Jump to content
Sign in to follow this  
suesue

Impossible kill Super bosses?

Recommended Posts

suesue

Since the lastest patch was updated. Noone can kill any super bosses, such as FA or Tulla.

 

About Tulla, Comp skill now is useless. Characters' hp < 1000 die with one skill of tulla( include malee char). If GM set COMP useless pls set boss without regen hp.

 

Im looking for ur idea and GM's consideration.

Share this post


Link to post
Share on other sites
Hawaii2

+1

 

Totally agree ! and no one is killing Tulla now since its too hard >.<

Share this post


Link to post
Share on other sites
Gogg

Haha funny

 

Now to try the boss you need a pure tanker full of vitality

But you can't kill it, because vitality means low attack power, and high attack power means no vitality, wich means instant death

 

HAHAHAHAHAHA awesome! Super well planned, as always~

Share this post


Link to post
Share on other sites
Tonberry

Haha funny

 

Now to try the boss you need a pure tanker full of vitality

But you can't kill it, because vitality means low attack power, and high attack power means no vitality, wich means instant death

 

HAHAHAHAHAHA awesome! Super well planned, as always~

 

no one can kill boss  compulsion got fixed  ???

Share this post


Link to post
Share on other sites
Gogg

Haha funny

 

Now to try the boss you need a pure tanker full of vitality

But you can't kill it, because vitality means low attack power, and high attack power means no vitality, wich means instant death

 

HAHAHAHAHAHA awesome! Super well planned, as always~

 

no one can kill boss  compulsion got fixed  ???

Care to read ???

Share this post


Link to post
Share on other sites
Melocrie

Haha funny

 

Now to try the boss you need a pure tanker full of vitality

But you can't kill it, because vitality means low attack power, and high attack power means no vitality, wich means instant death

 

HAHAHAHAHAHA awesome! Super well planned, as always~

 

So you need to work together?

 

I can honestly say on one hand I'm glad compulsion won't work as it did before, no more silly luring FA away through the dungeon -,-

Share this post


Link to post
Share on other sites
Tonberry

Haha funny

 

Now to try the boss you need a pure tanker full of vitality

But you can't kill it, because vitality means low attack power, and high attack power means no vitality, wich means instant death

 

HAHAHAHAHAHA awesome! Super well planned, as always~

 

no one can kill boss  compulsion got fixed  ???

Care to read ???

 

Problem?

Share this post


Link to post
Share on other sites
Gogg

Haha funny

 

Now to try the boss you need a pure tanker full of vitality

But you can't kill it, because vitality means low attack power, and high attack power means no vitality, wich means instant death

 

HAHAHAHAHAHA awesome! Super well planned, as always~

 

So you need to work together?

 

I can honestly say on one hand I'm glad compulsion won't work as it did before, no more silly luring FA away through the dungeon -,-

 

So it's impossible to kill it. Unless it's all about tankers and rangers (I don't know how big is the bosses range, don't know if they'd kill automechs or archers)

 

Boss skill, tanker hold on, meeles die, boss HP regen due to player's death~

All tankers, boss skill, all hold on. All tankers, all low damage. Boss natural regen~

Share this post


Link to post
Share on other sites
Artier

I don't quite understand what you're saying.

Are you saying it's a bad thing that now we need Mechs to go pure health in order to tank and others do the damage, basically...are you trying to say it's a bad thing that now boss-hunting requires defined roles with team work in order to be successful? Cause that's what it sounds like and personally I see that as what MMORPG's are usually about.

 

._. Unless I'm missing something here?

Share this post


Link to post
Share on other sites
weaknexx

Haha funny

 

Now to try the boss you need a pure tanker full of vitality

But you can't kill it, because vitality means low attack power, and high attack power means no vitality, wich means instant death

 

HAHAHAHAHAHA awesome! Super well planned, as always~

buddy.have u ever hunting boss? No?

Mech with pure heath?Hell yeah.it is always like this.

Mech need attrack super boss?Hell NO.

Mech job is TANK.he does not need to do any damage on super.boss.

As and another meele will carry out this job.

 

Share this post


Link to post
Share on other sites
Gogg

Did I mention mech?

