khanxx 0 Report post Posted March 20, 2014 finaly mages are usefull again and strong ( as a mage should be? priest isent supposed to be a killer so please stfu about that ) and people start wining again. typical realmpt. Sander announced this years and years ago. ''Stone spike will be stronger then ice meteor'' ''mage players be pattient, the future of mages will be awesome'' FINALY IT CAME TROUGH and now people are wining about shit like its being op. U had years to complain about it so dont start when the skill will be released. The original realmpt that was created over a decade ago implented mages to be the ''magic killers''. They explained: ''mages will be powerfull killers who uses their mentel energy to cast powerfull attacks, they are unigue beause all the other classes will be melee's expcept for priest who are supportive chars. Rangers will be considerd as melee's.'' I remember this so well because it was the first official pt. Priest was never ever supposed to be the best aoe killers. Realmpt promised the same thing in their own way so reducing its dmg would be unfair to players that never stopped hoping that it would be true. There is no problem about mage being better than PRS at exp maps. It's the right thing, mage's were developed to be better than prs on AoE killing. The problem is the HUNT bro. Mages will become REALLY OP at hunt maps, since they can tank a lot of mobs, cuz of energy shield, and kill faster using an AoE skill than a knight does using 1x1 attacks! Just imagine. Killing faster than any Melee, in AREA, and being able to tank 3,4 mobs! You gotta be kidding me! THAT'S JUST RIDICULOUS! Mages dont tank 3~4 mobs, if a mage can tank 3~4 mobs then Kina can tank 6~8 so do priest (if is undead), cuz my priest can easly do the 8th round of SoD and 7 and my mage (the same level) cant do without help of crystals and other stuffs, so plz, stop being such a stupid person and let the mage shiny a little. There is no way they nerf Stone Spike on HUNT and dont nerf on EXP MAP, PvP =/= PvE - Hunt = Exp.Map, so you want the mage to continue the little shit that he is, and continue to use the stupid DRay 4EVER (a color change dont make the skill coolest after u use over and over and over for 10 years). I think is good this way, finaly mage can go hunt and exp maps without lose his spots for priests. Mages spend 10 years (or more) having to kill mob by mob on hunts using the same skill, almost never have a chance on PvP and with Ice Meteorite lose his spot on SoD for Priests, now it's time to rise from the ashes and kill that motherfuckers easy for at least 3 years Share this post Link to post Share on other sites
Kim 10 Report post Posted March 20, 2014 finaly mages are usefull again and strong ( as a mage should be? priest isent supposed to be a killer so please stfu about that ) and people start wining again. typical realmpt. Sander announced this years and years ago. ''Stone spike will be stronger then ice meteor'' ''mage players be pattient, the future of mages will be awesome'' FINALY IT CAME TROUGH and now people are wining about shit like its being op. U had years to complain about it so dont start when the skill will be released. The original realmpt that was created over a decade ago implented mages to be the ''magic killers''. They explained: ''mages will be powerfull killers who uses their mentel energy to cast powerfull attacks, they are unigue beause all the other classes will be melee's expcept for priest who are supportive chars. Rangers will be considerd as melee's.'' I remember this so well because it was the first official pt. Priest was never ever supposed to be the best aoe killers. Realmpt promised the same thing in their own way so reducing its dmg would be unfair to players that never stopped hoping that it would be true. There is no problem about mage being better than PRS at exp maps. It's the right thing, mage's were developed to be better than prs on AoE killing. The problem is the HUNT bro. Mages will become REALLY OP at hunt maps, since they can tank a lot of mobs, cuz of energy shield, and kill faster using an AoE skill than a knight does using 1x1 attacks! Just imagine. Killing faster than any Melee, in AREA, and being able to tank 3,4 mobs! You gotta be kidding me! THAT'S JUST RIDICULOUS! Mages dont tank 3~4 mobs, if a mage can tank 3~4 mobs then Kina can tank 6~8 so do priest (if is undead), cuz my priest can easly do the 8th round of SoD and 7 and my mage (the same level) cant do without help of crystals and other stuffs, so plz, stop being such a stupid person and let the mage shiny a little. There is no way they nerf Stone Spike on HUNT and dont nerf on EXP MAP, PvP =/= PvE - Hunt = Exp.Map, so you want the mage to continue the little shit that he is, and continue to use the stupid DRay 4EVER (a color change dont make the skill coolest after u use over and over and over for 10 years). I think is good this way, finaly mage can go hunt and