Jump to content
Sign in to follow this  
ace1

[vote] what is your most desired change/update?

game dev plan, based on community demmand (2025)  

122 members have voted

You do not have permission to vote in this poll, or see the poll results. Please sign in or register to vote in this poll.

Recommended Posts

ace1

Hello there,

 

today i am creating this topic in order to put it in number, what is the highest priority update you are waiting for.

 

Just vote for the thing you consider to be the most important one, from your point of view.

 

i hope this serves as a 'guidance' to the staff to at least help them understand what the community wants and in which order of priority.

 

There is no criticism or hating objetive in this topic, the objective is only to gather numbers.

 

Enjoy Wartale 👍

 

Share this post


Link to post
Share on other sites
Levievan

Include the following topics in the vote and you'll have my support

 

Ban MACRO users urgently.

  • Improve the city's store system. It's currently tiring even with the app. The amount of stores crammed into the city causes crashes and slowdowns.
  • Improve content 140 -
  • Improve the Mush, Bee and Sunken key system.
  • Decrease the value of mix items 138-
  • Create more quests for repetitive quests without gold rewards to keep players online.

Among others....

  • Like 8

Share this post


Link to post
Share on other sites
japakk

I'd love to see the GMs talking actively to players on forum, but isn't going to happen :) 

Share this post


Link to post
Share on other sites
bruunoallvez
3 hours ago, Zchaos said:

Include the following topics in the vote and you'll have my support:

  • GMs start actively communicating with the community, just like a real team should behave.

  • GMs begin to clearly show and explain game changes, instead of keeping everything in the shadows.

  • GMs start paying actual attention to the game, not just pretending to.

  • GMs stop nerfing the fun out of the game and releasing skins, and instead focus on real, necessary changes that improve the game's health.

 

+1

2 hours ago, Levievan said:

Include the following topics in the vote and you'll have my support

 

Ban MACRO users urgently.

  • Improve the city's store system. It's currently tiring even with the app. The amount of stores crammed into the city causes crashes and slowdowns.
  • Improve content 140 -
  • Improve the Mush, Bee and Sunken key system.
  • Decrease the value of mix items 138-
  • Create more quests for repetitive quests without gold rewards to keep players online.

Among others....

 

+1

Share this post


Link to post
Share on other sites
ace1

- So far the most demmanded update is classes balance and reworks.

- The rest seem to be split amongst party system, new map/items,  and ban macro boys.

- More comunication is also highly demmanded. This is something more subjective and behaviour wise, not really a game feature made of code.

 

As more people votes we can have more precise data... 👍

  • Like 1

Share this post


Link to post
Share on other sites
xkintaro

in order.

 

1-Class balance. (There should be fewer updates, more focused on this here, minor changes on skills damage/defense %, for pve and pvp.)

2-New map and new content. (its time, 3 years since last map)

3-New Chat box, Wings, Clan Quests, Haunted Mansion, BattleGrounds, Party system, SOD rework., and other things.... (all stuff on server game develovment plan)

4-New skins and mounts

5-New market system, as close as possible to auction house (far dream, since they rejected many and may times)

 

 

 

Now, this suggestion last one, a lot of it is an exaggeration (like increasing drops), increasing exp has to come with a new map/more dynamic sod, then it would avoid macros in several accounts.
And the part about avoiding "depreciation of items/accounts" is that it is not the GM who sets the price of items/accounts, the market/players do and here on the server the items are worth a lot for a long time, we have a good item drop rate.

 

- Stop item and account depreciation, increase exp / drops / superDrops / SOD rates (remove salary makers from game, such as exp agents, boss farmers, sod farmers aka "macro-boys")

 

 

 

 

 

 

 

 

  • Like 2

Share this post


Link to post
Share on other sites
Dior

This server has great community who cares, but staff is blind or deaf.

they prefer us to leave probably than make changes and keep the server up.

 

Share this post


Link to post
Share on other sites
nicer

remove priestess' chain lightning max hit range 😭

Share this post


Link to post
Share on other sites
cyrc

your desired but my decision, staff said

Share this post


Link to post
Share on other sites
ace1
12 hours ago, xkintaro said:

Now, this suggestion last one, a lot of it is an exaggeration (like increasing drops)

 

no it is not 'exaggeration'

 

1- if there were no sod farmers:

> sod reward could be higher, and gold price in coins would still go up.

