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Current situation of HC

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-Vodka-
1 hour ago, ik3r said:

and now is 8/9 months with players abusing ms mount to skip some parts in HF, without any word of staff or any punishment for this abuse.  amazing job XDDD

This doesn't impact anything on the game, because it was very easy to get through that part of the dungeon, I myself use a horse mount and I can get through it fine.

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xkintaro
47 minutes ago, -Vodka- said:

This doesn't impact anything on the game, because it was very easy to get through that part of the dungeon, I myself use a horse mount and I can get through it fine.

 

Of course it has an impact, if you are dodging a map mechanic, this improves performance and consistency.
so it increases the number of times you do it at end of the day.

 

Or do you think that if you remove the falling ice mechanic in Luminous, it wouldn't also make things faster there? players in general, not a specific group.

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Vicenzi

Alright, I wasn’t planning to weigh in, but after reading through the responses, here’s my two cents:
 

1-The "Mechanic Mount Issue"

Let’s be real—unless you're completely uncoordinated with your mouse and keyboard, the puzzle isn’t that hard. With a little patience, anyone can get through the platforms. I’ve done 120+ HC, and I’d bet I can get from start to finish in the same time—or faster—than someone using the mount. So let’s stop blaming the MS mount for players completing it quickly. It’s not the mount, it’s the player.

 

2- Put the Keys in the Coin Shop

We all know WT leans Pay2Win. So lean into it, but do it smart. Add keys to the Coin Shop with a daily purchase limit, and make them Character Bound. This does two important things:

It sets a soft price ceiling for keys in the player market.

It still keeps player-dropped keys valuable since they remain tradeable.

This way, F2P players still have value in farming, while spenders get a reliable way to run content—and the market stabilizes.

 

3- After the recent changes, a lot of players have stopped leveling in EB because their second account no longer gains XP—unless that second character directly hits the monsters.

As a result, the number of parties farming V-Key maps has dropped significantly. This hurts the overall game economy and player progression.

So instead of punishing macros using six accounts, the system now punishes the legit players who’ve always leveled using two accounts—which somehow makes more sense?

If the goal is to combat automation and abuse, great. But this change just hits the wrong group. It doesn’t stop botters—it only slows down real players who put in the time and effort to play fairly with a second account and farming some V-Keys.

 

 

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xkintaro
4 minutes ago, Vicenzi said:

Alright, I wasn’t planning to weigh in, but after reading through the responses, here’s my two cents:
 

1-The "Mechanic Mount Issue"

Let’s be real—unless you're completely uncoordinated with your mouse and keyboard, the puzzle isn’t that hard. With a little patience, anyone can get through the platforms. I’ve done 120+ HC, and I’d bet I can get from start to finish in the same time—or faster—than someone using the mount. So let’s stop blaming the MS mount for players completing it quickly. It’s not the mount, it’s the player.

 

 

I don't agree with this, if a mount has an advantage over the others, it should be fixed, or like the mage mount, disabled during that route.

Even after 100 150 1000 HC, you can be having a bad day and lose your way and be late, these people with the mech mount don't have that, they have an advantage over the other players.

It's a bug and should be fixed.

 

6 minutes ago, Vicenzi said:

2- Put the Keys in the Coin Shop

We all know WT leans Pay2Win. So lean into it, but do it smart. Add keys to the Coin Shop with a daily purchase limit, and make them Character Bound. This does two important things:

It sets a soft price ceiling for keys in the player market.

It still keeps player-dropped keys valuable since they remain tradeable.

This way, F2P players still have value in farming, while spenders get a reliable way to run content—and the market stabilizes.

 

3- After the recent changes, a lot of players have stopped leveling in EB because their second account no longer gains XP—unless that second character directly hits the monsters.

As a result, the number of parties farming V-Key maps has dropped significantly. This hurts the overall game economy and player progression.

So instead of punishing macros using six accounts, the system now punishes the legit players who’ve always leveled using two accounts—which somehow makes more sense?

If the goal is to combat automation and abuse, great. But this change just hits the wrong group. It doesn’t stop botters—it only slows down real players who put in the time and effort to play fairly with a second account and farming some V-Keys.

 

2- I agree, a limit of keys per day to buy in the coin shop is interesting, but something between 5~10 keys per coin shop, we don't want to kill the in-game key market.

