~Trinitas~ 0 Report post Posted December 5, 2011 Changelog Patch 3240: 5 new EXP Quests for Level 100 and 105 Droprate of Valento Ring, Kelvezu Amulet, Dark Guardian Sheltom, Mokova Boots, Lucifer Ring and Tulla Amulet increased Magician Skill Agony is now improved and takes 20% HP for 100% MP at Level 10 Magician Skill Enchant Weapon fixed and improved Pikeman Skill Charging Strike small damage boost increase Pikeman Skill Venom Spear damage boost is now % based Priestess Skill Extinction is now affected by elemental defensive attributes of high level monsters Priestess Skill Extinction delay slightly increased Priestess Skill Vigor Ball damage increased Only Super Bosses 1-hit kill pets now, normal Bosses do not Holy Incantation reverted back to pre-Patch3239 Monsters and Bosses now have an anti-stuck ability Few small bugfixes Patch will be released Tuesday evening sounds like a nice patch question, just clarifying, what exactly classifies as super boss (aside from the obvious) does this mean valento and higher? (from here: http://www.realmpt.net/monsters/special)? Share this post Link to post Share on other sites
JoeHandsome 1 Report post Posted December 5, 2011 Super Bosses are bosses which drop very valuable items. Which means that the following bosses are Super Bosses: - Fallen Angel - Tulla - Valento - kelvezu - Dark Guardian Share this post Link to post Share on other sites
DreamOn 0 Report post Posted December 5, 2011 Why didn't he changed the quest instead of changing the skill that characterized the priests ? Some have complained and he changed I think he does not have own opinion. Going change my class or quit rpt. Farewell Share this post Link to post Share on other sites
Edgardo 0 Report post Posted December 5, 2011 These are my thoughts about this patch. http://www.realmpt.net/forum/index.php?topic=62609 Share this post Link to post Share on other sites
~Trinitas~ 0 Report post Posted December 5, 2011 Why didn't he changed the quest instead of changing the skill that characterized the priests ? Some have complained and he changed I think he does not have own opinion. Going change my class or quit rpt. Farewell extinction is too overpowered for hunt mobs, not just the quest...with the increase to VB that should serve as compensation and be better for hunting overall..not just undead focused. I have a prs, Its nothing worth quiting over lol... there was a thread HERE about how that IM1 quest should be changed, which i agree it should be changed, but i don't think thats gonna happen lol. Its sounds like they're just gonna add more quests eventually. @kenni ty for clarifying that Share this post Link to post Share on other sites
DreamOn 0 Report post Posted December 5, 2011 Why didn't he changed the quest instead of changing the skill that characterized the priests ? Some have complained and he changed I think he does not have own opinion. Going change my class or quit rpt. Farewell extinction is too overpowered for hunt mobs, not just the quest...with the increase to VB that should serve as compensation and be better for hunting overall..not just undead focused. I have a prs, Its nothing worth quiting over lol... there was a thread HERE about how that IM1 quest should be changed, which i agree it should be changed, but i don't think thats gonna happen lol. Its sounds like they're just gonna add more quests eventually. Sometimes I think you guys don't think before changing something. Wanna make priest as any other class ? Go ahead - Give them a good skill for pvp too, and remove the healing, becouse it's heal too much, and others don't have it, "OP" Well, that's the waywtis going. Lol, even atas have pet now, let's give one for FS too. HAHAHA Share this post Link to post Share on other sites
tommylizard 1 Report post Posted December 5, 2011 Lame! Always like that. Wartale changes something, people whine, Wartale puts it as it was before... Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted December 5, 2011 Hm, Extinction surely needs a nerf, cooldown or flat HP reduction. But i'm happy that Holy Incantation will be reverted back. Also i kinda agree with SBoss 1 hitting pets. Makes their drop more valuable, gathering more people to get them, making an epic battle. Enchanted Weapon and Agony are now fixed, great! But, doesn't forget about Piercing - T2 skill from knight, it's bugged... It's a AoE that misses hit and have poor range, even when the skill description (both website / ingame ) says that it's range is far superior than Brandish. For staff... more info here, about Piercing http://www.realmpt.net/forum/index.php?topic=38530.0 Share this post Link to post Share on other sites
