, too many items circulating for low amount of players, it is all the exp service people. If i could give any advice to developers PVE focus -For every map that's released , create a portal type of instance where players enter ( no key please) and when they enter , they enter into the same map but its a hunt map with individual monster spawns where a player can stay there and hunt . PVP focus PVP in this game, it fuels the economy , it fuels player activity , it fuels so many things ( its been very much neglected and needs help) - really build out a better PVP. -battle grounds was rolled out long time ago, and its still un-finished ( seems abandoned now). Maybe if it was finished the server would have been a better place today because players would have been able to compete meaning items prices would be high/ players would be more active. We see new updates which was nice, but it seems battlegrounds has been forgotten. its actually really sad when you think about it, all of these high level players with most expensive gears, can barely do nothing with it now its like having a Bugatti sports car and you can only drive it on regular roads, you cant take it to a race track and be able to see the real speed. Not only that, but their account/item value has dropped significantly , way more then in previous years.. as of today i really believe prices have never been so low it feels like its approaching a crash. In terms of PvE, if Staff consider's the EB scenario an problem, they can just high all Fire Resistance of mobs. Mage is so OP because is super shiftable + high damage + AoE + DoT damage. But unfortunately i guess this is the type of decision what would make the community angry. In terms of PvP, we play an Two-Sided game. That's impossible to have an "Third Force", so every single Clan we have, will be placed in "A or B side". Lets assume each side have 3 Clans. If 1 Clan of B side got weaker, boom, we have a way less PvP. So, isn't Staff's fault. That depends more on the admnistrative terms os each Clan/Alliance. Admnistrative mistakes results in weaker Clans. But ofc, just my opinion. 2 Share this post Link to post Share on other sites
starbuck 3 Report post Posted January 11 15 hours ago, Merenda said: No expressive PvP + 1 class extremely dominant at EtherBorne. Mage being OP in EB = EB full spawn = EB full drop. The PvP thing isn't Staff's fault. It's just how community play the game. It's pretty normal... But atm, we don't have any kind PvP. so if its not staff fault, its players fault because of how community play the game. so the players are causing the destruction. But shouldnt it be the job of the developer to understand how the community plays the game and make the appropriate changes to ensure components such as pvp remain intact and strong in the server instead of the way its been for years. what im saying is, they know how community plays the game, they know. But them not doing anything about it has severe consequences like we see today. If i ran a business, and i knew a component of my business was struggling i wouldnt say well these are just the customers i have ill let it be, i would fight to to make it better to ensure all components of my business are covered. Share this post Link to post Share on other sites
ace1 130 Report post Posted January 11 2 minutes ago, Merenda said: In terms of PvE, if Staff consider's the EB scenario an problem, they can just high all Fire Resistance of mobs. Mage is so OP because is super shiftable + high damage + AoE + DoT damage. But unfortunately i guess this is the type of decision what would make the community angry. YES. just imagine a class being nerfed because of exp agents, or nerfing the overall map drop rate FOR EVERYONE because of EXP AGENTS... the simple fact is: exp agent is bad for server, and should be surpessed. if we remove exp service from game, EB drops could be DOUBLED and items price would still go up. 1 Share this post Link to post Share on other sites
Merenda 693 Report post Posted January 11 (edited) 11 minutes ago, starbuck said: so if its not staff fault, its players fault because of how community play the game. so the players are causing the destruction. But shouldnt it be the job of the developer to understand how the community plays the game and make the appropriate changes to ensure components such as pvp remain intact and strong in the server instead of the way its been for years. what im saying is, they know how community plays the game, they know. But them not doing anything about it has severe consequences like we see today. If i ran a business, and i knew a component of my business was struggling i wouldnt say well these are just the customers i have ill let it be, i would fight to to make it better to ensure all components of my business are covered. One of the inumerous quality points of this game is: Staff don't take a side. This is an pretty normal PvP scenario. Imagine if Staff changes something the help "X side" in PvP,? We never got any other PvP anymore. The both sides will wait Staff's help to get back into the competition. So, in terms of PvP/Competition, isn't the Staff we have to question... But the Clans Staff. 11 minutes ago, ace1 said: YES. just imagine a class being nerfed because of exp agents, or nerfing the overall map drop rate FOR EVERYONE because of EXP AGENTS... the simple fact is: exp agent is bad for server, and should be surpessed. if we remove exp service from game, EB drops could be DOUBLED and items price would still go up. The game always had EXP Agents. They're not villains, it's just the "meta". Edited January 11 by Merenda 1 Share this post Link to post Share on other sites
