dafeac 0 Report post Posted January 13, 2012 So I looked at the vigor ball formula at the page, it says: Lvl 1: 50(+Wp/2 +Min Wand Dmg x 2) - 70 (+Wp +Max Wand Dmg x 2) With my stats: Wp: 475 MinW: 49 MaxW: 55 I couldn't get the result I see in my skill while ingame, 50(+1048) - 70(+1060) Finally I got the formula right, 50+((Wp+MinW)*2) - 70+((Wp+MaxW)*2) So ATM with VB lvl 1, Dmg = 1098 - 1130 If VB lvl 10, Dmg = 1278 - 1310 A total of 16% increase in dmg, do you think its worth it? BTW - the greater your WP, minW, maxW the lesser the increase correct me if i'm wrong please....... Quote Share this post Link to post Share on other sites
Guest BloodBrothers Report post Posted January 13, 2012 So I looked at the vigor ball formula at the page, it says: Lvl 1: 50(+Wp/2 +Min Wand Dmg x 2) - 70 (+Wp +Max Wand Dmg x 2) With my stats: Wp: 75 MinW: 49 MaxW: 55 I couldn't get the result I see in my skill while ingame, 50(+1048) - 70(+1060) Finally I got the formula right, 50+((Wp+MinW)*2) - 70+((Wp+MaxW)*2) So ATM with VB lvl 1, Dmg = 1098 - 1130 If VB lvl 10, Dmg = 1278 - 1310 A total of 16% increase in dmg, do you think its worth it? BTW - the greater your WP, minW, maxW the lesser the increase correct me if i'm wrong please....... Depens m8 what level are you low level = Vigor ball 1 high level is Vigor ball 10;) Quote Share this post Link to post Share on other sites
Adele 0 Report post Posted January 13, 2012 I prefer Multi Spark lvl 10 '-' Quote Share this post Link to post Share on other sites
Guest BloodBrothers Report post Posted January 13, 2012 I prefer Multi Spark lvl 10 '-' Lol Vigor bal is better Quote Share this post Link to post Share on other sites
Adele 0 Report post Posted January 13, 2012 I prefer Multi Spark lvl 10 '-' Lol Vigor bal is better Yes, more Mult Spark is much faster ,there is not much difference Quote Share this post Link to post Share on other sites
Crius 0 Report post Posted January 13, 2012 Unless you have a very high weapon power to spirit ratio (by which I pretty much mean a perfect 120 +20 staff with minimum spirit required to equip it), then VB will generally do better than MS. Best cast scenario for MS, they do about equal average damage. MS has a wider possible damage range though. If you have anything but the best weapon and absolute minimum spirit or if you use sheltom forces to add WP, then go with VB. Quote Share this post Link to post Share on other sites
dafeac 0 Report post Posted January 14, 2012 So I did more math, the % added dmg of taking VB from 1 to 10 depends of your actual sum of WP, MinW, MaxW, the formula treats this tree factors the same way, 1 increase in spirit will add the same amount for 1 increase in 1 in MinW (BTW: following this, forces do NOT work with VB (haven't test it)). WP - % of dmg increase of leveling Vb from 1 to 10 28 - 84% 550 - 14% 1000 - 8% Another issue is that the tier 5 first skill wont add dmg to VB or any other skill, it is completely useless while solo. Quote Share this post Link to post Share on other sites
KeKNoRRiS 0 Report post Posted January 14, 2012 Don't forget that it hits twice, the final damge difference will be bigger for each cast. Also, what would you trade the ~300-400 dmg for? Heal? I rather do 300-400 more dmg than level a useless skill. Besides, it is not like VB lvl 10 drains your mana/stm realy bad, you can cast it for ages without potting. Quote Share this post Link to post Share on other sites
Crius 0 Report post Posted January 14, 2012 With reservations for being wrong, I think Divine Force actually does add damage to VB. I'm not sure how or how much, but I do vaguely remember testing it quickly and concluding that it made a difference. Just reset your spirit, use a really weak wand, and try it with L1 VB, and the extra damage from DF should make a visible difference. Quote Share this post Link to post Share on other sites
Zero 0 Report post Posted January 14, 2012 With reservations for being wrong, I think Divine Force actually does add damage to VB. I'm not sure how or how much, but I do vaguely remember testing it quickly and concluding that it made a difference. Just reset your spirit, use a really weak wand, and try it with L1 VB, and the extra damage from DF should make a visible difference. Divine force increases the damage of all 1 v 1 skills like a force does, but does not add any damage to any AoE skill [like IM]. Quote Share this post Link to post Share on other sites
dafeac 0 Report post Posted January 14, 2012 Don't forget that it hits twice, the final damge difference will be bigger for each cast. Also, what would you trade the ~300-400 dmg for? Heal? I rather do 300-400 more dmg than level a useless skill. Besides, it is not like VB lvl 10 drains your mana/stm realy bad, you can cast it for ages without potting. Hey I completely forgot the hiting twice thing, so I guess is not that bad after all, good point. With reservations for being wrong, I think Divine Force actually does add damage to VB. I'm not sure how or how much, but I do vaguely remember testing it quickly and concluding that it made a difference. Just reset your spirit, use a really weak wand, and try it with L1 VB, and the extra damage from DF should make a visible difference. I hope it does, since in the ingame formula the casting of divine force does not change the dmg. I'll try your test. Quote Share this post Link to post Share on other sites