exp maps without lose his spots for priests. Mages spend 10 years (or more) having to kill mob by mob on hunts using the same skill, almost never have a chance on PvP and with Ice Meteorite lose his spot on SoD for Priests, now it's time to rise from the ashes and kill that motherfruiters easy for at least 3 years OK, here we go: YES, a well-equiped mage can tank 4 mobs easily at DI, because of Elemental Shield. Ask any 138+ Mage with decent gear and you'll see. You PRS tank r8 because it's full of undeads. Don't call me stupid because you don't even know me, and i didn't said shit about you. I just don't want the game balance to get screwd up. I'm pretty sure there is many ways to decrease the atk ONLY on hunt maps, keeping the same damage at EXP MAPS. Automation works just like that: you have one formula to bc and battle arena and another formula to other maps. That's not even close to impossible. And finally, doesn't mater if mage's were always worst at HUNT. That CAN'T be an excuse to now make it a GOD at hunt maps. Now let's talk with the grown ups. As i said above, Stone Spikes could have different formulas to EXP and HUNT MAPS. No need for a nerf. BUT, i do believe that a better and easier way to don't make Mage a GOD at Hunt maps is to simply change it's "tankability" with elemental shield. Well, as KoopaTroopa said, mage's aren't supposed to be able to tank that much in hunt maps. After all, they are mages. Share this post Link to post Share on other sites
amzers 0 Report post Posted March 20, 2014 finaly mages are usefull again and strong ( as a mage should be? priest isent supposed to be a killer so please stfu about that ) and people start wining again. typical realmpt. Sander announced this years and years ago. ''Stone spike will be stronger then ice meteor'' ''mage players be pattient, the future of mages will be awesome'' FINALY IT CAME TROUGH and now people are wining about shit like its being op. U had years to complain about it so dont start when the skill will be released. The original realmpt that was created over a decade ago implented mages to be the ''magic killers''. They explained: ''mages will be powerfull killers who uses their mentel energy to cast powerfull attacks, they are unigue beause all the other classes will be melee's expcept for priest who are supportive chars. Rangers will be considerd as melee's.'' I remember this so well because it was the first official pt. Priest was never ever supposed to be the best aoe killers. Realmpt promised the same thing in their own way so reducing its dmg would be unfair to players that never stopped hoping that it would be true. Share this post Link to post Share on other sites
khanxx 0 Report post Posted March 20, 2014 Now let's talk with the grown ups. As i said above, Stone Spikes could have different formulas to EXP and HUNT MAPS. No need for a nerf. BUT, i do believe that a better and easier way to don't make Mage a GOD at Hunt maps is to simply change it's "tankability" with elemental shield. Well, as KoopaTroopa said, mage's aren't supposed to be able to tank that much in hunt maps. After all, they are mages. This part I agree 110%. Maybe a nerf on the shield like Lv10 22% is a good start, but, he still dont have advantage against any type of monster, so thats a con. I guess mages can have 30% bonus damage on Meteore, Dias, Flame Wave and the new Stone Spike skill against Mutant monsters. We already have: FS and AS Against Demons, KS and PRS against Undeads, MS against Mechanic (I think all the Mech skills has to have a bonus against Mechanic monsters), Atalanta doest have any but, she have a shield, and is ranged, and have stun, and Soul Sucker, and more range, and fast skills, Pike dont have any too (Only Jumping Crash [Demons]), but, he have alot of other skills for PvP, and Vanish, Charging Strike, Vague, Block, Critical, etc etc etc... if you see Mage is the only one who doest have any advantage against anything, he have Energy Shield who blocks 30% of the damage? Yes! But, all his spells make him vulnerable, Dias and Stone Spike, so he rly needs a way to "tank" the incoming damage. I saw this in MD3, with shield my HP dont move (maybe a little, but...), and without Energy Shield I cant stay alive for more than 2 seconds, so I think ... WHAT? Its too powerfull, yes, but is the only way mages can level up, without this ... well ... he's just an AS with a stick on the hand and "Abra-Kadabras". Share this post Link to post Share on other sites