 

3- I agree with what you said, "the shot backfired" in this update screwing up EB was a setback, there would be other ways to fix this problem.

It reduced the drop/off of keys on the server and helped to inflate the price.

 

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Leonardo Henrique N.
18 hours ago, Merenda said:

That's why Staff don't listen many players suggestions.

I'll correct your sentence.

The staff selects some suggestions. If it's side A it's discussed... if it's side B, they see steeve wonder

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ik3r
4 hours ago, -Vodka- said:

This doesn't impact anything on the game, because it was very easy to get through that part of the dungeon, I myself use a horse mount and I can get through it fine.

 

impact 2-3minper run ,and uou don’t have the mental strain to deal with, so you can do 500 runs easily.

ofc, if you do 1-2 runs that doesnt impact....

 

That is a bug, if it impact or not, why you want a bug in the game? lol

The fact is,  we have that bug for 9 months, who has MS mount can skip the part, so its a bug and that is time to solved this.

 

PS:If it doesn't impact, why "good players" doesnt report this bug?   why they cant want this bug solve?

Edited by ik3r
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-Vodka-
1 hour ago, ik3r said:

 

impact 2-3minper run ,and uou don’t have the mental strain to deal with, so you can do 500 runs easily.

ofc, if you do 1-2 runs that doesnt impact....

 

That is a bug, if it impact or not, why you want a bug in the game? lol

The fact is,  we have that bug for 9 months, who has MS mount can skip the part, so its a bug and that is time to solved this.

 

PS:If it doesn't impact, why "good players" doesnt report this bug?   why they cant want this bug solve?

 

Where do you get this crazy stuff from??? Save 2 to 3 minutes ?????

The time that the frog's mount passes, there is almost no time for him to fix the lure as everyone is already reaching for him... the more HC you do the easier it is to pass that part of the board, I myself go very quickly with mine (horse mount).

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ik3r
9 minutes ago, -Vodka- said:

 

Where do you get this crazy stuff from??? Save 2 to 3 minutes ?????

The time that the frog's mount passes, there is almost no time for him to fix the lure as everyone is already reaching for him... the more HC you do the easier it is to pass that part of the board, I myself go very quickly with mine (horse mount).

 

measure your time x someone with mount, and mount can do some climbs ....


and the main question, why dont solve a bug??? dont care if it save 10 seg ,10 minutes or 2hours, why you want a bug in game?

 

Edited by ik3r
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DiegoSimon
21 hours ago, Vicenzi said:

Alright, I wasn’t planning to weigh in, but after reading through the responses, here’s my two cents:
 

1-The "Mechanic Mount Issue"

Let’s be real—unless you're completely uncoordinated with your mouse and keyboard, the puzzle isn’t that hard. With a little patience, anyone can get through the platforms. I’ve done 120+ HC, and I’d bet I can get from start to finish in the same time—or faster—than someone using the mount. So let’s stop blaming the MS mount for players completing it quickly. It’s not the mount, it’s the player.

 

2- Put the Keys in the Coin Shop

We all know WT leans Pay2Win. So lean into it, but do it smart. Add keys to the Coin Shop with a daily purchase limit, and make them Character Bound. This does two important things:

It sets a soft price ceiling for keys in the player market.

It still keeps player-dropped keys valuable since they remain tradeable.

This way, F2P players still have value in farming, while spenders get a reliable way to run content—and the market stabilizes.

 

3- After the recent changes, a lot of players have stopped leveling in EB because their second account no longer gains XP—unless that second character directly hits the monsters.

As a result, the number of parties farming V-Key maps has dropped significantly. This hurts the overall game economy and player progression.

So instead of punishing macros using six accounts, the system now punishes the legit players who’ve always leveled using two accounts—which somehow makes more sense?

If the goal is to combat automation and abuse, great. But this change just hits the wrong group. It doesn’t stop botters—it only slows down real players who put in the time and effort to play fairly with a second account and farming some V-Keys.

 

 

+1 

finally someone who think in this post 

3 MIN IN PUZZLE HAHAHAHAHAHAHAHAHAHAHAHAHA

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xkintaro
3 hours ago, DiegoSimon said:

+1 

finally someone who think in this post 

3 MIN IN PUZZLE HAHAHAHAHAHAHAHAHAHAHAHAHA

 

You say that because you don't do the puzzle,, you are a HC PILOT, and probably use the mech mount on all runs.

