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maniac10

Future skills MGS - Mobility

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maniac10

In all games of this nature and stories, the wizard has some mobility skill.

 

In the future, with the reuse of skills, the wizard needs something for mobility, such as a teleport skill, with a cooldown of 20s, for example, with a recharge reduced by 100% if it kills an enemy (PVP).

 

The FS has a mobility skill (charge), for example.

 

In addition, the wizard's best PVP skill is melee, which gets complicated.

 

This is a suggestion, thanks.

 

@Support@Overlady

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PIRADINHO

+1  because he asked for my support in private, I love you prof

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Namevil

+1

I predict there will be tears about flame in this thread

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Overlady

Magician in Wartale is not the typical glass cannon we see in other games. He focuses more on zoning, which is why he is slow and not very mobile.

 

Best,

Overlady

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Dior
3 hours ago, Overlady said:

Magician in Wartale is not the typical glass cannon we see in other games. He focuses more on zoning, which is why he is slow and not very mobile.

 

Best,

Overlady

Most ruined class ever :[

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Melkor
4 hours ago, Overlady said:

Magician in Wartale is not the typical glass cannon we see in other games. He focuses more on zoning, which is why he is slow and not very mobile.

 

Best,

Overlady

 

He's slow even when casting skills, and not having Meteorite / Stone Spike spammable anymore makes everything worse, Diastrophism area is a joke

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maniac10
4 hours ago, Overlady said:

Magician in Wartale is not the typical glass cannon we see in other games. He focuses more on zoning, which is why he is slow and not very mobile.

 

Best,

Overlady

 

I also made this topic in the past with another suggestion, if you can see it I will be happy. Thanks for your attention, Overlay.

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-mech108-
On 2/1/2025 at 1:29 PM, Overlady said:

Magician in Wartale is not the typical glass cannon we see in other games. He focuses more on zoning, which is why he is slow and not very mobile.

 

Best,

Overlady

According with this, zoning skills like Diastrophism should have more area to compensate the slow.

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xkintaro
38 minutes ago, -mech108- said:

According with this, zoning skills like Diastrophism should have more area to compensate the slow.

 

since he puts himself in a risky position, he should have this additional benefit, a larger range.

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