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cuncon

PRS Skill Guide.

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cuncon

Hi Guys i made a prs skill build for help u guys..

Ok lets start

Tier1

[glow=violet,2,300]In this skill page i dont up any skill cuz dont help  at time...[/glow]

 

Tier2

ptee21.gif[glow=violet,2,300]Meditation-  alwayssss lvl10

Raises the ability to recover mana points at a faster rate [/glow]

Always put this skill lvl 10, help alot when you uping.

 

ptee23sxy.gif[glow=violet,2,300]Holy Reflection - lvl10

Creates a defensive shield with the ability to reflect damage from undead monsters.[/glow]

 

ptee24.gif[glow=violet,2,300]Grand Healing-  lvl5

Restore HP to all players of the party who are within range. [/glow]

And now better cuz add defense Boost.

 

Tier3

ptee31.gif[glow=violet,2,300]Vigor Ball- always lvl10

Launches two glowing spheres of powerful energy against a single target.

Every cast makes 2 hits.[/glow]

 

ptee32.gif[glow=violet,2,300]Resurrection It Can be or rest of u points.. lvl 3-5

Grants the ability to restore life to a fallen comrade in the same party upon death.

Resurrection does not prevent loss of Experiance Points and Gold.[/glow]

 

ptee33.gif[glow=violet,2,300]Extinction- Always 10

Casts a spell to quickly reduce the health of undead monsters.[/glow]

 

ptee34.gif[glow=violet,2,300]Virtual Life - Always 10 first then others.

Temporarily increases the maximum health capacity of an ally[/glow]

 

Tier4

 

ptee42.jpg[glow=violet,2,300]Regeneration Field - Very important skill when u in up or hunt map 10!

Generates a field that speeds up the recovery of health and magic.

The skill will stop when the player attempts to perform any other action.

Regeneration Field leaves the player in a vunerable state when used.

Other players within Regeneration Field area will recieve 50% of the benefits.[/glow]

 

ptee44.jpg[glow=violet,2,300]Summon Muspell- Always 10

Summons a Muspell who enhances the player's defense abilities and helps by attacking nearby enemies[/glow]

It help cuz give u block into undead mobs and heal ur HP

 

Tier 5

 

ptee51.jpg[glow=violet,2,300]Divine Force First put in ice meteorite and rest here

Increases the damage of all party members[/glow]

This skill help u dont have force and help u friends in pt =)

 

ptee5.gif[glow=violet,2,300]Ice Meteorite - First skill always 10

Calls in an ice cold meteorite storm that damages and freezes opponents near the strike area of each meteorite

The freezing time is stacked on existing freeze time of the opponent[/glow]

 

 

OK guys ... done hope u guys like!

 

 

 

 

 

 

 

 

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DreamOn

That's a good guide. I'd change just 2 things:

No points in Grand Healing - It doesn't help at all, it's slow and doesn't heal too much.

No points in Resurrection - It was useful before, I had it level 10, but now doesn't work in SoD, so not really necessary.

Those points I'd put in Holy Mind, this is an interesting skill, very useful for hunt, it keeps you alive with a full spirit build.

Just for record, increasing the level of Glacial Spike doesn't change the freeze time, what's wrong in my own opinion - I'm just posting this here 'cause some people don't know.

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lacerz

At this moment, VL lvl10 is waste of skill points..

Vl is bugged. you can read it in other topics

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Shade

I've been thinking about uping holy mind...is it worth lvling it to 10?

 

Also with meditation. i've always thought that it was kinda useless because of the abundancy of mana pot drops...but now i also wonder....

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DreamOn

I've been thinking about uping holy mind...is it worth lvling it to 10?

 

Also with meditation. i've always thought that it was kinda useless because of the abundancy of mana pot drops...but now i also wonder....

I'm sure it worth uping holy mind to 10, but I'd leave it to the final, only useful in hunt.

About meditation, well, I personally think it's very important, I know isn't hard at all to get mana here in rPT, but if you stay hours lvling it will obviously end, and that's what meditation is for, it helps you to not waste a big amount of mana as fast as you would without it. Futhermore, you don't need to stay clicking all the time to get mana on the floor, so you'll use more skills, and more skills means more exp. Not to mention that it's really boring catch mana on the floor.

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Crius

Vl is not Bugged... not have probs about that... That guide is a good idea!  :D

 

Stop saying it's working when you apparently can't even be bothered to test it. Every single test I've made with different enemies and absorb have showed an increase of ~30% in both healing, regeneration and damage with VL as compared to without. If you're getting different results, then please, tell me what you did so that I can repeat it and prove myself wrong.

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lacerz

Vl is not Bugged... not have probs about that... That guide is a good idea!  :D

 

Stop saying it's working when you apparently can't even be bothered to test it. Every single test I've made with different enemies and absorb have showed an increase of ~30% in both healing, regeneration and damage with VL as compared to without. If you're getting different results, then please, tell me what you did so that I can repeat it and prove myself wrong.