starbuck 3 Report post Posted January 11 15 hours ago, Merenda said: One of the inumerous quality points of this game is: Staff don't take a side. This is an pretty normal PvP scenario. Imagine if Staff changes something the help "X side" in PvP,? We got any other PvP anymore. The both sides will wait Staff's help to get back into the competition. So, in terms of PvP/Competition, isn't the Staff we have to question... But the Clans Staff. its not about sides, its about creating neutral components to PVP that increase the liklihood of players remaining active. I guess my main point is , allowing players to determine how pvp runs in the game is a bad idea because look where we are today. And staff doing nothing is also a bad idea , because look how it affects staff, it reduces the donations meaning less funds for game development. At the end of the day, its their game and its the players game, but if the players are playing the game in ways which cause harm to the overall game.. the economy .. the player activity.. then something should be done I was thinking to return to game, because i saw how cheap prices are today. But what stops me is , well if i get the gear and the account then what? what am i going to do in the game to justify the $ amount I'm going to spend. There's no PVP there's no parties there's no real playable experience solo activities for high level equipped player what am i going to do all day with a 160+ relic high equipped character. Share this post Link to post Share on other sites
Merenda 693 Report post Posted January 11 1 minute ago, starbuck said: its not about sides, its about creating neutral components to PVP that increase the liklihood of players remaining active. I guess my main point is , allowing players to determine how pvp runs in the game is a bad idea because look where we are today. And staff doing nothing is also a bad idea , because look how it affects staff, it reduces the donations meaning less funds for game development. At the end of the day, its their game and its the players game, but if the players are playing the game in ways which cause harm to the overall game.. the economy .. the player activity.. then something should be done I was thinking to return to game, because i saw how cheap prices are today. But what stops me is , well if i get the gear and the account then what? what am i going to do in the game to justify the $ amount I'm going to spend. There's no PVP there's no parties there's no real playable experience solo activities for high level equipped player what am i going to do all day with a 160+ relic high equipped character. Game already have an project. Battlegrounds is something awaited from all community, and i guess Staff knows that. But every single change like an "Full PvP server, Full PvP specific time, Full PvP Boss", will worse the PvP situation. It needs to be organic. 2 Share this post Link to post Share on other sites
ace1 130 Report post Posted January 11 6 minutes ago, Merenda said: The game always had EXP Agents. They're not villains, it's just the "meta". sure, so let's let it roll :)))) it they are not villains, nothing bad will happen over time, right? right??? Share this post Link to post Share on other sites
starbuck 3 Report post Posted January 11 15 hours ago, Merenda said: Game already have an project. Battlegrounds is something awaited from all community, and i guess Staff knows that. But every single change like an "Full PvP server, Full PvP specific time, Full PvP Boss", will worse the PvP situation. It needs to be organic. Battle grounds released December of 2023, now its 2025 and its not even finished. but hey, lets release minions 🙂. I understand your points, but its clear as day to me, they gave up on the pvp long time ago. Share this post Link to post Share on other sites
Dior 633 Report post Posted January 11 3 hours ago, Mjizzy_7 said: Pvp is the most reason for people to be high lvl, have the best items and build up their chara. Pvp is dead. For what u need all this? to kill monsters? Staff should now focus alot on PVP content because this is the magnet to let most of the players play the game. Our community dont know how to keep PVP fun so the Admins should find a way for this. Eb is full of Xp Services that stay there for a very long time so alot of Items drops. For the Next Maps/items i prefer a map with Lower chance of drops with good xp and a pure Hunt map to avoid this things. EB became the main map of Xp now. U pay for 1 tri 50c what makes that many players can afford it and reach higher lvls now. This dropped the Acc values Explained in a short way as possible. same as official, need to seperate XP Map and Hunt map now days we broke the market because we have both in one map. 3 Share this post Link to post Share on other sites
Mjizzy_7 1,899 Report post Posted January 11 30 minutes ago, Dior said: same as official, need to seperate XP Map and Hunt map now days we broke the market because we have both in one map. Yes . I have nothing against exp agents they are needet in game but due to many services this is needet . Seperate Hunt and Xp Map. In hunt map can add Quests also to gain some xp too. 3 Share this post Link to post Share on other sites
Wushi 217 Report post Posted January 11 (edited) The main reason is that the number of players here is not large enough and their consumption ability is not strong enough.The item trading mechanism of the whole game, or rather, the top-level design of its in-game finance, doesn't allow prices to rise either. You can try to figure out why games of NetEase, such as Fantasy Westward Journey, have a large number of players who are willing to invest hundreds of thousands or even millions of dollars, and how NetEase has achieved this. Then you can better understand the problems of this game. Edited January 11 by Wushi Share this post Link to post Share on other sites
