~Trinitas~ 0 Report post Posted November 28, 2011 ok first off how do you compare a 128 hunt map to a lvl 80 exp map exactly? :3 we're discussing a 128 hunt map and how currently prs use extinction while hunting which may pose as an unfair advantage....now how would taking away a very important factor in prs hunting methods create balance? sure you're making it seem more "fair" to other players who can't knock the crap out of a monster so easily, but you're leaving the prs with no real alternative...so again i ask where is the balance & fairness in simply changing all monsters to one type lol? (this doesn't effect just prs btw) you're not creating any kind of balance, you're just knocking down prs with nothing to fallback on. You want to suggest balance, then suggest something that is fair to everyone, including prs who worked hard to lvl and want to be able to hunt at the new map. You are wrong to say PRS can't kill mobs in ET3,look at SoD score, they can kill round 8 monster 5-6 at a time? Having no undead doesn't create any imbalance to them They can hunt them if they want, mass killing How does it exactly adding undead mobs to them create fair? They have treated well in exping, soding. All I see is PRS going Et3 luring to us, and ksing our maples, just imagine, another map for this kind of behaviour? lol where did i say anything about et3 or sod? o_o i said if you're gonna suggest balance then create a scenario that would do such, which you're not doing...all you're doing is complaining about the obvious and repeating the same thing over and over again. you made your point, everyone knows what maps spawn what and zomg prs use extinction over powered over powered! w/e... you keep saying remove the undead mobs from the new map, fine...how is prs supposed to hunt? "mass kill" Ice meteorite? are you kidding? This will leave prs completely dependent on parties for hunting and if they're lucky they might see an item lol. You're not at all concerned about balance, you're concerned about prs doing more damage than you feel they should in the new map so instead of coming to something actually helpful you say remove the mob as if that will make everything all better lol, get real seeing as how you're specific to this map, that doesn't fix xp, that doesn't fix sod, and that certainly doesn't fix hunting ??? How is excluding prs from the new map bringing any balance or fairness? The same issues will still continue in the old maps and with sod and now we'll just have a new map thats "o sry prs get lost kthx" yea, great idea o_o great "balance"... you called people who play prs "selfish"..i see nothing selfish about wanting to enjoy the game and new releases that come out like anyone else with any other character would ??? Share this post Link to post Share on other sites
Quant 0 Report post Posted November 28, 2011 ok first off how do you compare a 128 hunt map to a lvl 80 exp map exactly? :3 we're discussing a 128 hunt map and how currently prs use extinction while hunting which may pose as an unfair advantage....now how would taking away a very important factor in prs hunting methods create balance? sure you're making it seem more "fair" to other players who can't knock the crap out of a monster so easily, but you're leaving the prs with no real alternative...so again i ask where is the balance & fairness in simply changing all monsters to one type lol? (this doesn't effect just prs btw) you're not creating any kind of balance, you're just knocking down prs with nothing to fallback on. You want to suggest balance, then suggest something that is fair to everyone, including prs who worked hard to lvl and want to be able to hunt at the new map. You are wrong to say PRS can't kill mobs in ET3,look at SoD score, they can kill round 8 monster 5-6 at a time? Having no undead doesn't create any imbalance to them They can hunt them if they want, mass killing How does it exactly adding undead mobs to them create fair? They have treated well in exping, soding. All I see is PRS going Et3 luring to us, and ksing our maples, just imagine, another map for this kind of behaviour? lol where did i say anything about et3 or sod? o_o i said if you're gonna suggest balance then create a scenario that would do such, which you're not doing...all you're doing is complaining about the obvious and repeating the same thing over and over again. you made your point, everyone knows what maps spawn what and zomg prs use extinction over powered over powered! w/e... you keep saying remove the undead mobs from the new map, fine...how is prs supposed to hunt? "mass kill" Ice meteorite? are you kidding? This will leave prs completely dependent on parties for hunting and if they're lucky they might see an item lol. You're not at all concerned about balance, you're concerned about prs doing more damage than you feel they should in the new map so instead of coming to something actually helpful you say remove the mob as if that will make everything all better lol, get real seeing as how you're specific to this