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Geovane

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Geovane

I heard new atack items are going to be lvl 126 and new defense items are going to be lvl 128.

 

In my opinin it's level is too high, and few ppl will use. My suggestion, and i talked to others, is to make attack items 124, and defense items 126.

 

 

 

I also heard about age +22, in my opinion it's crap, and thing for idiot pvp priston tales.

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Keshy

I think putting unnecessary items at the moment ...

 

The economy of the game is a "crap" and sandurr should try to soften it and not put more items to depreciate further.

 

sry bad inglish :x

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DarkLink64

I would say that new itens, more aging levels, and further level requirement will fruit up the game economy, and what is more important, the game balance.

 

 

 

Higher items will only be used by a few portion of players, and will be only bought by a even few portion of players, due to economy.

 

 

And what is more important, the game balance.

 

 

Weapons ARE imbalanced, 120 2 Hand weapons like Hammers and Axes have a insane high aumont of Attack Damage, and this kind of issue can NOT be fixed since Wartale can't change the current itens status, just the new ones.

 

To fruit more the weapon balance, 122 1 Hand Weapons like, Claw, Hammer and Axe almost have the same damage than 120 2 Hand Weapons like Sword and Scythes.

 

 

Items design isn't well planned and are utterly unbalanced.

 

 

Give more unbalanced items for higher levels and give more aging levels, and RealmPt would become Exp Service Wallet Core PT.

 

 

Sorry for my harsh words Wartale, but i think you should focus on what RealmPt shines for: Unique features (Like HG, PvP Battle Arena, Party quests), Tier 5, and, what is more important, bug fixes and CLASS BALANCE.

 

I'm sure no one is happy with current method of how the game is flowing, the extreme need for Exp Service or Priest to level up, economy is really bad, some class have T5 others not, and weapons status imbalance.

 

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swingegg

the game is ruined by lag abuser already. i like those change in future .

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Geovane

I would say that new itens, more aging levels, and further level requirement will fruit up the game economy, and what is more important, the game balance.

 

 

 

Higher items will only be used by a few portion of players, and will be only bought by a even few portion of players, due to economy.

 

 

And what is more important, the game balance.

 

 

Weapons ARE imbalanced, 120 2 Hand weapons like Hammers and Axes have a insane high aumont of Attack Damage, and this kind of issue can NOT be fixed since Wartale can't change the current itens status, just the new ones.

 

To fruit more the weapon balance, 122 1 Hand Weapons like, Claw, Hammer and Axe almost have the same damage than 120 2 Hand Weapons like Sword and Scythes.

 

 

Items design isn't well planned and are utterly unbalanced.

 

 

Give more unbalanced items for higher levels and give more aging levels, and RealmPt would become Exp Service Wallet Core PT.

 

 

Sorry for my harsh words Wartale, but i think you should focus on what RealmPt shines for: Unique features (Like HG, PvP Battle Arena, Party quests), Tier 5, and, what is more important, bug fixes and CLASS BALANCE.

 

I'm sure no one is happy with current method of how the game is flowing, the extreme need for Exp Service or Priest to level up, economy is really bad, some class have T5 others not, and weapons status imbalance.

 

 

I also agree with this.

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-BLiiND-

making higher than +20 is just plain stupid.. it just make game more imbalance and a game for high levels...

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Photon

Listing game imbalances and then suggestions to balance them would be better than plain rant

 

It can't be that leveling itself is the problem, people level from 110 to 120.

130 to 140 should be doable aswell, but I guess it should be made so players can do it themselves, like 110 to 120.

The problem is there is less content from 120 to 140 than there is from 100 to 120 too.

So a way would be to introduce a ton of (party) quests, for different monster types (ie quests where different monster types are involved) so to make every class playable. And make exp maps less needed for leveling needs, aswell as exp service. Perhaps even exp quests on exp maps where you NEED parties, dont know but make some thoughtful suggestions

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anarquista

Receive xp in SoD would be good (solo quests? quests to classes, 10 magicians, 10 pikemans?...).

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Geovane

Listing game imbalances and then suggestions to balance them would be better than plain rant

 

It can't be that leveling itself is the problem, people level from 110 to 120.

130 to 140 should be doable aswell, but I guess it should be made so players can do it themselves, like 110 to 120.

The problem is there is less content from 120 to 140 than there is from 100 to 120 too.

So a way would be to introduce a ton of (party) quests, for different monster types (ie quests where different monster types are involved) so to make every class playable. And make exp maps less needed for leveling needs, aswell as exp service. Perhaps even exp quests on exp maps where you NEED parties, dont know but make some thoughtful suggestions

 

Good to see you are looking for new suggestions.

 

Making quests is an alternative way of exping, but Ice Mine is overloaded atm, all 128+ doing quests there definetely doesn't work. This new map would be and alternative for higher levels doing quests and would Ice Mine less overloaded. Higher level are always leveled by expers, and that sucks. People who doesn't hire  EXP service just can't get 136 +...

 

I think your idea of making alot of quests is really good, keep on this job.

 

 

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cocotime1

i agree, no news items ,ages and etc pls. Balance the class first

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jona2288

server economy is bad... adding more items and other hunt map will make char 124 get cheaper and cheaper... and the people who dont donate will have a biggest diference thant the  moment

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swingegg

it is called market economy. and  i dont think sandurr can make all the items not losing their value.

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BiDa

Prices are already very low...

Adding new things would lower them even more

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Alive

Should expand cap level to 150 !

 

if new items are coming in, new level should rise.

 

And allow people to create accounts should be possible at this point too. Because low level items are not going anywhere ! New gamers coming in, low level items will float !

 

Require more bellums and oredos in new mix should eliminate the huge amount it is hunted by gamers in Ice Mine each day.

 

 

Add a new map to train xp too. Perhaps from 132-xxx ! So that AD1 and AD2 will be reserve for lower level

 

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DarkLink64

Should expand cap level to 150 !

 

 

 

 

No.

 

How many 14x we have atm? Last time i've checked Level Ranking, it was only 2. And they abused Exp Service.

 

 

There is no point into raising Level Cap due to new Itens. I can't understand your logic.

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Alive

So just because there are very few 140 , we shouldnt expand the level cap?

 

We should wait for everybody to get there?

 

Look around you, 13x are full in ricarten. Almost everyone you pt in Ice Mine range from 132-135!!! Some are 138....

 

New items keep on coming in, but level should remains the same??? So once everyone reach 140, we should rise the cap? so that people have a fair chance to compete again???

 

 

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-BLiiND-

i dont agree yet with the cap level being raise.. it isnt an issue for now..

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L

I agree to raise the cap then introduce new items shorty after.

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