lucasalmeida35 1 Report post Posted March 20, 2014 Now let's talk with the grown ups. As i said above, Stone Spikes could have different formulas to EXP and HUNT MAPS. No need for a nerf. BUT, i do believe that a better and easier way to don't make Mage a GOD at Hunt maps is to simply change it's "tankability" with elemental shield. Well, as KoopaTroopa said, mage's aren't supposed to be able to tank that much in hunt maps. After all, they are mages. This part I agree 110%. Maybe a nerf on the shield like Lv10 22% is a good start, but, he still dont have advantage against any type of monster, so thats a con. I guess mages can have 30% bonus damage on Meteore, Dias, Flame Wave and the new Stone Spike skill against Mutant monsters. We already have: FS and AS Against Demons, KS and PRS against Undeads, MS against Mechanic (I think all the Mech skills has to have a bonus against Mechanic monsters), Atalanta doest have any but, she have a shield, and is ranged, and have stun, and Soul Sucker, and more range, and fast skills, Pike dont have any too (Only Jumping Crash [Demons]), but, he have alot of other skills for PvP, and Vanish, Charging Strike, Vague, Block, Critical, etc etc etc... if you see Mage is the only one who doest have any advantage against anything, he have Energy Shield who blocks 30% of the damage? Yes! But, all his spells make him vulnerable, Dias and Stone Spike, so he rly needs a way to "tank" the incoming damage. I saw this in MD3, with shield my HP dont move (maybe a little, but...), and without Energy Shield I cant stay alive for more than 2 seconds, so I think ... WHAT? Its too powerfull, yes, but is the only way mages can level up, without this ... well ... he's just an AS with a stick on the hand and "Abra-Kadabras". correction: ata have against demon (twist javelin) or undead (lightning javelin), it depends what skill you choose +1 Share this post Link to post Share on other sites
amzers 0 Report post Posted March 20, 2014 Now let's talk with the grown ups. As i said above, Stone Spikes could have different formulas to EXP and HUNT MAPS. No need for a nerf. BUT, i do believe that a better and easier way to don't make Mage a GOD at Hunt maps is to simply change it's "tankability" with elemental shield. Well, as KoopaTroopa said, mage's aren't supposed to be able to tank that much in hunt maps. After all, they are mages. This part I agree 110%. Maybe a nerf on the shield like Lv10 22% is a good start, but, he still dont have advantage against any type of monster, so thats a con. I guess mages can have 30% bonus damage on Meteore, Dias, Flame Wave and the new Stone Spike skill against Mutant monsters. We already have: FS and AS Against Demons, KS and PRS against Undeads, MS against Mechanic (I think all the Mech skills has to have a bonus against Mechanic monsters), Atalanta doest have any but, she have a shield, and is ranged, and have stun, and Soul Sucker, and more range, and fast skills, Pike dont have any too (Only Jumping Crash [Demons]), but, he have alot of other skills for PvP, and Vanish, Charging Strike, Vague, Block, Critical, etc etc etc... if you see Mage is the only one who doest have any advantage against anything, he have Energy Shield who blocks 30% of the damage? Yes! But, all his spells make him vulnerable, Dias and Stone Spike, so he rly needs a way to "tank" the incoming damage. I saw this in MD3, with shield my HP dont move (maybe a little, but...), and without Energy Shield I cant stay alive for more than 2 seconds, so I think ... WHAT? Its too powerfull, yes, but is the only way mages can level up, without this ... well ... he's just an AS with a stick on the hand and "Abra-Kadabras". nerfing shield is ridiculous - Share this post Link to post Share on other sites
khanxx 0 Report post Posted March 20, 2014 correction: ata have against demon (twist javelin) or undead (lightning javelin), it depends what skill you choose +1 Twisted deals less damage then Vengeance 100% + 30%, Vengeance is 2x 80% = 160%, and Lightning Javelin sux but its okay, she have 2 skills, oh wait, she have Flame Javelin against Mutants too Share this post Link to post Share on other sites
Immortal 40 Report post Posted March 20, 2014 I just tested out the stone spikes and all i have to say is that this skill is fruiting awesome. Share this post Link to post Share on other sites
Seishiro 0 Report post Posted March 20, 2014 I dont get the point. I waited so long for this skill, like the others mages of rpt. It really kill fast, wich is what we deserved to have since ages. Why some of you would it to be nerfed already ? I also dont understand you Kim. Your arguments to make it weaker on hunt maps is totaly ridiculous. Why should we nerf SS or ES ? Because now mages are good ? Just let it be like this. If you really play as a mage and want you char weaker on hunt maps, you are certainly not well awake... This remember the nerf of charging strike or destroyer. People seems to never be happy with what they get... Share this post Link to post Share on other sites