Did I say "solo" or something?

 

Excuse me, but I guess you need to read that again.

Share this post


Link to post
Share on other sites
aznboi1211

its true super bosses are impossible to kill. back then it was possible because mech can comp it, making it impossible for others to die. now that boss is no longer able to get comped it kills everyone. we should take out boss DEATH regen because now mostly everyone will die non shop. boss deah regen is useless if u think about it. whats the point of putting it on when 1 death = 30% and it takes forever to kill. there will always be a few that dies even if everyone tries to work together. atleast 1 or 2 will not be able to tank it, wasting others time

Share this post


Link to post
Share on other sites
Artier

Ah now I get what you were talking about, he explained it much clearer.

I didn't mean any offense by it, it's just the way you were talking about it confused me.

 

It';d be nice if all your replies weren't so hostile towards questions... :|

Share this post


Link to post
Share on other sites
PaynEeE

the diference now is;

 

1) Super Bosses have Amazing AOE (Can kill even Mages using Death Ray)

2) We cant "bug" compulsion (Mech) anymore, so ALL MEELES have to tank because of nº 1

3) Archers / Atalantas doesnt take any damage if there is someone tanking them...

 

so all meeles need build with HEALTH now... or they cant tank... (We see that on Prince / Tulla)

 

Then we go for what Gogg Says.... Alot of Health = Low Damage  // Low Damage = Natural Regen // Someone w/o Health on Build = DEAD = Regen HP...

 

It´s hard to kill, but not impossible.... just need to be more organized and put health on build... what takes way more time to kill, since they HP was increased too..

 

 

Share this post


Link to post
Share on other sites
Johnmissing

Haha funny

 

Now to try the boss you need a pure tanker full of vitality

But you can't kill it, because vitality means low attack power, and high attack power means no vitality, wich means instant death

 

HAHAHAHAHAHA awesome! Super well planned, as always~

 

I got it at the 1st time  ;D and I was confused why others understood differently and ...... But well, at least now everybody are in the same boat!!!! WE hate and not support the changes in Super Bosses  8) 8)

Share this post


Link to post
Share on other sites
-assKICKER-

This boss super powers are due to a fvcked up market, too much drops, that's why they made it a lil impossible to kill, i read that somewhere..

Share this post


Link to post
Share on other sites
Quant

Stop whining , super boss are meant to be like this, I told 3R this compulsion bug few months ago when Tulla was first launched , this patch should have implemented way earlier

 

Look at the market now, cheap 124 items cheap Tulla amulet

 

Anyway you should glad you can exploit it when it was bugged

 

Tulla should be a boss thats hard to defeat, and bombs should of kill all, pure strength build is way underrated to kill boss anyway, what's the logic anyway, if you have such low hp, 1000-1200, to tank a super boss, what's super about it? Call it stupid noob boss for noobs

 

If you want the old Tulla boss, I suggest they put the drop rate to 1% to 0.05% and new Tulla 20%-30% for good drops

Share this post


Link to post
Share on other sites
-assKICKER-

Stop whining , super boss are meant to be like this, I told 3R this compulsion bug few months ago when Tulla was first launched , this patch should have implemented way earlier

 

Look at the market now, cheap 124 items cheap Tulla amulet

 

Anyway you should glad you can exploit it when it was bugged

 

Tulla should be a boss thats hard to defeat, and bombs should of kill all, pure strength build is way underrated to kill boss anyway, what's the logic anyway, if you have such low hp, 1000-1200, to tank a super boss, what's super about it? Call it stupid noob boss for noobs

 

If you want the old Tulla boss, I suggest they put the drop rate to 1% to 0.05% and new Tulla 20%-30% for good drops

 

OMFG, i agreed with you, kill me now.

Share this post


Link to post
Share on other sites
Tonberry

Bosses aren't suppose to be easy to kill

 

now all super bosses have regen hp it's perfect :D

Share this post


Link to post
Share on other sites
Melocrie

It';d be nice if all your replies weren't so hostile towards questions... :|

 

That made me lol ;D

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

News and Updates

×
×
  • Create New...