 

 

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Katya

Putting a key in a coin shop, or limiting the number of times a person can do dungeons per day, where do you get these kinds of idiotic ideas from? And for those who felt offended, my suggestions are:

 

1 - Set the key to be dropped in laboratory map 140 instead of just Eb and SS.

2 - Set the key craft so that only 1 chunk is used for its manufacture as it was before (where were you complaining when this aberration was instituted)

3 - Increase the key drop a little if possible in Eb and SS.

 

I'm not part of any clan and I don't want that for myself, I'm just trying to give some more logical suggestions instead of all this nonsense I read above.

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ik3r

2025 and guys defend a bug kkkkkkk best server/players ever, probably they dont know that you can skip the puzzle and climb some parts ( you save 20 seconds in point 1, more then 10 sec in point b,  more 10 sec in pointt c..... and the final result you some minutes) ofc that puzzle is not the problem, but is a BUG, want you do with bug? you fix lol or you change all mount to do the same thing lol

 

 MS mount doesnt change anything, but 90% of players want that mount,  it coast more then other mounts class (when that is selling by players), maybe is because that mount is the most beatifull of wartale right? lkkkk Type in trade chat S>All class mount..Check which mount has the most interest from the players.... but ofc that is because that mount doesnt change anything in HF, that interest is because its soooo beatifull kkkk

 

 

1 hour ago, Katya said:

Putting a key in a coin shop, or limiting the number of times a person can do dungeons per day, where do you get these kinds of idiotic ideas from? And for those who felt offended, my suggestions are:

 

1 - Set the key to be dropped in laboratory map 140 instead of just Eb and SS.

2 - Set the key craft so that only 1 chunk is used for its manufacture as it was before (where were you complaining when this aberration was instituted)

3 - Increase the key drop a little if possible in Eb and SS.

 

I'm not part of any clan and I don't want that for myself, I'm just trying to give some more logical suggestions instead of all this nonsense I read above.

+1 for this,

maybe just change the number 2 to give 2keys , (add it in lkey too)

 

4- Change drop itens 120-130, meme xtais, purple from boss like draxos, centlon and uppruni to lkey/vkey?

 

5- Create  a option to destroy items level 134+ to receive chunks 

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ik3r

Maybe create a daily or week quest to get some key CB, like kill 500 monster in EB and things like this.

Edited by ik3r
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ace1

Once again, xp service presence disturbs the gameplay of normal players... This time, service costumers buys ALL keys regardless of it's price, causing keys scarcy and it's price to inflate, gradually making It impossible for regular players to join the feature. If nothing changes, HC will become xp service exclusive map.

 

Soloutions:

 

1- Increase keys drops, give players some free keys, add keys to coinshop, whatever...

> This will drastically accelerate economy depreciation because HC drops are good af...

 

2- inject more keys to the game AND reduce HC drops to avoid economy crash.

> This will basically crash HC. HC will become BG 2. Cool feature, but without reward, nobody cares.

 

3- inject keys, nerf HC drops, AND increase HC xp as compensation.

> We all know naked accouts are too cheap already. If you increase HC xp even more and put more players inside It by injecting keys, acccounts will depreciate even more...

 

3- Dont inject keys, dont Nerf HC drops, dont boost HC xp... Just remove xp service from game.

> Boom, now you finally have your problem solved.

 

#stopServiceTale #makeWartaleGreatAgain

 

 

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SmokingSnake
On 4/14/2025 at 11:22 PM, ik3r said:

5- Create  a option to destroy items level 134+ to receive chunks reciclying

 

+1

This is actually a great idea, not only for chunks, but for other raw materials also.

 

In every crafting mechanic around other games you have the possibility of recycling or destroying items wich turns them into raw materials for crafting other stuff.

This could be implemented, not only for items 134+, but for 100+ items. After EB, there are A LOT of low level items that nobody wants, nor buys (since we don't have new players in WT for like a decade), their value in blacksmith is negligible and no one buys them in shops.

This would make even lower level drops more meaningful, clean the server of the absurd amounts of personal shops with trash items that nobody buys, and also increase the crafting mechanic with more raw materials for everyone. 

 

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