khanxx 0 Report post Posted March 20, 2014 I dont get the point. I waited so long for this skill, like the others mages of rpt. It really kill fast, wich is what we deserved to have since ages. Why some of you would it to be nerfed already ? I also dont understand you Kim. Your arguments to make it weaker on hunt maps is totaly ridiculous. Why should we nerf SS or ES ? Because now mages are good ? Just let it be like this. If you really play as a mage and want you char weaker on hunt maps, you are certainly not well awake... This remember the nerf of charging strike or destroyer. People seems to never be happy with what they get... 10 years for something good, 1 day with the new skills and everyone is whining. And stop whining, they already nerf on PvE ... reduce the damage in 20% ... now I have to use twice to kill a D-Machine, before I use 1 time Share this post Link to post Share on other sites
Kim 10 Report post Posted March 20, 2014 I dont get the point. I waited so long for this skill, like the others mages of rpt. It really kill fast, wich is what we deserved to have since ages. Why some of you would it to be nerfed already ? I also dont understand you Kim. Your arguments to make it weaker on hunt maps is totaly ridiculous. Why should we nerf SS or ES ? Because now mages are good ? Just let it be like this. If you really play as a mage and want you char weaker on hunt maps, you are certainly not well awake... This remember the nerf of charging strike or destroyer. People seems to never be happy with what they get... Read again. I said that is possible to change the atk formula only for hunt maps. But it's better to change Elemental Shield, because a mage can tank 4 mobs at DI, and that's not suposed to happen, it don't even makes sense. Stone Spike's damage it's OK. It's just not fair that a mage can kill 4 mobs at DI, in the same time a knight kills 1. Mages are unbalanced at Hunt maps now, they are not just a little bit better comparing to othet classes, they are WAY BETTER. And that prejudices the gameplay of the whole server. And as i said in another topic, i don't want rpt to become like those unbalanced basement private servers. Share this post Link to post Share on other sites
tommylizard 1 Report post Posted March 20, 2014 Can't priestesses tank and kill 4 or more undeads at the same time at DI as well? Share this post Link to post Share on other sites
Seishiro 0 Report post Posted March 20, 2014 Mages dont wear shields or heavy armor like knights. Criticals occurs with swords easier. Why would you like to nerf our tank ability ? I dont think your ideas will balance DI. This could unbalance the other maps, wich isnt what you want right ? I mean unbalanced stuffs are always been chased down and i understand the final goal but i think this time it would be made against mages again. Share this post Link to post Share on other sites
Clem 1,244 Report post Posted March 20, 2014 I dont get the point. I waited so long for this skill, like the others mages of rpt. It really kill fast, wich is what we deserved to have since ages. Why some of you would it to be nerfed already ? I also dont understand you Kim. Your arguments to make it weaker on hunt maps is totaly ridiculous. Why should we nerf SS or ES ? Because now mages are good ? Just let it be like this. If you really play as a mage and want you char weaker on hunt maps, you are certainly not well awake... This remember the nerf of charging strike or destroyer. People seems to never be happy with what they get... Read again. I said that is possible to change the atk formula only for hunt maps. But it's better to change Elemental Shield, because a mage can tank 4 mobs at DI, and that's not suposed to happen, it don't even makes sense. Stone Spike's damage it's OK. It's just not fair that a mage can kill 4 mobs at DI, in the same time a knight kills 1. Mages are unbalanced at Hunt maps now, they are not just a little bit better comparing to othet classes, they are WAY BETTER. And that prejudices the gameplay of the whole server. And as i said in another topic, i don't want rpt to become like those unbalanced basement private servers. Dont change élément shield plz, maybe high lvl can tank in few maps but low lvl cant.. Share this post Link to post Share on other sites
Kim 10 Report post Posted March 20, 2014 Can't priestesses tank and kill 4 or more undeads at the same time at DI as well? There are only undeads at DI? ??? You never find 4 undeads together at DI. Always 1 or 2, rarely 3, and many other non-undead mobs come after the prs... Share this post Link to post Share on other sites
Seishiro 0 Report post Posted March 20, 2014 Before Stone spike we used to tank due to lower dmg of death ray to hunt and nobody was wrong about it. Now that stone spike hit way harder, we should nerf our tank ability due to a better attack ? Nobody bated an eye about ES and now some are loosing their mind about mages becoming good. Slightly too good may be but we waited for it and we deserve it. Imo, mages are today what they always should have been. Share this post Link to post Share on other sites