Zero 0 Report post Posted December 5, 2011 Hm, Extinction surely needs a nerf, cooldown or flat HP reduction. But i'm happy that Holy Incantation will be reverted back. Also i kinda agree with SBoss 1 hitting pets. Makes their drop more valuable, gathering more people to get them, making an epic battle. Enchanted Weapon and Agony are now fixed, great! But, doesn't forget about Piercing - T2 skill from knight, it's bugged... It's a AoE that misses hit and have poor range, even when the skill description (both website / ingame ) says that it's range is far superior than Brandish. For staff... more info here, about Piercing http://www.realmpt.net/forum/index.php?topic=38530.0 If flame brandish is still planned, then there is no need to waste development time on fixing piercing even if it is bugged. It's the same argument as Prs CL/Glacial spike before ice meteorite. Both are going to be sub-par enough to the improved version that it will not be worth the effort. Share this post Link to post Share on other sites
SkaY[James] 0 Report post Posted December 5, 2011 Extinction works this way in any other pt. Why change something that was not a problem Share this post Link to post Share on other sites
DreamOn 0 Report post Posted December 5, 2011 Hm, Extinction surely needs a nerf, cooldown or flat HP reduction. But i'm happy that Holy Incantation will be reverted back. Also i kinda agree with SBoss 1 hitting pets. Makes their drop more valuable, gathering more people to get them, making an epic battle. Enchanted Weapon and Agony are now fixed, great! But, doesn't forget about Piercing - T2 skill from knight, it's bugged... It's a AoE that misses hit and have poor range, even when the skill description (both website / ingame ) says that it's range is far superior than Brandish. For staff... more info here, about Piercing http://www.realmpt.net/forum/index.php?topic=38530.0 Always thinking in your own class. Share this post Link to post Share on other sites
Crius 0 Report post Posted December 5, 2011 " post="394961" timestamp="1323116974"] Extinction works this way in any other pt. Why change something that was not a problem It was a problem. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted December 5, 2011 Zero, I kinda agree with you, but, Wartale said that Knight first T5 skill is Lightning Sword, not Flame Brandish. Also, tweaking an fully functional skill is way easier than developing a new one. Making it always hit and increase it's range, seems not to be that hard, but, well, that's what i think. Maybe it can be hard, but, a bug should be always pointed out ^^ --- About Extinction On every Priston out there, Extinction is a bugged skill that doesnt work properly, like the Archer Evasion and % sucess rate of Holy Incantation. But here, Extinction working as it should be, it is way too powerfull. 52% Flat HP reduction on every undead mob in a large range - with only 8 seconds cooldown, seems way too powerfull and should be balanced. Share this post Link to post Share on other sites
DreamOn 0 Report post Posted December 5, 2011 link=topic=62607.msg394961#msg394961 date=1323116974] Extinction works this way in any other pt. Why change something that was not a problem It was a problem. No it was not. If you go in ET3 to hunt Maple you'll see, the time you waste searching for them any other class could kill a few mobs. The solution for Ice mine, that have 2 undeads, is decrease the number of undead that is spawned there. There were no necessity to change the skill. You're not changing only the hunting here, you're also changing everything that involves priest. Share this post Link to post Share on other sites
aznboi1211 0 Report post Posted December 5, 2011 would u guys agree to take off regen away from boss now that there is no more bugging it or trapping it? because SOME ppl (not naming names) likes to suicide sometimes so his or her clan can get hp. since boss is already hard to kill can we take off regen? Share this post Link to post Share on other sites
[D]ohkito 2 Report post Posted December 5, 2011 These are my thoughts about this patch. http://www.realmpt.net/forum/index.php?topic=62609 +1 *--* Share this post Link to post Share on other sites
~Trinitas~ 0 Report post Posted December 5, 2011 link=topic=62607.msg394961#msg394961 date=1323116974] Extinction works this way in any other pt. Why change something that was not a problem It was a problem. No it was not. If you go in ET3 to hunt Maple you'll see, the time you waste searching for them any other class could kill a few mobs. The solution for Ice mine, that have 2 undeads, is decrease the number of undead that is spawned there. There were no necessity to change the skill. You're not changing only the hunting here, you're also changing everything that involves priest. yes, it was a problem..its always been a problem, this has been very apparent since LI was first introduced years ago, and now with higher gear, high maps, new monsters, etc its even more obvious how out of whack the skill is. i hardly see extinction as being "everything that involves prs" ...tell me where the heck the other skills are? In otherwords you're sayin screw all other skills, its all about extinction....theres tons of unused skills cause they're useless and now theres something to change that and you're complaining?... I'm happy about the change in extinction and increase to VB, this gives more flexibility to prs hunting and takes control of this absurd extinction dependency as if thats all prs are good for in terms of hunting, no ty. