kisskindkid 1 Report post Posted December 9, 2011 As the title, should I let it level 1? Share this post Link to post Share on other sites
Syko 0 Report post Posted December 9, 2011 WOW! Way to take a skill that MIGHT have been useful with the changes, and making it USELESS! Share this post Link to post Share on other sites
Quant 0 Report post Posted December 9, 2011 discuss in suggestion again. I have tested enchanted weapon, not much difference I see Share this post Link to post Share on other sites
Zero 0 Report post Posted December 9, 2011 Answered in suggestion section, but I'll say it here as well. It adds final damage, not attack power. Final damage is damage after all modifiers, so the skill is working properly. Share this post Link to post Share on other sites
kisskindkid 1 Report post Posted December 9, 2011 @Zero: sorry. I don't get it. Could you pls clarify it? Share this post Link to post Share on other sites
iagolealgames 9 Report post Posted December 9, 2011 not much difference I see really nothing. Share this post Link to post Share on other sites
Zero 0 Report post Posted December 10, 2011 Final damage at least from what I've been told, is damage after all modifiers. What does this mean? This would only be my inference, but after your regular damage goes through the monsters abs, def, etc., it adds the "final damage" to it. The benefit of this would be you wouldn't have to send it through the monsters abs which reduces its damage. If you have a skill that has 4000 damage, then after a monster absorbs it, that becomes only 400, then you do 400 + final damage. So if final damage was 30 it'd be 400 + 30. Not much of a boost if you do a decent amount of damage afraid, but for higher def targets like bosses I imagine its quite nice. Otherwise I'd say you really wouldn't notice it. Share this post Link to post Share on other sites
kisskindkid 1 Report post Posted December 10, 2011 ok. I got your point. As you said, it could not be noticed. It's quite limited so should we let it level 1? Share this post Link to post Share on other sites
Zero 0 Report post Posted December 10, 2011 ok. I got your point. As you said, it could not be noticed. It's quite limited so should we let it level 1? That only happens if it works as I said, I don't imagine any other way based on how it was defined and stated. I wouldn't be totally deadset against it yet even if it works like how I predicted. It works as a piercing kind of thing the way I said it, as in it ignores defense [or so I assume]. Bosses and hunt maps for example, where monsters have high abs that reduce your damage to essentially nothing, it should be quite useful. You would have to compare it off/on though about 20 times each on the same mob to get a decent test of how much faster you hunt. Share this post Link to post Share on other sites
mofon 0 Report post Posted December 10, 2011 I faced against fury yesterday and this bonus made no difference have the same sensation to keep loosing just 1 hp each hit Share this post Link to post Share on other sites
Crius 0 Report post Posted December 10, 2011 Final damage at least from what I've been told, is damage after all modifiers. What does this mean? This would only be my inference, but after your regular damage goes through the monsters abs, def, etc., it adds the "final damage" to it. The benefit of this would be you wouldn't have to send it through the monsters abs which reduces its damage. If you have a skill that has 4000 damage, then after a monster absorbs it, that becomes only 400, then you do 400 + final damage. So if final damage was 30 it'd be 400 + 30. Not much of a boost if you do a decent amount of damage afraid, but for higher def targets like bosses I imagine its quite nice. Otherwise I'd say you really wouldn't notice it. I very much doubt and sincerely hope that this is not the case. Enchant Weapon does an average of 50/25 damage (depending on element). Against some bosses with 99% absorb, this would be like a bonus to the base attack of 5000/2500 damage. Even just 90% absorb and it's 500/250, still far more than anything else I'm aware of. The major reason why Extinction is so powerful is that it completely bypasses absorb. Say an Undead Maple has 90% absorb, which means an effective HP of 215k, and an initial cast of Extinction would be 94.6k damage (111.8k before the patch). Moral of the story; bypassing absorb is A Bad Thing. Share this post Link to post Share on other sites
Zero 0 Report post Posted December 10, 2011 Final damage at least from what I've been told, is damage after all modifiers. What does this mean? This would only be my inference, but after your regular damage goes through the monsters abs, def, etc., it adds the "final damage" to it. The benefit of this would be you wouldn't have to send it through the monsters abs which reduces its damage. If you have a skill that has 4000 damage, then after a monster absorbs it, that becomes only 400, then you do 400 + final damage. So if final damage was 30 it'd be 400 + 30. Not much of a boost if you do a decent amount of damage afraid, but for higher def targets like bosses I imagine its quite nice. Otherwise I'd say you really wouldn't notice it. I very much doubt and sincerely hope that this is not the case. Enchant Weapon does an average of 50/25 damage (depending on element). Against some bosses with 99% absorb, this would be like a bonus to the base attack of 5000/2500 damage. Even just 90% absorb and it's 500/250, still far more than anything else I'm aware of. The major reason why Extinction is so powerful is that it completely bypasses absorb. Say an Undead Maple has 90% absorb, which means an effective HP of 215k, and an initial cast of Extinction would be 94.6k damage (111.8k before the patch). Moral of the story; bypassing absorb is A Bad Thing. Well it is said to be damage after all modifiers, it could just be the characters and not the character + monsters. It has to work one of those two ways or its been improperly defined, as those are the only two things that will modify damage. I was doubting they would do that too simply for as you stated the amount it would be OP on bosses. If its the case where its only after the characters modifiers, then its a really bad skill since it won't receive the bonus of any % boosts the character has through skill usage and then it will still go through defense modifiers of the opponent. In this situation it won't ever make a difference, since the initial powers of most skills range well above 1000. At 90% absorb and 1000 base power, that would be 100 damage. If this simply adds 30ish after everything else has been done, then that would be 1030 at 90% absorb or 103 damage. Not exactly something I'd spend 9 SP on unless I had nothing else to get. Share this post Link to post Share on other sites