khanxx 0 Report post Posted March 20, 2014 Look, lets avaliate the class situation again: *Archer - High Damage, High Speed, High Evasion, High Critical Chance, Bonus Against Demons, Stun and Pet - Used on PvE and PvP *Atalanta - High Damage, High Armor/Block, High Evasion, High Critical Chance, Stun and Pet - Used on PvE and PvP *Pikeman - High Damage, High Armor/Block, High Evasion, High Critical Chance, Invisibility, Burst of Damage, Good AoE and Chills - Used more for PvP *Fighter - High Damage, High Armor, High Critical Chance, Burst of Damage (Destroyer), Bonus Against Demons and Stun - Used more for PvP *Knight - High Damage, High Armor/Abs/Block, High Critical Chance, Bonus Against Undeads (Pet, Abs, Regen, Damage) and Good Looking - Used on PvE and PvP *Mechanician - High Damage, High Armor/Abs/Block, High Critical Chance, Bonus Against Mechanic, High Speed (If Auto), Taunt and Pet - Used on PvE and PvP *Priest - High AoE Damage without need to move (kills even ranged monsters), Chills, High HP, Evade, Bonus Against Undeads (Damage and Tank), High Regeneration, High Range with almost all skills, Kills Undeads more faster than Knight, Can even tank non Undead Monsters cuz of VL - Used for EXP and Hunt mostly. *Magiacian - High AoE Damage (Need to move, lure, lure and lure), "Distrortion" meh, Energy Shield (For tank) and Pet - Used for EXP (Not better than Priest), Hunt (Using only 1 skill for 10 years), PvP I dont know cuz I never put a foot on Bless Castle. As you can see, all the classes have alots of PROS, but Magicians dont. Please, let me know if I miss anything or overpower any of the classes on my comment. Share this post Link to post Share on other sites
khanxx 0 Report post Posted March 20, 2014 Before Stone spike we used to tank due to lower dmg of death ray to hunt and nobody was wrong about it. Now that stone spike hit way harder, we should nerf our tank ability due to a better attack ? Nobody bated an eye about ES and now some are loosing their mind about mages becoming good. Slightly too good may be but we waited for it and we deserve it. Imo, mages are today what they always should have been. ^ This ^ Finaly Mages become "GOOD" before he was "BROKEN", and all the other classes are better than Mage in EVERYTHING, ofc not all classes better in all, but you understand the point. Share this post Link to post Share on other sites
amzers 0 Report post Posted March 20, 2014 Do you guys know why there are only a few mages in RPT?has anyone notice how many pris are there compare to mages?even more pikes than mages?because mage had nothing special as a character that someone would want to play them and now that mage is starting to get interesting, all you jealous people want to nerfed it? lol we waited patiently for this Share this post Link to post Share on other sites
Kim 10 Report post Posted March 20, 2014 Before Stone spike we used to tank due to lower dmg of death ray to hunt and nobody was wrong about it. Now that stone spike hit way harder, we should nerf our tank ability due to a better attack ? Nobody bated an eye about ES and now some are loosing their mind about mages becoming GOD. Slightly too GOD may be but we waited for it and we deserve it. Imo, mages are today what they always should have been. fixed. Whatever, im done talking to the walls. Let the server become an unbalanced crap because of some people selfishness. I won't post again in this topic because my opinion won't change sander's mind and he is totaly capable of taking his own decisions and dealing with it's consequences, being it good or bad. Enjoy your deserved OverPower skill, because you waited so long for it, and that's a totaly fair excuse to screw the whole server balance. Share this post Link to post Share on other sites
khanxx 0 Report post Posted March 20, 2014 Before Stone spike we used to tank due to lower dmg of death ray to hunt and nobody was wrong about it. Now that stone spike hit way harder, we should nerf our tank ability due to a better attack ? Nobody bated an eye about ES and now some are loosing their mind about mages becoming GOD. Slightly too GOD may be but we waited for it and we deserve it. Imo, mages are today what they always should have been. fixed. Whatever, im done talking to the walls. Let the server become an unbalanced crap because of some people selfishness. I won't post again in this topic because my opinion won't change sander's mind and he is totaly capable of taking his own decisions and dealing with it's consequences, being it good or bad. Enjoy your deserved OverPower skill, because you waited so long for it, and that's a totaly fair excuse to screw the whole server balance. You're right. If there is a way to make Stone Spike in Hunt and PvP become less powerful, Sander's have to do this. Maybe for each monster on Hunt Maps it deals 15% less damage, this way, with 4 monters it will deal 40% of the damage to each one. But I dont think there is a way to do this only on Hunt Maps Share this post Link to post Share on other sites