 

2- if there were no 6 acc-players farming salary in EB:

> EB exp + drops could be higher, and item and account prices would still go up.

 

3- if there were no exp service in LC and HC:

> there would be cheap keys available for everyone, and anyone could easily play HC.

 

4- if there were no multi-acc boss farmers:

> epic drops like top frags, drax boot, greedy/upp gaunt, and cent brac could also be increased and it's prices would still go up.

 

every single area of the game, including the game economy, is nerfed because there is someone making a salary from it...

 

12 hours ago, xkintaro said:

increasing exp has to come with a new map


obvioysly a new map must deliver better exp and drop rates, but still lower maps could be boosted if salary makers were removed from there.

 

12 hours ago, xkintaro said:

more dynamic sod, then it would avoid macros in several accounts.


big +1

 

12 hours ago, xkintaro said:

And the part about avoiding "depreciation of items/accounts" is that it is not the GM who sets the price of items/accounts, the market/players do and here on the server the items are worth a lot for a long time, we have a good item drop rate.

 

big -1. If GM's today decides to nerf draxos boots and make it an super weak item, it's market price will immediately drop to zero. even if 'players' are the ones to set prices to items, it's based on the item 'status' and 'drop difficulty' which are viarables set by the game staff. So thinking the staff has nothing to do with item prices is a bit of blindness.

 

as you can see i am not the only one who agrees with this logic as your post only got 1 like while the corresponding voting option is currently the top 2 most voted option, with 11 votes.

 

#GodBlessWartale #NewWartaleOrder

  • Like 1

Share this post


Link to post
Share on other sites
Wushi

Only people who make money from games hope for equipment prices to go up.

  • Like 1

Share this post


Link to post
Share on other sites
xkintaro
3 hours ago, ace1 said:

2- if there were no 6 acc-players farming salary in EB:

> EB exp + drops could be higher, and item and account prices would still go up.

 

As long as there are people paying, there will be people doing the service, whether it is easier or harder, it doesn't matter. With more or less EXP, decreasing the map's EXP doesn't affect them, they just regulate the price, Lower map EXP affects players more

 

3 hours ago, ace1 said:

3- if there were no exp service in LC and HC:

> there would be cheap keys available for everyone, and anyone could easily play HC.

 

The map service supports the DG service in offering and consuming keys.

you can do whatever you want, exp service is here and always has been, always been part of the game.

 

3 hours ago, ace1 said:

4- if there were no multi-acc boss farmers:

> epic drops like top frags, drax boot, greedy/upp gaunt, and cent brac could also be increased and it's prices would still go up.

 

3 hours ago, ace1 said:

big -1. If GM's today decides to nerf draxos boots and make it an super weak item, it's market price will immediately drop to zero. even if 'players' are the ones to set prices to items, it's based on the item 'status' and 'drop difficulty' which are viarables set by the game staff. So thinking the staff has nothing to do with item prices is a bit of blindness.

 

The price of an item is high according to what players are willing to sell/buy the item for.

Are you going to change the status of an item to change its value? Nonsense, bad servers do or try to do that.

 

 

3 hours ago, ace1 said:

obvioysly a new map must deliver better exp and drop rates, but still lower maps could be boosted if salary makers were removed from there.

 

It's just that you're new to the server, padawan, when EB came out the experience compared to SS was minimal, there was almost no increase in experience (from one map to another per hour, it added 10% at most), that's why players nowadays are focused on dungeons.

That's why I'm saying there should be a significant increase in exp from one map to the next.

 

2 hours ago, Wushi said:

Only people who make money from games hope for equipment prices to go up.

 

Some items will have a high value, whether you like it or not, they are rare and scarce items, every mmorpg has these things, If you pay 200kc for a centlon-brac, and have 200kc to buy another for you or an ally, the item will be worth 200kc, if someone comes and offers 250kc 300kc before you, he takes it and the item goes up in price.

 

But those who complain that everything is cheap are really doing it to make kcoins, they don't even play the game, it's work for them.