map, that doesn't fix xp, that doesn't fix sod, and that certainly doesn't fix hunting ??? How is excluding prs from the new map bringing any balance or fairness? The same issues will still continue in the old maps and with sod and now we'll just have a new map thats "o sry prs get lost kthx" yea, great idea o_o great "balance"... you called people who play prs "selfish"..i see nothing selfish about wanting to enjoy the game and new releases that come out like anyone else with any other character would ??? Please made some bullet points, its difficult to even read your "long sentence" Long story short, 1. I'm suggesting to take undead out, since the propose item drop for the new map is "104-124" items anyway, that means you give another option for other classes to hunt in that map, so KS & PRS stop luring or stealing ur maples "undead" 2. taking undead isn't a scenario? what is tell me? 3. Complain you doing the same thing 4. PRS should be a support class, partying with a friend to mass kill and is typically okay, why do they have to always solo? 5. U said I dont concern balance, and concern dmg higher, isn't it the same thing? ??? Just look at ET3 now, PRS always LURE and running around the map, if I have to , I will frap it and show u 8) Share this post Link to post Share on other sites
~Trinitas~ 0 Report post Posted November 28, 2011 Please made some bullet points, its difficult to even read your "long sentence" Long story short, 1. I'm suggesting to take undead out, since the propose item drop for the new map is "104-124" items anyway, that means you give another option for other classes to hunt in that map, so KS & PRS stop luring or stealing ur maples "undead" 2. taking undead isn't a scenario? what is tell me? 3. Complain you doing the same thing 4. PRS should be a support class, partying with a friend to mass kill and is typically okay, why do they have to always solo? 5. U said I dont concern balance, and concern dmg higher, isn't it the same thing? ??? Just look at ET3 now, PRS always LURE and running around the map, if I have to , I will frap it and show u 8) i just realized how incredibly bored I must be actually be going back and forth on this D8< ...i rly should sleep lol ;D but fine i'll humor you with your bullet points by separating this for you : and no, fraps is not necessary...i didn't doubt you on that whole luring/ksing thing lol, theres rude people who play the game but it would be unfortunate if something like that would actually punish anyone who plays prs i don't think that should play as a factor and i just don't find it very relevant to the overall picture 1. I'm suggesting to take undead out, since the propose item drop for the new map is "104-124" items anyway, that means you give another option for other classes to hunt in that map, so KS & PRS stop luring or stealing ur maples "undead" i highly doubt they're going through the trouble of adding a new map to exclude certain characters and favor others lol...this should be something new and enjoyable to everyone 2. taking undead isn't a scenario? what is tell me? I recall in big red letters you said: "Make them Normal Monster fair and square" and "If they want undead, they got et3" o_o i only asked 1 question, how does that make it fair and square lol and you never gave a straight answer o_o and anyway, i alrdy listed a possible resolve to this, try reading previous posts. Originally I thought there were no undead in the new map, but regardless it still applies: To put it short and sweet, I said that extinction should not effect hunt mobs but in turn skills like VB/MS could use some tweeking so prs can still hunt effectively without the over powering effects compared to that of extinction. 3. Complain you doing the same thing lol, do tell me what i'm complaining about :3 i replied to a post with my opinion on it and gave realistic feedback how's that complaining? anyone can take or leave my opinion i don't rly care...but you're here not only posting in this thread but arguing as well the same exact points in GoF...you made a thread in suggestions where it seemed the ones who did respond disagreed with you and now its locked (how convenient) leaving people who may be effected by such changes unable to respond or express their concerns on it o_o i'm not the one who came in here and started going off about prs being unbalanced without coming to some sort of logical conclusion as to what may actually help the situation One of my alternate chars is a prs, of course i would express an interest in a change which could potentially jack up one of my characters, thats hardly complaining lol. 4. PRS should be a support class, partying with a friend to mass kill and is typically okay, why do they have to always solo? its a person's choice, not obligation if they want to solo or party and how they want to build regardless of the character...prs has support skills but also has fighting skills they should be able to choose what they want to do like any other character. 5. U said I dont concern balance, and concern dmg higher, isn't it the same thing? ??? plz don't twist what I said...re-read cause i have no intentions of explaining it over again u_u Share this post Link to post Share on other sites