khanxx 0 Report post Posted March 20, 2014 The arguments here a re pretty much stupid. Mages are rare because NO ONE GIVES A fruit ABOUT THEM. They were NEVER bad on AoE thing. NEVER. And the complainment is "mage always weak, when good whine" blabla, oh, come on, really? Mages can KILL on PvP, and I'm not talking about numbers, it's a real possibility, and they still can do some tanking... and DISTORTION! Now they're the best killing stuff, PvP AND PvE. It's already pretty stupid that priestess are way way ahead of all classes on AoE due to these meteorites, so you make something even more powerful (a lot more powerful) than that? AND STILL CLAIM IT'S FAIR?? Please add some defense to mages. They're still not the best tankers, let's raise the class to be the master of all roles. Wrong, no one play with mage cuz he's broken. Ice Meteorite still better than Stone Spike just cuz can kill ranged monsters without move, chills them and can Shift+Click. Oh, but you still whining about Mage geting buffed? So wait for the other T5 skills. Oh, and just for you know, Mages in ALL THE GAMES are WAY better than other classes on terms of Killing, unless when have a "Counter Mage Class", so, stop whining, and let Sander's do what he thinks is good for the server and what is on his plans. Share this post Link to post Share on other sites
L 721 Report post Posted March 20, 2014 Nerf cyclone spike, fs are not meant for AOE. Nerf ice metor, prs are not meant for AOE that strong. Nerf shuriken, ps torn range to strong as AOE. Dont release flame brandish, ks already have brandish and should not have good AOE. Notice mage has a AOE skill in every tier 1-4? Its for a reason. T5 gives AOE skills to characters that should not have them. I got an idea, lets remove ALL aoe skills from the server and we will train 1 monster at a time like ept days. :'( Share this post Link to post Share on other sites
amzers 0 Report post Posted March 20, 2014 The arguments here a re pretty much stupid. Mages are rare because NO ONE GIVES A fruit ABOUT THEM. They were NEVER bad on AoE thing. NEVER. And the complainment is "mage always weak, when good whine" blabla, oh, come on, really? Mages can KILL on PvP, and I'm not talking about numbers, it's a real possibility, and they still can do some tanking... and DISTORTION! Now they're the best killing stuff, PvP AND PvE. It's already pretty stupid that priestess are way way ahead of all classes on AoE due to these meteorites, so you make something even more powerful (a lot more powerful) than that? AND STILL CLAIM IT'S FAIR?? Please add some defense to mages. They're still not the best tankers, let's raise the class to be the master of all roles. Do you even play mage?do you even know what area is covered when you use meteorite?do you even know how low the dmg of dias is? come back when you experience playing mage from lvl 1 to 13x P.S. i could care less if they would decrease dmg on stonespikes at pvp or hunting - as long as damage stays the same on AOE maps because its the only way the can compete at ad3 ad3 is like a priestess harem Share this post Link to post Share on other sites
khanxx 0 Report post Posted March 20, 2014 Nerf cyclone spike, fs are not meant for AOE. Nerf ice metor, prs are not meant for AOE that strong. Nerf shuriken, ps torn range to strong as AOE. Dont release flame brandish, ks already have brandish and should not have good AOE. Notice mage has a AOE skill in every tier 1-4? Its for a reason. T5 gives AOE skills to characters that should not have them. I got an idea, lets remove ALL aoe skills from the server and we will train 1 monster at a time like ept days. :'( ^ This ^ Or better, lets remove ALL the AoE from other classes and let only Mage with a shit skill AoE, this way he'll be the AoE killer of the classes The arguments here a re pretty much stupid. Mages are rare because NO ONE GIVES A fruit ABOUT THEM. They were NEVER bad on AoE thing. NEVER. And the complainment is "mage always weak, when good whine" blabla, oh, come on, really? Mages can KILL on PvP, and I'm not talking about numbers, it's a real possibility, and they still can do some tanking... and DISTORTION! Now they're the best killing stuff, PvP AND PvE. It's already pretty stupid that priestess are way way ahead of all classes on AoE due to these meteorites, so you make something even more powerful (a lot more powerful) than that? AND STILL CLAIM IT'S FAIR?? Please add some defense to mages. They're still not the best tankers, let's raise the class to be the master of all roles. Do you even play mage?do you even know what area is covered when you use meteorite?do you even know how low the dmg of dias is? come back when you experience playing mage from lvl 1 to 13x P.S. i could care less if they would decrease dmg on stonespikes at pvp or hunting - as long as damage stays the same on AOE maps because its the only way the can compete at ad3 ad3 is like a priestess harem And ^ This ^ I have Priest and Mage, without Stone Spike Priests are way better than Mages in everything. Share this post Link to post Share on other sites