 

100% true...

how can ppl be so naive =/

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taxero

Vl is not Bugged... not have probs about that... That guide is a good idea!  :D

 

Stop saying it's working when you apparently can't even be bothered to test it. Every single test I've made with different enemies and absorb have showed an increase of ~30% in both healing, regeneration and damage with VL as compared to without. If you're getting different results, then please, tell me what you did so that I can repeat it and prove myself wrong.

Old discussion...    ::).... stop to repeat the same... u dont have a tester of Vl... not have probs reliable.... only sugestions....      respet ur opinion... so respet the mine ...  :-\

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taxero

Vl is not Bugged... not have probs about that... That guide is a good idea!  :D

 

Stop saying it's working when you apparently can't even be bothered to test it. Every single test I've made with different enemies and absorb have showed an increase of ~30% in both healing, regeneration and damage with VL as compared to without. If you're getting different results, then please, tell me what you did so that I can repeat it and prove myself wrong.

 

???

 

100% true...

how can ppl be so naive =/

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Setsuna

I tested this too and im sure that Crius, just like me, didn't just stand in the middle of some hell spawn, watched his HP bar going down and thought to himself: "hmm...i feel not much of a difference with VL, so it must be bugged!".

No. I can assure you that we tested this in a more reliable way.

I for example wrote down the lowest and highest damage i took, tanking 1 mob for at least 100 hits with and without VL.

Against Undead King Hopy in ET1 , with my abs at this time, he did 210-245 damage without VL, 272-318 damage with VL. As you can see it's almost exactly 30% more damage taken with VL.

I did this with other Mobs and came to the same conclusion.

I don't know if this bug occurs in every situation and therefore makes VL completely useless, but it seems so. In any case, VL is not working as it should.

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Crius

Old discussion...    ::).... stop to repeat the same... u dont have a tester of Vl... not have probs reliable.... only sugestions....      respet ur opinion... so respet the mine ...  :-\

 

Obviously I have to repeat it since you seem to find the concept difficult to understand. It is your opinion that it is working fine. You base this opinion on, apparently, absolutely nothing. I don't have an opinion, I have a conclusion, that I have based on cold, hard numbers that I and others have seen through testing of the skill. The damage range, both minimum and maximum goes up by exactly 30%. The average by something very close to 30%. Then same goes for healing through potions, and regeneration is 30% faster. This holds true for different enemies, levels of HP, regeneration, potions and player absorb. No matter what I have varied, I get a 30% increase in any health-altering effect, whether positive or negative.

 

So no, I don't have to respect your opinion when it is scientifically less than worthless. If you disagree, then test VL yourself, show me the results, and tell me how you did it so that I can repeat it and get the same results. Alternatively, if you want to continue lying to yourself, feel free to do so, just as long as you stop lying to others.

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cuncon

[glow=violet,2,300]Oh Guys , we'r talking abt prs skill guide not abt bug in skills, now VL is the real prs skill, virtual life = add % hp in ur health.... old times add oculte abs and hp.

Now vl is "fixed" old vl no =) [/glow]

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taxero

Old discussion...    ::).... stop to repeat the same... u dont have a tester of Vl... not have probs reliable.... only sugestions....      respet ur opinion... so respet the mine ...  :-\

 

Obviously I have to repeat it since you seem to find the concept difficult to understand. It is your opinion that it is working fine. You base this opinion on, apparently, absolutely nothing. I don't have an opinion, I have a conclusion, that I have based on cold, hard numbers that I and others have seen through testing of the skill. The damage range, both minimum and maximum goes up by exactly 30%. The average by something very close to 30%. Then same goes for healing through potions, and regeneration is 30% faster. This holds true for different enemies, levels of HP, regeneration, potions and player absorb. No matter what I have varied, I get a 30% increase in any health-altering effect, whether positive or negative.

 

So no, I don't have to respect your opinion when it is scientifically less than worthless. If you disagree, then test VL yourself, show me the results, and tell me how you did it so that I can repeat it and get the same results. Alternatively, if you want to continue lying to yourself, feel free to do so, just as long as you stop lying to others.

 

But man.. i tested that... map for map... and u know what???? Its WORK!!!!! u see the diferenence in the lows maps.. if u tested on the High maps. u not se the imperceptible diff... why ? for the Bug of the moobs!!! ... keep try.. and good luck.... ::)

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lacerz

But man.. i tested that... map for map... and u know what???? Its WORK!!!!! u see the diferenence in the lows maps.. if u tested on the High maps. u not se the imperceptible diff... why ? for the Bug of the moobs!!! ... keep try.. and good luck.... ::)

 

wow.. I understood nothing about this...