Syko 0 Report post Posted November 28, 2011 So now, because Trinitas is a female, you figure she has to be stupid and doesn't know what in the hell she is talking about? I have known Trin for a very long time, and had lots of discussions about things like this. Though, I was usually just wanting the char I play to be an uber powerful char and she would tell me NO! She knows what she is talking about, and is very good at expressing her opinion. Quant, you just don't have the necessary comprehension abilities to be able to know what she is trying to say. English isn't you first language (obviously) but, do yourself a favor, and actually read it a few times. Maybe you will also stop putting words in her mouth, and thinking that you know all and she knows nothing. Share this post Link to post Share on other sites
Crius 0 Report post Posted November 28, 2011 This is just pathetic. Yes, the priestess is overpowered against undead. You want to make priestesses kill undead no faster than other classes? Then give them a viable alternative. I've done the math with VB, and taking the speed and damage into account, it's pretty weak against everything. Gaining levels is good for what? Sure, the priestess might have good AoE abilities, but everyone else can benefit from that as well by simply joining the same party, so it's hardly isolated to the priestess. A priestess does need a proper tank to survive, except maybe in AD2 due to all the undead. The only real selfish part of good AoE is SoD, and that's assuming you don't actually share the money with the rest of your team that is there to keep you alive, and I'm fairly certain that the scores we're seeing are rather artificial (i.e. leave the last bit of the boss to the priestess to push the score as high as possible for bragging rights). Not to mention that mages are likely to get a better or at least equal version of AoE with tier 5. PvP is already right out of the question. A support role doesn't exist, and if it did, I doubt it'd be appropriate for hunting considering how awful this community is for the most part. People seem to want the priestess to be resigned to the support role everywhere where they can, if they are lucky enough to find a party willing to sacrifice a spot for a mass killer, gain levels so that they can enter the higher level maps and, well, do nothing I suppose. Help others get better maybe? And hey, Quant? Don't like talking to girls? How very fortunate, 'cause I can't see that being a frequent problem for you. Share this post Link to post Share on other sites
Quant 0 Report post Posted November 28, 2011 This is just pathetic. Yes, the priestess is overpowered against undead. You want to make priestesses kill undead no faster than other classes? Then give them a viable alternative. I've done the math with VB, and taking the speed and damage into account, it's pretty weak against everything. Gaining levels is good for what? Sure, the priestess might have good AoE abilities, but everyone else can benefit from that as well by simply joining the same party, so it's hardly isolated to the priestess. A priestess does need a proper tank to survive, except maybe in AD2 due to all the undead. The only real selfish part of good AoE is SoD, and that's assuming you don't actually share the money with the rest of your team that is there to keep you alive, and I'm fairly certain that the scores we're seeing are rather artificial (i.e. leave the last bit of the boss to the priestess to push the score as high as possible for bragging rights). Not to mention that mages are likely to get a better or at least equal version of AoE with tier 5. PvP is already right out of the question. A support role doesn't exist, and if it did, I doubt it'd be appropriate for hunting considering how awful this community is for the most part. People seem to want the priestess to be resigned to the support role everywhere where they can, if they are lucky enough to find a party willing to sacrifice a spot for a mass killer, gain levels so that they can enter the higher level maps and, well, do nothing I suppose. Help others get better maybe? And hey, Quant? Don't like talking to girls? How very fortunate, 'cause I can't see that being a frequent problem for you. Hey I wont reply to another selfish PRS who wants overpower dmg Btw I gave them alternative solution -10% on extinction --> 42% not bad huh, Look like u guys want more Btw have u even party a PRS before? go AD1 party a PRS coming with a character to leech? Also if u PS, FS, KS, MS they prefer PRS over for them to train, this is why also people complain abt exp service, same thing, because many spawn also are occupied by PRS and leechers, keep being selfish. As Gordon Gekko says Greed is Good Share this post Link to post Share on other sites