ace1 130 Report post Posted January 11 A game is supposed to be fun, and the funnier it is, the more hours people will spend playing it. The more played hours, the higher chance of player going to spend real money in server... hunting for long hours is boring, and exping for long hours is boring too, also playing in empty maps is boring. boring stuff makes player prone to spend less hours in game. when you combine exp + hunt in same map (and with this you put everyone in same map, making it look full and alive), you are having the maximum peak of fun you can have, this resulting in a much higher gameplay quality where the player won't feel time passing as much as it would if maps were separate and empty. in EB era, they took this to NEXT LEVEL by implementing PVP in normal maps too, something never before seen that also completely DESTROYS any chance of the player falling out in boringess when playing in EB, for example. all this results in: server makes more money with all-in-one maps. everything is flawlessly perfect until here, 10/10. all the ****ing problem stars when exp service appears, because of them, we need nerf drops, we need nerf exp, there is no spawn, and people asking why items price going down... just imagine the day next gen items be realeased where current tier price will end up, and imagine all other weaker items... maps used to be separted in the past, and they have been joined for a reason, also ALL the dungeons follows the all-in-one map design (for the same reason). fact is: all-in-one map IS the future, and separate maps is the obsolete PAST. the true problem is exp agent existance playing game in a non-human way that constantly forces staff to nerf drops, nerf exp (nerf game overall, making less fun to normal players). exp service is NOT NEEDED for the sever to be profitable, maybe in the past when avarage player's age were 14 y.o and had no money to spend there was an economic reason to spank normal player to please whale players, but today, it's much more worth to please the avarage 30 y.o player base who can buy skins and other stuff over whale players. Share this post Link to post Share on other sites
infinite[VOID] 60 Report post Posted January 12 23 hours ago, starbuck said: Hey guys, I noticed the prices of 146 items have dropped substantially, like they are really cheap now. Is there a reason for this? are there any leaks that newer items coming out soon? what could be the cause of these new items low value , i saw 146 2h staff +24 drop for 17kc its significantly cheap now Yes, prices dropped drastically because of the supply and demand relationship. There are many factors why item and accounts values dropped like its worthless nowadays. 1. As mentioned by many, xp service is a big factor of causing this. This guys playing almost 24/7 gaining xp as well as good drops. Through short time, many active players can accumulate even the last tier of items because of this. -solution for this suggested by others is to separate xp map and hunt map. But GM already answered about this from past suggestions that most probably, it will be abused by some specific class and other class will not have the opportunity to join the party because of the class itself. ( Most probably abused by Priest, Shaman, Mage,Knight ) We know this classes have good tanking ability and pve DPS. That is why they created Instances for all classes to participate and gaining same amount of xp in a party There is also one thing i want to point out about this issue, since xp service is running many years ago, all accounts already reach high level enough to equip the last tier of items with max aging upgrade at specifically ( level 154 weapon 146+24) and ( level 156 armor 148+24). Meaning the demand is very high since many players can equipped this gears already. All needed to do is wait for sellers to sell it and age it itself. With this through time, item prices will drop drastically since we have many xp service players actively doing service 24/7. Now i have a ( 2 solution to suggest ) in mind to atleast help maintain the items and accounts values. 1. Limit the xp gain per day per account. - this will not completely removed xp agents from the game but atleast it will help slow down a bit the leveling of accounts. I know xp agents will be against this but i found it a big factor to sustain items and accounts values. I dont know what is the good amount of xp gain per day but limiting it will help a lot. 2. Next tier of items required level. - i want to suggest the next tier of item level will be much more higher. Maybe next items will be : * Weapons = 160, so +24 is at level 168 * Armor = 162, so +24 is at level 170 I think with this, item values will sustain at its reasonable prices as well as the accounts. 1 3 Share this post Link to post Share on other sites
ace1 130 Report post Posted January 12 7 minutes ago, infinite[VOID] said: 1. Limit the xp gain per day per account. - this will not completely removed xp agents from the game but atleast it will help slow down a bit the leveling of accounts. I know xp agents will be against this but i found it a big factor to sustain items and accounts values. I dont know what is the good amount of xp gain per day but limiting it will help a lot. Yes. With a limmitation of 56 hours of gameplay in exp maps allowed per week (avarage 8 hours Daily): Exp service would still exist and would still own top rank. But least It wouldn't crash economy... A personal recommendation is: Max 28 hours in exp maps per week (avarage 4 hours of exping gameplay per day) to completely supress exp servicing and with this, have both exp and drop rates alot higher, making the game better for people who play the game in a normal way... If your guys stop to think Just for a momment, you will realize more than 75%+ of ALL items dropped in EB comes from exp service. If you Just remove them from the game, you can literally increase EB drop rates by 100% (that means Double drop event forever) and still It will be dropping 50% less items, this stopping item depreciation while making game alot more fun to play (because better drops). 1 Share this post Link to post Share on other sites