 

For example, at the beginning of EB, attack items were bought for 80~100kc, and there were people who bought more than one just so the enemy wouldn't have them, so it goes beyond a war in the game, they use money as an advantage over others, but at some point when the items arrived, the price dropped and it became more accessible.

  • Like 1

Share this post


Link to post
Share on other sites
ace1
50 minutes ago, xkintaro said:

As long as there are people paying, there will be people doing the service, whether it is easier or harder, it doesn't matter. With more or less EXP, decreasing the map's EXP doesn't affect them, they just regulate the price, Lower map EXP affects players more

 

50 minutes ago, xkintaro said:

you can do whatever you want, exp service is here and always has been, always been part of the game.

 

no, you are wrong.

 

exp service can be completely removed from game by implementing time limmit a char can stay in EB, or max number of DG runs. Obviously you can't understand this with your limmited mind, but it's possible to set a value 99% of player never hits and it will only affect macroed players making salary from game 24/7. Nobody plays more than 35h in EB / week, unless salary makers and macroed players. This definitely would work, but surely this wouldn't please xkintaro because ace1 suggestion.

 

50 minutes ago, xkintaro said:

Are you going to change the status of an item to change its value? Nonsense, bad servers do or try to do that.


i am not saying GM should boost items to avoid depreciation, i'm just tryna explain to you limmited being, that GM actions in a more or less complex level, always affects the price of everything. hence they need take proper care of the game with efficient choices that at least won't cause depreciation.

 

50 minutes ago, xkintaro said:

it added 10% at most


you say i'm newbie and new maps doesn't always give more exp, yet you said EB gives 10%+ exp than SS, so does +10%exp means MORE EXP or does it means LESS EXP???

you are literally tryna say i'm wrong by showing number that proves i'm right.

 

Edited by ace1
  • Like 1

Share this post


Link to post
Share on other sites
xkintaro
5 minutes ago, ace1 said:

exp service can be completely removed from game by implementing time limmit a char can stay in EB

 

create this suggestion and see if this is really what the community wants ahahahahahah I doubt you'll do that,

 

7 minutes ago, ace1 said:

you say i'm newbie and new maps doesn't always give more exp, yet you said EB gives 10%+ exp than SS, so does +10%exp means MORE EXP or does it means LESS EXP???

you are literally tryna say i'm wrong by showing number that proves i'm right.

 

I just told the truth, you are new to the server, compare the exp from the level 140 map to the level 144 map, the difference per hour is much greater than the exp from 144 to map 148.
I didn't say that there was no increase in exp in EB, but rather that it was minimal.

I didnt say that we regress from experience from map to map.

 

 

 

Share this post


Link to post
Share on other sites
SmokingSnake
49 minutes ago, ace1 said:

exp service can be completely removed from game by implementing time limmit a char can stay in EB, or max number of DG runs

WTF?

1.Remove PW Sharing, and no support for acc sharing. Want to share it? You risk it losing it.


2. No party between clients running on the same PC (like the HG, u can only enter with 1 client)

3. Actively enforce the usage of macro, mouse recorders, auto clickers, and all type of passive gameplay. Penalize it by either demotion of level, temporary suspension, and in case of repeat offender, ban it. 

 

4. Limit every DG to 2-3 runs/day. 

Edited by SmokingSnake

Share this post


Link to post
Share on other sites
ace1

@xkintaro Before anything thanks for ignoring the part i mention its possible to set limmits that would never be hit 99% of players, while the 1% to be hit equals to 99% of service/salary farmerers.

 

Anyways, you are correct. Exp agent always existed and its good to the server. Also there is no way to stop them. Implementing some limmits that are never hit by normal players would't work because this aint possible cuz anything a normal players does on avarage, service boys does It at least 10x more, and 1000% diff is no enough diff to properly filter and stop service boys without affecting organic players.

 

I do actually hope the service eco-system gets boosted, since its good to the server 🙏👍

Share this post


Link to post
Share on other sites
ace1

85 votes now, hope we can reach at least 100 votes...

  • Like 1

Share this post


Link to post
Share on other sites
Sheepco
3 hours ago, ChookaPow said:

actual enjoyable content from 1 - 140

wow wow wow, dont be unreasonable :D

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

News and Updates

×
×
  • Create New...