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Crius

But man.. i tested that... map for map... and u know what???? Its WORK!!!!! u see the diferenence in the lows maps.. if u tested on the High maps. u not se the imperceptible diff... why ? for the Bug of the moobs!!! ... keep try.. and good luck.... ::)

 

Really, now? I've tested it against several different enemies, ranging from the Mummy as the lowest (my base absorb even without any gear is too high to go much lower while still getting values that is capable of showing a 30% increase) up to Undead King Hopy, with one of the non-undead CT1 mobs in between, can't remember which one it was, and a Heavy Goblin I think it was too. Each time I took a hit, I noted the exact decrease in my HP. Against the Mummy, I did 40 samples. I don't remember the exact numbers because they are on a different computer, but if I took 20-30 damage per hit from a Mummy without VL, those numbers jumped to 26-39 with VL, an increase of exactly 30%. The average increased by close to 30% each as well, although some deviation is to be expected. The exact same behavior was present against all enemies I tried it with, with different levels of absorb. No matter what, I lost 30% more HP per hit with VL than without it.

 

So if you've tested it, tell me exactly what enemy you did it with and what absorb you used. I will personally repeat your tests and tell you how it works out.

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Zero

[glow=violet,2,300]Oh Guys , we'r talking abt prs skill guide not abt bug in skills, now VL is the real prs skill, virtual life = add % hp in ur health.... old times add oculte abs and hp.

Now vl is "fixed" old vl no =) [/glow]

 

Don't think you get it. The old VL reduced damage by 30%. The new VL ADDS +30% damage. If it is fixed, it should be 0%, neither adding or subtracting damage. With the increased damage taken, it negates the 30% hp gain exactly, making the skill just a nice heart to stare at :x.

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Crius

I'm still rather convinced that it doesn't actually add any damage, it just makes it seem that way by having all health changes impact the base health, not the modified health. This would explain why you don't need to heal to get full health when you cast VL (compare to equipping an item that adds HP or increasing your health stat, which changes only your maximum, not your current HP), why healing through potions, spells and regeneration recovers more HP than it should, and why you lose more HP when you get hit. In the end it doesn't matter I suppose, VL is still just purely cosmetic.

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Setsuna

I'm still rather convinced that it doesn't actually add any damage, it just makes it seem that way by having all health changes impact the base health, not the modified health. This would explain why you don't need to heal to get full health when you cast VL (compare to equipping an item that adds HP or increasing your health stat, which changes only your maximum, not your current HP), why healing through potions, spells and regeneration recovers more HP than it should, and why you lose more HP when you get hit. In the end it doesn't matter I suppose, VL is still just purely cosmetic.

 

Thats probably how it works. And like you said before, this would be the reason why they added this hidden 30% absorb effect.

This turned out to be way too strong because of 2 reasons:

1. It takes only about 23% abs to match a 30% hp increase.

2. I did some testing with Energy Shield to see how absorb effects work. Now im pretty sure that absorption from skills like Energy Shield, Godly Shield or VL(old) is applied before your character's abs value.

So instead of decreasing the final damage received by 30% it decreases the monster's initial damage and THEN gets further decreased by your normal abs.

 

Seems like VL can't be fixed by simply adjusting some values. They'd have to change the way absorption rate or HP increase of VL is calculated.

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Crius

2. I did some testing with Energy Shield to see how absorb effects work. Now im pretty sure that absorption from skills like Energy Shield, Godly Shield or VL(old) is applied before your character's abs value.

So instead of decreasing the final damage received by 30% it decreases the monster's initial damage and THEN gets further decreased by your normal abs.

 

Seems like VL can't be fixed by simply adjusting some values. They'd have to change the way absorption rate or HP increase of VL is calculated.

 

Yes, I'm aware. I haven't tried all damage reduction effects, but those I have are applied before absorb. The absorb system is rather inane to begin with, probably because it wasn't designed to work with damage ranges this wide. You can however compensate pre-absorb damage reduction and turn it into post-absorb by simply reducing your absorb by the same factor: D*X - A*X = (D-A)*X, which might be an easier alternative to implement. Of course, I'm still in favor of making absorb a relative damage reduction as it will not only solve this problem for all damage reducing skills automatically, it will make other things so much easier as well.

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rptps

lol.. what a fun. Why do  your guys open new thread and start  arguing about  VL Skill?

This is a post he made as Pri's skill Guild for newbie and your  guys  make it as a whining post never more never less.

 

 

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Crius

If VL doesn't work, I'd definitely not recommend putting points into it as the guide suggests. As for the guide itself, if you manage to reach the kind of levels required to be able to spend all these recommended points, you shouldn't need others to tell you how to spend them. There is no order in which to spend these points (apart from VL, which ironically is the last place you should be putting points right now), there is no transition between Chain Lightning and Ice Meteorite. There's no motivation for why certain skills should be picked or even a description of what they do beyond what you can already find on the skill page. So really, who is the guide for? It's not useful for people who know how things work because it doesn't offer any new information, and it's not useful for the people who don't because it doesn't offer any explanations.

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rptps

He manages to put this guild on for some1 who think this  guild usefully.

By some reasons, you don't think this guild useful  then please leave some  suggestions for him so he can change.

If VL does not work then just speak out. It is more than enough.

Having some problems ? then open new post and start arguing about it.

Consider this post is yours then would you like some1 comes across your post and start spamming?

 

 

 

 

 

 

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