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted December 5, 2011 Hm, Extinction surely needs a nerf, cooldown or flat HP reduction. But i'm happy that Holy Incantation will be reverted back. Also i kinda agree with SBoss 1 hitting pets. Makes their drop more valuable, gathering more people to get them, making an epic battle. Enchanted Weapon and Agony are now fixed, great! But, doesn't forget about Piercing - T2 skill from knight, it's bugged... It's a AoE that misses hit and have poor range, even when the skill description (both website / ingame ) says that it's range is far superior than Brandish. For staff... more info here, about Piercing http://www.realmpt.net/forum/index.php?topic=38530.0 Always thinking in your own class. I'm not thinking about my own class. I'm talking what make sense FOR ME, being EXPERIENCED more with Knights. If you reckless spam of Ice Meteorites get balanced someday, you will do the same. Holy Incantation changes, the beneficial ones (Mobs following like any other pet) just doesn't paired up with it's nerfs. It's a common fact, any undead enchanted mob was dying too fast. Also, a player class should not be thrown into the mix. Nobody cares about that. I play MAINLY as Knight, but also play with Priestess, Mage, Mechanician, and Pikeman, and it's doesn't change nothing. Playins as a mage, i believe that Agony update and Enchant Weapon was great news. But i also play as Priestess, mainly for exping / Sod, and i think Extinction changes was correct, due to my args (52% Flat HP reduction into every undead mob in a far range, with only 8 seconds cooldown.) Also Vigor Ball was buffed, and it will balance up with Extinction nerf. What i think is, biased comments shouldn't be taken in consideration. Like - Holy Incantation nerf was fair, because, Knight are OP. Stating that some character is OP/Balanced/UP, without any kind of argument, is just a waste. So, Archers are OP too, lets nerf her Evasion, because she is OP. I hope you understand it. Share this post Link to post Share on other sites
DreamOn 0 Report post Posted December 5, 2011 link=topic=62607.msg394961#msg394961 date=1323116974] Extinction works this way in any other pt. Why change something that was not a problem It was a problem. No it was not. If you go in ET3 to hunt Maple you'll see, the time you waste searching for them any other class could kill a few mobs. The solution for Ice mine, that have 2 undeads, is decrease the number of undead that is spawned there. There were no necessity to change the skill. You're not changing only the hunting here, you're also changing everything that involves priest. yes, it was a problem..its always been a problem, this has been very apparent since LI was first introduced years ago, and now with higher gear, high maps, new monsters, etc its even more obvious how out of whack the skill is. i hardly see extinction as being "everything that involves prs" ...tell me where the heck the other skills are? In otherwords you're sayin screw all other skills, its all about extinction....theres tons of unused skills cause they're useless and now theres something to change that and you're complaining?... I'm happy about the change in extinction and increase to VB, this gives more flexibility to prs hunting and takes control of this absurd extinction dependency as if thats all prs are good for in terms of hunting, no ty. There are useless skills in any other class, and like in any other class, some kills are more useful than others. When I said that I wanted to scew all other skills ?With this new party quests priest had a role in this game, now they don't have it, and that's all. Whatever, I'll change class. extinction is too overpowered for hunt mobs, not just the quest...with the increase to VB that should serve as compensation and be better for hunting overall..not just undead focused. So, they're making priest less restricted to a certain type of monster - I don't agree, but fine. So, Why don't they make priest tanking ability be also less restricted ? Always doing half the job Share this post Link to post Share on other sites
Demeron 18 Report post Posted December 5, 2011 woot woot KS's win ^^ more hunting now ^^ lol Share this post Link to post Share on other sites
Quant 0 Report post Posted December 6, 2011 I told u extinction would be nerfed 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) Share this post Link to post Share on other sites
plk90 0 Report post Posted December 6, 2011 what was the dmg boost on charging strike Share this post Link to post Share on other sites
pedrods 0 Report post Posted December 6, 2011 10 percent damage boost more on cs i think Share this post Link to post Share on other sites
ShufflingMage 0 Report post Posted December 6, 2011 Share this post Link to post Share on other sites
Seishiro 0 Report post Posted December 6, 2011 Me too, i missed a good agony and enchant weapon ;D Share this post Link to post Share on other sites