Zero 0 Report post Posted November 28, 2011 When you go PVP, the other player can pot(to get their health back to 100%), so, say they have 1000 HP, you have to do a good critical damage, to knock them out, with "speed" Its good for 1vs1, Monsters PVE, coz they just computer and don't pots(why would they? How could you even compare this), it just makes me laugh, u say vigor ball is slow, so the 0.5 second delay, if PVP I'm the opponent, I could easily pot(back to 100% health) right? But altogether the damage dealt is about 500 each hit, and vigor ball have 2 hits 1. Stop quote people text, when you text isnt as well than mine, 2. Do you even know how to PVP? We could do a test trial ingame now if u want PM. Legolas. -If they can pot between death rays then they would clearly be able to do the same for VB, or even between VB hits since it is rather slow. I don't imagine peoples' biggest concern in PvP is VB one shotting them. If that is one shotting you consistently, I strongly suggest you look at your gear or build, or every other class is going to give you nightmares in PvP if your having a problem with that. -The point was death ray deals at least the same or better damage and then also casts faster, so it is superior to VB. [if two skills did deal the same damage, the one that casts faster is better] -I can't even understand what point 1 was trying to say. -My pvp skill has nothing to do with the situation. It is not part of in any way determining how hard VB hits, this is what we're discussing. -I didn't say I disagreed about extinction needing to be reworked or nerfed to make it more balanced and I'm a prs myself. If you're going to insist that prs is good at 1 v 1 however, I think you're putting yourself in a very difficult position to argue. Share this post Link to post Share on other sites
Crius 0 Report post Posted November 28, 2011 Quant, perhaps you should do a search for "Extinction" and my name and see what comes up to describe my feelings on the subject before you start assuming things and building straw men about my wishes and motivations. Reducing it to 42% is nothing compared to some of the things I have in mind. I haven't posted all of the things I've considered, but a few examples include 30% instead of 52% (which is still very strong, but there's little alternative when it only applies to undead), making it a single-target skill, removing the bypass of the target damage reduction, or more exotic alternatives like changing it to a passive +X% damage against undead for all skills or removing its connection to undead entirely. In return, I expect something else to be improved, because the priestess without anti-undead skills (primarily Extinction) is very limited. The biggest problem with modifying Extinction to something reasonably is probably the difficulty of modifying assembler code, which is very dependent on how generous the original programmer was with passing data in the function call, because I really don't see a way to make things fair to anyone with the skill the way it is. Share this post Link to post Share on other sites
Melocrie 0 Report post Posted November 28, 2011 Where the hell did they get the name " Tulla" for such an epic anime-like boss................? Share this post Link to post Share on other sites
Jhonatta 92 Report post Posted November 28, 2011 Monster type description ice mine kpt Lvl 120 - Ice Serpent Lvl 118 - Tarantulrika Lvl 117 - MainGolem Lvl 115 - Mine Bat Lvl113 - Ice Worm Lvl112 - Undead Manager Lvl112 - Seal Crasher Lvl111 - Undead Minor Novo Boss - Tula tula is demon Share this post Link to post Share on other sites
Allforlady 1 Report post Posted November 28, 2011 When can get in to new map ? Share this post Link to post Share on other sites
Syko 0 Report post Posted November 28, 2011 When can get in to new map ? Next year. Share this post Link to post Share on other sites
Geovane 78 Report post Posted November 28, 2011 12/21/2012 Share this post Link to post Share on other sites
Odoaker 0 Report post Posted November 28, 2011 12/21/2012 Thats end of the world! D: fuuuuuuuuuuu Share this post Link to post Share on other sites
[D]ohkito 2 Report post Posted November 28, 2011 t5 fully released at this date. Share this post Link to post Share on other sites
BiDa 4 Report post Posted November 28, 2011 Tulla is demon? so unfair! archers can kill it so much faster mimimi Share this post Link to post Share on other sites
Odoaker 0 Report post Posted November 28, 2011 Tulla is undead? so unfair archers can kill it so fast mimimi demon? ;p Share this post Link to post Share on other sites
BiDa 4 Report post Posted November 28, 2011 Tulla is undead? so unfair archers can kill it so fast mimimi mutant? ;p Damn you didn't even let me edit my post Share this post Link to post Share on other sites
Odoaker 0 Report post Posted November 28, 2011 why my quote say mutant? Share this post Link to post Share on other sites
BiDa 4 Report post Posted November 28, 2011 You edited it Same as I did on the undead -> demon thing ! Share this post Link to post Share on other sites